Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 2.0.7 (jun 7/13)

Postby Ivan-Aedler » Fri Jun 14, 2013 9:59 am

Just to give news, I want the red x-naut to detect Peach and leave his guard door. Upon Peach going 'too far', he will return ;)

coolness32 Wrote:And this is the audio interface:

Its that good for games, too? Is it like Audigy 2? Is it possible 7-1 surround sound? And how's the price? Just a curiosity.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 13/13)

Postby Toyloli » Fri Jun 14, 2013 10:00 am

Ivan-Aedler Wrote:
AnalBlonde Wrote:I can just go back to give you guys (bad) Ideas ;)

Hey, come back here now! You can voice Peach yet (I like your voice!), and you can voice other characters ;)

AnalBlonde Wrote:also this is my 11nth post and my power feels awesome!

Now you can do everything (for science!)


Your Peach, I'm daisy :D
I say again:
Image
PoundCake

I'm not actually sure why that joke is funny.
Btw, working on castle nao.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 13/13)

Postby VintageBass » Fri Jun 14, 2013 4:49 pm

Toyloli Wrote:Your Peach, I'm daisy :D
I say again:
PoundCake


Again, you know how to turn a guy on, Toy. Good work.

Ivan-Aedler Wrote:Please be more specific (as I always ask people to).
- Leaving entry hall -> that GREY automatic door.
EDIT: DONE! Please check again.


I'm not sure when this happened, but I got the same thing when I left Grodus's room after putting in the disk and I was running out of the room at full speed. Once out, Peach was invisible and I couldn't do a thing except reload the save. But I could have been playing it before the update so I wasn't sure about it. I don't refresh the main page that often.

Toyloli Wrote:Btw, working on castle nao.


Nice! Can't wait to explore the new castle!
"Just because you can put your dick in it, it doesn't mean you can fuck it"
- Nash Bozard
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 13/13)

Postby Ivan-Aedler » Fri Jun 14, 2013 4:58 pm

dreanoben Wrote:Hey, I follow the progress of the game since 1 or 2 month (I don't remember x) ) and I just want to say that you make a really good job ! :D And take your time even if we say to speed up or anything else : a good game without so much bug and made with the time who is necessary is REALLY better than a game made fast and with bugs :)

Yes, thats it ;) So, keeping on the tasks.

dreanoben Wrote:I'm not sure when this happened, but I got the same thing when I left Grodus's room after putting in the disk and I was running out of the room at full speed. Once out, Peach was invisible and I couldn't do a thing except reload the save. But I could have been playing it before the update so I wasn't sure about it. I don't refresh the main page that often.

Fixed yesterday.

Only a notice, I may not be accessing web communicators (SK, Jabber) tonight and the tendency is fewer times to use them. Too much work. And I want priority to make new features. I notice that, when I talk in those communicators, sometimes I dont focus in the feature, and hours pass by faster. Now I understand why many people I know dont use these communicators anymore (or use it as 'busy'). I prefer the weekly news, except when the team is making something at the same time (e.g. levels), so this can increase productivity, because both are helping.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 13/13)

Postby AnalBlonde » Fri Jun 14, 2013 9:17 pm

Toyloli Wrote:Btw, working on castle nao.

Are you the castle designer? awesome job!

Has anyone taught of the idea to make those falling rocks inside of the castles prisons instead of rocks ? I mean what if there is a cage falling down over peach instead of a rock, and she has to give the prison guard a BJ to get out of there? that sounds pretty cool. :P
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 13/13)

Postby QuizmasterBos » Fri Jun 14, 2013 9:23 pm

AnalBlonde Wrote:
Toyloli Wrote:Btw, working on castle nao.

Are you the castle designer? awesome job!

Has anyone taught of the idea to make those falling rocks inside of the castles prisons instead of rocks ? I mean what if there is a cage falling down over peach instead of a rock, and she has to give the prison guard a BJ to get out of there? that sounds pretty cool. :P

A prison is already being made, with that exact plan. If Peach gets a Game Over, she has to suck and fuck her way out (you may be able to pay as well, but we don't know yet.) Afterwards, you can leave and return with fresh lives to the level you died on. I'll have to see if this works and that's it's not too common or extremely obnoxious.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 13/13)

Postby Ivan-Aedler » Sat Jun 15, 2013 3:10 am

Ok giving out some news.
I am using most of my time to code the x-nauts. I noticed I need plenty of days using LOK PM only as a method of communication, so I can focus better.

