Trogdor Wrote:Borkenone Wrote:The texts are a little hard to read since they proceed out of player's control.
Can you elaborate on this Borkenone? Do you mean that they're going off-screen, or that they change too quickly for you to read?
Trogdor Wrote:Question number 2, and this one's for anyone with a working knowledge of actionscript... I have a symbol nested in a symbol, and I can't make it play. Basically, I have the symbol 'bikini' nested inside the symbol 'player' and I want to, with the click of a button, change what bikini looks like (gotoAndStop on the second frame inside bikini). But when I've made the button and added the code
on(release){
_root.player.bikini.gotoAndStop(2);
}
...nothing happens. What am I doing wrong?
Toyloli Wrote:The comments made about physics engines means to make the frame count of the step animations shorter by abou 10%, then to increase the incremention amount (the distance covered when moving the player sprite) by about 1/3 it's current. Aproximately. Make sure they still align. This faster movement combined with a slightly larger jump height despite being less realistic is more complient with the majority of platforming games.
GameProtoComplete.swf [ 1.8 MiB | Viewed 8385 times ]
mrttao Wrote:how do you use the items?
ArdenWolfwatcher Wrote:It froze on me when I went into the Witch's Hut in the swamp, and is the witch there supposed to say the same thing as the hag in the bar?
Also, when I went into the bar, right when I got to the wall separating the two top sections Red dropped down a little ways and was then basically walking farther 'down' in the bar than what she normally does in GameProto2. Was this supposed to happen or is it a bug?
BinaryAngel Wrote:I'm dying for an update!
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