Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby VintageBass » Sat Mar 23, 2013 6:31 pm

Hello! Don't mind me dropping into this thread... I'm just checking out what's going on and seeing what's might and eventually going into this game.

Anyway, this is my first time posting something here on this forum and seeing that you guys are in need of some help, why not let this noob help out some? After all I got plenty of writing skills under my belt (granted I do have some grammar problems) and I do have some skills in drawing. At the moment I am working on my interpretation of Chompette; it's incomplete but I am proud of how she's turning out thus far (the teeth are next).

Spoiler (click to show/hide):

Pinky.png
OMG, no teeth!
Pinky.png (26.24 KiB) Viewed 2139 times


Also, last night when I was looking at this forum, there was a bit of a discussion about how does a male Chain Chomp goes about with its dick out. Not only do I have something of an answer to that, but I also got some ideas for potential sex scenes with the male and female Chain Chomps. Anyway, what I had in mind for the males is that they have some sort of... panel, I guess, that opens up and reveals their cocks (balls optional). They have their tools inside when they are hopping about and when they see a mate, out it pops out and down they go!

And here's a thought: I know there's Toadette in her bath at the castle, but why aren't there more lesbian action? Anyway, if the off chance that Peach is willing to branch out into the same sex game, I imagine that a female Chain Chomp's snatch should be located above or below where the chain normally goes. And... well, there's licking, fisting, and inserting, with the latter being either toys or Peach herself. Hey, if she's going to enter through the mouth, why not the other end? There's also this weird idea for a 69 position, and I'm just picturing Chompette just jumping on top of poor Peach, crushing her underneath while Peach struggles to please Chompette.

Anyway, just offering some assistance if needed. I know it's unlikely my ideas will be thrown into the mix, but I'm trying to help out as best as I can. I'll be following this and keeping an eye on any opportunities to take up.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby GeraldMason » Sat Mar 23, 2013 6:36 pm

Not to overstep my boundaries, Quiz, but it would be worth keeping in mind that this is a bit of a community project. If anyone were to make a call like that, I think it'd be Ivan.
I personally think the escape function could work, especially considering a poorly-timed or accidental jump could lead to the entire virgin run being sullied. It gives a fair chance to still get out of the mess unscathed and continue onwards.
Though I think the ease of escape should be decided by the enemy's size. Like a Goomba/Koopa, easily enough could be overpowered. Morton on the other hand? I'm not so sure.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Darthan » Sat Mar 23, 2013 6:38 pm

Ivan-Aedler Wrote:Image
No, Quiz, thats not how things work. 'I dont want it because its not funny' isnt a good explanation, sorry man.
My initial plan was to use buttons to escape. And 'old desires' are almost in AINCHE soul, that is, if I got that far, is because I was thinking of adding escape function later. Its like a carrot in a fishpole. I ran so far, adding so many features, in order to eat it later. People need to really convince me, then.

I think you are a bit confused here Ivan. Quiz said the arrow thing to escape is not fun, which it isn't, I hate almost all games that use that concept because it if rarely ever done in a way that doesn't make it difficult or require me to break my keyboard to succeed.

It seems to me that lately allot of the focus has been moved from the original ideas that are still sitting in the pile to new stuff that people keep coming up with. As I said once before, it would be nice if we could move back to working on some of the original ideas that came up a long time ago and everyone seemed to thing were good ideas.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Ivan-Aedler » Sat Mar 23, 2013 6:44 pm

Darthan Wrote:I think you are a bit confused here Ivan. Quiz said the arrow thing to escape is not fun, which it isn't, I hate almost all games that use that concept because it if rarely ever done in a way that doesn't make it difficult or require me to break my keyboard to succeed.