1. Red x-nauts can now detect Peach (like the blue ones), following her. If Peach flees from a good distance, they will go back to their patrolling area (the doors).
2. Also, x-nauts now do everything else (leaving the corridors) when Peach is doing TEC XXX tasks, so Peach can walk around. BUT later, enemies can reappear there and Peach can be fucked any time (when this feature is ready).
3. X-nauts can be stomped (but you need to jump three times on each of them).
4. Finally, if you stomp some x-nauts, the base can be notified and more x-nauts can appear from the doors. So be careful.

I will still upload these features. I'm now testing them (I always test everything), but bugs are bugs (they appear from nowhere). Let's be prepared for them.

I also want to :
1. Make the blue ones throw a test tube, which will crash in the floor. No effect on Peach yet (so it will just harm her)
2. Create the moon level 9-1 and 9-2. For now, both will be almost equal. I'll be adding up items later.
3. Create a new outfit by myself, based on the list I've shown to the team to discuss about (I'll explain later why this). When I start making it, I'll notify the others to avoid double work.

And for the future: the X-naut dialogues will still be there, but sex scenes can be triggered if Peach is naked and touches him, for example.
If Peach is clothed, they will talk (like the current) but Peach can say something that will cause him to make sex, or the x-naut can just say :'I'll fuck you now!' or 'take my tube!'.
Last edited by Ivan-Aedler on Sat Jun 15, 2013 8:29 pm, edited 10 times in total.
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Re: MiM: Peach's Untold Tale 2.0.7 (jun 7/13)

Postby coolness32 » Sat Jun 15, 2013 6:00 am

Ivan-Aedler Wrote:
coolness32 Wrote:And this is the audio interface:

Its that good for games, too? Is it like Audigy 2? Is it possible 7-1 surround sound? And how's the price? Just a curiosity.


I'm not sure about the price. I doubt it would work for games, what it basically does is enhances the sound for whatever is plugged into it which it then sends into the computer. If you want a good sound card for games on your PC your money would be better spent on an internal one.

I just looked up what Audigy 2 is and that would be what you need as a sound card for your computer. (I only say this cause I'm not sure if you already know this or not.)
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 13/13)

Postby Thaedael » Sat Jun 15, 2013 8:55 pm

QuizmasterBos Wrote:
AnalBlonde Wrote:
Toyloli Wrote:Btw, working on castle nao.

Are you the castle designer? awesome job!

Has anyone taught of the idea to make those falling rocks inside of the castles prisons instead of rocks ? I mean what if there is a cage falling down over peach instead of a rock, and she has to give the prison guard a BJ to get out of there? that sounds pretty cool. :P

A prison is already being made, with that exact plan. If Peach gets a Game Over, she has to suck and fuck her way out (you may be able to pay as well, but we don't know yet.) Afterwards, you can leave and return with fresh lives to the level you died on. I'll have to see if this works and that's it's not too common or extremely obnoxious.


If it's castle-specific themed dungeons it won't feel as obnoxious. Even if its only one animation per.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 13/13)

Postby Ivan-Aedler » Sat Jun 15, 2013 9:53 pm

I AM SEEING YOU...

seeing.jpg
seeing.jpg (32.7 KiB) Viewed 2198 times

coolness32 Wrote:I'm not sure about the price. I doubt it would work for games, what it basically does is enhances the sound for whatever is plugged into it which it then sends into the computer. If you want a good sound card for games on your PC your money would be better spent on an internal one.

Ok thanks for the information ;) I'll check the Audigy but for a far future.

Thaedael Wrote:If it's castle-specific themed dungeons it won't feel as obnoxious. Even if its only one animation per.

