Zeus Kabob Wrote:Oh, I don't mean that she just runs along a 2-dimensional corridor, but she explores rooms, where the only story is that she is captured and needs to find a way out. Her actually escaping doesn't ever have to be in the game, of course.
Indeed. With the engine replicating pretty much what metroid was about, all we have to do is place the enemies and give them certain behaviors and give samus the choice of fight, flight, or fuck.
donkeykon174 Wrote:We could have certain scenarios where she must perform "favours" for certain objects: keys, quest items, or what-have-you.
I'm liking that idea. Much like LoK. Only prob is that's not part of the original engine and I wouldn't know the first step to implementing such a system into the game.
How's about tweaking the story where we use old LOK parts, which already have character interactions and use those as a side story. Samus is a run 'n' gun assault trying to rescue Krystal, who activated the distress call. Krystal is a sneaky negotiator, using sex to make it through her part.