Need Help for Titfight Sim [ANIMATED Interactive Sample]

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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Sun Mar 24, 2013 1:02 am

Worked all day (instead of doing my research paper), and got the green haired girls hair done.

I'm still not sure how the running game fits into the overall game, but maybe once the game is actually done we can figure something out.
I'll get right on it! Eventually...
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby OwnerOfSuccuby » Sun Mar 24, 2013 12:44 pm

Ok then i wll just test some thing i will need on that prototype ;) Its primary goal trully was made for testing some algoritms - and i think it works quite interesting.

About new girls - it is good information. But do not carry about it too much - it is bad if some problem will be in future with that research paper.

So do not forget about it too ;) I will try to practice in animation a little so you will have some time now. By the way may be you have some links how attacks have to look like - becouse i little do not understand now what 20 +- different movies have to be in the game.

(May be you know some youtube videos from the internet :mrgreen: )
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby OwnerOfSuccuby » Mon May 27, 2013 8:27 pm

I do not know what to do with animations for the game. It is hard to make different boobs attacks for the girl - becouse all looks the same :lol:

But there are some concept if you are still interested in it ;)
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby Ivan-Aedler » Mon May 27, 2013 9:19 pm

OwnerOfSuccuby Wrote:But there are some concept if you are still interested in it ;)

She's cute ;) I like her animations!
But I noticed her forearm is not so curvy in the end (so you see a rectangular shape, like her forearm was broken. You should round the forearm edges that touches with the arm.

And Hail, StellSaurus!
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby OwnerOfSuccuby » Mon May 27, 2013 9:48 pm

Yes you are right thank you ;) Some mistakes in hand component :mrgreen:
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Sat Jun 01, 2013 5:38 pm

Apologies for my extended leave of absence, (took an extra too classes, had to write and review three research papers, and give a short lecture on smallpox) I've had time for nothing.

Owner of Succuby! Those are pretty much exactly what I had in mind for all of the types of attacks and more so. Did you have anything in mind for how much damage each move would do and how much energy they'd cost?
I'll get right on it! Eventually...
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby OwnerOfSuccuby » Sat Jun 01, 2013 9:44 pm

I think that it is not too much movies so just like in our system, 5/3 and etc + finisher. Just different animation for different girls. Becouse I can not imagen any different attacks for now :lol:

Do not worry about time and absence - It is more important that you are with us on this forum ;)

It is summer by the way ;) So may be i will absence for one month or some thing like this too soon :mrgreen:
May be i will go to the sea :lol: Or may be not :lol: If i do i hope that there will be a lot of girls with ... wonderful big blue eyes :lol:
I will think what to do with it - it is hard to imagin some thing - only 6 diffeent attacks - and i even can not think how they can attack another way with boobs. May be i will add some strange movies in future :lol:

But I think about 1 system now - if it will work it will be always possible to add new animations - so it will not be a big problem ;)
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Sat Jun 22, 2013 6:28 pm

Alright well here's what I see the game having so far in regards to moves;

Tit-Smacks (Weak Hits): Upward Tit-to-Tit Smack, Downward Tit-to-Tit Smack, Forward Tit-to-Tit Smack.
Tit-Slaps (Cheap Hits): Right Hand Tit-Slap, Left Hand Tit-Slap.
Masturbation (Recovery): Self Tit-Massage and Fingering.
Tit-Slams (Strong Hits): Upward Tit-to-Tit Slam, Downward Tit-to-Tit Slam, Forward Tit-to-Tit Slam.
Impacts (When Damage is taken from Smacks or Slams): Upward Flinch, Downward Flinch, Backward Flinch.

Here are some ideas for special moves or finishers;
Tit-Grope (Erotic): Sort of like Masturbation but only used on the opponents breasts. It could heal the opponent but drain their energy (or vice versa).
Bear-Hug (Finisher): Grabs and hugs the opponent close, smashing their breasts with her own, flattening the opponent.
Tit-Smother (Finisher): Grabs the opponents head and pull her into her breasts, smothering her and knocking her out.

Apologies again for absence, however I should be able to come on consistently for the next month or so. Was their anything in particular you would like me to work on or do? (Art I can do, animations are still too hard for me to do right now.)
I'll get right on it! Eventually...
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby HohesHaus » Sun Jun 23, 2013 2:40 pm

Sounds good so far
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Sat Jun 29, 2013 8:35 pm

I've been trying to learn a bit of coding, trying to work out some of the kinks and perhaps streamline things a bit. I think I'm doing a pretty good job of things. I'm rebuilding the wheel here, but bear with me. I've got all the ladies stats set up, a roulette that randomly selects two (but prevents mirror matches), a system that may (or may not) add a bonus based off of their body type depending on how skilled they are (for example Curvy girls can get a big Defense boost, Slim girls with a Speed boost, Built girls with an Attack Boost, Athletic girls with a small boost for Atk, Defense, and Speed, and Average girls can get a random boost in any stat), I've got the fight to run through end can end in a victory for either girl or a time-out.

