Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Ivan-Aedler » Thu Mar 28, 2013 9:43 pm

Version 1.9.7+ (soon, 1.9.8) updated with new code!
Please test it!
I've not fixed yet the double Peach case with the donut blocks and bobomb that sometimes occur in 1-2.

QuizmasterBos Wrote:I knew this was going to happen. There is already enough stuff left to make as is. Cute Peach AND Bowser's Castle need making and after that you could think of this.
Of course, I wonder how this game would work, as an rpg doesn't lend itself to the in-game sex. Instead, all would have to be scenes watched later on (That's how Rance does it anyway). Also, I believe it's better to just keep Mario the main character.

Ok, we can stick with Mario, as we can go anywhere and fuck what we want then ;) Peach fans can play the game like there is only Mario and Peach helping each other ;)
Bowser Castle development might be cancelled.
(????!!!??) Ivan???

Reasons:
- I can recreate a complex and full Bowser Castle in my SMRPG remake (let's call Mario and Peach RPX - 'Role playing XXXX game'), using SMRPG inspirations and I can use Playshapes resources.
- I prefer bowser castle seen in an isometric perspective.
- Playshapes code is ... (how can I say)... complex in his own way, and 1041% different than mine. I would need to....recreate everything from scratch.
- I hate the fact Bowser is playing with Peach and Mario has to save her like crazy (since SMB1!). Again, I prefer Peach to be 'at control' of the player. Of course its nice to see Peach getting banged by enemies (like in Prison area, when in gameover) but not as a kidnapped female, during the entire game! I know, there are people who like these, and even get aroused because of Peach and Bowser, but I'm sure the majority of adult mario gamers dont' like bowser, as he kidnapped peach so many times and Mario was left with nothing. Even a mouth kiss! At most, a cheek kiss.

This is over. My existence here is to make Peach and Mario love as powerful as all celestial stars that shine over Mushroom Kingdom!

QuizmasterBos Wrote:The only reason why it is freely downloadable, is to make it possible for people to play the game off-line. Ivan was thinking of adding some kind of complexity in the game which makes it much harder to pick apart though.

Even if I refrain from complexity (code wise), I am forced to make it complex for even me to understand, because of needed optimization procedures. Like I said above, I've optimized Peach poses in a way the game does not lag between 100ms and 800ms in some poses anymore.

QuizmasterBos Wrote:I was thinking of removing it, but Ivan wants to keep all the Toads.

I want it because:
- in the past, I've used all my time just to opimized their code, in order not to slow performance down when Peach is walking in a place full of them.
- they're cute, and a gold reason for a fairy game with Peach is to see her subordinates/lovely beings.
- scenes like gangbang will be possible.
- groupal reacions like their faces being 'blushy/open eyed' when peach walks near them naked is also possible. And some of them can walk, or just look above. In short, they're alive.

QuizmasterBos Wrote:BUT, with this idea, I can turn the lustful Toads into helpful Toads, by giving them explanations. No stopping the game, the textboxes will be just there.
Brilliant, thanks!

Like Charlieton, I can put buttons in some toads to trigger conversations. So the balloons might be deprecated in the future. But them can 'exclamate' or have their own balloons if they're distant from peach: (e.g. Princess!!! Please come here).

As for Sound Boxes, they can be still there, there are people who likes them. And it was supposed to be there because of SMW.
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Re: MiM: Peach's Untold Tale 1.9.7+ (mar 28/13)

Postby Residentlover2 » Thu Mar 28, 2013 10:57 pm

:D :D :D i am agree with you Ivan !! I really hate bowser always doing the same thing in every game so if it is possible dont add him on a future game LOL :o
English is not my main language :P
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby QuizmasterBos » Thu Mar 28, 2013 11:01 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:I knew this was going to happen. There is already enough stuff left to make as is. Cute Peach AND Bowser's Castle need making and after that you could think of this.
Of course, I wonder how this game would work, as an rpg doesn't lend itself to the in-game sex. Instead, all would have to be scenes watched later on (That's how Rance does it anyway). Also, I believe it's better to just keep Mario the main character.

