Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby coolness32 » Sat Mar 23, 2013 10:48 pm

Ivan-Aedler Wrote:-So if she kisses the enemy (a button that will only appear if she has hearts), a kiss animation is given, making the enemy stunned for some seconds and the scene is ended, but if the enemy returns to normal when touching Peach, It can trigger another scene.
-If she tries to escape (another button, in case she cant kiss or the player doesnt want), he has to, say, maintain the button pressed until a signal. Then Peach will slap his face and it will pops out, ending the scene.

To be brainstomed in the background. But kissing should be added 'at a glance' (when I touch this code area), so in a given version, kissing friends/enemies can just appear as a new feature. If people dont like or it needs to be improved, we can reconsider/improve.


I agree with the person that said to basically try to shy away from timing things. Also, try to have only one way to escape. Whichever way that ends up being, I feel like it's best to only have one so that a player can't abuse the various different chances to escape "accidents".
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Ivan-Aedler » Sat Mar 23, 2013 11:00 pm

MIM PUT HIGH COUNCIL(active and honorary ones):
Click to enlarge. The number of knights can increase.
A quick question: who is laughing?

MIM PUT HIGH COUNCIL.jpg
MIM PUT HIGH COUNCIL.jpg (82.58 KiB) Viewed 1938 times
Last edited by Ivan-Aedler on Mon Mar 25, 2013 6:35 am, edited 19 times in total.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Geemack » Sat Mar 23, 2013 11:01 pm

Ivan-Aedler Wrote:
Geemack Wrote:Have you ever thought about implementing footjob scenes?

With Yurinicolau. I've remade her foot with him for that. We have a footjob one with Osama (palace) but I know we should have more.
Planned but low priority. I still have to make my first dramatic scene (peach and mario, with the camera moving).


OK, that's cool. Thank you for replying.

Keep up the good work, bro. This game is truly amazing.

:)
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Darthan » Sat Mar 23, 2013 11:07 pm

Ivan-Aedler Wrote:But there WILL be rewards, dont worry!

Even if you do plan on having a reward for a zero laid count run, adding ways to escape sex scenes is unnecessary. As it is now I can get to the end of the game with a laid count of one if I am lucky, two if I am not. The problem is not that those two enemies are hard to avoid, it is that do to placement one you can avoid if you get lucky and it has moved away when you enter the area, the other one you cannot avoid do to it's placement. These can easily be fixed by moving the enemies a little thus totally negating the need for an escape mechanic.

And before it comes up, I totally suck at almost all platforming games. I have only beat two of the Mario platforming games, I beat SMB3 by cheating and SMW by using allot of the shortcuts and having someone else finish a few of the levels because no matter how hard I tried I could not finish them.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Ivan-Aedler » Sat Mar 23, 2013 11:18 pm

Darthan Wrote:Even if you do plan on having a reward for a zero laid count run, adding ways to escape sex scenes is unnecessary.

Not a zero laid count, as Peach can , say, have a boobjob and that doesnt remove her royal virginity. So the only way to know if she was penetrated or not is from the text in the pause menu.

Darthan Wrote:As it is now I can get to the end of the game with a laid count of one if I am lucky, two if I am not. The problem is not that those two enemies are hard to avoid, it is that do to placement one you can avoid if you get lucky and it has moved away when you enter the area, the other one you cannot avoid do to it's placement. These can easily be fixed by moving the enemies a little thus totally negating the need for an escape mechanic.

Planned to move them. Quiz showed to me a given blooper that is impossible to avoid. i'll move him.

Darthan Wrote:And before it comes up, I totally suck at almost all platforming games. I have only beat two of the Mario platforming games, I beat SMB3 by cheating and SMW by using allot of the shortcuts and having someone else finish a few of the levels because no matter how hard I tried I could not finish them.

Now its your problem lol. Keep improving, really ;)

Geemack Wrote:Keep up the good work, bro. This game is truly amazing.

Thank you, we will keep going!
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Darthan » Sun Mar 24, 2013 12:06 am

Ivan-Aedler Wrote:Not a zero laid count, as Peach can , say, have a boobjob and that doesnt remove her royal virginity. So the only way to know if she was penetrated or not is from the text in the pause menu.

Which is even less reason to have escape mechanics. If the only requirement to get the rewards is that Peach remain a virgin there are already enough ways to avoid losing it. Adding an escape mechanic will make it too easy.

