Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

The place to post Flash-based creative projects.
Forum rules
This forum is for posting and collaborating upon third party Flash work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.

Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Ivan-Aedler » Sat Mar 23, 2013 6:23 am

I'm adding Phanto, WrenchGuy, and Fifth blooper scene to the gallery in a few minutes to an hour.

coolness32 Wrote:I don't like the idea of a quick game option. I feel that if people want to see the gallery they should have to play through the game at least once to unlock it. And you could always just make a separate "game" that is just all of the scenes to watch. I think they already have that for some of the other versions.

But this doesnt avoid me to think about adding a level, like an underground one full of pipes, where tons of enemies come from. Then people can satisfy themselves and even turn Peach a whore right way.

coolness32 Wrote:Here's some Peach footage... I hope you enjoy!

I'll check, thanks ;)
EDIT: Interesting, but it would be better if it was made using cartoons, in a way it appeared Peach was really saying that, lol.
Last edited by Ivan-Aedler on Sat Mar 23, 2013 7:04 am, edited 1 time in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Thatguy45 » Sat Mar 23, 2013 6:32 am

I was out with friends all night, so I didn't get them all done, and I know these aren't great, but rest assured, I'll have the others soon. I have 3 others planned right now.

Spoiler (click to show/hide):

lickscenepette.jpg
torsout.jpg


The licking scene looks exactly the same as the other one, purely because I think it fits the Chompette better and should replace the normal Chain Chomp's scene.
User avatar
Thatguy45
 
Joined: Mon Mar 11, 2013 8:01 pm

Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Ivan-Aedler » Sat Mar 23, 2013 6:36 am

Thatguy45 Wrote:The licking scene looks exactly the same as the other one, purely because I think it fits the Chompette better and should replace the normal Chain Chomp's scene.

Ok I'll replace it.
The second one is really nice! Peach will be licked all over and we can imagine it clearly because of its expressions. I imagine how she will end up... I'll put more cum to her (totaly drenched from waist to toe) ;)

If you could, I appreciate a bigger image version, but I can read what she's saying already.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby coolness32 » Sat Mar 23, 2013 7:04 am

I really like the chain chomp scenes so far.

I do have one comment about the situations though. Chain Chomps in the games are very aggressive (they exist to bludgeon you). I don't think with them there would be any nice or gentle sex in the way the scenes are going. I feel as though they would have to be directly impacted by the horny bar. Since they are portrayed basically like dogs, I think that if Peach's horny bar is low or empty, the chain chomp does it's licking thing. Actually, now that I think about it. I don't think the chain chomp should have a tongue at all, at least the male one. There should be some sort of lizard enemy that could use the tongue mechanic.

I notice that to knock her over it uses it's tongue, A chain chomp should slam into her to knock her over. and proceed to violate her, sometimes violently, doesn't have to be of course. But the chain chomp's nature presents an opportunity to have more violent and/or rape-ish scenes.

I want to reiterate that although I'm saying the scenes could be changed to fit the character better, I really like the way they are now and don't mind at all if they stay that way. Just something to think about.
coolness32
 
Joined: Tue Sep 04, 2012 10:35 am

Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby coolness32 » Sat Mar 23, 2013 7:06 am

Ivan-Aedler Wrote:
coolness32 Wrote:Here's some Peach footage... I hope you enjoy!

I'll check, thanks ;)
EDIT: Interesting, but it would be better if it was made using cartoons, in a way it appeared Peach was really saying that, lol.


You mean it was too realistic?
coolness32
 
Joined: Tue Sep 04, 2012 10:35 am

Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Ivan-Aedler » Sat Mar 23, 2013 7:43 am

coolness32 Wrote:You mean it was too realistic?

Yes, in a way we see her and...we dont feel its Peach herself :/ Worse is Mario :D
But the videos are nice indeed.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Toyloli » Sat Mar 23, 2013 7:52 am

Thatguy45 Wrote:Image


EEEEK! Peach just got bitten in half!!! *sobs*
Such a horrible death, such a horrible death.

(perhaps it would be better to have the mouth partially open, and she's laying on the tongue, or wedged between the teeth, just so lonag as the teeth don't look like they've cut her in half!

I also agree that some consideration needs to be made for the how, the concepts are fine, it's just the how that matters.
Like, if Peach gets too close it drops on her, then proceeds to do her, and when the licking scenes occure it should be after a desperate lunge. And I still like the idea of them bouncing up and down when they see her but can't reach her, or of knocking her down with their chain if she attempts to jump over them.
User avatar
Toyloli
 
Joined: Fri Oct 19, 2012 10:53 am
Location: Six feet down, three feet to the left and 12 feet up.

Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Ivan-Aedler » Sat Mar 23, 2013 8:08 am

Toyloli Wrote:(perhaps it would be better to have the mouth partially open, and she's laying on the tongue, or wedged between the teeth, just so lonag as the teeth don't look like they've cut her in half!

I agree. Easy to do it when I start coding it.

Toyloli Wrote:Like, if Peach gets too close it drops on her, then proceeds to do her, and when the licking scenes occure it should be after a desperate lunge. And I still like the idea of them bouncing up and down when they see her but can't reach her, or of knocking her down with their chain if she attempts to jump over them.

I agree, mostly the licking scene, after some 'trying to escape' action.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby LuftMallow » Sat Mar 23, 2013 8:18 am

So I've been working on the Tigeress costume until I only had the pause menu art to do which I was going to do this afternoon. So I go to save it and Flash CS5 crashes on me. Now I have to do the front pose all over again and some miscellaneous stripes to touch up. So I expect to have everything done tomorrow hopefully. I need to go to bed before I stay up all night trying to finish this for my initial plan.
User avatar
LuftMallow
 
Joined: Sun Mar 06, 2011 12:29 am
Location: In the lofty heights above

Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby coolness32 » Sat Mar 23, 2013 8:20 am

Ivan-Aedler Wrote:
coolness32 Wrote:You mean it was too realistic?

Yes, in a way we see her and...we dont feel its Peach herself :/ Worse is Mario :D
But the videos are nice indeed.


Are you meaning just in terms of the MiM PUT sense? or in general? Is it because we don't sound like the characters?
coolness32
 
Joined: Tue Sep 04, 2012 10:35 am

Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Ivan-Aedler » Sat Mar 23, 2013 8:41 am

LuftMallow Wrote:So I've been working on the Tigeress costume until I only had the pause menu art to do which I was going to do this afternoon. So I go to save it and Flash CS5 crashes on me. Now I have to do the front pose all over again and some miscellaneous stripes to touch up.

Hey, dont forget to save OFTEN! 1,2,3,4,5,6... with common (and cheap) pendrives / dvd those days, you can save 4gb of art for less than 50 cents.
I hope this unpredictable action doesnt render your creativity, really.

coolness32 Wrote:Are you meaning just in terms of the MiM PUT sense? or in general? Is it because we don't sound like the characters?

In general. I think its because we use to think about game characters in the same way we saw them before. E.g. if we played Sonic in our teen times, we tend to fantasize Sonic world as being perfect (like Plato search of perfeccionism), that is, the characters will be depicted the exact same way - e.g. a cartoon.

But many expressions are good, and I loved the Peach outfit ;)
I think some plot device, more arrangement (using a script), a fairy place (mushrooms in the background? wallpaper?) and more Mario universe immersion will make the videos even more enjoyable.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby coolness32 » Sat Mar 23, 2013 9:20 am

Ivan-Aedler Wrote:
coolness32 Wrote:Are you meaning just in terms of the MiM PUT sense? or in general? Is it because we don't sound like the characters?

In general. I think its because we use to think about game characters in the same way we saw them before. E.g. if we played Sonic in our teen times, we tend to fantasize Sonic world as being perfect (like Plato search of perfeccionism), that is, the characters will be depicted the exact same way - e.g. a cartoon.

But many expressions are good, and I loved the Peach outfit ;)
I think some plot device, more arrangement (using a script), a fairy place (mushrooms in the background? wallpaper?) and more Mario universe immersion will make the videos even more enjoyable.


Gotcha gotcha! We would love to be able to have some sort of Mario-esque place to be recording in. In reality though...we are not so lucky. Being poor sucks sometimes. We do cosplay skits at anime conventions. Even won a few times! The Peach dress was handmade. I'll see if I can find some of our performances to share.

None of it is story though, so it's all going to not look like a Mario game, but we do make some props for things. If we ever do some more in-depth stuff, I will definitely show it to you! Who knows what we will do with this in the future!
coolness32
 
Joined: Tue Sep 04, 2012 10:35 am

Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby theblacknphbutnotgay » Sat Mar 23, 2013 10:29 am

please don't make this one of those press left and right arrows to escape games
it seems this game is about to change into something completely different than it looked like it would be a few months ago
before you had your ideas and a few people helped and improved them, now that amount of people has doubled and the ideas aren't always good but you are a nice dude and are trying to use all the ideas anyway, some of these ideas are bad they will change your game into something else, i liked the idea for the game as a whole from a few months ago that it is slowly changing away from.
Maybe there IS a God?
User avatar
theblacknphbutnotgay
 
Joined: Mon Apr 30, 2012 1:27 pm
Location: That boot shaped state

Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Thatguy45 » Sat Mar 23, 2013 2:25 pm

theblacknphbutnotgay Wrote:please don't make this one of those press left and right arrows to escape games
it seems this game is about to change into something completely different than it looked like it would be a few months ago
before you had your ideas and a few people helped and improved them, now that amount of people has doubled and the ideas aren't always good but you are a nice dude and are trying to use all the ideas anyway, some of these ideas are bad they will change your game into something else, i liked the idea for the game as a whole from a few months ago that it is slowly changing away from.


