Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby Digfree » Mon May 06, 2013 5:12 am

Oi Ivan, can you send me a fla with the mario you using in the game please? CS4 :3
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby DoggieDog51 » Mon May 06, 2013 5:35 am

What's this? No bug reports for the last update? Well then, allow me to report my findings!

- (Not sure if this is a feature?) Hitting "Delete" while in a sex scene with anything makes the next scene start. When this happens, this increases the number of lays Peach has gotten. If Peach hadn't unlocked some scenes already, she unlocks them then, otherwise they just go in a random order.

- Koopa Scene 5 (the one where she puts the Koopa on its back and uses her ass to fuck it) is broken; it doesn't continue if you press the continue button and the text doesn't show up. This is ironically how I found the aforementioned bug, came in handy to continue :D

- This has probably been reported a few times but the Mask in the desert just seems rather broken when trying to hit Peach's hitbox. Sometimes it'll hit her and take off clothes, sometimes it'll initiate a sex scene, and sometimes it'll miss her completely, noticably whenever it goes for her legs. This is especially annoying when you want to see her scenes because the scenes also initiate in the air often even if you weren't in the air. It's very odd.

- The crown for Peach doesn't properly come off most costumes whenever the Koopas do Peach in the foursome. It comes off, but she has a duplicate still on her head.

- Morton's lines in the Gallery don't seem to be working properly. All 3 endings are the same text for the Slut ending.

- Pokey scenes don't seem to put any cum on Peach except for the first one and even then it's a rather small amount considering the scene. You also can't seem to replay these scenes using the "Replay Scene" button in the gallery.
-- The 1 Bead Pokey Scene's face is kind of odd, it looks a bit distorted and smaller for this scene for some odd reason.

- It seems like enemies are no longer on a limit for spawning whenever Peach is horny. In the first level I stood in the bath and kept her horny and Goombas just kept spawning. Works in other levels as well without the bath.

That's all I've found, hope it helps!
Last edited by DoggieDog51 on Mon May 06, 2013 5:43 am, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby Ivan-Aedler » Mon May 06, 2013 5:36 am

Digfree Wrote:Oi Ivan, can you send me a fla with the mario you using in the game please? CS4 :3

Oioioioi, you are, are you, you are, are you?

Sent!

DoggieDog51 Wrote:- (Not sure if this is a feature?) Hitting "Delete" while in a sex scene with anything makes the next scene start. When this happens, this increases the number of lays Peach has gotten. If Peach hadn't unlocked some scenes already, she unlocks them then, otherwise they just go in a random order.

FIXED!

DoggieDog51 Wrote:- Koopa Scene 5 (the one where she puts the Koopa on its back and uses her ass to fuck it) is broken; it doesn't continue if you press the continue button and the text doesn't show up. This is ironically how I found the aforementioned bug, came in handy to continue :D

It was due to Blargh import of pokey scenes (it affected koopas!) FIXED!

DoggieDog51 Wrote:- This has probably been reported a few times but the Mask in the desert just seems rather broken when trying to hit Peach's hitbox. Sometimes it'll hit her and take off clothes, sometimes it'll initiate a sex scene, and sometimes it'll miss her completely

On purpose. But I might address that. The problem is the way the code was done.

DoggieDog51 Wrote:- The crown for Peach doesn't properly come off most costumes whenever the Koopas do Peach in the foursome. It comes off, but she has a duplicate still on her head.

FIXED!

DoggieDog51 Wrote:- Morton's lines in the Gallery don't seem to be working properly. All 3 endings are the same text for the Slut ending.

I'll fix it later.

DoggieDog51 Wrote:- Pokey scenes don't seem to put any cum on Peach except for the first one and even then it's a rather small amount considering the scene. You also can't seem to replay these scenes using the "Replay Scene" button in the gallery.

First one (cum): I'll add later, its still a 'out of the oven' scene.
Second one (replay): FIXED!

DoggieDog51 Wrote:-- The 1 Bead Pokey Scene's face is kind of odd, it looks a bit distorted and smaller for this scene for some odd reason.

IMPROVED!

DoggieDog51 Wrote:- It seems like enemies are no longer on a limit for spawning whenever Peach is horny. In the first level I stood in the bath and kept her horny and Goombas just kept spawning. Works in other levels as well without the bath.

FIXED!

