xPreatorianx Wrote:[I can't wait for the scenes that expose her "naughty bits." Don't know but you guys but I love seeing a girl masturbating and being able to see EVERYTHING while she's doing it
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
. lol But nice job so far. Can't wait to see the added scene with her spreading herself open, etc.
I can do that but I think our knight
OwnerOfSuccuby can help with better ideas
![Wink ;)](./images/smilies/icon_e_wink.gif)
Allsop2604 Wrote:Hey, I decided to log in and post some thoughts/ideas again.
Hey! You are, are you? You are are you! How are you?
Allsop2604 Wrote:Forgive me if I'm repeating something that's already been discussed, I just simply can't keep up with this thread anymore.
![Razz :P](./images/smilies/icon_razz.gif)
Only if you read from page 140. You need it!
![Wink ;)](./images/smilies/icon_e_wink.gif)
Allsop2604 Wrote:First thought was regarding the clothing destruction. I can't recall if I mentioned something earlier or not but wanted to bring it up simply because there was a perfect example that sparked my memory. Witch Girl, which is being worked on by Koonsoft, has a perfect example of the kind of option I would like to see implicated in this game. For each section of clothing on the character you have an option to make it invulnerable or not.
Let's check the feature list (click to enlarge).
http://www.aedler.com/forum/viewtopic.php?f=3&t=6
![sop.jpg](./download/file.php?id=14334&cache=1)
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Yes its there! The problem: priorities :/
If you've not noticed before, our game is now faster with LCC (Level Container Creation). It was one of my hardest challenges so far. I've taken almost 15 days only on that. You should be checking more than 10 new scenes too
![Wink ;)](./images/smilies/icon_e_wink.gif)
I only need to import Boo scenes from Blargh now.
So dont worry, 'tear function' WILL be implemented sooner or later.
Allsop2604 Wrote:My second thought was simply to add more kinds of enemies to all of the levels, rather than just focusing on one enemy type per level. Doing an entire area with just goombas or koopas gets boring, even with the various animations.
Some levels will have more variety, but we still need a 'main race' in each level, in order to make it special, different. And I need to make more enemies and scenes in order to mix them more.
Allsop2604 Wrote:Last thought was regarding that toad house with the lights off, so you just have a silhouette of peach. I really, really, really want to see that effect with your sex scenes! I tried cheating and spawning enemies in that room, but no go. I think it would be extremely erotic to see a silhouette rape, just as the mole scenes are erotic with just the sounds and idea. I'm not suggesting you make anything new, just apply your current goomba and koopa (ect) scenes to that room or that effect to your other levels with enemies!
Hmmmmmmmmmm ok! I can create some areas in some levels whose light is off. In the 'open levels', the effect could be cast (e.g. at night) because the remaining light source (end of dawn) comes from the background. I have just to think a bit about it and how to implement.
I will also put a random enemy in the dark toad house every time Peach enters in (for now).
Allsop2604 Wrote:As always, thanks for all the work. Everything is amazing. Really looking forward to moar chain chomp scenes.
So wish me health, contribution and time
![Wink ;)](./images/smilies/icon_e_wink.gif)