Image
buttons.jpg
buttons.jpg (8.93 KiB) Viewed 2147 times

In that case (thats why more words to explain it better doesnt hurt), I agree. I dont want 'press left then right' repetition. I gave shinobi Girl example in Blargh's thread but I wasnt supposed to just 'add' the left/right thing. I want to use TTYD / SMRPG way, that is, 'press RUN button right when yoshi appears to escape' for example. Or 'keep run button pressed to increase chance to escape'.
And its a coincidence to use 'Press RUN button to RUn', (Peach needs to run), so this falls in nicely.
Yes the original priority now is to make level 3-5.
Last edited by Ivan-Aedler on Sat Mar 23, 2013 7:08 pm, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby coolness32 » Sat Mar 23, 2013 7:03 pm

Ivan-Aedler Wrote:In that case (thats why more words to explain it better doesnt hurt), I agree. I dont want 'press left then right' repetition. I gave shinobi Girl example in Blargh's thread but I wasnt supposed to just 'add' the left/right thing. I want to use TTYD / SMRPG way, that is, 'press RUN button right when yoshi appears to escape' for example. Or 'keep run button pressed to increase chance to escape'.

Yes the original priority now is to make level 3-5.


The kiss mechanic is something that makes it so that you don't have to have the escape button press thingies. The mechanic can and should be thought about more, and can be replaced by something entirely different. But at least it's better than having to press left and right.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Ivan-Aedler » Sat Mar 23, 2013 7:10 pm

coolness32 Wrote:The kiss mechanic is something that makes it so that you don't have to have the escape button press thingies. The mechanic can and should be thought about more, and can be replaced by something entirely different. But at least it's better than having to press left and right.

We wont have left/right repetition. If so, Its not me, its another aedler making the game, or I were abduted by Mc Hammer clones in the Antares galaxy.
'Kiss button' would appear right in the beginning of the scene. If the player just presses space to advance the scene, this button will disappear and Peach will get the main meal.
But if she isnt able to kiss, another button could appear: 'try to escape'. If pressed, a small puzzle will show up, for the player to pay attention. It will be a single key press (or presses) in a given sound/image or maintaining a given key pressed until another sound/image disappear.

-So if she kisses the enemy (a button that will only appear if she has hearts), a kiss animation is given, making the enemy stunned for some seconds and the scene is ended, but if the enemy returns to normal when touching Peach, It can trigger another scene.
-If she tries to escape (another button, in case she cant kiss or the player doesnt want), he has to, say, maintain the button pressed until a signal. Then Peach will slap his face and it will pops out, ending the scene.

To be brainstomed in the background. But kissing should be added 'at a glance' (when I touch this code area), so in a given version, kissing friends/enemies can just appear as a new feature. If people dont like or it needs to be improved, we can reconsider/improve.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Darthan » Sat Mar 23, 2013 7:35 pm

Ivan-Aedler Wrote:'Kiss button' would appear right in the beginning of the scene. If the player just presses space to advance the scene, this button will disappear and Peach will get the main meal.
But if she isnt able to kiss, another button could appear: 'try to escape'. If pressed, a small puzzle will show up, for the player to pay attention. It will be a single key press (or presses) in a given sound/image or maintaining a given key pressed until another sound/image disappear.

Though I do think that this is an interesting and novel idea, I don't think it would work well. Doing things in flash that require timing of button presses is a very bad idea. The problem with things like this is that flash is very finicky and tends to not play well with things like this. To give an example, I play with the graphics setting on high because if I don't things start moving too fast for me to be able to maintain control of what I am doing, but when I am in Peach's castle in the room with all of the toads the game lags pretty bad do to the load flash puts on my cpu running all those resources. Every flash game that I have played that require key press timing has suffered the same issue, the problem is that when you press the button and when flash finally realizes you pressed the button are two different things do to the lag. If you can find a way to do this without making it resource intensive the by all means go for it, but if you can't, I would suggest coming up with something else.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Ivan-Aedler » Sat Mar 23, 2013 7:38 pm

I updated the post above, please see it.