Ivan-Aedler Wrote:Planned to move them. Quiz showed to me a given blooper that is impossible to avoid. i'll move him.

There is also a pokey, mentioned him before, that is impossible to avoid. If the blooper is the one I am thinking of you can occasionally get lucky and avoid him, but he still needs to be moved, avoiding enemies should require skill, not luck.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Ivan-Aedler » Sun Mar 24, 2013 1:22 am

Darthan Wrote:Which is even less reason to have escape mechanics. If the only requirement to get the rewards is that Peach remain a virgin there are already enough ways to avoid losing it. Adding an escape mechanic will make it too easy.

If I add kissing mechanics only, and it becomes so easy, I will think a way of making it harder. There are levels with more than 10 enemies and Peach would only carry 3 hearts (or 5 at most). I might put 3 as a max.

Darthan Wrote:There is also a pokey, mentioned him before, that is impossible to avoid. If the blooper is the one I am thinking of you can occasionally get lucky and avoid him, but he still needs to be moved, avoiding enemies should require skill, not luck.

Please give me the coordinates of that pokey.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Darthan » Sun Mar 24, 2013 1:48 am

Ivan-Aedler Wrote:Please give me the coordinates of that pokey.

Level 2-3, right after the door that you need the key to unlock. All that need to be done is move the pokey to the other side of the group of blocks and problem solved.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Ivan-Aedler » Sun Mar 24, 2013 2:42 am

To Surskit, Quiz and others:
SMRPG: Its over :/ (and I insist that Miyamoto should make Mario and Peach kiss each other 'more', and make 'more evident' they love each other). OR I WILL do that myself (creating tons of freeware parodies) :evil: :evil: :evil: :evil: :evil: :evil: :evil: WARNING, spoiler (THE END of SMRPG)! The last pic is hilarious hehe.
Spoiler (click to show/hide):

1.jpg
1.jpg (80.25 KiB) Viewed 2170 times
2.jpg
2.jpg (19.11 KiB) Viewed 2170 times
hahaha.jpg
hahaha.jpg (43.4 KiB) Viewed 1863 times

Now I dont know which game is better: SMRPG or TTYD. But I still prefer TTYD, maybe because of the better graphics and Peach style.
I JUST IMAGINE if someone remakes SMRPG.

And a reality (personal view): Warning: SMRPG spoiler and MIM PUT feature spoiler!
Spoiler (click to show/hide):

If I mix the star hill area (with its song) while Peach sees Mario wishes to marry her (a feature I might add), with the ending - geno going away as a star, making the toy inanimate again..then back to marrymore area (with its song) where mario and peach marries there....Tears start to roll down my eyes.
I plan to add areas like Star Hill, but I promised people in the high council that I WONT BE ADDING XXX SCENES there at ANY circunstances. Our peach (MIM PUT) is a cute damsel who can love (a side feature of a XXX game)

Darthan Wrote:Level 2-3, right after the door that you need the key to unlock. All that need to be done is move the pokey to the other side of the group of blocks and problem solved.

Thank you, I'll see this.
Last edited by Ivan-Aedler on Wed Mar 27, 2013 3:46 am, edited 3 times in total.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Ivan-Aedler » Sun Mar 24, 2013 4:22 am

Now I present:
LARRY Scenes, by ThatGuy45. I like it! It goes through the ENF concept totally well! Thank you!
Blargh???? See what we have ;)
The only thing to mention (I remember now): In order for Peach not to just run away, Larry should be restraining her with his other arm, in the first pic.
Then, Peach falls, and while trying to stand up, he takes her up by her legs.

As for the ass scene, how if Peach hands touch the ground? So we can see her ass better. (Idea from Quiz)

larry scenes.jpg
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby QuizmasterBos » Sun Mar 24, 2013 4:41 am

Ivan-Aedler Wrote:Now I present:
LARRY Scenes, by ThatGuy45. I like it! It goes through the ENF concept totally well! Thank you!
Blargh???? See what we have ;)
The only thing to mention (I remember now): In order for Peach not to just run away, Larry should be restraining her with his other arm, in the first pic.
Then, Peach falls, and while trying to stand up, he takes her up by her legs.

larry scenes.jpg

Okay, not bad, but the script still needs some work (mostly a few personality inclusions).

Also, as Ivan already posted, the anal scene would look better if Peach is bending forwards, planting her hands on the ground.