Ok, we can stick with Mario, as we can go anywhere and fuck what we want then ;) Peach fans can play the game like there is only Mario and Peach helping each other ;)
Bowser Castle development might be cancelled.
(????!!!??) Ivan???

Reasons:
- I can recreate a complex and full Bowser Castle, using SMRPG inspirations and I can use Playshapes resources.
- I prefer bowser castle seen in an isometric perspective.
- Playshapes code is ... (how can I say)... complex in his own way, and 1041% different than mine. I would need to....recreate everything from scratch.
- I hate the fact Bowser is playing with Peach and Mario has to save her like crazy (since SMB1!). Again, I prefer Peach to be 'at control' of the player. Of course its nice to see Peach getting banged by enemies (like in Prison area, when in gameover) but not during the entire game! I know, there are people who like these, and even get aroused because of Peach and Bowser, but I'm sure the majority of adult mario gamers dont' like bowser, as he kidnapped peach so many times and Mario was left with nothing. Even a mouth kiss! At most, a cheek kiss.

This is over. My existence here is to make Peach and Mario love as powerful as all celestial stars that shine over Mushroom Kingdom!

But a lot of people are waiting for this game! But... I understand if you do not want to do it, if you aren't behind the game, then how is it ever going to be good, right?
Now, even so, the original fla by PS is just a proof of concept of sorts. It's there to show off an idea. It's a techdemo. So, you can change a bunch of stuff about it.

Peach getting fucked by Bowser? Why not make that a bad ending? Like if the game is timed (doesn't have to be timed of course)?
Bowser steals Peach and Mario goes after him. It takes a long while before Bowser can bang her, as there are constantly things keeping him from doing so. Peach sends Mario messages along the way to update him as he moves to Bowser's Castle. If he gets to the end in time, he fucks Bowser up and then takes Peach back to his pad, or the castle as they have sweet "someone-just-got-kidnapped-and-was-almost-going-to-be-raped-but-thankfully-the-other-person-ended-up-saving-them-in-timesex".

Ivan-Aedler Wrote:
QuizmasterBos Wrote:BUT, with this idea, I can turn the lustful Toads into helpful Toads, by giving them explanations. No stopping the game, the textboxes will be just there.
Brilliant, thanks!

Like Charlieton, I can put buttons in some toads to trigger conversations. So the balloons might be deprecated in the future. But them can 'exclamate' or have their own balloons if they're distant from peach: (e.g. Princess!!! Please come here).

As for Sound Boxes, they can be still there, there are people who likes them. And it was supposed to be there because of SMW.

No no no no no no no. Keep the text balloons. These are much nicer than the boxes at the bottom of the screen. The balloons allow for multiple characters to be speaking at the same time, automatically moving the text balloons ahead when an animation gets to a certain point and allows for text to be on screen in a way that people can easily read it without shoving it in their faces.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Ivan-Aedler » Thu Mar 28, 2013 11:13 pm

SuperDodoman12 Wrote:I agree with you Ivan !! I really hate bowser always doing the same thing in every game so if it is possible dont add him on a future game LOL :o

Image

QuizmasterBos Wrote:But a lot of people are waiting for this game! But... I understand if you do not want to do it, if you aren't behind the game, then how is it ever going to be good, right?
Now, even so, the original fla by PS is just a proof of concept of sorts. It's there to show off an idea. It's a techdemo. So, you can change a bunch of stuff about it.

I see Bowser Castle as a small game inside a larger game. I can even make a RPG with his level being the last one, okay, but I dont want to make it as a platformer. We want to explore! Go inside the tower! Make Peach talk with the snifit, and make sex there, naked, making other snifits look and masturbate, then Mario sneaks in! ;)
Peach loves Mario but she can do that by Player's choice. If the player dont want, then he try another way to get inside.

QuizmasterBos Wrote:Bowser steals Peach and Mario goes after him.

Again? For the 9th time?