It will be based on Playshapes' castle. The dungeon area will be, in fact, interesting. I wont be making Peach a slave for the rest of her life, but, according to the number of gameovers, she will be more and more restrained, ending up as a slave/craving for sex, but always with the possibility of fleeing (after some scenes).

And no, this game WONT have 'pure BDSM' themes, although some scenes with certain objects can have a button 'interact / use', so people who like a bit of BDSM can see Peach there for a bit. EXAMPLE: a Goose (yes, not wooden pony) in Toadsworth room or in the tower. But I wont be doing that with priority. Only if someone can help. ;)
Last edited by Ivan-Aedler on Sun Jun 16, 2013 8:16 am, edited 4 times in total.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 13/13)

Postby Thaedael » Sat Jun 15, 2013 10:06 pm

I am cool with whatever. I don't lose sleep over what's in the game or not, and I sure as hell don't spend the same amount of time making it. Do whatever it is you do. Also if you need help with just basic layouts, I might have the mario stuff I did for yumkster 3 years ago.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 13/13)

Postby Ivan-Aedler » Sat Jun 15, 2013 10:35 pm

So the time came. 1st x-naut scene soon (EDIT: DONE and UPLOADED). She kneels in, licks his dick all over and swallow it in certain movements I dont want to spoil now.
Both red and blue ones can have this scene. X-nauts dont just take Peach and have sex. They (or Peach herself) will say so before that, during dialogues.
Priority changed from Chomp scenes to X-naut due to the favourable winds.

Ixnaut.jpg
Ixnaut.jpg (39.25 KiB) Viewed 2122 times

And a new area (not yet uploaded): Warehouse - screens and lockers. Now we will be able to use the x-naut outfit. Peach will take it but she wont be dressing herself outside of these lockers. Even if Peach agrees to walk around naked (to be changed in the future -> only a nymph Peach can do that), Peach will insist to look at the mirror. So you will press a button in front of one of those three screens. Peach then will change clothes. I wont be making a complete animation (arms getting up, etc). It will be like the shower (a quick one). The original game (TTYD) doesnt have a Peach animation changing clothes. Maybe OwnerOfSuccuby can create a dressing one? ;) (I already have the undressing)

warehouse screen area.jpg
warehouse screen area.jpg (27.99 KiB) Viewed 2048 times

Wow I worked around the clock last night.

Spoiler (click to show/hide):

Image

Thaedael Wrote:I am cool with whatever. I don't lose sleep over what's in the game or not, and I sure as hell don't spend the same amount of time making it. Do whatever it is you do.

Thank you ;) But you can participate, you're an omnipresent eye of the forum ;) (I remember your eye avatar)

Thaedael Wrote:Also if you need help with just basic layouts, I might have the mario stuff I did for yumkster 3 years ago.

Thanks! I remember a LOK link with sketches whose Playshapes was talking about with someone (it showed Peach castle and level blueprints (by pencil), with a toad in some areas, then Peach going outside the castle while Mario is riding a Yoshi, and a pipe entrance area).

peach concepts drawing enemy types level.jpg
peach concepts drawing enemy types level.jpg (33.1 KiB) Viewed 2193 times
peach concepts drawing enemy types sex.jpg
peach concepts drawing enemy types sex.jpg (30.64 KiB) Viewed 2193 times
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 13/13)

Postby QuizmasterBos » Sun Jun 16, 2013 3:58 pm

Ivan-Aedler Wrote:So the time came. 1st x-naut scene soon (EDIT: DONE and UPLOADED). She kneels in, licks his dick all over and swallow it in certain movements I dont want to spoil now.
Both red and blue ones can have this scene. X-nauts dont just take Peach and have sex. They (or Peach herself) will say so before that, during dialogues.
Priority changed from Chomp scenes to X-naut due to the favourable winds.

Ixnaut.jpg

Hey, good job on creating another scene. But, if the screenshot is any indication, Peach's tongue could still use a little work (its placement there is impossible, the tongue would have to be pointing more upwards as Peach's mouth is behind the glans).
I tried getting to it, but their is a glitch that prevented me from doing so. After entering the concoctionator room, I accidentally said the content of the bottle was not good. The bottle disappeared and Peach couldnt access the button anymore, rendering you stuck in the room. Also, only 9-3 (why 9-3?) was available after choosing a new game and using the cheat to unlock the levels. After getting stuck in the concoctionator room, 9-1 was available as well.