By the way, I am not really feeling that Peach shoving her ass in Larry's face at the end. It doesn't seem to fit within Peach's embarrassed nature. Shouldn't she want to get away as soon as she can? Because this would mean she'd have to do the same for say, the first enemy she fucks, like a Goomba. The scene just feels too out of place considering when you can see it, as well as Peach's personality. Still a good job, though.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Toyloli » Sun Mar 24, 2013 4:48 am

VintageBass Wrote:After all I got plenty of writing skills under my belt (granted I do have some grammar problems) and I do have some skills in drawing. At the moment I am working on my interpretation of Chompette; it's incomplete but I am proud of how she's turning out thus far (the teeth are next).


The colours are rather glarish..... I dunno, without the teeth and with the lipstick she looks like a pink Mrs Pacman....

Darthan Wrote:
Ivan-Aedler Wrote:'Kiss button' would appear right in the beginning of the scene. If the player just presses space to advance the scene, this button will disappear and Peach will get the main meal.
But if she isnt able to kiss, another button could appear: 'try to escape'. If pressed, a small puzzle will show up, for the player to pay attention. It will be a single key press (or presses) in a given sound/image or maintaining a given key pressed until another sound/image disappear.

Though I do think that this is an interesting and novel idea, I don't think it would work well. Doing things in flash that require timing of button presses is a very bad idea. The problem with things like this is that flash is very finicky and tends to not play well with things like this. To give an example, I play with the graphics setting on high because if I don't things start moving too fast for me to be able to maintain control of what I am doing, but when I am in Peach's castle in the room with all of the toads the game lags pretty bad do to the load flash puts on my cpu running all those resources. Every flash game that I have played that require key press timing has suffered the same issue, the problem is that when you press the button and when flash finally realizes you pressed the button are two different things do to the lag. If you can find a way to do this without making it resource intensive the by all means go for it, but if you can't, I would suggest coming up with something else.


I put input here, I still have trouble with running jump in some keyboard layouts. A lot of the time when I'm running and then suddenly I press jump.... It doesn't register the jump until after I've fallen! Over time I learned for a running jump to press jump a good two-count Before I wanted to actually jump.

So yeah, response times to keyboard presses in flash games are dodgy at best.
Asking somebody to time a keyboard response is really a no no.

Besides Ivandish, as others have said, the idea of escaping from the attack is really a deviation from the Mario gameplay mechanics. We have a save option, if people really want to make a virgin run and it gets spoiled, they can re-load their game.

No, to me as I said, it shouldn't be about 'escaping'. It should be about scene division.
IF the player is attempting a virgin run, then the hearts (or whatever) will allow the player to see 'Virgin' scenes (scenes that can only be seen if they have the hearts/whatever) which don't add to the 'laid' count.
When they run out, it goes back to slutty scenes. No escape. Go get more hearts.

I would even go as far as to say that the handjob, titjob etc scenes for existing monsters could be put into that list already.

It's like Darthan said a moment ago:
Darthan Wrote:Even if you do plan on having a reward for a zero laid count run, adding ways to escape sex scenes is unnecessary. As it is now I can get to the end of the game with a laid count of one if I am lucky, two if I am not.

QuizmasterBos Wrote:Roy as Pride: no, not gay pride. just pride in general.

Awww, why can't there be a gay one! One who's all put out cause his brothers are pushing him to do it with the princess, when he's actually in love with Toadsworth or something.

Okay, meybe not Toadsworth...

Ivan-Aedler Wrote:MIM PUT HIGH COUNCIL(active and honorary ones):
Click to enlarge. The number of knights can increase.
A quick question: who is laughing?


Eeep! I'm in there! I should change my avatar back to Rinni sometime.
(I have a drawn character of a Redhead Girl called Rinni who is my own OC. I didn't use her here cause she's a loli char and I know this forums anti loli-shota)

Ivan-Aedler Wrote:Now I present:
LARRY Scenes, by ThatGuy45. I like it! It goes through the ENF concept totally well! Thank you!
Blargh???? See what we have ;)
The only thing to mention (I remember now): In order for Peach not to just run away, Larry should be restraining her with his other arm, in the first pic.
Then, Peach falls, and while trying to stand up, he takes her up by her legs.


Is it just me, or does he look ridiculously BORED during those scenes?
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby coolness32 » Sun Mar 24, 2013 4:53 am

Darthan Wrote:
Ivan-Aedler Wrote:But there WILL be rewards, dont worry!

