Much Ado About Samus

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Re: Much Ado About Samus

Postby krystalfreak » Mon Mar 07, 2011 8:14 am

When??? I'm dying without it!!! :(
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Re: Much Ado About Samus

Postby Bliss » Mon Mar 07, 2011 9:57 am

It's just the head so far. Not sure on the exact anatomy of the body, since I'm not all that familiar with zergs. Trying to learn how to animate in flash now, but it's sort of confusing. I think I can draw well enough, just can't animate at all.
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Re: Much Ado About Samus

Postby Zeus Kabob » Thu Mar 10, 2011 7:44 am

Man, that zerg looks really angry, but not in a bad way.
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Postby corta » Thu Mar 10, 2011 4:21 pm

so.. flash is getting less and less interesting.. thought I'd try learning something new - something.. nice..

here's what I've got from my first hour in poser 8-)

with bit of nice lighting, some baddies and damn-hours playing with keyframes.. this could turn out to be a load of fun!

first.png
might take this to a blog or something if it works out..




PS:
@bliss - good work, looks fierce
@axel - if only I could update my library items by dragging them into flash.. well, c'est la vie..
@oos - good to see some work being done on the game again, right on!
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Re: Much Ado About Samus

Postby Anonymous » Fri Mar 11, 2011 4:11 am

dude if you made that it looks awesome.
oh and have you thought of putting chozo or kraid from metroid in this.
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Re: Much Ado About Samus

Postby Aliaga » Sat Mar 12, 2011 3:42 pm

Oh, wow, this could be VERY nice. I'd never say I was tired of flash, but this could be a heck of an improvement. ;)
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Re: Much Ado About Samus

Postby Megami » Fri Mar 18, 2011 9:16 pm

nice new ideas but im wondering what happened to the old :O
like the zerg and the "space pirates ahoy" thingy
even tho the zerg might continue as far as i can see the work up there
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Re: Much Ado About Samus

Postby Kalypso » Wed Mar 23, 2011 3:33 pm

@Corta: I wonder where you got that spiky penis from... lol
All kidding aside, if anyone needs help with any of their projects, I'm more than willing to help now. Just got a better job and it requires me to work half the time for twice the pay! Free time win.
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Re: Much Ado About Samus

Postby Lord Panzi » Thu Mar 24, 2011 2:53 am

Kalypso Wrote:@Corta: I wonder where you got that spiky penis from... lol
All kidding aside, if anyone needs help with any of their projects, I'm more than willing to help now. Just got a better job and it requires me to work half the time for twice the pay! Free time win.

i had to post this... lol
http://www.bbc.co.uk/news/science-environment-12689692
i could fuck her all night, not a regular night, one of those north pole six month nights
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Re: Much Ado About Samus

Postby Kalypso » Thu Mar 24, 2011 2:54 am

Lord Panzi Wrote:
Kalypso Wrote:@Corta: I wonder where you got that spiky penis from... lol
All kidding aside, if anyone needs help with any of their projects, I'm more than willing to help now. Just got a better job and it requires me to work half the time for twice the pay! Free time win.

i had to post this... lol
http://www.bbc.co.uk/news/science-environment-12689692

XD
On a side note, why are this thread and Gorepete's separate? I mean both the project leaders abandoned their posts, and new people have taken over the threads. Aren't the two working toward a similar goal of a Samus Platformer? Could always conjoin the efforts and make a great Samus game.
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Re: Much Ado About Samus

Postby Reaver » Thu Mar 24, 2011 3:21 am

that would make a lot of sense then the 2 thread could pool resources to make more progress
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Re: Much Ado About Samus

Postby corta » Thu Mar 24, 2011 5:05 pm

I got merged into this thread, what are your excuses? :lol:

naw, but really.. all the efforts we've got thus far are buried in both threads
and I don't think we've got ..anyone.. really working on new stuff..