More crazy stuff. Grodus talks to Peach and asks her something. (I don't remember you telling me you added that dialogue either.) I don't get it, especially because one option makes Peach's breasts grow to max size and lactating does not speed her up again. I also avoided the "I must avoid making noises." comment until I came back from the room with the computer in it, where I couldn't get the disc. I thought it might be because Peach was still clothed, but after going back to the concoctionator room, Peach couldn't get rid of her clothes.

I don't know what happened, but 9-3 turned into a pretty broken mess. And I STILL didn't get to see the X-Naut scene.
(Make sure to NOT upload this to NG. I noticed you're still updating it, even though we have to get people to come here or to KAEC.)

Ivan-Aedler Wrote:Wow I worked around the clock last night.

Make sure to rest a lot and take frequent breaks!

Ivan-Aedler Wrote:
Thaedael Wrote:Also if you need help with just basic layouts, I might have the mario stuff I did for yumkster 3 years ago.

Thanks! I remember a LOK link with sketches whose Playshapes was talking about with someone (it showed Peach castle and level blueprints (by pencil), with a toad in some areas, then Peach going outside the castle while Mario is riding a Yoshi, and a pipe entrance area).

peach concepts drawing enemy types level.jpg
peach concepts drawing enemy types sex.jpg

Sorry, Ivan, but I cannot see that. It's too low in quality and I can't click on it to make it bigger.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 13/13)

Postby Ivan-Aedler » Sun Jun 16, 2013 7:38 pm

UPLOADED a more fixed version. Please test it.

QuizmasterBos Wrote:Hey, good job on creating another scene. But, if the screenshot is any indication, Peach's tongue could still use a little work (its placement there is impossible)

Thank you. I'm getting better. As for the tongue, on purpose. The pic may confuse us, but in-game, you notice her tongue 'slips' around it all, which is cute and expected. She has a bit lenghty tongue (a bit resilient like a dog) FOR BETTER 'show up'. Its like her eyebrows. In manga/hentai movies, artists exaggerate some parts a bit on purporse. Of course I wont be making Peach with extreme faces like some hentais (like THIS!) but its still an interesting view for who is watching, so YES, i might make a 'WOW! scene' for her, provided we can discuss about mouth styles for that.

Spoiler (click to show/hide):

Image

QuizmasterBos Wrote:After entering the concoctionator room, I accidentally said the content of the bottle was not good. The bottle disappeared and Peach couldnt access the button anymore, rendering you stuck in the room.

Was Peach naked? Which button? Which bottle? the red one? the final purple one? After drinking it and talking to TEC XXX? Before activating the computers? I need a more descriptive information from you, who uses to give a descriptive information, because when descriptive people make descriptive info, I get descriptive reasons to make a descriptive analysis. (anyway, UPLOADED a more fixed version.)

QuizmasterBos Wrote:Also, only 9-3 (why 9-3?) was available after choosing a new game and using the cheat to unlock the levels.

You can also go there using the spaceship from E.Gadd, dont forget that. Actually, that spaceship is the MAIN way to get there, not the cheats. And we all know the spaceship will only be available when all brueprints are gathered on levels. By the way, can someone help me with a good blueprint vector image? ;) Or am I free to make one?

QuizmasterBos Wrote:After getting stuck in the concoctionator room, 9-1 was available as well.

Normal. The game algorithm ALWAYS sets the first level available, otherwise Peach wont be able to go to 1-1, 2-1, 3-1, 4-1, etc (the hole would be closed, which now its a SEVERE bug).
I will be making 9-1 soon but yes, I will remove the activation of 9-1 until there, to avoid more people thinking its a bug.

QuizmasterBos Wrote:More crazy stuff. Grodus talks to Peach and asks her something. (I don't remember you telling me you added that dialogue either.)

I added it ON SEPTEMBER or even earlier.

