darkxhitman Wrote:couple of questions is there any scenes with the mermaid in the beginning? also with the drunk guard is there anything on him if so everytime i click on him nothing happens... also i have had trouble going through the red curtain to the bar i click on that and nothing happens ive once made i through there but now i have problems... also i havent been able to activate the orgy scene that also isnt working im not sure where you are suppose to click but some feedback would be much appreciated thanks
DD-209 Wrote:darkxhitman Wrote:couple of questions is there any scenes with the mermaid in the beginning? also with the drunk guard is there anything on him if so everytime i click on him nothing happens... also i have had trouble going through the red curtain to the bar i click on that and nothing happens ive once made i through there but now i have problems... also i havent been able to activate the orgy scene that also isnt working im not sure where you are suppose to click but some feedback would be much appreciated thanks
I don't think there are any mermaid scenes implemented yet, same with the drunk guard. Are you "dirty" when you try to pass the curtain? If so, go to the mermaid pool and click on it to clean up, then you can enter. Not sure why you can't activate the bar cave orgy, you should be able to highlight and click somewhere near the center of the scene (where the elf is taking a monster from each side).
danowka Wrote:"Red" is the only game i'm looking for on this forum! Do the best game ever, Trogdor. I really love the main character) More blowjobs and titjobs!
Oh, and now you can buy some Cola for your pizza from DD-209 =)
jerkface Wrote:Your two best options are to either fake the physics or spend forever tweaking your character controller and rework the physics engine so you're properly computing the ground's normal force.
Bmx Wrote:So I have no idea how to activate the bar scene. Anyone know how?
Monkraso Wrote:Loving the work so far mate!
Well excited for any troglodyte action any plans?
Borkenone Wrote:The texts are a little hard to read since they proceed out of player's control.
happytriggz Wrote:yo trogdor, I know a thing or two about sound editing and mixing. If I could got a hold of a sound library of sample, I could sync up sounds with your animation. Can you pop in a mp3/wav and script it to play with flash functions (button presses, area, etc )? I dabbled with flash for a very brief time, so my knowledge of it's capabilities is quite limited. I'd love to help out with this project, and since my credit card is currently loaded, this is the next best thing to donating for more animating fuel.
Trogdor Wrote:
Hey happytriggz, I appreciate the offer but editing sound is somewhere down a long looong laundry list of stuff that needs to happen on this game. I'll touch base with you later about this if you want, when I've got some of my other boxes checked.
Trogdor Wrote:jerkface Wrote:Your two best options are to either fake the physics or spend forever tweaking your character controller and rework the physics engine so you're properly computing the ground's normal force.
Buddy, if you're assuming I know what either of those things means, you're assuming waaaay too much.
jerkface Wrote:Trogdor Wrote:jerkface Wrote:Your two best options are to either fake the physics or spend forever tweaking your character controller and rework the physics engine so you're properly computing the ground's normal force.
Buddy, if you're assuming I know what either of those things means, you're assuming waaaay too much.
Faking the physics you need in 4 easy steps:
1) Hard set your character's Y position.
2) Create variables to contain your character's MovementSpeed and CurrentVelocity.
3) Set CurrentVelocity based on what keys are pressed. (If right arrow down: CurrentVelocity = MovementSpeed. If left arrow down CurrentVelocity = Movementspeed * -1. If neither down: CurrentVelocity = 0.)
4) Each frame, get the frame time, multiply that by your current velocity and then add that number to your character's X position. (Position.X += CurrentVelocity * FrameTime)
There are a few more things you need in order to get it working really smoothly, but that's the basic gist of it. Let me know if you're still confused/have more issues.
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