The .swf is a little rough (it is a work in progress), but I was just tickled pink when I tested it and it worked 90% how I imagined it. The first scene just picks a random two characters off the roster and shows you their total stats for the match, lets you run through it (with a 60 minute countdown timer), and a victory and tie screen. I managed to compress it all down into six frames in total (one black frame for storing chunks of code, one for the match intro, two for the match, and two for closing). I plan to hide bits of it later, but for now all is revealed so I can track whats happening.
The second scene pits two of the old test character against one another and has them battle it out to victory or a tie. It's obsolete now, I I'm keeping it until I can figure out the Attack Types and Energy. (I may have to do a bit of a tidy up before I can work on that though...)

Click to Play
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New Code.swf [ 195.34 KiB | Viewed 3750 times ]



Things I'm Working on Which are Already Done:
- Add a variety of attack types that rely on energy to use. (Figuring it out now.)
- Allow user to browse each characters stats. (I've done it before...)
- Decorations; Backgrounds, Menu, Navigation Buttons, etc. (...and I can do it again.)

Things That Haven't Been Done and I'm Trying to Do:
- Allow user to choose which two characters will fight. (I have an idea how to do this.)
- Add injuries that lower stats or cause extra damage over time. (I've almost got this.)

Things I Don't Know How to Do but Have Been Done: (Teach me how!)
- Add symbols of the characters that match the stats and names.
- Add animations for the battles that correspond with attacks.

Things That Haven't Been Done That I Can't Do:
- Add a way of keeping score of each characters wins, losses, and ties, and performance.
- Add a crowd in the background that can boost characters depending on mood.
- Opening animation! Cutscenes! Introductions! Rivalries!
- Championships with awards and unlockable characters (real life models and porn stars)!
- Make your own character! Skin tone, bust size, hair style, stats!

I posted a similar message elsewhere. If you see this, and can teach me now to do something new, or possibly have a method to streamline the process, please let me know. (Though admittedly, considering that I only started I only started working on this on Thursday (6-27-13) and that a few months ago I didn't even know how to make a working button, I'd say I'm doing pretty good so far.)
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I'll get right on it! Eventually...
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Mon Jul 01, 2013 1:51 pm

TFT Update in Progress

Well I've got nearly all of the hurdles for the first stage done, I'm at a bit of an impasse when it comes to figuring out Energy because it doesn't really have much use in spectator matches. I have it linked to how the Crowd will work (which I almost have figured out) and only really deals with special moves such healing, signatures, and finishers.

Right now, the spanner in the works is figuring out how to get an image or movie clip to appear when a criteria is met, and how to disappear when it's not. I'm trying to figure it out but I keep getting errors and/or the program freezes.

Is there anyone familiar with ActionScript 1 or 2 who knows how to do this; if (Character = 1) {Image = "Sonya"} or, if (Character = 2) {show movie clip = "Beverly"} etc.

Any takers?

On a positive note, the game is now technically playable, though it only allows you to pick which two characters will fight against one another then lets you go move by move until time runs out or somebody wins.
Click to Play
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New Code.swf [ 176.72 KiB | Viewed 3515 times ]


I have a few other things I can do such as finishing the Crowd, Energy, Flavor Text (Rivalries are done, I'll try at coming up with a generic Intro page as well as flesh out some of the Hits and Misses), and maybe work on a Match Card that would show who's facing who beforehand (a Results Card and Score Card are inconceivable at the moment), but after that, I'm at the end of my tether.

Speaking of flavor text, is it possible to add paragraphs to a string? For example;
"Wow, this tastes good. I know, I made it myself."
Seen as;
Wow, this tastes good.
I know, I made it myself.
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New Code.fla
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I'll get right on it! Eventually...
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby QuizmasterBos » Mon Jul 01, 2013 4:06 pm

You're game is shaping up well, but I wish to make a suggestion.
Isn't it better to put the health closer together and make it more visual? Having to scan across the entire screen every time you make a move is pretty tiring and the numbers make it harder to have a better indication of health left. I mean, you know what the number of health IS, but a bar would be a quicker and still reliable representation of health.
And, as I said, put them closer. Put the health bars in the middle of the screen, above the fighters, or below them. Also, make the health go inward, it works better that way.
I still don't know what to do with the remaining factors though (attack and such).
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Mon Jul 01, 2013 4:14 pm

Yes, I want to put a health bar over each characters head (solving the distance problem with out having to move the numbers). The problem is that I don't know how to make a health bar.
I'll get right on it! Eventually...
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Fri Jul 05, 2013 2:29 pm

Well, HEY HEY HEY! I'm on my way! Thank you endlessly KaTsuO_O and IrrelevantComment for the coding advice. I've finally got static MovieClips to work (animation is still a bit too tricky for me)!

I've got a bit more flavor text to write in, and tidying up of some designs (like the crowd's excitement level) and coding (the scoreboard refuses to calculate properly) but after that all that's left is setting up the Sponsor setting to let you take control of a character.