Darthan Wrote:Though I do think that this is an interesting and novel idea, I don't think it would work well. Doing things in flash that require timing of button presses is a very bad idea. The problem with things like this is that flash is very finicky and tends to not play well with things like this. To give an example, I play with the graphics setting on high because if I don't things start moving too fast for me to be able to maintain control of what I am doing, but when I am in Peach's castle in the room with all of the toads the game lags pretty bad do to the load flash puts on my cpu running all those resources....If you can find a way to do this without making it resource intensive the by all means go for it, but if you can't, I would suggest coming up with something else.

When you are in a given sex scene, the screen doesnt move, so its supposed to be really fast. Well, its all up for testing. I can also create a more loose configuration, that is, you can press the key up to 500ms before and after the sound.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Ivan-Aedler » Sat Mar 23, 2013 7:45 pm

VintageBass Wrote:Hello! Don't mind me dropping into this thread... I'm just checking out what's going on and seeing what's might and eventually going into this game.

Hey hi, welcome aboard!

VintageBass Wrote:At the moment I am working on my interpretation of Chompette; it's incomplete but I am proud of how she's turning out thus far (the teeth are next).

I like her! Her eyes are better (the brows can be curvy though). But hmmmm why not putting her 'mouth ceiling and floor' in a perspective way to make her look nicer? (sorry I used paint, I'm at work on my leisure minutes, I cant use other things here). You can add in small teeths for aesthetics or none at all. Maybe some glands, and the base tongue (as the main tongue will have its own moving object).
(this is for you too, ThatGuy45 ) ;)

chompette perspective.jpg
chompette perspective.jpg (14.53 KiB) Viewed 2132 times


Maybe put a large lips to make them appear as a meat (so Peach can be...massaged inside and even 'tenderly chomped'). But of course , with better vectorized graphics, tidy curves, smooth colors, etc.
chompette large smoothy lips.jpg
chompette large smoothy lips.jpg (14.79 KiB) Viewed 2129 times

VintageBass Wrote:Anyway, what I had in mind for the males is that they have some sort of... panel, I guess, that opens up and reveals their cocks (balls optional). They have their tools inside when they are hopping about and when they see a mate, out it pops out and down they go!

People want the chomps to be non mechanical. They're actually live beings, with a heart, for example. Why not just making his balls...As hard as steel? The dick will be protected during bouncing.

VintageBass Wrote:Why aren't there more lesbian action?

Because the priority is not that right now.

VintageBass Wrote:Well, there's licking, fisting, and inserting, with the latter being either toys or Peach herself. Hey, if she's going to enter through the mouth, why not the other end? There's also this weird idea for a 69 position, and I'm just picturing Chompette just jumping on top of poor Peach, crushing her underneath while Peach struggles to please Chompette.

Calm down with that, we need Peach to enjoy too, not to suffer. As for scenes themselves, you can give out ideas, with images ;)

VintageBass Wrote:Anyway, just offering some assistance if needed. I know it's unlikely my ideas will be thrown into the mix, but I'm trying to help out as best as I can. I'll be following this and keeping an eye on any opportunities to take up.

Be free to throw ideas in, really, thank you!
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Darthan » Sat Mar 23, 2013 7:53 pm

Ivan-Aedler Wrote:When you are in a given sex scene, the screen doesnt move, so its supposed to be really fast. Well, its all up for testing. I can also create a more loose configuration, that is, you can press the key up to 500ms before and after the sound.

The flash games I have played with similar features don't have much going on during the button press sequence either, I am guessing the lag is created by everything that is going on behind the scenes, in the coding, because adjusting the graphics setting has no effect. I really don't know though since I know absolutely nothing about how flash works. As I said, if you can find a way to do it without bogging things down, go for it.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Ivan-Aedler » Sat Mar 23, 2013 7:56 pm

Darthan Wrote:The flash games I have played with similar features don't have much going on during the button press sequence either, I am guessing the lag is created by everything that is going on behind the scenes, in the coding, because adjusting the graphics setting has no effect. I really don't know though since I know absolutely nothing about how flash works. As I said, if you can find a way to do it without bogging things down, go for it.