Spoiler (click to show/hide):

Image

But yes, I might make a small scene where Booster appears again. As for the RPG, why not making Bowser help them, like in the original? I can even put a scene where Bowser appears begging to be aside of Peach, then he put her dress down and fuck her quickly ;) (by player choice).
QuizmasterBos Wrote:It takes a long while before Bowser can bang her, as there are constantly things keeping him from doing so. Peach sends Mario messages along the way to update him as he moves to Bowser's Castle. If he gets to the end in time, he fucks Bowser up and then takes Peach back to his pad, or the castle as they have sweet "someone-just-got-kidnapped-and-was-almost-going-to-be-raped-but-thankfully-the-other-person-ended-up-saving-them-in-timesex".

Possible, but again, I see Bowser Castle like a semi level of a bigger gem, SMRPG.

QuizmasterBos Wrote:No no no no no no no. Keep the text balloons. These are much nicer than the boxes at the bottom of the screen.

You didnt understand. The balloons can stay, but the a button appears. Upon clicking on it, the balloon vanishes and peach can talk to him using the messaboxes.

QuizmasterBos Wrote:The balloons allow for multiple characters to be speaking at the same time, automatically moving the text balloons ahead when an animation gets to a certain point and allows for text to be on screen in a way that people can easily read it without shoving it in their faces.

Yes you're right. I can trigger a scene that one says 'HUH?' , and another one: 'I see Peach nekid!' and so on.
Last edited by Ivan-Aedler on Fri Mar 29, 2013 5:31 am, edited 2 times in total.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby coolness32 » Thu Mar 28, 2013 11:27 pm

QuizmasterBos Wrote:
coolness32 Wrote:I am not comparing the games. I am simply stating that once the game is done, it can be "open source" so that people can mod it. I know that this is a flash game so it's already open source, but I was just meaning that once the game is done this could be a place for people to post custom costumes. I agree with your opinion about there being limited outfits.

Actually, Ivan hates it that people steal his game without telling him, so the project seems to be better off not open-source (closed-source?).
The only reason why it is freely downloadable, is to make it possible for people to play the game off-line. Ivan was thinking of adding some kind of complexity in the game which makes it much harder to pick apart though.


I didn't realize Ivan felt that way. I think it's very good to protect the things that you make.

QuizmasterBos Wrote:
coolness32 Wrote:I don't think that an NPC that explains things to you should ever be thrown in your face, I think you mean forcing the player to listen to the NPC without a choice. You know when you first exit Peach's room and you see Toadsworth? for the explaining NPC, in his dialogue he could just say "see *insert NPC name* for information about things you can do", then the player can choose to see the NPC or just skip them. In this case the NPC would best be placed where all the Toads are just before you leave the castle so that the player sees him and then chooses to talk to him or not. Or, they can ignore him and play the game, then there's still the boxes that they can hit if they choose to do that instead.

:shock: You just did me a big favor, that's IT! I'll explain what I mean. You see, I am busy cataloging all the script in the game. ALL OF IT! Every piece of text will be there and I am reviewing them as well. Now, you notice a large group of Toads which all say basically the same thing, they want to see Peach naked and fucking. But that is a bit too much, especially since the game must hint at the Virgin stuff as well. I was thinking of removing it, but Ivan wants to keep all the Toads.

BUT, with this idea, I can turn the lustful Toads into helpful Toads, by giving them explanations. No stopping the game, the textboxes will be just there.
Brilliant, thanks!


You're welcome! Come to a great conclusion! and if Ivan still feels the need for the hint boxes to be in the game, they can still be in the game just because people that are used to Mario games could be used to seeing those hint boxes and not read what the toads say.

So...now that the toads are helpful toads...will they still be...masturbating? or will that be moved to different spots in the game? Is there going to be some sort of perverted toad houses or something?

SuperDodoman12 Wrote:I agree with you Ivan !! I really hate bowser always doing the same thing in every game so if it is possible dont add him on a future game LOL :o


You know what would work in these games with the player controlling Mario and Peach getting princess napped? So Bowser does the same thing and princess naps Peach, as Mario, when you reach the end of the world, Bowser is just leaving the castle, or ship, or whatever happens to be the last level. That way it's like you're chasing Bowser but he doesn't have time to do anything nasty to Peach! Now that I think about it though...I think this has happened in a Mario game already...

