Breeding Season: Alpha Version 5.3 [Update 11/3/14]

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Re: Breeding Season: Donation Voting! [Game Update 4/15/2013

Postby Krios2401 » Thu Apr 18, 2013 1:41 am

Yeah, the current stat growth system is prohibitive. While i'm glad to see work on cumshot animations begin, i'll stick with your previous version until the programming problem fix.
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Re: Breeding Season: Donation Voting! [Game Update 4/15/2013

Postby Mechaphantom » Thu Apr 18, 2013 4:31 am

Where do I find this cum shot? I looked at several parings couldn't find it.
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Re: Breeding Season: Donation Voting! [Game Update 4/15/2013

Postby eroticgrapefruit » Thu Apr 18, 2013 7:22 am

Mechaphantom Wrote:Where do I find this cum shot? I looked at several parings couldn't find it.


Stallion + Harpy
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Re: Breeding Season: Donation Voting! [Game Update 4/15/2013

Postby Cippman » Thu Apr 18, 2013 2:47 pm

[quote="HartistaPipebomb"][/quote]

Suggest: You can make a game 'freetoplay' online of this falsh. ; )
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Re: Breeding Season: Donation Voting! [Game Update 4/15/2013

Postby ygoktas78 » Thu Apr 18, 2013 4:19 pm

ArgumentError: Error #2004: One of the parameters is invalid.
at ObjectOutput/writeObject()
at Monster/writeExternal()
at ObjectOutput/writeObject()
at GameState/writeExternal()
at flash.net::SharedObject/invoke()
at flash.net::SharedObject/flush()
at SaveLoad/saveGame()
at SystemMenu/saveGame()
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Re: Breeding Season: Donation Voting! [Game Update 4/15/2013

Postby Ironvein » Thu Apr 18, 2013 6:50 pm

Cippman Wrote:
HartistaPipebomb Wrote:


Suggest: You can make a game 'freetoplay' online of this falsh. ; )


.... it is 'freetoplay'.... What made you think it wasn't?
Life is Hard and Then You Die.
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Re: Breeding Season: Donation Voting! [Game Update 4/15/2013

Postby HartistaPipebomb » Thu Apr 18, 2013 10:03 pm

ygoktas78 Wrote:ArgumentError: Error #2004: One of the parameters is invalid.
at ObjectOutput/writeObject()
at Monster/writeExternal()
at ObjectOutput/writeObject()
at GameState/writeExternal()
at flash.net::SharedObject/invoke()
at flash.net::SharedObject/flush()
at SaveLoad/saveGame()
at SystemMenu/saveGame()


Yep yep I actually know exactly what the problem is with the save system I just haven't had time to update it is.

It's actually a silly mistake, I just added a new class to the game and forgot to register it with the save/load function.

The problem with the way the breeding is calculated is a bit more complicated and will take me some time and math to fix.

Ideally I'll have a fixed version up by tonight, if not it will be up tomorrow.
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Re: Breeding Season: Donation Voting! [Game Update 4/15/2013

Postby Nuffy » Fri Apr 19, 2013 7:27 am

Please bring back the reputation system. I realize that I don't exactly play the game the way I'm expected to, but my second bronze client was "Dex < 534, Must have Are You Sure You're Not Adopted, Must have Hungry 5, Must have Added Value 2, Must have Albino, Must have Strong Family Resemblance, Anything but a Catgirl". After working for several hours to get monsters with decent stats, I've basically ruined this play-through because I don't have Incorrigible, True Breeding, or Fertile unlocked yet.
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Re: Breeding Season: Donation Voting! [Game Update 4/15/2013

Postby Mechaphantom » Fri Apr 19, 2013 7:41 am

I just donated 10 dollars to the younger monster trait. 10 for longer pregnancy and 5 dollars for egg animations. Those were my three favorite perks.

I might add some cash to make bunny sooner but in 2 months or so it well happen for me.

Things I’d be willing to pay big bucks for are still.

Player Creation-Ability to pick hairs and clothing or skin color for main girl probably would be easy to add.

Golems-Male race

Half Golems-For when player gets pregnant.

Female Golems or Iron Maids-They poplar in anime.
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Re: Breeding Season: Donation Voting! [Game Update 4/15/2013

Postby Mechaphantom » Fri Apr 19, 2013 7:48 am

I'd also like to see some poses were you see the dick entering the anus and pussy and so on, most poses are from behind. Some of the more human male monsters could do poses like that.
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Re: Breeding Season: Donation Voting! [Game Update 4/15/2013

Postby Ironvein » Fri Apr 19, 2013 11:48 am

Bringing back the Rep system wouldn't necessary fix that. I've had similar instances in the previous version just because I hardly ever sold to clients (just sold consumables), so the jump in requirements is still present.

I think basing the next client/monster stock based of the breeder's stats is a bad idea anyway; mostly because of those jumps.

If I were to do it, I'd have something tracking the number of times I successfully finished each client and then make the requirements based off that.

Something like:

New Bronze stat requirements = Previous Bronze requirement + random(50) addition
New Silver = Previous Silver + random(100) addition
New Gold = Previous Gold + random(150) addition

I'd be even more careful with trait requirement because that is a HIGH difficulty task.

Base Chance of having a trait requirement = (Number of successful <Bronze/Silver/Gold> missions completed>)%
Chance of addition trait requirement = Base / (Current Traits already selected + 1)

So if you have already succeeded with 10 clients then

Base 10%
2nd 5%
3rd 3.33%
etc. (stopping when a check fails).

That would lower the chance of trait requirement and more specifically the absurd number of traits required all at once; since the chance drops a lot for each additional requirement. It also make the trait requirement a rarer event, so even if you have one before, you don't necessarily get one the next time (or even as hard as the previous). Of course after completing 100 or more clients, then the requirements will definitely start appearing; but you'll probably have raised what you needed by then, so shouldn't be too hard.