Ok I'll test it when I put this scene ;) As I've said, kissing should come first (just a button: kiss)

coolness32 Wrote:I do have one comment about the situations though. Chain Chomps in the games are very aggressive (they exist to bludgeon you). I don't think with them there would be any nice or gentle sex in the way the scenes are going. I feel as though they would have to be directly impacted by the horny bar. Since they are portrayed basically like dogs, I think that if Peach's horny bar is low or empty, the chain chomp does it's licking thing. Actually, now that I think about it. I don't think the chain chomp should have a tongue at all, at least the male one. There should be some sort of lizard enemy that could use the tongue mechanic. I notice that to knock her over it uses it's tongue, A chain chomp should slam into her to knock her over. and proceed to violate her, sometimes violently, doesn't have to be of course. But the chain chomp's nature presents an opportunity to have more violent and/or rape-ish scenes.

More to brainstorm. But you're right. We can put tender scenes to the female chomp, and sexual things (penetration) to the male one. And later scenes (4,5,6) will make Chomp more agressive. But never hurting Peach in a bad way.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby QuizmasterBos » Sat Mar 23, 2013 8:45 pm

Okay, there is way too much response to the comment I made, so I'll quote a bit less here. Also, put in spoilers.
Spoiler (click to show/hide):

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Yeah and I strive to protect this game's clarity. There will be no 'press buttons to escape' sequences in this game. If you touch an enemy, it's going to rape you, simple as that.
Let's not put this in the game. It doesn't make it more fun, it deters from it.

Image
No, Quiz, thats not how things work. 'I dont want it because its not funny' isnt a good explanation, sorry man.
My initial plan was to use buttons to escape. And 'old desires' are almost in AINCHE soul, that is, if I got that far, is because I was thinking of adding escape function later. Its like a carrot in a fishpole. I ran so far, adding so many features, in order to eat it later. People need to really convince me, then.

So I'm still thinking about it. BUT. If we can make Peach kiss a given enemy (by the circustances, AS A BUTTON FOR THE PLAYER TO SELECT, so NOT FORCED), she can kiss and get away provided its in the 'restraining' phase. If the player presses space to go to the 'main meal', no way to kiss. More to be brainstormed.

And to be clear: restraining/embarassing start-ups ARE expected. So she will say: nooo, help me, etc, and you can try to escape. If Peach is 'a slut of the day' or a 'whore', NOW we are talking. Peach wont be doing that or trying to escape anymore.

As Darthan said, I didn't mean funny, I meant that it's mostly just aggravating. I hated that part in Shinobi Girl as well as in any other game. It's similar to a "Quick! Press the 'A' button within 0.3 seconds or you lose" mechanic. That's not what this game needs. It needs a good challenge that requires platforming skill to avoid, not a trigger finger.

GeraldMason Wrote:Not to overstep my boundaries, Quiz, but it would be worth keeping in mind that this is a bit of a community project. If anyone were to make a call like that, I think it'd be Ivan.
I personally think the escape function could work, especially considering a poorly-timed or accidental jump could lead to the entire virgin run being sullied. It gives a fair chance to still get out of the mess unscathed and continue onwards.
Though I think the ease of escape should be decided by the enemy's size. Like a Goomba/Koopa, easily enough could be overpowered. Morton on the other hand? I'm not so sure.

I agree that Ivan makes the last call, but I am trying to tell him that some ideas in his mind might not be as good as he thinks they are.
And do we really need that extra chance? Don't forget that Peach is still a virgin as long as she is not penetrated, plus the first few scenes will never be penetrative. So I think the game gives you enough protection as is.



