Zoque Wrote:The current objective system for paying off debt is a little ridged and doesn't (in my opinion) add a lot to the story, I know the games still in alpha so this kind of thing could be held off for awhile but for a "Story" mode where your trying to pay off your parents' past debts having a less of an exponential growth system would add to the pacing, or as an option two it could stay the same (just rounding the numbers a bit going from 1000 to 2251 is a little wonky) and allowing a sort of New Game+ system where you start at day 1/1 with all of your past upgrades, monsters, and gil. Allowing for a more challenge and less of a "well damn" feeling when you get close to but not quite there for a deadline.
Also maybe a calender and events'? Sorry that was just a quick thought .
Love the game, good job so far.
Well at the moment the debt system is just a placeholder, or something to try to work towards while Hartista makes a more balanced debt system. Also, the way I understand the debt system to work at the moment is not exponential, but based on how much money you have left over after the debt is taken:
HartistaPipebomb Wrote: - Delilah raises her demands based on how much money you've made (this system is still a placeholder, right now she just asks for an additional amount equal to how much you have left over when she comes for the check, so it can be avoided by going on buying sprees right before she comes).
So you see that this isn't any resemblance to what is going to be the final debt system; ideally, I would assume Hartista is going to allows the debt system to adapt to the player, depending on how focused they are on breeding or producing consumables. Which makes me wonder whether there are going to be perks/stats for the player that allow for more lucrative profits, or less pregnancy times, or the speeding up of actions.