QuizmasterBos Wrote:I don't get it, especially because one option makes Peach's breasts grow to max size and lactating does not speed her up again. I also avoided the "I must avoid making noises."

Impossible. 'avoid making noises' should be ALWAYS said when Peach reaches there for the first time. UPLOADED a more fixed version.

QuizmasterBos Wrote:I don't know what happened, but 9-3 turned into a pretty broken mess. And I STILL didn't get to see the X-Naut scene.

They only appear AFTER Peach goes out while invisible. And if she's with cum, they will also notice her.

QuizmasterBos Wrote:(Make sure to NOT upload this to NG.)

I haven't.

QuizmasterBos Wrote:I noticed you're still updating it, even though we have to get people to come here or to KAEC.

No, you're wrong. I only update there after STRONG tests.

QuizmasterBos Wrote:Make sure to rest a lot and take frequent breaks!

Already did. I recovered my sleepness state but I used up to 8 hours of sleeping, and I feel bad, as I use to sleep only 6 or even 5, without any side effects. i envy those guys.
http://en.wikipedia.org/wiki/Sleep_depr ... hout_sleep

QuizmasterBos Wrote:Sorry, Ivan, but I cannot see that. It's too low in quality and I can't click on it to make it bigger.

Its on LOK already. I put in that size on purpose. THey're HUGE in size (I say HUGE). Just check Playshapes threads.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 13/13)

Postby QuizmasterBos » Sun Jun 16, 2013 8:50 pm

Ivan-Aedler Wrote:UPLOADED a more fixed version. Please test it.

I've tested it on KAEC, but I'm going to test LoK now.

OK, tested the disappearing bottle on LoK. Still happens.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:After entering the concoctionator room, I accidentally said the content of the bottle was not good. The bottle disappeared and Peach couldnt access the button anymore, rendering you stuck in the room.

Was Peach naked? Which button? Which bottle? the red one? the final purple one? After drinking it and talking to TEC XXX? Before activating the computers? I need a more descriptive information from you, who uses to give a descriptive information, because when descriptive people make descriptive info, I get descriptive reasons to make a descriptive analysis. (anyway, UPLOADED a more fixed version.)

Well, the reason I was a little non-descriptive there, is because I didn't do anything weird. I just followed the rules. But, to answer your question:
Peach was naked, I set the bottles in the machine in the correct order (all the screens said correct), then I went and pushed the last button and the pink/purple stuff came out. Then, when TEC asked if it was good, I chose 2 and the bottle disappeared. I couldn't press that button anymore even after I took out the red, green, blue and yellow bottles and reinserted them. I couldn't leave the room either.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Also, only 9-3 (why 9-3?) was available after choosing a new game and using the cheat to unlock the levels.

You can also go there using the spaceship from E.Gadd, dont forget that. Actually, that spaceship is the MAIN way to get there, not the cheats. And we all know the spaceship will only be available when all brueprints are gathered on levels. By the way, can someone help me with a good blueprint vector image? ;) Or am I free to make one?

I prefer the cheat because it is faster.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:More crazy stuff. Grodus talks to Peach and asks her something. (I don't remember you telling me you added that dialogue either.)

I added it ON SEPTEMBER or even earlier.

Is that even possible? That was the month after I joined, I'm pretty sure you were still making levels like 1-3 and 1-4 back then.

QuizmasterBos Wrote:I don't get it, especially because one option makes Peach's breasts grow to max size and lactating does not speed her up again. I also avoided the "I must avoid making noises."

Impossible. 'avoid making noises' should be ALWAYS said when Peach reaches there for the first time. UPLOADED a more fixed version.[/quote]
Well, it wasn't because I DID skip it when I first entered the room. I just jumped over the trigger, I guess.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:I don't know what happened, but 9-3 turned into a pretty broken mess. And I STILL didn't get to see the X-Naut scene.

They only appear AFTER Peach goes out while invisible. And if she's with cum, they will also notice her.

I can understand that, it makes sense too (Peach was clothed and with cum). However, it's strange that I got to leave the room in the first place and after I returned to the room, I couldn't get Peach undressed either. Also, if Peach is with cum, would players need to go back down to her room to shower to become invisible?

