Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 2.0.7 (jun 7/13)

Postby Ivan-Aedler » Mon Jun 10, 2013 6:37 pm

darkxhitman Wrote:who is that little character jumping around in the dusk toad house? what level do you find him on

Its JINX and his Dojo. You find him in the game Super Mario RPG.

Shake_shake Wrote:Well It might not be the plan but this is the most promising game I have ever played so far! Congratulation for all that work!

Thank you, lets see.

Shake_shake Wrote:To catch up with what has been said on .sol files, I am playing with Chrome (on mac -> don't know if different) and I can't find any MIMPUT file in any cache folder. There must be something though as I can access saved games while playing. Can the file be saved under a different name? That's a mystery...

Indeed. If you are reading the forum, in this same page, another guy had the same problem. It might be due to the fact chrome saves as 00001.sol, AND 00002.sol (both files joins as one).

Shake_shake Wrote:After seeing this artwork from Dirty Monkey, I wonder if you planned to make tentacles scenes at some point?

If you are reading the forum, (ok you dont need to read more than 360 pages, but you can use the search function), I answered 5 times that tentacle sex WILL Be in the game, but low priority.
(I have all these pics, thank you) ;)

Shake_shake Wrote:- Are you planning to make an orgy/gangbang scene in-game (like the "whore" finnish-shot in the original MIM)?

Yes.

Shake_shake Wrote:Good luck with this game!

Thank you, I will need it.
Last edited by Ivan-Aedler on Tue Jun 11, 2013 6:53 pm, edited 2 times in total.
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Re: MiM: Peach's Untold Tale 2.0.7 (jun 7/13)

Postby xPreatorianx » Mon Jun 10, 2013 8:01 pm

Ivan-Aedler Wrote:
xPreatorianx Wrote:Um, just give the resolution you need them at and I'll resize them. For the gif, that will be harder.

Ok I can do that too ;) For the devil, at least.
I didnt like the boob one :/ But I love this ;)

Spoiler (click to show/hide):

beautiful.gif

xPreatorianx Wrote:I will have to use irfanview to extract every frame, batch resize, create gif again.

Use Gif Movie Gear. I think there is a functional shareware around.

xPreatorianx Wrote:Catch you guys on the flip side :D.

I hope you like the newer version ;)


KK, I'll take care of it. But I need the dimensions for the maximum allowable smiley on your forum. Basically give me the WidthXHeight in pixels. I'll take care of everything else. (I'm going to explain this. But please don't take offense at it.)
So for example my devil one is 30pixels by 30pixels. What is the biggest smiley on your forum? As for the Gif Movie Gear - Thanks for the suggestion. I'll worry about the software side though :P. Well the entire process. Just give me the required dimensions and I'll take it from there. ;)

Also please send the required information to my PM box. That way we don't continue this offtopic discussion in the thread.

PS: I'm sure I'll like the newer version. I'm going to play it tonight when everyone goes to bed. Unfortunately I still live with family, and they don't know how to knock on the damn door.
qwergg Wrote:so I've cleared the cache and cookies of google chrome. The files still save as 00000001.sol, but now they're 2.47kb for some reason. 00000002.sol doesn't exist as a file unless I tamper with the saves, then for whatever reason the file appears in my folders. Maybe I'll have to wait for the next build to see if chrome decides to make a new folder and save file.
It's strange, CoC changes its build quite often, but the saves for CoC are saved just like everyone elses, and they work between versions.
the official MiM site does create a MiMPUTSAVE2.sol though, so I guess I'll just play there.


Dude, you should use the standalone flash player! All of your problems will be solved. It's the fastest method, and you get more control over all the Flash features. EDIT: Ya simply delete all of your current saves, and then use the standalone flash player bud. That's your best option. Then as long as you keep the same name for game after every update, you should be able to continue playing the game from the current save each time with NP. Of course except when new features break the save because of the amount of new features, etc. (There's been a few occasions where Ivan has said "X update will break your save.")

@Ivan - When are you going to create a custom load function for the game? Where you can save/load actual game save files from anywhere of your choosing? Just as long as you have a text file, .SOL file, or whatever other file you decide to use?!
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Re: MiM: Peach's Untold Tale 2.0.7 (jun 9/13)

Postby AnalBlonde » Mon Jun 10, 2013 9:18 pm

Toyloli Wrote:If you asked us why, I would say.
Pound Cake
poundcake.jpg

haha I would defenitely say poundcake too!