@kal -
I said that I loved you for drawing that somewhere... else..
'nother hug, suur?
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Re: Much Ado About Samus

Postby Kalypso » Thu Mar 24, 2011 5:36 pm

corta Wrote:I got merged into this thread, what are your excuses? :lol:

naw, but really.. all the efforts we've got thus far are buried in both threads
and I don't think we've got ..anyone.. really working on new stuff..

@kal -
I said that I loved you for drawing that somewhere... else..
'nother hug, suur?

lol, my Sharpclaw Brute is where you loved it from.
I'm trying to start up Gorepete's thread and actually get something going. Thraur is so far a pretty great programmer and compiler, and Digfree seems to have a good hand with animating. I just look at this thread, and all the work that goes into it, and it'd be great to have people still working on stuff like this. Especially you, you've got some good talent in your cinematic animation skills, and I adore the quality of your work.
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Re: Much Ado About Samus

Postby corta » Fri Mar 25, 2011 4:45 am

@kal - I meant exactly where and when I confessed my undying love for your artwork, but yeah..

alright then, I'm inspired - let's make some plans to get ready to start producing material. (snappy, huh? 8-) )


before I can really get started with anything though, I wanted to get a feel for exactly how people wanted a game to deal with sex versus combat,

the best balance that I can come up with would be a take on pete's current design without the suit change..
rapes will happen when an enemy gets close (as per-usual) maybe have them be able to chase you without you being shot yet,
and bring the blasters together, shots stun an enemy before he drops to the ground. rape stunned baddie before he drops to regain health or something

how does that sound, anyone add to that?
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Re: Much Ado About Samus

Postby Kalypso » Fri Mar 25, 2011 4:50 am

corta Wrote:@kal - I meant exactly where and when I confessed my undying love for your artwork, but yeah..

alright then, I'm inspired - let's make some plans to get ready to start producing material. (snappy, huh? 8-) )


before I can really get started with anything though, I wanted to get a feel for exactly how people wanted a game to deal with sex versus combat,

the best balance that I can come up with would be a take on pete's current design without the suit change..
rapes will happen when an enemy gets close (as per-usual) maybe have them be able to chase you without you being shot yet,
and bring the blasters together, shots stun an enemy before he drops to the ground. rape stunned baddie before he drops to regain health or something

how does that sound, anyone add to that?

:D Show me where you confessed! I must know xD
Alright! Yes, snappy lol ^^.
I think everyone on this forum would say they're more for sex > combat any time of the day.
I also agree with pete's current design, seems like the best combo of sex > combat, with a good balance on sexy.
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Re: Much Ado About Samus

Postby Zeus Kabob » Fri Mar 25, 2011 6:19 am

corta Wrote:I don't think we've got ..anyone.. really working on new stuff..


I sure am not, but I'd like to direct your attention to Thraur. He seems to be working on a cool 2d engine for this platformer. (in other thread, of course).
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Re: Much Ado About Samus

Postby ByHisBillowingBeard » Sat Mar 26, 2011 2:41 am

I appreciate good combat! .. the sex is just a nice side dish... main dish.. and dessert.
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Re: Much Ado About Samus

Postby Anonymous » Sat Mar 26, 2011 3:06 am

so corta did you abandon this project just wondering.
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Re: Much Ado About Samus

Postby corta » Sat Mar 26, 2011 5:27 am

Zeus Kabob Wrote:
corta Wrote:I don't think we've got ..anyone.. really working on new stuff..

I sure am not, but I'd like to direct your attention to Thraur. He seems to be working on a cool 2d engine for this platformer. (in other thread, of course).

ooh, that one was buried under comments pretty quickly..

paint-the-seconds Wrote:so corta did you abandon this project just wondering.

abandoned? perhaps.. it looks like we might be getting a new samus to play with, that means all of my 'older' stuff becomes un-compatible,
updating a project for a completely new model would take about the same amount of effort that starting from scratch does..

so, yes and no.
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Re: Much Ado About Samus

Postby I love Weed » Wed Mar 30, 2011 7:28 pm

You guys wont finish the zerg scene right? :(
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