EDIT: OK, so I forgot Peach was supposed to do this automatically. But here's the weird part, Peach undressed like normal when I did it again. I tried it twice, once I waited a bit before continuing each line. The second one I tried mashing the button. Peach undressed like normal both times. So I cannot reproduce it.

But, immediately after exiting the room, Peach reentered it (I've pressed up twice) and the screen got dark. Peach can still leave and the previous room will be lit, but this is easy to reproduce. It just needs fixing.

Oh, and another one. Apparently, the invisible effect has a layer to it. Peach did NOT turn visible upon entering Grodus' Room. Peach was already invisible from drinking a potion and I loaded the level again, which starts her off nude.
Ivan-Aedler Wrote:
QuizmasterBos Wrote:I noticed you're still updating it, even though we have to get people to come here or to KAEC.

No, you're wrong. I only update there after STRONG tests.

I meant updating altogether. It's good to see bugs removed, but you're also adding features, making NG another place people can visit for frequent updates. Which is odd, because you want them to come to LoK/KAEC, right?
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 13/13)

Postby Ivan-Aedler » Sun Jun 16, 2013 9:48 pm

QuizmasterBos Wrote:Peach was naked, I set the bottles in the machine in the correct order (all the screens said correct), then I went and pushed the last button and the pink/purple stuff came out. Then, when TEC asked if it was good, I chose 2 and the bottle disappeared. I couldn't press that button anymore even after I took out the red, green, blue and yellow bottles and reinserted them. I couldn't leave the room either.

NOW we're going somewhere ;) YOU ANSWERED 2. THAT was the information I wanted. I will check!

QuizmasterBos Wrote:I prefer the cheat because it is faster.

But you lose score points and coins. You can say 'I dont bother', but even I (yes me!) prefer to play a normal game to check how many points I can get (and to retain coins).
Cheats are really only for TESTING.

QuizmasterBos Wrote:Is that even possible? That was the month after I joined, I'm pretty sure you were still making levels like 1-3 and 1-4 back then.

I'm not SO sure, but I'm sure I made Grodus talk that way when I was making 9-1. Anyway, now you (the scripter) noticed this and you can analyse/correct it as you wish.

QuizmasterBos Wrote:Well, it wasn't because I DID skip it when I first entered the room. I just jumped over the trigger, I guess.

Try again! I bet.

QuizmasterBos Wrote:I can understand that, it makes sense too (Peach was clothed and with cum). However, it's strange that I got to leave the room in the first place and after I returned to the room, I couldn't get Peach undressed either. Also, if Peach is with cum, would players need to go back down to her room to shower to become invisible?

Of course they would.

QuizmasterBos Wrote:EDIT: OK, so I forgot Peach was supposed to do this automatically. But here's the weird part, Peach undressed like normal when I did it again. I tried it twice, once I waited a bit before continuing each line. The second one I tried mashing the button. Peach undressed like normal both times. So I cannot reproduce it.

Ok then!

QuizmasterBos Wrote:But, immediately after exiting the room, Peach reentered it (I've pressed up twice) and the screen got dark

Not a big deal but I'll check.

QuizmasterBos Wrote:Apparently, the invisible effect has a layer to it. Peach did NOT turn visible upon entering Grodus' Room. Peach was already invisible from drinking a potion and I loaded the level again, which starts her off nude.

No, I dont use layers on top of it. I didnt understand your other sentences. Translating:
- Peach did not turn visible again when entering Grodus Room. So I was walking naked and invisible all the time for the rest of the level.
Also, Peach was already invisible from drinking a potion, which IS EXPECTED, as we can do this ONCE, in that level (concoctionator room).
I loaded the level again (Using LOAD game or using QUICK LEVEL warp, in that right area full of numbers in LOAD SCREEN), and Peach started off nude, AS EXPECTED (Peach always starts this level naked, right?).

QuizmasterBos Wrote:I meant updating altogether. It's good to see bugs removed, but you're also adding features, making NG another place people can visit for frequent updates. Which is odd, because you want them to come to LoK/KAEC, right?