Ivan-Aedler Wrote:As for LARRY scenes. I want him to have a bit of 'childlish mind', as he was a kind of silly kid in the original games. Thatguy45 wants to help, providing sub scene sketches for me to analyse. And Quiz, of course, is the man to check this, in order not to deviate from original Larry. But again, we DONT NEED to use only personalities the game shows, mostly if they have no detailed personalities (e.g. they're obscure or the creators just didnt create it). So we CAN detail it more or create side personalities. Example: 'Larry has a childlish mind, loves his step father (Bowser) and he likes to use his scepter'. We can say that he measures his dick with his scepter every day and he sometimes hides from his step father, for example, WITHOUT impacting his personality.

All the kids were silly, silly. All the kids are pretty much blank slates, so there is a lot of room for our own ideas here. I think we need to get our base from the character designs. They usually give us a slight hint as to what they represent more or less.

By the way, have you ever heard the theory that the koopalings each resemble one of the deadly sins? Sloth, Greed, Envy, Pride, Gluttony, Wrath and Lust.
And someone even made a picture.
Spoiler (click to show/hide):

Image

But the most interesting here is the description.
Spoiler (click to show/hide):


Lemmy as Sloth: i probably wouldn't actually consider Lemmy lazy - but out of all of the Koopas, he's the one most likely to slack off.

Larry as Greed: greedy, sleazy little tyke, Larry. it's been stated that he likes to steal money from his family members.

Ludwig as Wrath: it's stated that Ludwig is the cruelest of them all, possibly more so than his father. while i'm not too happy with the actual picture of him, i can't deny his awesomeness, whether he'd be the bad guy of the story, or just the older brother annoyed by his siblings.

Wendy as Lust: must i explain? it would be extremely awkward if anybody else was this role.

Morton as Gluttony: while i've never actually heard anything about him having a love for food, he seemed most fit for the role. plus there was nowhere else to really put him

Iggy as Envy: god only knows what Iggy's jealous of. perhaps how he's obsolete to his family members in just about every way. or maybe how Ludwig just seems to beat him in every category one could think of. whatever it is, he doesn't look too happy.

Roy as Pride: no, not gay pride. just pride in general. Roy seems to think that he's superior to each of his siblings, and that no one can touch him.

And reading this, there ARE some facts about the Koopalings. However, the fact stated about Larry is only unofficial; It was seen in the adventures of SMB3, a cartoon.
Larry, however, is according to Mario wiki:
-Interested in sports
- Yet has little stamina (even Ludwig has more)
- Looking up to Bowser in a manner that borders fanaticism (meaning he would have pictures of him lying everywhere around his room, wants to spend a lot of time with him, idolizes him and tries to do everything that seems right in Bowser's opinion)

The other Koopalings will come later.


VintageBass Wrote:Hello! Don't mind me dropping into this thread... I'm just checking out what's going on and seeing what's might and eventually going into this game.

Anyway, this is my first time posting something here on this forum and seeing that you guys are in need of some help, why not let this noob help out some? After all I got plenty of writing skills under my belt (granted I do have some grammar problems) and I do have some skills in drawing.

Hi, welcome to LoK.

You want to help out with the script? You may. However, there are some rules we'd like you to follow:
- Please do not make a script without asking us first to avoid double work
- Keep in character
- Don't make it too long
- Try to avoid making redundant lines
- Space out everything nicely. When a different character says a new line, put it on a new line. So not like this:
Peach: Oh! I am being used for an example? That seems like fun. Quiz: Yes, but this is an example on how we don't prefer it.
But like this:
Peach: Is this the correct way?
Quiz: Yes, We'd like to see the lines written in this manner.
- When an animation happens, put it between asterisks (these things: *) so it becomes easier to see.
- When you are done writing up a script, send it to me via PM if you will. I will then check it, edit it where needed and will send it back to you so you can review it yourself. When we both are happy with the outcome, I'll notify Ivan.

