Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby MPLDAM9919 » Wed May 08, 2013 2:52 am

Ivan-Aedler Wrote:Ok I cant resist this time!

mpl play.jpg

Ha! I'll admit I overuse "That looks pretty sweet! Keep up the good work". But the stuff you guys do is fantastic.
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby Ivan-Aedler » Wed May 08, 2013 3:06 am

Attention:
I've been seeing the feedback of MIM PUT in NEWGROUNDS, and I noticed some are saying there are 'SERIOUS GLITCHES', like:
- Peach 'falling down' the first slope area in the opening level (Peach Castle?)
- Peach leaving the screen area in some rooms (She can pass by some walls, then she gets lost in a blue screen).

The problem: I CANT REPRODUCE IT.
Any bug tester to help me?

MPLDAM9919 Wrote:Ha! I'll admit I overuse "That looks pretty sweet! Keep up the good work". But the stuff you guys do is fantastic.

Thank you : ) You're a incentivator. Also on hentai sites.
Last edited by Ivan-Aedler on Wed May 08, 2013 3:57 am, edited 3 times in total.
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby MPLDAM9919 » Wed May 08, 2013 3:12 am

Ivan-Aedler Wrote:
MPLDAM9919 Wrote:Ha! I'll admit I overuse "That looks pretty sweet! Keep up the good work". But the stuff you guys do is fantastic.

Thank you : ) You're a incentivator. Also on hentai sites.

Thank you! I do have great taste.


Also, Vcampan emailed me and is interested in contributing.
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby Digfree » Wed May 08, 2013 5:17 am

Did you need delfino plaza background objects? like key buildings and etc
Last edited by Digfree on Wed May 08, 2013 6:23 am, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby Ivan-Aedler » Wed May 08, 2013 5:30 am

Chain Chomp scene 2 at 50%. I might continue later, say, 10 hours from now.
I'll let this one a surprise (I wont be showing screenshots). The only thing I can say is that I'll be using most (if not all) of ThatGuy45 scene sketches.

Digfree Wrote:Did you need delfino plaza background objects? like key buildings and etc

Like this?

Image
You are free to make it, provided it retains the medieval/wooden/fairy theme. Brick/Rocky/Lattice structures can be made without harm, but houses should be more 'old', ancient, with wood, or some cement (maybe some colonial apperearance dont harm). Casinos can exist, but primitive. Giant symbols (Like totems and that large structure could be in, no problem).

We would be able to see the houses at a distance then walk past these houses (it wont be just a far background).
Here is some examples of medieval/wooden/fairy structures in Super Mario RPG and Monkey Island. No, we dont need to make all the houses wooden. This is only ideas.

Spoiler (click to show/hide):

SMRPG - house 2a.jpg
SMRPG - house 2a.jpg (48.98 KiB) Viewed 2467 times

SMRPG - house 1.jpg

Image


If you still want to make the default houses, I can recolor/put some wood on them later ;)
There wouldnt be airplanes as well, but it might have olden balloons like a Blimp (which resembles a cheep-cheep), using small flying cheepcheep or steam engine as the energy source.

Image

This all above is just to maintain consistency of a SMB1, SMB2, SMB3, TTYD and SMRPG. As for TTYD, the only 'modern' area evolves Excess Express (which can also be made in a more fairy/old theme), Poshley Heights and the Xnaut base, the last one to Sir Grodus with his advanced technology. If you pay attention, you will notice that most levels are medieval/colonial, like Rogueport, PetalsBurg and the island chapter (with Flavio). They also use ancient ships.
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby Digfree » Wed May 08, 2013 6:22 am

Ok Well I was gonna make some key Buildings from the game but while I kinda understand the fairy style I think i'll pass on making the buildings incase I mess it up. However I did make the shine tower and the blimp, also on the file is most of my misc mario related sprites, BGs, Enemies, Etc I've made in the past. Feel free to use any of them or not, they just there if you need them :3
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby MPLDAM9919 » Wed May 08, 2013 6:50 am

Minor bugs to report that I found earlier. :(

-Peach's pussy doesn't get wet and drippy in the showers when at the butter mark of when it should happen
-Foes not appearing from ground when she masturbates in shower and I believe in general (Didn't check this part but I'm sure of this).