And thanks for all the comments on how to be a better voice actress, damn that is hard! and it isn't easier with my stupid accent :? But I will try and get better, promise!
And hey maybe that non fake moaning would work haha :oops:

And @Ivan money will never be needed! if you are planing to give me money, take them yourself and use it for some more game hours! the game is more than enough for payment! :D

@Quiz, sorry if I was to harsh on your stick painting, really it wasn't that bad, and hey it did turn out as a beautiful pirate bazooka mug, thats something ;)

k&H
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Re: MiM: Peach's Untold Tale 2.0.7 (jun 7/13)

Postby Ivan-Aedler » Mon Jun 10, 2013 10:17 pm

NEWER UPDATE to the RAGDOLL program.
viewtopic.php?f=34&t=2265&p=217498#p217498
Its also listed on page 1.

xPreatorianx Wrote:KK, I'll take care of it. But I need the dimensions for the maximum allowable smiley on your forum. Basically give me the WidthXHeight in pixels. I'll take care of everything else. (I'm going to explain this. But please don't take offense at it.)

No problem ;) Sent to your PM!

xPreatorianx Wrote:PS: I'm sure I'll like the newer version. I'm going to play it tonight when everyone goes to bed. Unfortunately I still live with family, and they don't know how to knock on the damn door.

Use this!

Spoiler (click to show/hide):

Image

xPreatorianx Wrote:@Ivan - When are you going to create a custom load function for the game? Where you can save/load actual game save files from anywhere of your choosing? Just as long as you have a text file, .SOL file, or whatever other file you decide to use?!

Its a plan but I dont have any estimate.
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Re: MiM: Peach's Untold Tale 2.0.7 (jun 9/13)

Postby OwnerOfSuccuby » Mon Jun 10, 2013 10:46 pm

Or use ninjutsu and sense all that is going on near you :lol:
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Re: MiM: Peach's Untold Tale 2.0.7 (jun 9/13)

Postby OwnerOfSuccuby » Mon Jun 10, 2013 11:09 pm

I hope, that my neighbos do not hear how I try to clean my bathroom with amm drill :lol: At 2 o clock :lol: This is spartaaaa ... khm khm i mean - this is russia :lol:
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Re: MiM: Peach's Untold Tale 2.0.7 (jun 9/13)

Postby Ivan-Aedler » Mon Jun 10, 2013 11:23 pm

OwnerOfSuccuby Wrote:I hope, that my neighbos do not hear how I try to clean my bathroom with amm drill :lol: At 2 o clock :lol: This is spartaaaa ... khm khm i mean - this is russia :lol:

Hey be careful of the Czars! :o
Did you check the RAGdoll program? You can simulate scenes there on the fly and you can save them (like you save MIM PUT) and load it later here on LOK (or in your PC if you download it).
viewtopic.php?f=34&t=2265&start=7260#p217498

AnalBlonde Wrote:And @Ivan money will never be needed! if you are planing to give me money, take them yourself and use it for some more game hours! the game is more than enough for payment! :D

Ok! So I'll order more coffee! :? :o Things are going on well, and I say again, your voice is really cute, I can see improvement ;)

AnalBlonde Wrote:@Quiz, sorry if I was to harsh on your stick painting, really it wasn't that bad, and hey it did turn out as a beautiful pirate bazooka mug, thats something ;)

I will need to find some minutes to include that mug :( :lol: I come back later.
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Re: MiM: Peach's Untold Tale 2.0.7 (jun 9/13)

Postby QuizmasterBos » Mon Jun 10, 2013 11:40 pm

AnalBlonde Wrote:And thanks for all the comments on how to be a better voice actress, damn that is hard! and it isn't easier with my stupid accent :? But I will try and get better, promise!

I trust in your abilities, good luck with training!

AnalBlonde Wrote:And hey maybe that non fake moaning would work haha :oops:

You could always... try, right? :oops:

AnalBlonde Wrote:@Quiz, sorry if I was to harsh on your stick painting, really it wasn't that bad, and hey it did turn out as a beautiful pirate bazooka mug, thats something ;)

It's fine, I did almost no effort on it anyway. It made you look better and that's totally cool. (And I have a cool mug now.)

AnalBlonde Wrote:k&H

You know, I don't think anybody has given you you these back, so:
Kisses and hugs!

Oh, and congratulations on your 10th post, now you aren't a newly registered anymore (it still shows until you make one more post), but you don't need to have approval anymore. (if you get 100, you receive a cookie, isn't that sweet?)
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Re: MiM: Peach's Untold Tale 2.0.7 (jun 9/13)

Postby VintageBass » Mon Jun 10, 2013 11:56 pm

Toyloli Wrote:If you asked us why, I would say.
Pound Cake


... Geez Toy, you know how to turn a guy on.