Even if you do plan on having a reward for a zero laid count run, adding ways to escape sex scenes is unnecessary. As it is now I can get to the end of the game with a laid count of one if I am lucky, two if I am not. The problem is not that those two enemies are hard to avoid, it is that do to placement one you can avoid if you get lucky and it has moved away when you enter the area, the other one you cannot avoid do to it's placement. These can easily be fixed by moving the enemies a little thus totally negating the need for an escape mechanic.

And before it comes up, I totally suck at almost all platforming games. I have only beat two of the Mario platforming games, I beat SMB3 by cheating and SMW by using allot of the shortcuts and having someone else finish a few of the levels because no matter how hard I tried I could not finish them.


Having a limited escape option allows Ivan to make the game more difficult. I hope that the game isn't going to be easy the entire time through. Then there are enemies like the Pokey's that might take Peach's virginity no matter how little times the player has had sexual situations. In these cases you need a way to help a person get that virgin ending because it sucks when you are trying and you accidentally do something that ruins your run.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Thatguy45 » Sun Mar 24, 2013 5:19 am

QuizmasterBos Wrote:
Ivan-Aedler Wrote:Now I present:
LARRY Scenes, by ThatGuy45. I like it! It goes through the ENF concept totally well! Thank you!
Blargh???? See what we have ;)
The only thing to mention (I remember now): In order for Peach not to just run away, Larry should be restraining her with his other arm, in the first pic.
Then, Peach falls, and while trying to stand up, he takes her up by her legs.

The attachment larry scenes.jpg is no longer available

Okay, not bad, but the script still needs some work (mostly a few personality inclusions).

Also, as Ivan already posted, the anal scene would look better if Peach is bending forwards, planting her hands on the ground.

By the way, I am not really feeling that Peach shoving her ass in Larry's face at the end. It doesn't seem to fit within Peach's embarrassed nature. Shouldn't she want to get away as soon as she can? Because this would mean she'd have to do the same for say, the first enemy she fucks, like a Goomba. The scene just feels too out of place considering when you can see it, as well as Peach's personality. Still a good job, though.


I just felt that Peach should try an retaliate in the end, like she did with Morton, but not as brutal a retaliation. And unlike the other enemies, which are all kind of brainwashed, Larry knows what he's doing...more or less, and Peach can directly blame him for some of what's been happening.

Toyloli Wrote:Is it just me, or does he look ridiculously BORED during those scenes?

I'm a planner, not an artist!
mccoy.jpg
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Thatguy45 » Sun Mar 24, 2013 5:26 am

Ivan-Aedler Wrote:MIM PUT HIGH COUNCIL(active and honorary ones):
Click to enlarge. The number of knights can increase.
A quick question: who is laughing?

MIM PUT HIGH COUNCIL.jpg


I'm so honored!
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Ivan-Aedler » Sun Mar 24, 2013 5:41 am

Hey, where is my master? He's been training for years without seeing a woman!

Click to Play
(Javascript Required)

NPC - Jinx.swf [ 8.89 KiB | Viewed 2124 times ]


coolness32 Wrote:Having a limited escape option allows Ivan to make the game more difficult. I hope that the game isn't going to be easy the entire time through. Then there are enemies like the Pokey's that might take Peach's virginity no matter how little times the player has had sexual situations. In these cases you need a way to help a person get that virgin ending because it sucks when you are trying and you accidentally do something that ruins your run.

Wait! Pokeys will have non vaginal ones first. For now we just have one scene (a vaginal/anal at the same time).

Toyloli Wrote:So yeah, response times to keyboard presses in flash games are dodgy at best. Asking somebody to time a keyboard response is really a no no. Besides Ivandish, as others have said, the idea of escaping from the attack is really a deviation from the Mario gameplay mechanics. We have a save option, if people really want to make a virgin run and it gets spoiled, they can re-load their game.

I'll test it first, with a more loose response.

Toyloli Wrote:No, to me as I said, it shouldn't be about 'escaping'. It should be about scene division. IF the player is attempting a virgin run, then the hearts (or whatever) will allow the player to see 'Virgin' scenes (scenes that can only be seen if they have the hearts/whatever) which don't add to the 'laid' count. When they run out, it goes back to slutty scenes. No escape. Go get more hearts. I would even go as far as to say that the handjob, titjob etc scenes for existing monsters could be put into that list already.

I still prefer what I said above because its easier to implement. Then we can think about the hearts giving Peach special scenes. You know, every scene takes time.
I also want to see more foreplay in the game, not hardcore ones all the time.