Calm down and talk, dude. There's no need to speed through typing a message. The forum doesn't move that fast.

Also, I don't quite agree with you. Ivan doesn't try and use every idea, just those he thinks are good. And I'm not quite sure where you go the whole "left and right arrows to escape". If you were talking about the chain-chomps, I got out of it that they were discussing Peach being just out of range for normal sex.

@Toyloli: I didn't really see the Chompettes intentionally raping Peach. Look at it this way: The normal Chain Chomps are overcome with desire/lust because of Kamek. The Chompettes on the other hand, are overcome with love for Peach. Having no arms to give hugs or anything though, they resort to using their mouths to hold her. And to use their tongues to "kiss" her like a normal dog. That's how I pictured it when I came up with the idea at least.
User avatar
Thatguy45
 
Joined: Mon Mar 11, 2013 8:01 pm

Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Toyloli » Sat Mar 23, 2013 3:32 pm

Thatguy45 Wrote:
theblacknphbutnotgay Wrote:please don't make this one of those press left and right arrows to escape games
it seems this game is about to change into something completely different than it looked like it would be a few months ago
before you had your ideas and a few people helped and improved them, now that amount of people has doubled and the ideas aren't always good but you are a nice dude and are trying to use all the ideas anyway, some of these ideas are bad they will change your game into something else, i liked the idea for the game as a whole from a few months ago that it is slowly changing away from.


Calm down and talk, dude. There's no need to speed through typing a message. The forum doesn't move that fast.

Also, I don't quite agree with you. Ivan doesn't try and use every idea, just those he thinks are good. And I'm not quite sure where you go the whole "left and right arrows to escape". If you were talking about the chain-chomps, I got out of it that they were discussing Peach being just out of range for normal sex.

@Toyloli: I didn't really see the Chompettes intentionally raping Peach. Look at it this way: The normal Chain Chomps are overcome with desire/lust because of Kamek. The Chompettes on the other hand, are overcome with love for Peach. Having no arms to give hugs or anything though, they resort to using their mouths to hold her. And to use their tongues to "kiss" her like a normal dog. That's how I pictured it when I came up with the idea at least.


I agree your post is barely legible, although I suspect the comment about left right left right is in regards to Ivan saying that "Kisses can be used to escape sex".
I don't think he planned to take it that route, rather if I am following the plan is to have an inventory item or clothing item that initiates less sexual scenes for x number of monster attacks.
I think.
I might be wrong.


@Thatguy - I was not implying that Chompette be sexually forceful, I was mearly indicating that Ivan should (and likely will) keep a certain amount of the Chomps established 'Dog-like' behavior in tact when he animates them. That is to say, being energetic and bouncy,
User avatar
Toyloli
 
Joined: Fri Oct 19, 2012 10:53 am
Location: Six feet down, three feet to the left and 12 feet up.

Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Thatguy45 » Sat Mar 23, 2013 3:40 pm

Toyloli Wrote:@Thatguy - I was not implying that Chompette be sexually forceful, I was mearly indicating that Ivan should (and likely will) keep a certain amount of the Chomps established 'Dog-like' behavior in tact when he animates them. That is to say, being energetic and bouncy,


Oh, of course. I'm sorry for misunderstanding you.
User avatar
Thatguy45
 
Joined: Mon Mar 11, 2013 8:01 pm

Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Ivan-Aedler » Sat Mar 23, 2013 4:03 pm

Problems with the gallery (huge code) made me delay the update, sorry.

I will have her soon in my lab.
Spoiler (click to show/hide):

soon!.jpg
soon!.jpg (27.64 KiB) Viewed 1433 times

coolness32 Wrote:Gotcha gotcha! We would love to be able to have some sort of Mario-esque place to be recording in. In reality though...we are not so lucky. Being poor sucks sometimes. We do cosplay skits at anime conventions. Even won a few times! The Peach dress was handmade. I'll see if I can find some of our performances to share.

That is really nice! As for the costumes, they're great! ;)

coolness32 Wrote:None of it is story though, so it's all going to not look like a Mario game, but we do make some props for things. If we ever do some more in-depth stuff, I will definitely show it to you! Who knows what we will do with this in the future!

Yes! Thanks, great man!

theblacknphbutnotgay Wrote:please don't make this one of those press left and right arrows to escape games...I liked the idea for the game as a whole from a few months ago that it is slowly changing away from.

