Hey, I decided to log in and post some thoughts/ideas again.
Forgive me if I'm repeating something that's already been discussed, I just simply can't keep up with this thread anymore.
First thought was regarding the clothing destruction. I can't recall if I mentioned something earlier or not but wanted to bring it up simply because there was a perfect example that sparked my memory. Witch Girl, which is being worked on by Koonsoft, has a perfect example of the kind of option I would like to see implicated in this game. For each section of clothing on the character you have an option to make it invulnerable or not. I would even go as far as to recommend the exact same layout in your menu as his. A simple on/off button for shoes, thighs, stomach, chest, arms, ect. which applies to all of the outfits. So when selected, when peach is damaged/raped, another article of clothing is removed instead. If my explanation is off just check out his demo and go into the menu to see what I mean.
My second thought was simply to add more kinds of enemies to all of the levels, rather than just focusing on one enemy type per level. Doing an entire area with just goombas or koopas gets boring, even with the various animations. I say this from personal experience, as I still play your game regularly. Just a thought to help spice things up a bit, and should be very easy to implement.
Last thought was regarding that toad house with the lights off, so you just have a silhouette of peach. I really, really, really want to see that effect with your sex scenes! I tried cheating and spawning enemies in that room, but no go. I think it would be extremely erotic to see a silhouette rape, just as the mole scenes are erotic with just the sounds and idea. I'm not suggesting you make anything new, just apply your current goomba and koopa (ect) scenes to that room or that effect to your other levels with enemies!
As always, thanks for all the work. Everything is amazing. Really looking forward to moar chain chomp scenes.