AnalBlonde Wrote:And thanks for all the comments on how to be a better voice actress, damn that is hard! and it isn't easier with my stupid accent :? But I will try and get better, promise!
And hey maybe that non fake moaning would work haha :oops:


Yes, you were great for your first time. It definitely needs improvement for sure, especially with your equipment, but there's still time for you to get better.
Also nobody likes a faker. Next time will be real, right? ;)

Ivan-Aedler Wrote:I will need to find some minutes to include that mug :( :lol: I come back later.


As much as that pirate mug is a great idea, you really don't have to do it man. The game's good enough as it for now, and there's really much more important things than some silly gimmick idea that spawned outta a crappy stick drawing (again, no offence Quiz). ... Although once Rougeport is added, he could be seen there considering what that town is known for... uh, let me check. Yes, he'll fit in real nice!

Ooh, and I came up with a suggestion for later: Captain Syrup! And the pirate mug may know a thing or two about her. ... Just saying. *shrugs*

By the way, your ragdoll program is great, even though I'm annoyed that when I clicked somewhere the screen goes off in a different direction. Maybe if I get good at it, I'll be adding some poses!
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Re: MiM: Peach's Untold Tale 2.0.7 (jun 9/13)

Postby Ivan-Aedler » Tue Jun 11, 2013 12:11 am

VintageBass Wrote:As much as that pirate mug is a great idea, you really don't have to do it man. The game's good enough as it for now, and there's really much more important things than some silly gimmick idea that spawned outta a crappy stick drawing (again, no offence Quiz). ... Although once Rougeport is added, he could be seen there considering what that town is known for... uh, let me check. Yes, he'll fit in real nice!

Not a problem to add the mug in the bar ;) It will a medieval bar, of course. With some 'pirate oversea' look (this makes me remember TTYD).

VintageBass Wrote:Ooh, and I came up with a suggestion for later: Captain Syrup! And the pirate mug may know a thing or two about her. ... Just saying. *shrugs*

Why not Cortez himself? But he's huge to be made (DigFree, please dont make him before we're in world 5 and with a good island level. Its still possible we wont add him).

VintageBass Wrote:By the way, your ragdoll program is great, even though I'm annoyed that when I clicked somewhere the screen goes off in a different direction. Maybe if I get good at it, I'll be adding some poses!

Its just a matter to get used to ;) But yes, I can think about a way to just use directionals instead of clicking with the mouse, so you would be hovering with more control. If you click in a given object instead of the background, the arrows could be used for scale/rotating.
EDIT: Ok, better panning. Please check it out. viewtopic.php?f=34&t=2265&start=7260#p217498
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Re: MiM: Peach's Untold Tale 2.0.7 (jun 9/13)

Postby QuizmasterBos » Tue Jun 11, 2013 12:58 am

Ivan-Aedler Wrote:
VintageBass Wrote:As much as that pirate mug is a great idea, you really don't have to do it man. The game's good enough as it for now, and there's really much more important things than some silly gimmick idea that spawned outta a crappy stick drawing (again, no offence Quiz). ... Although once Rougeport is added, he could be seen there considering what that town is known for... uh, let me check. Yes, he'll fit in real nice!

Not a problem to add the mug in the bar ;) It will a medieval bar, of course. With some 'pirate oversea' look (this makes me remember TTYD).

I think it would be cool if it became an easter egg, meaning it will be in every game Ivan makes, so that you'd add something special to it. Don't you love easter eggs in games, Vintagebass?

Ivan-Aedler Wrote:
VintageBass Wrote:Ooh, and I came up with a suggestion for later: Captain Syrup! And the pirate mug may know a thing or two about her. ... Just saying. *shrugs*

Why not Cortez himself? But he's huge to be made (DigFree, please dont make him before we're in world 5 and with a good island level. Its still possible we wont add him).

Just so you know, I'm against this (but you already guessed that). If I had to decide (and I don't) between hot pirate check and giant creepy skeleton, I'd pick the obvious.
Now, even though females would be welcome, I don't think Syrup would be a nice fit, even if she's a pirate. You see, she loves money (even more than Wario) and unlike Wario, she'd actively steal it from anyone. So Syrup would end up stealing all of Peach's money and that wouldn't fit right. She does own a shop in Warioland Shake It though, so we could make her into a shop?
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Re: MiM: Peach's Untold Tale 2.0.7 (jun 9/13)

Postby Ivan-Aedler » Tue Jun 11, 2013 1:04 am

QuizmasterBos Wrote:So Syrup would end up stealing all of Peach's money and that wouldn't fit right.