Any questions?
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Ivan-Aedler » Sat Mar 23, 2013 8:55 pm

QuizmasterBos Wrote:Shinobi girl

I can't hide, I also hated that, but much worse is the fact its game over if her 'HP' is zero. He would have made a way to make her a whore running around if so many sex scenes (letting us enjoy more, without rush, and making us see more and more scenes tenderly), with a paralel ending scene. And without the moving tentacle wall. But some enemies could in fact hurt her, making her lose a life like a normal game. Anyway its his game style.

QuizmasterBos Wrote:And reading this, there ARE some facts about the Koopalings. However, the fact stated about Larry is only unofficial; It was seen in the adventures of SMB3, a cartoon.

But we can use all of them. Morton, for example. We can make him eat something, as a pizza, something there (as a side feature, not the main one) in the airship).

QuizmasterBos Wrote:Larry, however, is according to Mario wiki:
-Interested in sports
- Yet has little stamina (even Ludwig has more)
- Looking up to Bowser in a manner that borders fanaticism

Narcisus? Ok!

QuizmasterBos Wrote:You want to help out with the script? You may. However, there are some rules we'd like you to follow:
- Keep in character
- Don't make it too long
- Try to avoid making redundant lines
- Space out everything nicely.
- When an animation happens, put it between asterisks (these things: *) so it becomes easier to see.
- When you are done writing up a script, send it to me via PM if you will. I will then check it, edit it where needed and will send it back to you so you can review it yourself. When we both are happy with the outcome, I'll notify Ivan.

And dont forget tio check the forum/check with us first, in order not to script already made scenes!

QuizmasterBos Wrote:Any questions?

Yes, please read my other posts above. I've detailed more the 'escape' mechanics like a TTYD/SMRPG button presses.
But anyway, kiss should come first.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby QuizmasterBos » Sat Mar 23, 2013 9:10 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Shinobi girl

I can't hide, I also hated that, but much worse is the fact its game over if her 'HP' is zero. He would have made a way to make her a whore running around if so many sex scenes, and making another ending scene. But some enemies could in fact hurt her, making her lose a life like a normal game.

So why are you making such a huge fuss over me saying I don't like this idea? Or did you do that because I kinda forced my opinion on you? If so, I apologize.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:And reading this, there ARE some facts about the Koopalings. However, the fact stated about Larry is only unofficial; It was seen in the adventures of SMB3, a cartoon.

But we can use all of them. Morton, for example. We can make him eat something, as a pizza, something there (as a side feature, not the main one) in the airship).

We will see what to do with it.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:You want to help out with the script? You may. However, there are some rules we'd like you to follow:
- Keep in character
- Don't make it too long
- Try to avoid making redundant lines
- Space out everything nicely.
- When an animation happens, put it between asterisks (these things: *) so it becomes easier to see.
- When you are done writing up a script, send it to me via PM if you will. I will then check it, edit it where needed and will send it back to you so you can review it yourself. When we both are happy with the outcome, I'll notify Ivan.

And dont forget CHECK the forum/ASK US first, in order not to make already made scenes. :/

Edited my post to reflect that.

By the way Ivan, I really like Vintagebass female chomp. I think it works better without teeth than with. Also, those large 'lips' you drew onto her look really disgusting. I prefer the small kissy lips.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Any questions?

Yes, please read my other posts above. I've detailed more the 'escape' mechanics like a TTYD/SMRPG button presses.
But anyway, kiss should come first.

Does the kissing thing require a lot of script (if any at all)?

And I still feel we could do without the escape thing. The game gives you various opportunities to save yourself, so why add in timing concepts? Also, TTYD and SMRPG are a different genre than platform. We aren't battling it out in a turbased fight, we are walking around, jumping on everything. That makes it quite different. Looks like we need to brainstorm about this a lot.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Ivan-Aedler » Sat Mar 23, 2013 9:24 pm

QuizmasterBos Wrote:So why are you making such a huge fuss over me saying I don't like this idea? Or did you do that because I kinda forced my opinion on you? If so, I apologize.