This changes the dynamic that the current version a bit; but it reflects more on you tasks completed rather than the biggest monster you've managed to breed. More realistic expectations I think and makes it easier to make money through the client (which was the original intention), rather than through consumables.

I applaud your diligence to keep testing this broken growth version to notice that flaw Nuffy (must've taken a really long time). I'm waiting on the update before continuing testing myself.
Life is Hard and Then You Die.
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Re: Breeding Season: Donation Voting! [Game Update 4/15/2013

Postby Ironvein » Fri Apr 19, 2013 12:02 pm

A suggestion to add regardless:

Some sort of notebook listing the traits currently discovered/unlocked.

This helps two-fold:

1) Gives a player a list of what they should be able to find in the shop if they haven't already breed one.
2) Should use this list when determining traits for clients; so you don't ask for something undiscovered <making the task impossible in most cases>
Life is Hard and Then You Die.
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Re: Breeding Season: Donation Voting! [Game Update 4/15/2013

Postby Oringlas » Fri Apr 19, 2013 4:53 pm

That's a good system for clients, Ironvein. You could even tie that into a revamped Reputation stat.

example math: for a min stat requirement:
bronze stat = min ( rep/2, 500 ) + random(50)
silver stat = min ( 2*rep/3, 600 ) + random(100)
gold stat = min ( 3*rep/4, 800) + random(200)

the use of the min() function above makes sure that clients don't ask for impossible to get values when you have high rep.

traits - same as ironvein's system above but use rep/1000 as the base %

A rep stat makes sense in world, too. If the stat is your rep with the Breeder's Guild, it would make sense that the clients you are given reflect their thoughts about your ability. If you are just staying at your farm breeding an Uberharpy and not checking out the clients, how does the Guild know how far you have progressed?
Also, rep gains from juices never really made much sense to me, I would make the gain a tenth (or twentyth) of the juice's sell value, say.

I also agree that a Trait Notebook would be quite nifty. :)
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Re: Breeding Season: Donation Voting! [Game Update 4/15/2013

Postby Ironvein » Fri Apr 19, 2013 9:21 pm

At the moment, the reputation system right now doesn't really serve a purpose for the players. In the past, having a high rep only made things more difficult without any benefit.

If he does bring back reputation there needs to be some rewards that come from it.

Ideas for that:

- A method for unlocking new monsters
- Cash bonus (although there needs to be more things/tools to buy before this is truly useful)
- Free Monster (or monster voucher, so you can get a choice of your freebee)
- Rare Items (ex Limit Break - an item that ups the stat limit of a monster you already have)
- Gene Splice <trait> - Adds <trait> to a current monster.
- ???? (all the ideas, I've got a the moment >.< )
Life is Hard and Then You Die.
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Re: Breeding Season: Donation Voting! [Game Update 4/15/2013

Postby IrrelevantComment » Fri Apr 19, 2013 9:59 pm

An idea to replace Rep would be that you are given a list of several clients, with their requirements, rewards and time listed. Once you accept a client, you have a certain period of time to fulfill it or you fail.
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Re: Breeding Season: Donation Voting! [Game Update 4/15/2013

Postby Justapuppet » Fri Apr 19, 2013 10:23 pm

Oringlas Wrote:I also agree that a Trait Notebook would be quite nifty. :)


This. :)
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Re: Breeding Season: Donation Voting! [Game Update 4/15/2013

Postby starfox55 » Sat Apr 20, 2013 3:21 am

This game is really fun. Whenever i start i just can't seem to stop because of how fun and addicting it is to up your monster's stats!!! And a trait notebook would be very helpful to me.
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Re: Breeding Season: Donation Voting! [Game Update 4/15/2013

Postby humanchair » Sat Apr 20, 2013 3:30 am

OK my biggest ax to grind is that with the new system the clients can request monsters that I don't have buildings for yet. I keep getting requests for cowgirls for all three levels from the start.

So is there any way you can link whats built on the farm with the request list?
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Re: Breeding Season: Donation Voting! [Game Update 4/15/2013

Postby HartistaPipebomb » Sat Apr 20, 2013 3:46 am

humanchair Wrote:OK my biggest ax to grind is that with the new system the clients can request monsters that I don't have buildings for yet. I keep getting requests for cowgirls for all three levels from the start.

So is there any way you can link whats built on the farm with the request list?


The way it's set up right now is that clients will request the next monster up if you have enough money to buy that ranch building.

I realize that's not a good way to do it and in the update I'm going to post later tonight or tomorrow they'll only ask for monsters you don't yet have buildings for if you have twice as much money as you need to buy the ranch building.
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Re: Breeding Season: Donation Voting! [Game Update 4/15/2013

Postby HartistaPipebomb » Sat Apr 20, 2013 4:18 am

Ironvein Wrote:At the moment, the reputation system right now doesn't really serve a purpose for the players. In the past, having a high rep only made things more difficult without any benefit.

If he does bring back reputation there needs to be some rewards that come from it.

Ideas for that:

- A method for unlocking new monsters
- Cash bonus (although there needs to be more things/tools to buy before this is truly useful)
- Free Monster (or monster voucher, so you can get a choice of your freebee)
- Rare Items (ex Limit Break - an item that ups the stat limit of a monster you already have)
- Gene Splice <trait> - Adds <trait> to a current monster.
- ???? (all the ideas, I've got a the moment >.< )


I've got big plans for how reputation will work.

Ultimately, there will be different factions that you can sell monsters to/complete "quests" for in order to get reputation with them, and this is part of how you'll progress the storyline.

That's pretty far-off stuff, though.

Also, I like your idea for the client scaling system a lot better than what I have. I'll see what I can do with that.
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