The good news is we have three artist that are willing to contribute their art to our gallery/special scenes!

They are:
SakuraKasugano
Aeolus06
Vcampan

I heard Sigurd was interested. So that's be four.

Did anyone had luck with contacting the other artists? Did they respond?
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby Ivan-Aedler » Wed May 08, 2013 12:17 pm

Digfree Wrote:I did make the shine tower and the blimp, also on the file is most of my misc mario related sprites, BGs, Enemies, Etc I've made in the past. Feel free to use any of them or not, they just there if you need them :3

Thank you, MIM knight!
You're being fast with those. Do you have a supercomputer? ;)

MPLDAM9919 Wrote:Minor bugs to report that I found earlier. :(
-Peach's pussy doesn't get wet and drippy in the showers when at the butter mark of when it should happen
-Foes not appearing from ground when she masturbates in shower and I believe in general (Didn't check this part but I'm sure of this).

First one: I can check.
Second one: ON PURPOSE. They were appearing non-stop (filling the area), and this made Peach not able to go away safely.

MPLDAM9919 Wrote:The good news is we have three artist that are willing to contribute their art to our gallery/special scenes!
SakuraKasugano
Aeolus06
Vcampan

I hope they all will enjoy it ;)
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby QuizmasterBos » Wed May 08, 2013 3:23 pm

Ivan-Aedler Wrote:Chain Chomp scene 2 at 50%. I might continue later, say, 10 hours from now.
I'll let this one a surprise (I wont be showing screenshots). The only thing I can say is that I'll be using most (if not all) of ThatGuy45 scene sketches.

Digfree Wrote:Did you need delfino plaza background objects? like key buildings and etc

Like this?

Image
You are free to make it, provided it retains the medieval/wooden/fairy theme. Brick/Rocky/Lattice structures can be made without harm, but houses should be more 'old', ancient, with wood, or some cement (maybe some colonial apperearance dont harm). Casinos can exist, but primitive. Giant symbols (Like totems and that large structure could be in, no problem).

We would be able to see the houses at a distance then walk past these houses (it wont be just a far background).

I'm biting my proverbial knuckles so hard right now... I shouldn't say it.... I shouldn't say it... I... have... to... SAY IT!
Spoiler (click to show/hide):

Delfino Plaza can't have old-style buildings. Otherwise it's not Delfino. Please think about it!
Image




Ivan-Aedler Wrote:There wouldnt be airplanes as well, but it might have olden balloons like a Blimp (which resembles a cheep-cheep), using small flying cheepcheep or steam engine as the energy source.

Image

Image
Stop doing this to me!

Ivan-Aedler Wrote:This all above is just to maintain consistency of a SMB1, SMB2, SMB3, TTYD and SMRPG. As for TTYD, the only 'modern' area evolves Excess Express (which can also be made in a more fairy/old theme), Poshley Heights and the Xnaut base, the last one to Sir Grodus with his advanced technology. If you pay attention, you will notice that most levels are medieval/colonial, like Rogueport, PetalsBurg and the island chapter (with Flavio). They also use ancient ships.

Hypoctrite
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby Ivan-Aedler » Wed May 08, 2013 4:55 pm

QuizmasterBos Wrote:Delfino Plaza can't have old-style buildings. Otherwise it's not Delfino. Please think about it!

I MIGHT retain the plaza style, but the time IS the medieval/fairy/magical one, period. Sorry.
MIM PUT timelapse (since the conception) = Smurfs, Alice, Beauty and the Beast, Ariel, Travian, Mario Bros Super Show, SMRPG, SMB1, SMB2, SMB3, and even most of TTYD. Like those expected places

As for E.Gadd, Grodus and Rosalina with her spaceship, NO PROBLEM. Why?
1. E.Gadd -> its a scientist (mage?), like Merlin, Guy Pearce (from the movie 'Time Machine'), Emmett Brown (Lloyd), Dexter or Red Edson (DOTT), so its aside of time/era. They can discover incredible things that would be common in the future, even a time machine for them to travel along eras and live there.
2. Grodus -> alien race
3. Rosalina -> Galaxy/Nova being. The age of Earth (since Caenozoic era) is NOTHING for the universe ;) And she can be seen as a fairy character.