Thanks for the reports!
Last edited by Ivan-Aedler on Mon May 06, 2013 6:49 am, edited 3 times in total.
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby shukerman1 » Mon May 06, 2013 5:56 am

hi guys im here. :mrgreen:
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby Digfree » Mon May 06, 2013 6:10 am

sooo yeah.... I thought this would work out better but forgot flash has a nasty time of making everything weird when going alpha... he is see through but without anything behind him it's hard to tell. Yeah It's just a reskin but think of everything shadow mario can do that normal mario can't... Also Dalfino theme so yeah. lol you should have the first part of the dalfino level he catches you and you sex him, and while asleep escape into the rest of the level.

Feel free to improve or whatever, not sure what to do to make it better. That little square in the top left was what I was GOING to texturelize the shadow mario with, but I decided would cause to much lag as it is.
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby Ivan-Aedler » Mon May 06, 2013 6:19 am

Digfree Wrote:sooo yeah.... I thought this would work out better but forgot flash has a nasty time of making everything weird when going alpha... he is see through but without anything behind him it's hard to tell. Yeah It's just a reskin but think of everything shadow mario can do that normal mario can't... Also Dalfino theme so yeah. lol you should have the first part of the dalfino level he catches you and you sex him, and while asleep escape into the rest of the level.

Thanks, you were fast!
But....erh.....(how to say it)...erhm.. Shadow Mario wasnt expected in the game (some discussions were held). But as you made it already, I'll see where he can appear. ;) He can be a sneaker and a guy who makes trouble (he's Bowser JR after all). Then 'pianta members' can mock her because she's the Mario's lady, and they can do nasty things with her ;)
I have Bowser JR model. So Shadow Mario can turn back to him (and the scene can happen). For those who want the scene with shadow Mario (not Bowser Jr), its possible...later.

I'll try to experiment with the wavy texture.
(I hope people wont ask for Fludd, and worse, Peach using the fludd to fly around). Really, I dont think its wise to put everything from SMS. Just some features ;)
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby QuizmasterBos » Mon May 06, 2013 3:34 pm

Ivan-Aedler Wrote:
Digfree Wrote:sooo yeah.... I thought this would work out better but forgot flash has a nasty time of making everything weird when going alpha... he is see through but without anything behind him it's hard to tell. Yeah It's just a reskin but think of everything shadow mario can do that normal mario can't... Also Dalfino theme so yeah. lol you should have the first part of the dalfino level he catches you and you sex him, and while asleep escape into the rest of the level.

Thanks, you were fast!
But....erh.....(how to say it)...erhm.. Shadow Mario wasnt expected in the game (some discussions were held). But as you made it already, I'll see where he can appear. ;) He can be a sneaker and a guy who makes trouble (he's Bowser JR after all). Then 'pianta members' can mock her because she's the Mario's lady, and they can do nasty things with her ;)
I have Bowser JR model. So Shadow Mario can turn back to him (and the scene can happen). For those who want the scene with shadow Mario (not Bowser Jr), its possible...later.

I'll try to experiment with the wavy texture.
(I hope people wont ask for Fludd, and worse, Peach using the fludd to fly around). Really, I dont think its wise to put everything from SMS. Just some features ;)

Let me step in for Ivan here.

Look Digfree, we appreciate your work, but just making stuff for us doesn't mean that it'll be in the game.

As Ivan said, we had discussions before about who to put in and Ivan was against putting Shadow Mario in the game.
If you want to make something, please discuss this first. Either post in the thread, or send a PM to Ivan.

So, in short, your Shadow Mario will very likely go unused.
Please understand.
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby Ivan-Aedler » Mon May 06, 2013 4:56 pm

Mario is Missing Put now on Newgrounds site (but still in judgement phase).
http://www.newgrounds.com/portal/view/617106

I'm just noticing that I wont be in any network for two days due to detrimental matters/things no one in the team should be worried about. I'll be only in LOK/Ae forums in order to keep track of the new features I am planning to do. From now on, there will be some discipline about what to say to team members. E.g. if someone in any weird/hidden/popular forum 'yells' agains MIM because its buggy, its this, its that, I wont care, because 1) I will repeat for the ethernity that my initial plan was to extend Playshapes version a bit, to 3 or 4 levels only, with peach jumping, swimming and breaking blocks, 2) they need to be respectful, 3) they need to go to the source sites (here or aedler forums) in order to specify which feature(s) they didnt like and why, 4) they have the entire freedom to play other games.
Asian, please check this too and don't worry.

Case dismissed.
Spoiler (click to show/hide):

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shukerman1 Wrote:hi guys im here:

Be welcome. But just try to focus on the game and possible features. You can just lurk around too, no stress ;)

QuizmasterBos Wrote:Look Digfree, we appreciate your work, but just making stuff for us doesn't mean that it'll be in the game.