Not a problem for me. Seeing the protagonist being screwed most times IS one of the things that stimulate me to code the game. But of course we wont be punishing the player all the time and in a way Peach will lose all her money in a cheap way.

QuizmasterBos Wrote:She does own a shop in Warioland Shake It though, so we could make her into a shop?

New places to be done much later, but as for brainstorming, its always okay, we're searching for more Places Peach go into. For now, if there is a place we need, its a bar, and Toyloli already said she has ideas of how it will be depicted ;) If not, I can make the bar as I have good ideas. It would be areas like the Dojo (I'm still a bit impressed because the Dojo wasnt planned to add those days, only later, but I ended up speeding up things). And again, not modern shops should be built, but more like bazars.
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Re: MiM: Peach's Untold Tale 2.0.7 (jun 9/13)

Postby VintageBass » Tue Jun 11, 2013 1:55 am

QuizmasterBos Wrote:I think it would be cool if it became an easter egg, meaning it will be in every game Ivan makes, so that you'd add something special to it. Don't you love easter eggs in games, Vintagebass?


True. They're fun to find and definitely awarding in of themselves... provided if they're difficult to spot at first.

QuizmasterBos Wrote:
Ivan-Aedler Wrote:Why not Cortez himself? But he's huge to be made (DigFree, please dont make him before we're in world 5 and with a good island level. Its still possible we wont add him).

Just so you know, I'm against this (but you already guessed that). If I had to decide (and I don't) between hot pirate check and giant creepy skeleton, I'd pick the obvious.
Now, even though females would be welcome, I don't think Syrup would be a nice fit, even if she's a pirate. You see, she loves money (even more than Wario) and unlike Wario, she'd actively steal it from anyone. So Syrup would end up stealing all of Peach's money and that wouldn't fit right. She does own a shop in Warioland Shake It though, so we could make her into a shop?


For Cortez, I'm not sure how one could work with him. From what I gathered from a quick look at the Wiki, he doesn't exactly have a body to work with other than what was shown in battle. Even then he's just a skull... and now there's the sound of "skull [beep]" playing in my head. Sure you can give him a body, but it'll still be a giant creepy skeleton and I can handle Boos for the undead characters.

I didn't go into full details about what to do with Syrup, but that could work. I never played Shake It, but that could work. If you wanted there could be something sexual that could be done, but a shop owner is good enough as it is. Maybe she cold have her prices set high, like 700+, since she is greedy. Plus I got the idea for an achievement called "Brown Sugar Booty," maybe you can earn this after clearing out her selection.

Actually this reminds me of the one main reason I wanted to get my hands on Waro Land Shake It! was the level selection screen, mainly Wario's butt shaking. I hear it's so hypnotic, I just wanted to see how it good it was.
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Re: MiM: Peach's Untold Tale 2.0.7 (jun 9/13)

Postby Ivan-Aedler » Tue Jun 11, 2013 6:58 am

I need to know if the current RAGDOLL app is really slow to a crawl. For me its decent (and fast), as its a 300k program.
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Re: MiM: Peach's Untold Tale 2.0.7 (jun 9/13)

Postby Toyloli » Tue Jun 11, 2013 9:33 am

It seams okay to me. The panning system is a little clunky but picking up and moving stuff seams to work okay that I saw and it's not got any glaring bugs that would cause it to crash.

One comment. It irritates that all the characters face the same way. It's not possible to have peach face her enemy at current. You need to include a right facing peach. Perhaps swap out pose four for right facing.

@bass&quizness
I thought the whole moon level was going to end up an easter. It's just spoiled cause we know it's there.
The masturbations scenes would also count as easter cause they aren't obvious. Except we know they are there.

Meybe the thing should be that Ivan should stop telling us when he's added a scene unless it directly pertains to an enemy ?
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Re: MiM: Peach's Untold Tale 2.0.7 (jun 9/13)

Postby Shake_shake » Tue Jun 11, 2013 3:26 pm

All my questions had been answered before... That was a useful post of mine :D Sorry about that.

Regarding the question of saved games, I finally managed to find mine which wasn't 0001.sol or something else but a MiMPUTSAVE2.sol invisible when performing a search on my harddrive.