I always put new features here and KAEC, but I like to release some features in NG too. I dont see any problem. But yes, NG is less updated.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 13/13)

Postby QuizmasterBos » Sun Jun 16, 2013 9:58 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:I prefer the cheat because it is faster.

But you lose score points and coins. You can say 'I dont bother', but even I (yes me!) prefer to play a normal game to check how many points I can get (and to retain coins).
Cheats are really only for TESTING.

That's the only thing I'm doing.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Well, it wasn't because I DID skip it when I first entered the room. I just jumped over the trigger, I guess.

Try again! I bet.

I couldn't dodge it in the two times I DID make it there again, but the comment activates only once Peach hits the ground. So, I'd make the area bigger (preferably Peach would say this upon entering the room.)

QuizmasterBos Wrote:But, immediately after exiting the room, Peach reentered it (I've pressed up twice) and the screen got dark

Not a big deal but I'll check.[/quote]
Well, it is actually. I tried it again immediately afterwards and this time I couldn't leave, no mattter how much I tried.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Apparently, the invisible effect has a layer to it. Peach did NOT turn visible upon entering Grodus' Room. Peach was already invisible from drinking a potion and I loaded the level again, which starts her off nude.

No, I dont use layers on top of it. I didnt understand your other sentences. Translating:
- Peach did not turn visible again when entering Grodus Room. So I was walking naked and invisible all the time for the rest of the level.
Also, Peach was already invisible from drinking a potion, which IS EXPECTED, as we can do this ONCE, in that level (concoctionator room).
I loaded the level again (Using LOAD game or using QUICK LEVEL warp, in that right area full of numbers in LOAD SCREEN), and Peach started off nude, AS EXPECTED (Peach always starts this level naked, right?).

I know you don't use layers, I just mean that the invisibility gets counted as two, so when Peach enters the room with the computer, it only removes the effects of one, making Peach invisible all the time. Here's what I did:
- Went to 9-3 and entered the lab.
- Peach makes a succesful potion, turns invisible and takes her clothes off.
- I go to Load game and reload 9-3.
- Peach starts off naked. I go to the room again and make another succesful potion.
- I leave and enters Grodus' Room (I trigger the one box, but do not trigger Grodus' text box.)
- I enter the back room, Peach says she turned visible, but she's still invisible.

And I STILL didn't get to see the scene.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 13/13)

Postby Ivan-Aedler » Sun Jun 16, 2013 10:13 pm

QuizmasterBos Wrote:I couldn't dodge it in the two times I DID make it there again, but the comment activates only once Peach hits the ground. So, I'd make the area bigger (preferably Peach would say this upon entering the room.)

As I've said above, I updated it before saying this (I've put spoiler below because it's a TECH info, and I really dont like to tell everything about the game because this destroys the magic of the game. Even I hate knowing this.
Spoiler (click to show/hide):

Yes, its a box, but well, almost all games that features 2d view DO use boxes. Everything use boxes (collisions, etc). Exception: polygonal objects (or a plane/a line). I've thought of using a LINE, but Peach really needs to be on ground to activate it (otherwise we will be seeing a stationary flying Peach). I can also make the game wait for her to touch ground, THEN activate it, but this can cast bugs if you touch it while jumping THEN go into a door, or if Peach dies. She will appear in another place THEN the dialogue will be triggered. The best bet IS using a larger box. And its less CPU intensive than using non squared objects.

Also, making Peach detect she's into a given room involves a larger box. The box fills the room. But I use 'direct' and 'inverse box' checking for features like Peach detecting is a safe place. Peach will be 'walking normally' if she touches the box ONCE, and she will walk embarassed again IF she leaves the box.

QuizmasterBos Wrote:Well, it is actually. I tried it again immediately afterwards and this time I couldn't leave, no mattter how much I tried.

Compiling...

QuizmasterBos Wrote:I know you don't use layers, I just mean that the invisibility gets counted as two, so when Peach enters the room with the computer, it only removes the effects of one, making Peach invisible all the time. Here's what I did: (.....)- (REALOADED 9-3) (...) I enter the back room, Peach says she turned visible, but she's still invisible.