Look above.
But as you made it already, I'll see where he can appear. ;) He can be a sneaker and a guy who makes trouble (he's Bowser JR after all). Then 'pianta members' can mock her because she's the Mario's lady, and they can do nasty things with her.
But low priority. I will put him in Delfino land during or after making their levels, maybe just a scene/appearance and the player can decide to interact with him. I just DONT LIKE to say 'no', then throw your hard work away.
Last edited by Ivan-Aedler on Mon May 06, 2013 6:28 pm, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby Digfree » Mon May 06, 2013 5:47 pm

Thats fine if it does't make it into the game, I was just procrastinating from doing my finals and decided to make something random, no hard feelings, I mean it's only a reskin anyways. Also took about 10 mins to do lol.
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby Ivan-Aedler » Mon May 06, 2013 5:50 pm

Digfree Wrote:Thats fine if it does't make it into the game, I was just procrastinating from doing my finals and decided to make something random, no hard feelings, I mean it's only a reskin anyways lol.

You're great! But really, try to communicate more so you will be sure that a given feature/scene will be put in the game sooner. Example: sex scenes (like you did with your monster). Gorepete was helping with some Chuck scenes, then he said he was in a personal problem and he halted it (I understood him).
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby QuizmasterBos » Mon May 06, 2013 6:05 pm

Ivan-Aedler Wrote:Mario is Missing Put now on Newgrounds site (but still in judgement phase).
http://www.newgrounds.com/portal/view/617106

I'm just noticing that I wont be in any network for two days due to detrimental matters/things no one in the team should be worried about. I'll be only in LOK/Ae forums in order to keep track of the new features I am planning to do. From now on, there will be some discipline about what to say to team members. E.g. if someone in any weird/hidden/popular forum 'yells' agains MIM because its buggy, its this, its that, I wont care, because 1) I will repeat for the ethernity that my initial plan was to extend Playshapes version a bit, to 3 or 4 levels only, with peach jumping, swimming and breaking blocks, 2) they need to be respectful, 3) they need to go to the source sites (here or aedler forums) in order to specify which feature(s) they didnt like and why, 4) they have the entire freedom to play other games.
Asian, please check this too and don't worry.

Why did you put the game on Newgrounds already? Couldn't you wait until the game was finished? I know all that stuff that has been going on yesterday, but isn't this creating the wrong effect? You want people to treat the game well, but newgrounds has plenty of people who will just hate the game since it's unfinished and they don't get it.

Speaking of which, you should put the words "Work in Progress!" and a link to LoK/KAEC in your description on newgrounds.
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby Ivan-Aedler » Mon May 06, 2013 6:11 pm

QuizmasterBos Wrote:Why did you put the game on Newgrounds already? Couldn't you wait until the game was finished?

No I cant.

QuizmasterBos Wrote:I know all that stuff that has been going on yesterday

25% recovered.

QuizmasterBos Wrote:Isn't this creating the wrong effect? You want people to treat the game well, but newgrounds has plenty of people who will just hate the game since it's unfinished and they don't get it.

First of all, the 'gamesofdesire' case was done and some loved to play the game (except us, as they didnt ask for permission and ended up adding a game version FULL of bugs!) Second, Playshapes game was also unfinished. (you can say, no, it wasnt, because after Morton, the game ended, as his game was shorter), but for me, it lacked more (even playshapes said that in some posts, because his concepts/ideas featured a giant skept made by him, depicting yoshi appearance, Luigi, and other level areas, even underground).

Moreover, publishing the project will help with popularity, and its a form to protect the game because there are rules/reporting feature of stolen games. They take that with seriousness. And I like discipline. You can even say 'But there are people that would criticize so much, maybe even aggressively'. Well, just see the 4 items in the above post (1,2,3,4). Case dismissed.

QuizmasterBos Wrote:Speaking of which, you should put the words "Work in Progress!" and a link to LoK/KAEC in your description on newgrounds.

Work in progress inside the description, and the link when the game starts. I coudlnt put so many links in the description, otherwise they could deny.
Last edited by Ivan-Aedler on Mon May 06, 2013 6:40 pm, edited 2 times in total.
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby QuizmasterBos » Mon May 06, 2013 6:20 pm

Ivan-Aedler Wrote:Playshapes game was also unfinished. (you can say, no, it wasnt, because after Morton, the game ended, as his game was shorter), but for me, it lacked more (even playshapes said that in some posts, because his concepts/ideas featured a giant skept made by him, depicting yoshi appearance, Luigi, and other level areas, even underground).