I'm interested in seeing how you would remake Bowser's Castle!
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Ivan-Aedler » Thu Mar 28, 2013 11:43 pm

coolness32 Wrote:I didn't realize Ivan felt that way. I think it's very good to protect the things that you make.

Quiz, you can tell him the three cases that occurred, via PM. 1- Russian case, 2- German case, 3- gamesofdesire case.
I dont want to explain here, as it will deviate from our good, creative and peaceful area. And I could be...angry because It will make me remember those cases.

coolness32 Wrote:So...now that the toads are helpful toads...will they still be...masturbating? or will that be moved to different spots in the game? Is there going to be some sort of perverted toad houses or something?

Quiz and others can think of things they might do but I prefer in a Skype or PM debate. If here, it will be long. Quiz and Asian used to debate over PM and they gave me good explanations of features. Almost all of them will be added, like when Peach has to destroy the grey castle after fighting Birdo (BTW I'm ALMOST there, as I needed to make Birdo get stomped).

coolness32 Wrote:I'm interested in seeing how you would remake Bowser's Castle!

I dont have any idea to remake/improve Bowser Castle for now. As I've said above, I prefer to remake it as a level of 'Mario and Peach RPX'. But let's say RPX was dropped by me and I decided to remake Bowser Castle:

1 - All Peach scenes with Bowser will be only cast if Mario is defeated or time is up. Then Mario will pass, say, 10 days or more wandering to try to reach the castle and still save the princess, with the mailtoads there.
2 - I would increase Bowser Castle by, say, 500% of its current size, putting mazes, Bowser throne area, corridors, catacombs, Quizmaster areas and places with bottomless pits, where fire comes in.
3 - I might use Peach model from MIM PUT, not his model, not because his model is bad, but because the strutures are different, and we can see 5 of more poses of her.
4 -I would remove the mouse press over the arrows (instead of clicking left/right buttons, the user will click in the directionals)
5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26 yet to be thought about.
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Re: MiM: Peach's Untold Tale 1.9.7+ (mar 28/13)

Postby VintageBass » Thu Mar 28, 2013 11:50 pm

Well I found a new bug. When you hit a block and a mushroom pops out, for example a Poison Mushroom, when you try to pick it up it continues to travel away or towards you and does nothing to you. This does not effect the mushrooms you can pick up (Speed Mushroom at the end of World 1-1, Poison Mushroom in 1-2) without hitting blocks and the power-ups inside blocks, as I tried getting a Raccoon Suit and a Fire Flower and they both work fine.

And when I was going through World 1-2, I can't pick up the key. When I pressed the RUN key, all Peach does is stand there. I tried pressing Shift/Space multiple times, but nothing. Also in the same world, GIGANTIC PEACH PICKING UP VEGGIES! ... Sorry, but whenever Peach picks up a vegetable, her front sprite is huge.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:No no no no no no no. Keep the text balloons. These are much nicer than the boxes at the bottom of the screen.

You didnt understand. The balloons can stay, but the a button appears. Upon clicking on it, the balloon vanishes and peach can talk to him using the messaboxes.


I like the idea of having the button appearing inside of the text balloon. It's like with Toadella in the bath, where she speaks to you and you click on the button to allow her to clean you off. All you do is walk up, read the text and choose whether or not to click on the button. I like it and I can use that, along with the sound boxes already in the game.

And I might be missing out on something, but with the talks of SMRPG, is there something about adding "Peach's XXX" at some point? I think it'll be a neat little Easter egg for those who look around and have Peach mentioning to find a new hiding place for her "XXX/???" after hearing/finding Mario looking at it.
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Re: MiM: Peach's Untold Tale 1.9.7+ (mar 28/13)

Postby Ivan-Aedler » Fri Mar 29, 2013 12:02 am

NEW VOTING POLL CAST
Subject: Character/Clothes select screen.

