We have a better Cheep Cheep: (already in the game).
Total Points: 210 back to 86 (including everything, like moving mouth and fins).
I removed the dick (he will use his mouth instead).
Spoiler (click to show/hide):
- cheep new.jpg (30.76 KiB) Viewed 3890 times
Also added a
NEW AREA (inside the wooden houses) - for now, Peach can enter inside one of them in level 4-3.
Spoiler (click to show/hide):
- wooden house.jpg (45.7 KiB) Viewed 3886 times
And soon:
DOJO (already made).
Spoiler (click to show/hide):
- dojo.jpg (58.72 KiB) Viewed 3875 times
OwnerOfSuccuby Wrote:Yes - i mean - how fast to make it - I need to know gravity speed
So i give 2 values 26 and 45 fps - to understand better how fast animation have to be
Yes , it was interesting to measure it with 2 values!
I use 1.8 as a starting speed for gravity (1.8 points per FRAME, in a 26fps animation, accumulated), so, 1.8, 3.6, 5.4....until 26. Then it remains at 26. If she touches ground, it goes to 0 because, well, you know, its a collision. But you should not worry about gravity because Peach will fall automatically
If you add gravity to your animation, Peach will fall twice
I dont think using the speed of the above (45fps) converted to 26 will be good :/ Because you will have to cut many frames. We will end up having 26 frames (or even less) for the whole animation to be faster like the 45fps one. So we can stick (remain) with 26FPS, just cutting out ONE column in each group of frames (like the pic above, in red), to be like 34 frames falling + 26 standing up.
OwnerOfSuccuby Wrote:So how much faster to make it ? For example falling like 39 fps and get up like on 26 fps ? Or what speed would be better ?
The 26fps speed is already good! She is just a bit slow. You just need to CUT one frame in each group (like the pic above, in red).
Example: you have 39 frames. Just cut one in the frame 4th, the other in the frame 12th, other in the frame 20, other in the frame 30 and the last one in the frame 38 (just an example. You should check which frames you can cut better). So we can have 34 frames. It will be better, more fluid
(the game runs on 26 all the time).
So it could be better falling with 34 frames and standing up with 26 frames.
(lets differentiate the number of frames with the FPS of the animation, in order not to confuse us)
But really, you dont need to worry about frame speed, I can adjust it to be better when I add her.
- fps.jpg (50.08 KiB) Viewed 3778 times