Moreover, publishing the project will help with popularity, and its a form to protect the game because there are rules/reporting feature of stolen games. They take that with seriousness. And I like discipline. You can even say 'But there would be people that will criticize so much, maybe even aggressively'. Well, see the 4 items in the above post (1,2,3,4). Case dismissed.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Speaking of which, you should put the words "Work in Progress!" and a link to LoK/KAEC in your description on newgrounds.

Work in progress inside the description, and the link when the game starts. I coudlnt put so many links in the description, otherwise they could deny.

The only thing that it says in the description that hints towards a WIP is "Future Plans". But I think you can prevent many annoying idiots reviewing this game with a 4/10 if you put WORK IN PROGRESS at the top of the description. But you can do what you want.
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby Ivan-Aedler » Mon May 06, 2013 6:21 pm

Updated above, please read again.

QuizmasterBos Wrote:The only thing that it says in the description that hints towards a WIP is "Future Plans". But I think you can prevent many annoying idiots reviewing this game with a 4/10 if you put WORK IN PROGRESS at the top of the description. But you can do what you want.

Dont worry, again.

EDIT: Added 'work in progress'.
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby QuizmasterBos » Mon May 06, 2013 7:14 pm

Ivan-Aedler Wrote:Updated above, please read again.

QuizmasterBos Wrote:The only thing that it says in the description that hints towards a WIP is "Future Plans". But I think you can prevent many annoying idiots reviewing this game with a 4/10 if you put WORK IN PROGRESS at the top of the description. But you can do what you want.

Dont worry, again.

EDIT: Added 'work in progress'.

Hey, if you're still feeling bad, I think I might have something for you that'll cheer you up when/if you'll get on skype tonight.
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby Ivan-Aedler » Mon May 06, 2013 7:42 pm

Ok, I might be making the first Chain Chomp scene really soon. I always use the 'do by small parts' philosophy. I wont be just copying over all features from, say, goombas, and ajusting to Chomps. Its better to add up code over time. Chomps wouldnt be able to walk around (once freed) yet.

QuizmasterBos Wrote:Hey, if you're still feeling bad, I think I might have something for you that'll cheer you up when/if you'll get on skype tonight.

Please read/re-read the third line of my post viewtopic.php?f=34&t=2265&p=213290#p213278 . The absence of networks (except this forum) will be better for me, during 2 or even more days. This is my way of defense from a recently bad news/situation, so I can keep developing with some enthusiasm, even feeling blue.
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby sdibolcrif » Mon May 06, 2013 10:28 pm

So I'm assuming this is just an error with my computer, the program I'm opening the game with, whatever... but certain keys seem to do nothing.
At first it was Z and C - attack and jump - but after redownloading the game, C works as it should. Z however still does not - and two more downloads have not changed this.
Anyone know what might be wrong here?
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby Thatguy45 » Mon May 06, 2013 11:51 pm

Ivan-Aedler Wrote:Ok, I might be making the first Chain Chomp scene really soon.

Oh, how I've waited for this :twisted:
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby MPLDAM9919 » Tue May 07, 2013 1:02 am

Ivan-Aedler Wrote:Ok, I might be making the first Chain Chomp scene really soon.

Sounds good! I can't wait to see it!
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Re: MiM: Peach's Untold Tale 2.0.2 (may 4/13)

Postby Ivan-Aedler » Tue May 07, 2013 4:27 am

First chomp scene so far:

first chomp scene.jpg
first chomp scene.jpg (55.58 KiB) Viewed 2535 times

Before that, she will look left and right, then she will have curiousity to touch that lovely dog. She knows she has to defeat him, but Chain Chomps aren't knocked down by fireballs/veggies and stomping. He will open his mouth a bit, saliva will get out (he will love the sensation), his dick / balls will raise, and his eye will be towards Peach.
sdibolcrif Wrote:So I'm assuming this is just an error with my computer...At first it was Z and C - attack and jump - but after redownloading the game, C works as it should. Z however still does not - and two more downloads have not changed this.

Please refer to Page 1, KNOWN BUGS area:

-"When I use RUN key (X), I can't jump or go left/right when I press two or three keys at a same time. It also happens with other keys. It's like it has a limit of keys being pressed". Its a problem in your system. Normally, all keys are independent. Sometimes, your keyboard brand, WINDOWS XP, some keyboard drivers and/or a given Flash Player version can cause this problem. You will need to isolate this problem by yourself.
Last edited by Ivan-Aedler on Tue May 07, 2013 5:15 am, edited 4 times in total.
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