VintageBass Wrote:Well I found a new bug. When you hit a block and a mushroom pops out, for example a Poison Mushroom, when you try to pick it up it continues to travel away or towards you and does nothing to you. This does not effect the mushrooms you can pick up (Speed Mushroom at the end of World 1-1, Poison Mushroom in 1-2) without hitting blocks and the power-ups inside blocks, as I tried getting a Raccoon Suit and a Fire Flower and they both work fine. AND GIGANTIC PEACH PICKING UP VEGGIES!

Sorry, thats why I said the new Peach pose algorithm is still on tests. I'll check these now.
EDIT: Uploaded. If any other problem, just shout!

VintageBass Wrote:And I might be missing out on something, but with the talks of SMRPG, is there something about adding "Peach's XXX" at some point?

Yes , and she will be able to use it and be naked, even outside her castle, hence the name 'RPX' I want to put in.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Toyloli » Fri Mar 29, 2013 2:22 am

Ivan-Aedler Wrote:but I'm sure the majority of adult mario gamers dont' like bowser, as he kidnapped peach so many times and Mario was left with nothing. Even a mouth kiss! At most, a cheek kiss.

This is over. My existence here is to make Peach and Mario love as powerful as all celestial stars that shine over Mushroom Kingdom!


Their ultimate attack. They start making out in front of the enemy, and stars literally start falling from the heavens, the earth rumbles and it almost looks like the end of the world is cumming with them :P

Seriously though dude, I'd focus on one project at a time.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Darthan » Fri Mar 29, 2013 2:27 am

Ivan-Aedler Wrote:NEW VOTING POLL CAST
Subject: Character/Clothes select screen.

I think you misunderstood what I meant since the second option is pretty close to what I was talking about.

Toyloli Wrote:Their ultimate attack. They start making out in front of the enemy, and stars literally start falling from the heavens, the earth rumbles and it almost looks like the end of the world is cumming with them :P

That is great.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Ivan-Aedler » Fri Mar 29, 2013 2:44 am

LOUNGE TIME/IDEA discussion: about outfits:

As we know, we're practically complete in regard to outfits used in Mario games.
Although we can have 'cloud' outfit (from Super Mario galaxy), where Mario uses it to 'create' clouds, we have those ideas:
- Slave (golden braces , like Krystal ones) - it will be useful in the prison scenes.
- Alice
- Bunny
- Stripper
- Debut Dress (from that picture, http://www.legendofkrystal.com/forum/download/file.php?id=11052)
- How about SPRITE?

Image
I dont know you, but Peach can have more outfits (dont need to be now). Just imagine a sprite Peach? ;) We can have even bigger wings that moves like she's flying (the game supports it).

Darthan Wrote:I think you misunderstood what I meant since the second option is pretty close to what I was talking about.

But I'm referring to exactly what you was talking about. Its for the players to vote.

Toyloli Wrote:Their ultimate attack. They start making out in front of the enemy, and stars literally start falling from the heavens, the earth rumbles and it almost looks like the end of the world is cumming with them :P

I will focus one project at a time, dont worry. As for the ending, It could be!
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby coolness32 » Fri Mar 29, 2013 3:00 am

Ivan-Aedler Wrote: OUTFITS:
As we know, we're practically complete in regard to outfits used in Mario games.
Although we can have 'cloud' outfit (from Super Mario galaxy), where Mario uses it to 'create' clouds, we have those ideas:
- Slave (golden braces , like Krystal ones)
- Alice
- Bunny
- Stripper
- Debut Dress (from that picture, http://www.legendofkrystal.com/forum/download/file.php?id=11052)
- How about SPRITE?

Image
I dont know you, but Peach can have more outfits (dont need to be now). Just imagine a sprite Peach? ;) We can have even bigger wings that moves like she's flying (the game supports it).


I'm liking that sprite picture. I think it's a good idea to have outfits that can have the same mechanics as the current ones. I know that spites can just start flying whenever they want, but Peach isn't a sprite so it's understandable that Peach would need to "take-off" like when she's in the raccoon outfit.

That's one more outfit! On our way to 60,000!!! (yeah, I'm imagining Quiz's hopping animation!!!)
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Toyloli » Fri Mar 29, 2013 3:03 am

Ivan-Aedler Wrote:It could be!