Yes, you forced it, I didnt like the way your answered but no problem, really, I understand. Again, its lack of communication or a more background insight. Its also my fault because, in that thread, I've put 'shinobi girl left/right' diretly. So everyone would say: 'okay. Ivan will duplicate left/right mechanics'. No and no.

QuizmasterBos Wrote:By the way Ivan, I really like Vintagebass female chomp. I think it works better without teeth than with. Also, those large 'lips' you drew onto her look really disgusting. I prefer the small kissy lips.

It should be (small lips). We can also get more opinions and I can also make her large lips better. The only reason for that is to make Peach feel she's inside a 'tender meaty area', something that will protect her (and make her orgasm with lust) ;)

QuizmasterBos Wrote:Does the kissing thing require a lot of script (if any at all)?

No but it requires code.
1 - add the heart to the HUD with code. Maybe just a counter: [heart image] x3.
2 - make Peach kissing animation. It does not need to be special for each enemy. Even in many mario games, animations are generic, like in Super Mario RPG. When you use any object to repair itself (mushroom, syrups, etc), Mario makes the same animation. So Peach might bend , put her face next to any enemy and kiss. On some enemies her mouth will be aligned, other not. I might create two animations: raising the enemy and kissing him/her (if they're small). And the 'bend to kiss' to taller enemies.
3 - build code in each enemy to detect the starting of the scene, then put the button 'kiss'.
4 - put new code, in order to, after pressing the button, the enemy becames shy (adding blush object inside), then paralysed (stunned) for some seconds. If some seconds pass by (4 to 10, it could be random) they will return to walk.
5 - (LATER) add the function that makes Peach kiss her friends in order to gain hearts. Some friends are in different levels, like the toads and Bub-ulber. She can carry a max of, say, 5 hearts. She must kiss different friend types for a heart.
6 - (LATER) maybe add an item (a 'pussy kisser? something gobbly?') in order to regenerate a heart while in a given level. She can walk around with this item, and in every sexual scene, the item falls in the ground , then she 'installs' it again. Or just make she gain a heart if she 'eats' 10 of those red fruits. I dont plan making the heart regenerate by itself, without any item, because players will be waiting for it to repair completelly.

QuizmasterBos Wrote:Looks like we need to brainstorm about this a lot.

If kissing is a success, we will. And dont forget, the 'escape' thing is just a 'more risky option' for players who just dont want to make Peach kiss them / or if they have no more hearts.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Darthan » Sat Mar 23, 2013 10:01 pm

Ivan-Aedler Wrote:If kissing is a success, we will. And dont forget, the 'escape' thing is just a 'more risky option' for players who just dont want to make Peach kiss them / or if they have no more hearts.

Though I do agree with Quiz that both of these options seem kind of unnecessary, since it is quite possible, well except for that one damn pokey, to keep Peach a virgin in the game as it is. Worrying about mechanics to escape sex scenes is right now totally pointless. Focusing on an actual reward for keeping Peach's virginity through the game should come before trying to make it easier to do so. Beside that, unless you plan on having some kind of reward for having Peach totally avoid sex throughout the game there really doesn't seem to be any reason to add escape mechanics since you have stated that all enemies will first have non-penetrative scenes, blowjob, handjob, titfuck, ect, to start.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Thatguy45 » Sat Mar 23, 2013 10:03 pm

@VintageBass and Ivan
I like the Chompette design other than two things: 1. The eye looks...how should I say it, out of place? Maybe it's just the particular way it's drawn right now, but to me, it makes Chompette look like a goldfish or something, (Lights on, but nobody home). I liked the crescent-shaped closed eyes because they made her look...cute, which, because the Chompette enemy was decided to be female, was kind of a point I wanted to make. 2.There has to be some teeth in there. Maybe not as big as the ones I had, but still there. And Ivan, I kind of agree with Quiz's comment on the large lips. They look terrifying.