For mac users you should find it (at least I found it) in the following folder:
~/Library/Application Support/Google/Chrome/Default/Pepper Data/Shockwave Flash/WritableRoot/#SharedObjects/
Then open the folder named Localfile > ... > path of the file to find your MiMPUTSAVE2.sol

Windows users should similarly find it in
%LOCALAPPDATA%\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Same as above to find the .sol file

I hope this will help
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Re: MiM: Peach's Untold Tale 2.0.7 (jun 9/13)

Postby Ivan-Aedler » Tue Jun 11, 2013 4:13 pm

Toyloli Wrote:One comment. It irritates that all the characters face the same way. It's not possible to have peach face her enemy at current. You need to include a right facing peach. Perhaps swap out pose four for right facing.

Ok I'll include a horizontal flip.
EDIT: DONE!

Toyloli Wrote:@bass&quizness
I thought the whole moon level was going to end up an easter. It's just spoiled cause we know it's there.

No, its @Ivan. Dont call my world a bonus level! :evil: (Kidding. But I've had the same discussion with Quiz months ago, and he also thought this level would be a bonus but, actually, its a special world, once we have all blueprints. As I dont want to make all 8 worlds first and all blueprint pieces in order to start making world 9 (since its already there) and since I like this level (since TTYD days) and since I did it during world 1 development (more than 6 months ago), I included it.

Toyloli Wrote:The masturbations scenes would also count as easter cause they aren't obvious. Except we know they are there.

Not a problem.

Toyloli Wrote:Meybe the thing should be that Ivan should stop telling us when he's added a scene unless it directly pertains to an enemy ?

Indeed, I want to do this: Instead of showing the scene being created here, I'll develop it while exchanging ideas and poses with the members, then I'll just put 'new wiggler scenes along the levels, try to find them'.
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Re: MiM: Peach's Untold Tale 2.0.7 (jun 9/13)

Postby MicaTurtle » Tue Jun 11, 2013 5:20 pm

Okay, I am

Also, I have a few questions and comments for the creator, Ivan...

1. I think it would be nice/helpful if maybe you put all the tips and tricks that randomly appear (like the one that says how to restart if we get stuck) into peach's diary, that way we could get to them if we can't remember the exact keystrokes when we need to do the said thing...

2. I sent you the peach voice samples you requested via email(to your hotmail addy). Did you receive them?\

3. Is there any way to reduce peach's "slut level"? (the amount that she craves cock) Maybe meditation or something?

4. What does FPS stand for?
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Re: MiM: Peach's Untold Tale 2.0.7 (jun 9/13)

Postby Ivan-Aedler » Tue Jun 11, 2013 6:37 pm

MicaTurtle Wrote:Also, I have a few questions and comments for the creator, Ivan...

Be my guest! Shout!

MicaTurtle Wrote:1. I think it would be nice/helpful if maybe you put all the tips and tricks that randomly appear (like the one that says how to restart if we get stuck) into peach's diary, that way we could get to them if we can't remember the exact keystrokes when we need to do the said thing...

Possible. But then I'll have to include the phrase 'To check for clues and achievements, check your diary.' For now, we have the TIP phrases that gives you tips from time to time.

MicaTurtle Wrote:2. I sent you the peach voice samples you requested via email(to your hotmail addy). Did you receive them?

Yes, thank you! I'll check it when I arrive. I'm working right now, 12 miles from my lab.

MicaTurtle Wrote:3. Is there any way to reduce peach's "slut level"? (the amount that she craves cock) Maybe meditation or something?

You say, the horny bar? The pink meter? You can!
1. If Peach gets harmed (but this will also make her lose her clothes).
2. Just wait (from 20 to 30 seconds, the bar starts to wear off)
3. Make Peach die.

In the near future, I will make those red fruits diminish her horny bar as well.

MicaTurtle Wrote:4. What does FPS stand for?

Frames per Second. Its a way for you to see if your computer can handle the game well. 18 or More FPS is 'playable'.
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Re: MiM: Peach's Untold Tale 2.0.7 (jun 9/13)

Postby MicaTurtle » Tue Jun 11, 2013 6:50 pm

Ivan-Aedler Wrote:
MicaTurtle Wrote:3. Is there any way to reduce peach's "slut level"? (the amount that she craves cock) Maybe meditation or something?

You say, the horny bar? The pink meter? You can!
1. If Peach gets harmed (but this will also make her lose her clothes).
2. Just wait (from 20 to 30 seconds, the bar starts to wear off)
3. Make Peach die.

In the near future, I will make those red fruits diminish her horny bar as well.


No, I'm talking about the number where it says "__ more to be nymphomaniac". So far the only difference I've seen is that she says different things. Does it change any other things? (I just want it back to "virgin" because I enjoy the more innocent things peach says. I am a big fan of the ENF genre :)
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