Oh dear, looks like I gotta step in for a bit.
coolness32 Wrote:Ivan-Aedler Wrote:coolness32 Wrote:Let's take the Goomba's as an example, in the Mario games, you can jump over them and they just keep on walking. In this game they follow you quite well.
And the dick raises up
![Wink ;)](./images/smilies/icon_e_wink.gif)
Goombas are not that dumb when they see a cute damsel like that
![Wink ;)](./images/smilies/icon_e_wink.gif)
Actually, this make me remember. They can indeed NOT follow her if she's clothed decently (no exposed boob / pussy ). But in Paper Mario 2, when Mario is seen by the enemies, they notice him (exclamation mark). So, the only thing we can do to be better here is to let it as is (they noticing Peach at any time)
BUT raising dicks only if she's partially naked.
Ivan-Aedler Wrote:coolness32 Wrote:I had an idea for the goombas though, instead of having them turn around like they do, which is out of character for them, their exclamation could just make them sprint towards Peach. So they walk along like normal but when they see Peach the exclamation mark appears and they make a dash at her. But once you jump over a goomba you shouldn't have to worry about them coming from behind! (pun intended!)
No turn around? I need more opinions. I really like they chasing Peach , as they want to fuck her at all costs.
I don't disagree at all. The goomba's work in this game, but you could always make them dumb, then change their skin color and that could make them a bit more smart. But goombas are supposed to be stupid and easy to dodge/kill. With how the enemies currently work, there's no reason to have different skins for enemies except for a purely cosmetic change. You won't need a yellow koopa that can change direction since even a goomba can already do that. But I seriously don't mind if the color changes are purely cosmetic. I wouldn't even mind if you had a color chooser for enemies...but I don't think that should necessarily be implemented.
Actually, the goomba doesn't turn around when it reaches a ledge, they just walk right into a pit. Goombas are indeed dumb, they run into anything and can be killed by anything. Technically, the Goombas shouldn't even notice Peach and go after her (they never noticed Mario either). Koopas are the same deal. Actually, almost every enemy doesn't follow Mario. The only enemies I can currently think of that follow Mario are:
Bloopers, Yellow Koopas, Dino Rhino, Chargin Chuck, Rip Van Fish, Chain Chomp (lunges at Mario, but can't leave his chain), Boo, Red Goomba (SMB3) and Monty Mole.
But I'd say that we can keep this as is, it's too much trouble removing it and keeping it only for the few enemies that normally would follow Peach around. We are dealing with a hot naked woman here, I think that can be classified as different.
coolness32 Wrote:Ivan-Aedler Wrote:coolness32 Wrote:I don't disagree at all. The goomba's work in this game, but you could always make them dumb, then change their skin color and that could make them a bit more smart.
So they will change to, say, red skin color? But this is non standard.
If I remember correctly, there are red goombas in Mario 3. They didn't do anything special though.
Wrong, the red Goomba had wings and hopped around and followed Mario a bit.
Ivan-Aedler Wrote:coolness32 Wrote:But goombas are supposed to be stupid and easy to dodge/kill. With how the enemies currently work, there's no reason to have different skins for enemies except for a purely cosmetic change.
So I can create a white brown color for dump ones, and dark brown color for 'following Peach' ones.
I prefer to keep existing skin colours instead of just making them up randomly. Just keep the Goombas as is. A change of look should also bring new scenes with it (such as the Gritty Goomba).
coolness32 Wrote:Hmmm, I know that there's different types of goombas. One has wings, one has mini goombas surrounding it...How about this, instead of doing skin changes you just make the normal dumb one, one with wings, which will not be dumb and will hop when Peach tries to jump over her or just hops to walk, floating a little bit. That takes care of the dumb not dumb goombas. Then the red one can be not dumb and fast, maybe faster than Peach can walk but not faster than she can run. The goomba with the mini goombas? Hmmm, in the games the mini goombas latch onto Mario and slow him down quite a bit. Initially I think the best they could do is the goomba sends them in front of him and they latch onto Peach and slow her down so that it's harder to evade the goomba. I'm not sure if all of these can be implemented though, they are just ideas. I don't think it would be bad to add more variety into the game.
That's a lot of different designs for just one enemy. Isn't that a little much? Goombas aren't going to appear in every world, preferably we'd have different enemies per world.
Also, red Goombas have never been faster than normal Goombas. Also, they appear in SMB3 only.
(Unless you count the Goomba King from SM64DS, who grows redder and bigger every time you hit him, this also makes him faster. But I don't think we can count that.)
If you want variety, you'll get it. But I don't really see how 4 different Goomba designs brings anymore variety than say, 40/50 different enemies. I think we put way too much thought on one Goomba. We should focus on new enemies and scenes. There's still plenty to make.