Ahhhhh!

nowiunderstand.jpg
nowiunderstand.jpg (22.41 KiB) Viewed 1923 times

Thanks for elucidation. We need more of this here (mostly Lurkers need this). Ok I'll check.

QuizmasterBos Wrote:And I STILL didn't get to see the scene.

Peach will only do those scenes if she's visible FROM Grodus room. So you CAN see the scenes if you dont reload 9-3 while invisible UNTIL i fix it.
Last edited by Ivan-Aedler on Sun Jun 16, 2013 10:25 pm, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 13/13)

Postby QuizmasterBos » Sun Jun 16, 2013 10:23 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:I couldn't dodge it in the two times I DID make it there again, but the comment activates only once Peach hits the ground. So, I'd make the area bigger (preferably Peach would say this upon entering the room.)

As I've said above, I updated it before saying this. Yes, its a box, but well, almost all games that features 2d view DO use boxes. Everything use boxes (collisions, etc). Exception: polygonal objects (or a plane/a line). I've thought of using a LINE, but Peach really needs to be on ground to activate it (otherwise we will be seeing a stationary flying Peach). I can also make the game wait for her to touch ground, THEN activate it, but this can cast bugs if you touch it while jumping THEN go into a door, or if Peach dies. She will appear in another place THEN the dialogue will be triggered. The best bet IS using a larger box. And its less CPU intensive than using non squared objects.

But she does stay stationary in the air all four times in her room:
- go to the door on the right, jump in the air and press left.
- Move to the shower room and instantly jump and hold left.
- Move to the camera on the right and jump before hitting the trigger.
- Move back to the first room and jump at the 1st/2nd locker.
Are these all supposed to act like that?

Ivan-Aedler Wrote:
QuizmasterBos Wrote:And I STILL didn't get to see the scene.

Peach will only make those scenes if she's visible FROM Grodus room. So you CAN see the scenes if you dont reload 9-3 while invisible UNTIL i fix it.

Whatever, I don't feel like doing all that anymore. I'll wait until you add to the gallery.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 13/13)

Postby Ivan-Aedler » Sun Jun 16, 2013 10:30 pm

QuizmasterBos Wrote:- go to the door on the right, jump in the air and press left. - Move to the shower room and instantly jump and hold left. - Move to the camera on the right and jump before hitting the trigger. - Move back to the first room and jump at the 1st/2nd locker. Are these all supposed to act like that?

Actually, it's the camera which becomes a bit stationary.
Those slight cosmetic things don't require to be bothered. It will only make new features more and more far away to be done.
QUIZ: We need a 100% bug free game.
Lurker1: I hate these 'camera going up in a fraction of a second'.
Lurker2: Wow, Peach blinked a wrong eye for a microssecond. Thats ugly!
IVAN: Ok fixing it ! (1 week later):
Lurker1: I cant see any new feature :/
Lurker2: Is there any news? Did Ivan stopped working?
(10 days later):
IVAN: Uploaded! Version 2.0.9 changelog:
- Fixed tiny cosmetic glitches in all doors and triggers.
(2.0.10) soon.

When I say 'she's on the air', I mean when she jumps, then a dialogue appears in (or those sound boxes messages). This was fixed months ago due to cosmetic purposes.
And If I didnt say this, I will say clearly.

I wont bother slight glitches and cosmetic things EXCEPT if I can fix them quickly, like a minute or two. OTHERWISE I will lose focus on new features. Those small details KILLS innovation and TODO lists being implemented.

But yes, if you find those, I will be glad to know them. Just dont make me feel its a 'TERRIBLE thing' and 'Ivan must fix it', please.
QuizmasterBos Wrote:Whatever, I don't feel like doing all that anymore. I'll wait until you add to the gallery.

Ok then. But I'm glad you felt 1% of WHAT I DID almost EVERY WEEK! I DO test these, 10, 100 times. So thats why you should say at least: 'Ivan, thank you really for your hard work, I do know you struggle a lot, even skipping nights, to correct these'.
'Oh...well, thank you. Glad you noticed this'.
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