Amazing to think that I started this one week ago, and in that time I've learned huge amounts of coding (compared to where I started) and now nearly have a playable game. See here:
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I'll get right on it! Eventually...
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby QuizmasterBos » Fri Jul 05, 2013 4:05 pm

Nice to see there's a health bar, but it's rather small. I think you have some spacing issues. I decided to make you a picture to better illustrate my thoughts.
Health example.png

Now, as you can see, it's best to remove the empty space under the 'NEXT' button, since it doesn't seem to be used (unless you've got plans for it of course).
Now, there are a couple of fundamental changes I think you should do.
First of all, remove the timer and place it between the heath bars. The current one is small and put in a weird area. Also, since it counts of turns and not minutes or seconds, it would be wise to just take a two digit number instead.

Second, make the health bars bigger. Since you can remove the empty space under 'NEXT', you have more room for bigger health bars. It's a lot easier to reference that way.

Third, make the health bars go inward. This is especially important in real-time fighters. When they go inward, it's much easier to glance up to the top of the screen at the most crucial moments; that is, when either of you is almost down.

Try incorportating these elements and see how it turns out. You're doing great, don't let anyone stop you.

PS: Don't forget to put enough space between the health bar and the fighter that health belongs to, I thought it was a little too close in your current version. Just use my picture as reference if possible, okay?
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Fri Jul 05, 2013 5:52 pm

Jeez! That's huge!!! What's funny is that I had the health bars larger than what they are now (but still nowhere near as big as yours), and I decided to shrink them as I thought their size detracted from looking at the ladies (half the height and about 75% of their width).

The timer is supposed to function as a timer, but the coding required to get that right is far beyond my capabilities.

I based the orientation of the health bars based off of a turn based game rather than a real time one (since it's a turn based game). When they were larger I had originally anchored them to their respective sides, but when I shrunk them, I put them in the middle. I'll try mirroring them and spacing them out a little more once I get then next hurdle done with.
I'll get right on it! Eventually...
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby QuizmasterBos » Fri Jul 05, 2013 10:46 pm

SteelSaurus Wrote:Jeez! That's huge!!! What's funny is that I had the health bars larger than what they are now (but still nowhere near as big as yours), and I decided to shrink them as I thought their size detracted from looking at the ladies (half the height and about 75% of their width).

Well, maybe they are a little too big, but I think it's a good idea to make them at least a bit bigger. Yours were very small.

SteelSaurus Wrote:The timer is supposed to function as a timer, but the coding required to get that right is far beyond my capabilities.

Well then, for now you can put the time in turns between the healthbars. I think it's better to go turn-based rather than real-time since it's likely a person's reaction abilities are a little sluggish, don't you think?

SteelSaurus Wrote:I based the orientation of the health bars based off of a turn based game rather than a real time one (since it's a turn based game). When they were larger I had originally anchored them to their respective sides, but when I shrunk them, I put them in the middle. I'll try mirroring them and spacing them out a little more once I get then next hurdle done with.

You can put the health bars below the ladies too, if you like, it really shouldn't matter. Putting them on the side might work, but it's nice to be able to glance up and quickly see the health, rather than scanning the whole screen.
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Sat Jul 06, 2013 4:36 pm

Alright I spaced them out and flipped them around some. I may upscale them and revise the timer later but the thing is, Random Match or Select Match are meant to be spectated, a 'hands-free' mode if you will. The part where you take control of the character (albeit not with 100% command) is fully turn based (not an active time), but I wanted it set up as similarly as I could to the spectated matches.

If you looked at the original game, you'd see that there was neither a visual health bar, nor a text based one. And it didn't really need one for that matter. I just wanted to add one for sake of posterity. Like I said, if you're concentrating on the health bar, you're missing the point of the game. (Which was also why I didn't make them so big as I felt it detracted from the ladies.) I tried to allow the user to see what was going on behind the scenes of the original, but at the same keep the text based aspect and place the ladies center stage.
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Mon Jul 08, 2013 4:03 pm

Well then, the flavor text is all done. The navigation is done. The bulk of the coding for the moves is done. I'm of two minds on what to do about the visual effect for the Crowd (that is to say, one method is difficult to do whilst the other I'm not sure if I can do), so that's shelved for the time being. But apart from that and getting the characters animated (I'm trying to snatch n steal Succuby's animations, it's not going well), the Spectator Mode is done.

On to Sponsor Mode.

Despite it being just in the most rudimentary of stages, I gave you a link in to see how it's going so far. The aim is for you to have a limited character selection when you begin and let you gain points for winning matches allowing you to spend them to swap character or improve your current character.
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby QuizmasterBos » Mon Jul 08, 2013 4:49 pm

Although the flavor text for matches is well-written, it IS quite a lot of text. I don't think anybody will be paying attention to that with the breasts swinging about.
Instead, I'd advise much shorter bits of text and letting the animations tell the rest. Think of what a real time commentator would say during these kinds of matches.
And speaking of which, having someone read out the flavor text would be a good idea as people will be able to keep their eyes on the girls... and the 'girls'.

I think the character descriptions are good though, well done.
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