I need to look in to Larry more for scene ideas. I had some earlier, even drew thumbnails in a notebook, but they're not really 'childlike'.
Ivan,I'll PM you the idea scenes tonight. Maybe they'll be good enough for a different koopaling.
Last edited by Thatguy45 on Sat Mar 23, 2013 10:34 pm, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby QuizmasterBos » Sat Mar 23, 2013 10:20 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:So why are you making such a huge fuss over me saying I don't like this idea? Or did you do that because I kinda forced my opinion on you? If so, I apologize.

Yes, you forced it, I didnt like the way your answered but no problem, really, I understand. Again, its lack of communication or a more background insight. Its also my fault because, in that thread, I've put 'shinobi girl left/right' diretly. So everyone would say: 'okay. Ivan will duplicate left/right mechanics'. No and no.

You should've said so then. I thought you like the idea so much that you wouldn't back down on it. So we both misunderstood.
I hope I didn't aggravate you a lot. Here is a pic:
Spoiler (click to show/hide):

Apology pic.png
Apology pic.png (78.26 KiB) Viewed 2053 times


Ivan-Aedler Wrote:
QuizmasterBos Wrote:By the way Ivan, I really like Vintagebass female chomp. I think it works better without teeth than with. Also, those large 'lips' you drew onto her look really disgusting. I prefer the small kissy lips.

It should be (small lips). We can also get more opinions and I can also make her large lips better. The only reason for that is to make Peach feel she's inside a 'tender meaty area', something that will protect her (and make her orgasm with lust) ;)

But isn't removing the teeth protecting Peach already? It's hard to bite one without teeth, right?
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Geemack » Sat Mar 23, 2013 10:33 pm

Have you ever thought about implementing footjob scenes?
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Ivan-Aedler » Sat Mar 23, 2013 10:38 pm

QuizmasterBos Wrote:You should've said so then. I thought you like the idea so much that you wouldn't back down on it. So we both misunderstood.
I hope I didn't aggravate you a lot. Here is a pic:

Hmmm yes! I understand you, fine. Lets rock!

QuizmasterBos Wrote:But isn't removing the teeth protecting Peach already? It's hard to bite one without teeth, right?

So pic one (the one I remade). ThatGuy can check how his chompette can be without teeth. Then I can join both ideas (vector idea of VintageBass and yours) and make a vectorized version.

Thatguy45 Wrote:And Ivan, I kind of agree with Quiz's comment on the large lips. They look terrifying.

Ok forget that. We can make a way (like you did with 'chomp cheeks') to show us the mouth is maleable/resilient.

Thatguy45 Wrote:I need to look in to Larry more for scene ideas. I had some earlier, even drew thumbnails in a notebook, but they're not really 'childlike'.
Ivan,I'll PM you the idea scenes tonight. Maybe they'll be good enough.

Ok thanks.

Darthan Wrote:Focusing on an actual reward for keeping Peach's virginity through the game should come before trying to make it easier to do so.

Each level she ends up virgin could appear in the end level stats: 'virgin!', with an extra 5.000 points.
If she ends the level as virgin we can see normal Mario endings with her.
If not, new endings should be made (like Mario jerking off outside a toad house). I can create a simple animation for now to let it clear.
If gameover, I might put the bowser easter egg and the whore ending (with goombas) in that area.

Again, no matter how many 'laids', this alone doesnt show us she had a vaginal sex. If she does so, the system will tell us she loses her virginity and the text 'peach has popped up her cherry' or something appears in the pause menu.

Darthan Wrote:Beside that, unless you plan on having some kind of reward for having Peach totally avoid sex throughout the game there really doesn't seem to be any reason to add escape mechanics since you have stated that all enemies will first have non-penetrative scenes, blowjob, handjob, titfuck, ect, to start.

But there WILL be rewards, dont worry!

Geemack Wrote:Have you ever thought about implementing footjob scenes?

With Yurinicolau. I've remade her foot with him for that. We have a footjob one with Osama (palace) but I know we should have more.
Planned but low priority. I still have to make my first dramatic scene (peach and mario, with the camera moving).
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