Then you say: How about the Racer outfit? The imagination is up to the player. But if used officially in the game (with special scenes), I expect it to be an E.gadd creation as a tailor/of by a tailor thats friend of him (we can even name him, he's from LOK ;]), being used in certains places. If not, it will be a bonus outfit (like the gameboy/nintendo DS thing Mario uses in TTYD). Or in the gallery/extra scenes (with a bike), so , custom/bonus scenes there. Possible.

Advantages of a primitive Delfino Land :
- The sensation of a correct time lapse (its like wandering with Mario in SMB2 world (with vases), then Mushroom Kingdom, Rose town, Nimbus land, then Delfino Isle). So we can see fairy landscapes and even a castle so far away.
- New styles (different feelings)
- More enemies can appear (even shadow queen, as an ancient 'demon').
- We will be wandering in a place that will be the area of Super Mario Sunshine in a far future.
- We can say this island is near the southern island of Keelhaul Key, with almost the same characteristics, so Flavio appearance will make sense, as its supposed to be the same world as SMRPG, TTYD etc, and I can make levels (say, 5-5) which is set in wooden bridges, ancient groto's and tents.

Miyam0to, sorry, but this parody game is supposed to be a more consistent game, not a kid game whose time lapse is screwed up. Sorry but its true.
(This WONT make me dislike modern Mario games. One thing IS one thing. Another thing IS another completely different thing). I was a kid too, you know.

hourglass of consistent time.jpg
hourglass of consistent time.jpg (30.79 KiB) Viewed 2348 times

(If people want to see modern Peach/buildings/airplanes etc, well, I (in the future, If I have time) or others can make another game with that epoch).
QuizmasterBos Wrote:(about airplanes)Stop doing this to me!

The-re won-t be ai-pla-nes. Sor-ry.

QuizmasterBos Wrote:Hypocrite

Futuristic! Time breaker! You might have a Delorean.
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby MPLDAM9919 » Wed May 08, 2013 7:44 pm

Found another artist that we can use!

JiveGuru
Spoiler (click to show/hide):

Image
This is so amazing and sexy, isn't it?


Shall we contact him?
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby Ivan-Aedler » Wed May 08, 2013 8:02 pm

I need beta testers to check this one below - from Blink-The-God. I cant replicate neither of them. I need how to replicate these and the affecting areas. Thank you.

Even managed to run into a small bug I could not replicate again either while trying to replicate where I was in Mario's House and I pressed up on the right end of the room and 'exited the door' back out to the yard. Seems bugs are quite hard to replicate.

The walking off areas was a gradual build up from a rare occurrence to everywhere. Its hard to say when and where it originally started since I was poking all over the content. I can start to replicate it in a way when I hold movement and running while loading an area. An example is if you hold left and run while loading the house with the masturbating mushroom you load at the left edge of the room and can see the left room. You can also do it with the house over. Does not seem to work when doing it to the right.

If you want to take a look at my save with all the glitching just tell me where I would find it stored and I'll be happy to send it to you so you can see yourself. Have it under two different times on Save 1 and 2. You can walk up to just about any wall (Might have to jump a little bit) and either fall up to a landing higher, fall off the map, or teleport to another location depending whats nearby. In the mean time I'll keep playing and see if I can figure out how it happened in a new clean game.


MPLDAM9919 Wrote:Found another artist that we can use! JiveGuru Shall we contact him?

Yes, possible. I like his art ;)
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby QuizmasterBos » Wed May 08, 2013 8:53 pm

MPLDAM9919 Wrote:Found another artist that we can use!