I like when you say that. It's such an open sentence, it doesn't commit to anything yes it makes the reader feel like they've been answered.
It's like "I'll attend to it promptly"
or "I understand".

I have a great suggestion for a Peach Outfit btw.

Spoiler (click to show/hide):

Image

I think Peach needs a Little Black Number

I would also approve of this:
Spoiler (click to show/hide):

Image


Isgood.gif
Isgood.gif (33.4 KiB) Viewed 2894 times
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby coolness32 » Fri Mar 29, 2013 3:07 am

Toyloli Wrote:
Ivan-Aedler Wrote:It could be!


I like when you say that. It's such an open sentence, it doesn't commit to anything yes it makes the reader feel like they've been answered.
It's like "I'll attend to it promptly"
or "I understand".

I have a great suggestion for a Peach Outfit btw.

Spoiler (click to show/hide):

Image

I think Peach needs a Little Black Number

I would also approve of this:
Spoiler (click to show/hide):

Image


Isgood.gif


I like both of those! I'm one to like more and more outfits!!! A black number is needed though, the second one looks like a guys shirt that some girls like to wear as nighties. so a nice little sleeping attire, Peach style would be neat.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Darthan » Fri Mar 29, 2013 3:08 am

Ivan-Aedler Wrote:But I'm referring to exactly what you was talking about. Its for the players to vote.

Then I guess I wasn't clear in what I was saying because what you have there and what I intended are two slightly different things.

Here is the way I was seeing it:

By default all powerups are set to their default outfit.
Powerups are only able to be changed at Peach's closet in the castle.
Right now the only powerups that would be open to be changed are the princess dress, frog suit, and striker outfit.
A shop in town would sell the alternate versions of these three outfits for a few coins.
All outfits that have no special effect would be tied to the princess dress.
Outfits that are scene specific, apron, wedding dress, would not be available in the store but would be unlocked with their respective scenes.
After completing the game all alternate outfits are unlocked in the closet and do not need to be found/purchased.

coolness32 Wrote:I like both of those! I'm one to like more and more outfits!!! A black number is needed though, the second one looks like a guys shirt that some girls like to wear as nighties. so a nice little sleeping attire, Peach style would be neat.

I guess I am one of those people that actually like stuff to have a reason to be in a game. Allot of the games that I have played that people add stuff "because they can" wind up turning into bloated games that loose track of the actual game.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Ivan-Aedler » Fri Mar 29, 2013 3:12 am

LOUNGE TIME/IDEA discussion: about outfits again:

coolness32 Wrote:I'm liking that sprite picture. I think it's a good idea to have outfits that can have the same mechanics as the current ones. I know that spites can just start flying whenever they want, but Peach isn't a sprite so it's understandable that Peach would need to "take-off" like when she's in the raccoon outfit.

Although is not a priority, we have a good reason to have sexy outfits. Again, the game will have rules (clothing that needs to be gathered/bought, etc) but we can also fantasize in a given area of the game (say, in the forest) while she is using a sprite one ;)

coolness32 Wrote:That's one more outfit! On our way to 60,000!!! (yeah, I'm imagining Quiz's hopping animation!!!)

Click to Play
(Javascript Required)

quiz move.swf [ 5.71 KiB | Viewed 2887 times ]

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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Toyloli » Fri Mar 29, 2013 3:16 am

Darthan Wrote:
Ivan-Aedler Wrote:But I'm referring to exactly what you was talking about. Its for the players to vote.

Then I guess I wasn't clear in what I was saying because what you have there and what I intended are two slightly different things.

Here is the way I was seeing it:

By default all powerups are set to their default outfit.
Powerups are only able to be changed at Peach's closet in the castle.
Right now the only powerups that would be open to be changed are the princess dress, frog suit, and striker outfit.
A shop in town would sell the alternate versions of these three outfits for a few coins.
All outfits that have no special effect would be tied to the princess dress.
Outfits that are scene specific, apron, wedding dress, would not be available in the store but would be unlocked with their respective scenes.
After completing the game all alternate outfits are unlocked in the closet and do not need to be found/purchased.