Toyloli Wrote:Awww, why can't there be a gay one! One who's all put out cause his brothers are pushing him to do it with the princess, when he's actually in love with Toadsworth or something. Okay, meybe not Toadsworth...

I dont plan adding these, and this its not a prejudice, sorry.

Toyloli Wrote:Eeep! I'm in there! I should change my avatar back to Rinni sometime.
(I have a drawn character of a Redhead Girl called Rinni who is my own OC. I didn't use her here cause she's a loli char and I know this forums anti loli-shota)

Ah I want to see it ;)

Toyloli Wrote:Is it just me, or does he look ridiculously BORED during those scenes?

Of course I can add more expressions to him. This is only an example, LolToylittle ;)

Thatguy45 Wrote:I'm so honored!

You are doing a great job and you stimulate all of us, so you deserve it ;)
Last edited by Ivan-Aedler on Sun Mar 24, 2013 6:42 am, edited 13 times in total.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Darthan » Sun Mar 24, 2013 5:46 am

coolness32 Wrote:Having a limited escape option allows Ivan to make the game more difficult. I hope that the game isn't going to be easy the entire time through. Then there are enemies like the Pokey's that might take Peach's virginity no matter how little times the player has had sexual situations. In these cases you need a way to help a person get that virgin ending because it sucks when you are trying and you accidentally do something that ruins your run.

As I said, Ivan plans to have non-penetrating scenes for all enemies that occur before the penetrating one, in pokey's case only the one scene is available right now but that will change, so having an escape option, since all enemies will have scenes that do not take Peach's virginity, is not necessary.

Edit:
Ninjad by Ivan.

Toyloli Wrote:Eeep! I'm in there! I should change my avatar back to Rinni sometime.
(I have a drawn character of a Redhead Girl called Rinni who is my own OC. I didn't use her here cause she's a loli char and I know this forums anti loli-shota)

Have you played humingbird0's games? Almost all of them contain loli content.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Surskit » Sun Mar 24, 2013 6:34 am

I fucking love the Jinx jumping up and down! xD
I'm sure he'll be nothing more than an easter egg if that, but he came out really nice.
Disclaimer: Should I ever choose to give criticism on anything, give it an hour- I will undoubtedly change the message several times before then.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Ivan-Aedler » Sun Mar 24, 2013 6:39 am

Surskit Wrote:I fucking love the Jinx jumping up and down! xD
I'm sure he'll be nothing more than an easter egg if that, but he came out really nice.

Well, he's small, but I think a quick scene / easter egg is possible. Peach could accept to help with his training, then we know what will be his training. His dick might be enlarged to a huge status, then he does his duty, then goes back to that jump he's been doing for ages. He still believes he will be like Mario.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Toyloli » Sun Mar 24, 2013 7:32 am

Darthan Wrote:
Toyloli Wrote:Eeep! I'm in there! I should change my avatar back to Rinni sometime.
(I have a drawn character of a Redhead Girl called Rinni who is my own OC. I didn't use her here cause she's a loli char and I know this forums anti loli-shota)

Have you played humingbird0's games? Almost all of them contain loli content.


I have, those sprite games are fun to play, I've played through Babysitters club a couple of time, although I liked the one where the little brother was manipulating his sister's dreams. You can guess which of those scenarios was my favourite.

And for those who want to see my avatar, here are a couple of less x images:
(The Red head is me, the black head is my real life sister, the catgirl is an old friend. The man is a previous boyfriend, and the toad is just a toad... Croak.)
Spoiler (click to show/hide):

chistosas02-cen.jpg
rinnis_spanking_cen.jpg
ToyLolihammertimefincol.jpg
ToyLolihammertimefincol.jpg (120.03 KiB) Viewed 2108 times
test ts.jpg
test ts.jpg (93.5 KiB) Viewed 2108 times


Rinni was a character I created about ten years ago for some stories, then I got some pictures done, then she started getting cameos in comics... And from there it just got out of hand :)
She's basically me as a child, only much less innocent than I was back then :P
As you can see, there is even a Toad version of me :3

hey, (hehe) Maybe you should redesign the toads in Peach's castle so they represent the staff working on the game ?
I Bet you would be the one standing on his toptoe "I can do this all day" :D
Last edited by Toyloli on Sun Mar 24, 2013 7:34 am, edited 1 time in total.
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