JiveGuru
Spoiler (click to show/hide):

Image
This is so amazing and sexy, isn't it?


Shall we contact him?

Dang, that's some good art.

Mmm... the sideway ponytail, such a sexy hairstyle, especially with such a volume that Peach has. But, maybe making the call right now would be a little early. Where did you get this from? We need more reference pics.
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby MPLDAM9919 » Wed May 08, 2013 9:02 pm

QuizmasterBos Wrote:
MPLDAM9919 Wrote:Found another artist that we can use!

JiveGuru
Spoiler (click to show/hide):

Image
This is so amazing and sexy, isn't it?


Dang, that's some good art.
Where did you get this from?

Here's your answer:
http://www.hentai-foundry.com/user/JiveGuru/profile

This guy is on alot of hentai sites. ANd this is the only Peach related pic I know of that he's done so far.
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby QuizmasterBos » Wed May 08, 2013 9:16 pm

MPLDAM9919 Wrote:
QuizmasterBos Wrote:
MPLDAM9919 Wrote:Found another artist that we can use!

JiveGuru
Spoiler (click to show/hide):

Image
This is so amazing and sexy, isn't it?


Dang, that's some good art.
Where did you get this from?

Here's your answer:
http://www.hentai-foundry.com/user/JiveGuru/profile

This guy is on alot of hentai sites. ANd this is the only Peach related pic I know of that he's done so far.

From what I've seen so far, this is his best picture. His others are pretty good too, but this one is just that much better. Let's hope he's interested.

Oh, and by the way, Ivan? Our discussion isn't over yet, I'll just let you prepare yourself for later. You know I won't go down without a fight :twisted:
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby Ivan-Aedler » Wed May 08, 2013 9:25 pm

QuizmasterBos Wrote:Oh, and by the way, Ivan? Our discussion isn't over yet, I'll just let you prepare yourself for later. You know I won't go down without a fight :twisted:


fight!.jpg
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby QuizmasterBos » Wed May 08, 2013 9:53 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Oh, and by the way, Ivan? Our discussion isn't over yet, I'll just let you prepare yourself for later. You know I won't go down without a fight :twisted:


The attachment fight!.jpg is no longer available

I would like to briefly pause the fight for an important announcement.

MiM PUT 2.0.2 Got Daily 5th Place on Newgrounds!
That's pretty dang cool!
Frontpage baby!.png
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby MPLDAM9919 » Wed May 08, 2013 10:03 pm

QuizmasterBos Wrote:
Ivan-Aedler Wrote:
QuizmasterBos Wrote:Oh, and by the way, Ivan? Our discussion isn't over yet, I'll just let you prepare yourself for later. You know I won't go down without a fight :twisted:


fight!.jpg

I would like to briefly pause the fight for an important announcement.

MiM PUT 2.0.2 Got Daily 5th Place on Newgrounds!
That's pretty dang cool!
Frontpage baby!.png

Huzzah! That's amazing! I haven't heard of those other Daily picks expect Smokey. Sam T's cartoons rock!

Anyways, back to the topic. I'm glad MiM PUT made it to the top 5. It'll get the attention and support we need to further make the game!
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby Ivan-Aedler » Wed May 08, 2013 10:05 pm

QuizmasterBos Wrote:I would like to briefly pause the fight for an important announcement. MiM PUT 2.0.2 Got Daily 5th Place on Newgrounds!

WHAT??

MPLDAM9919 Wrote:Anyways, back to the topic. I'm glad MiM PUT made it to the top 5. It'll get the attention and support we need to further make the game!

Now we're doomed. No one will sleep anymore until finishing the game! :o :mrgreen:
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby theblacknphbutnotgay » Wed May 08, 2013 11:30 pm

if you want to fix these bugs just tell those people reporting them from other places to give all the info the people here do when they report bugs, simple.
i haven't played the game since like easter time until today it is really moving along, your team is on point

MY NEW WOMAN LETS ME PLAY THE GAME!!!
Maybe there IS a God?
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