I think both of you are bangylegging around each other. It almost looks like a pretty waltz.

Ivanwhoozits plan as I understand it right now is that:
1 certain outfits spawn in the world maps.
2 certain outfits can be purchased from the store and will appear in the closet
3 between levels (or at other points which I don't get) she will be able to access her own, or other peoples closets and take outfits from them

This would include being able to pull out sling bikinis that function like frog outfits, or other such things.

I think that's what he's thinking. But I also think that he's planning to use the current costume selection screen as the 'inside of the closet' somehow.

The only thing happening special is Ivan is making sure this is what the majority wants, or if they want to keep things as it is (or similar).
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Ivan-Aedler » Fri Mar 29, 2013 3:19 am

LOUNGE TIME/IDEA discussion: about outfits again:

coolness32 Wrote:I like when you say that. It's such an open sentence, it doesn't commit to anything yes it makes the reader feel like they've been answered.

But I AM paying attention to you ;)

coolness32 Wrote:I have a great suggestion for a Peach Outfit btw.

1 - so away from mario universe. I dont approve it fully.
2 - I like it because a sailor/navy officer makes us remember of Delfino island (SMS), sunken ship (SMRPG) and the 'navy' toad in the excess express (in Paper Mario 2). So I agree, why not?

Darthan Wrote:Here is the way I was seeing it: By default all powerups are set to their default outfit. Powerups are only able to be changed at Peach's closet in the castle. Right now the only powerups that would be open to be changed are the princess dress, frog suit, and striker outfit. A shop in town would sell the alternate versions of these three outfits for a few coins. All outfits that have no special effect would be tied to the princess dress. Outfits that are scene specific, apron, wedding dress, would not be available in the store but would be unlocked with their respective scenes. After completing the game all alternate outfits are unlocked in the closet and do not need to be found/purchased.

But thats correct! Its the option 2. The option 1 is what I have now. So, just vote and lets see the results!
If I forget something (like mentioning apron/wedding/etc not being avaiable in the store), this can be brought up later. Those are...details.

coolness32 Wrote:I guess I am one of those people that actually like stuff to have a reason to be in a game. Allot of the games that I have played that people add stuff "because they can" wind up turning into bloated games that loose track of the actual game.

I also dont like to see bloated things in the game, but outfits that make Peach different, unicque, are welcome, as I can always create scenes and places that gives a reason for them to exist. And again, the list above is based on IDEAS, they're not 'things must be in the game. For me, if people say: 'we dont need more', its explainable. So consider 'outfit' subject to be like a lounge moment for us to think about Peach wearing those.

PS: I know someone who is really happy because of outfits: Blargh!
Last edited by Ivan-Aedler on Fri Mar 29, 2013 3:32 am, edited 2 times in total.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Toyloli » Fri Mar 29, 2013 3:25 am

Ivan-Aedler Wrote:
coolness32 Wrote:I have a great suggestion for a Peach Outfit btw.

1 - so away from mario universe. I dont approve it fully.
2 - I like it because a sailor/navy officer makes us remember of Delfino island (SMS), sunken ship (SMRPG) and the 'navy' toad in the excess express (in Paper Mario 2). So I agree, why not?


My thought about the 'Little Black Dress' (although it could be any kind of black dress) Is that it would be one which stops locks her horniness at say, 80%. For those who are going the slutty route with Peach. The dress starts appearing, while she's wearing it enemies spawn left right and center out of fox-holes until it's destroyed or lost.

:3

Likewise, you could create an opposite out of the Wedding Dress. When she's wearing it enemies never spawn and her horniness stays low.
Last edited by Toyloli on Fri Mar 29, 2013 3:29 am, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.9.7+ (mar 28/13)

Postby CaptainFalcon9000 » Fri Mar 29, 2013 3:29 am

I would love Ivan and the rest of the team FOREVER if you add this one:

Spoiler (click to show/hide):

Image


Inb4 no:

She has a parasol and all! btw her name is "Perona" from the awesome One Piece Manga/Anime, please consider it, it´s not a bad looking outfit, PLEASE D:
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