Please specify. As for left/right arrows, if this is ever added, it will be only a caveat, an option you can click if you want. Ignoring the button will make the scene normal as always.

Toyloli Wrote:I agree your post is barely legible, although I suspect the comment about left right left right is in regards to Ivan saying that "Kisses can be used to escape sex".
I don't think he planned to take it that route, rather if I am following the plan is to have an inventory item or clothing item that initiates less sexual scenes for x number of monster attacks.
I think. I might be wrong.

My post on Apr 18 2012:
viewtopic.php?f=34&t=744&p=124958&hilit=shinobi#p124958
"An eureka thought I plan to implement in my version and I think it should be very nice in your version, Blargh. Of course it does not need to be done 'tomorrow' by you, or even be done at all. But of course I could help. Even if I do this version first :) Its about avoidment of sex: peach (or other character) , during a sex scene, can skip / try to evade, before cumming.
It could have a <- and -> directional keys for that (like Shinobi Girl) button that needs to be pressed in a given occasion, or a couple of them (instead of pressing tons of times). Just imagine, three gombas at her, then you try at best to evade."


EDITED ABOVE.
But its still a plan. Its like a 'keypress challenge (TTYD/SMRPG)'. This might occur if Peach isnt able to kiss. But again you would be able to ignore these buttons and they will appear only in the beginning. If Peach is already sucking his dick, etc, no way to escape.
Last edited by Ivan-Aedler on Sat Mar 23, 2013 7:05 pm, edited 2 times in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Toyloli » Sat Mar 23, 2013 4:15 pm

Ivan-Aedler Wrote:It could have a <- and -> directional keys for that (like Shinobi Girl). Just imagine, three gombas at her, then you try at best to evade."[/i]

So its a old plan. Its like a 'keypress challenge'. This might occur if Peach isnt able to kiss. But again you would be able to ignore these buttons and they will appear only in the beginning. If Peach is already sucking his dick, etc, no way to escape.


Okay, never saw that or totally missed it. The left-right idea as thing said sounds dodgy. If you went with something like that (And I too think it doesn't fit) it would be better to give the player the option to press the duck, or action key if they realize they are about to get caught in a sex scene. Something VERY simple. Even then - It would make more sense imo to have a clothing or item that simply protects x times for a game of the mario caveat. Simpler to design and program.
User avatar
Toyloli
 
Joined: Fri Oct 19, 2012 10:53 am
Location: Six feet down, three feet to the left and 12 feet up.

Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby QuizmasterBos » Sat Mar 23, 2013 6:08 pm

Thatguy45 Wrote:
theblacknphbutnotgay Wrote:please don't make this one of those press left and right arrows to escape games
it seems this game is about to change into something completely different than it looked like it would be a few months ago
before you had your ideas and a few people helped and improved them, now that amount of people has doubled and the ideas aren't always good but you are a nice dude and are trying to use all the ideas anyway, some of these ideas are bad they will change your game into something else, i liked the idea for the game as a whole from a few months ago that it is slowly changing away from.


Calm down and talk, dude. There's no need to speed through typing a message. The forum doesn't move that fast.

Also, I don't quite agree with you. Ivan doesn't try and use every idea, just those he thinks are good. And I'm not quite sure where you go the whole "left and right arrows to escape". If you were talking about the chain-chomps, I got out of it that they were discussing Peach being just out of range for normal sex.

@Toyloli: I didn't really see the Chompettes intentionally raping Peach. Look at it this way: The normal Chain Chomps are overcome with desire/lust because of Kamek. The Chompettes on the other hand, are overcome with love for Peach. Having no arms to give hugs or anything though, they resort to using their mouths to hold her. And to use their tongues to "kiss" her like a normal dog. That's how I pictured it when I came up with the idea at least.

Yeah and I strive to protect this game's clarity. There will be no 'press buttons to escape' sequences in this game. If you touch an enemy, it's going to rape you, simple as that. That said:
Ivan-Aedler Wrote:It could have a <- and -> directional keys for that (like Shinobi Girl). Just imagine, three gombas at her, then you try at best to evade."[/i]

So its a old plan. Its like a 'keypress challenge'. This might occur if Peach isnt able to kiss. But again you would be able to ignore these buttons and they will appear only in the beginning. If Peach is already sucking his dick, etc, no way to escape.

Let's not put this in the game. It doesn't make it more fun, it deters from it.
User avatar
QuizmasterBos
 
Joined: Wed Aug 15, 2012 1:31 pm

Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Ivan-Aedler » Sat Mar 23, 2013 6:14 pm

Only to remember: Version 1.9.7 already uploaded
- Added Phanto scene 5th and improved Phanto scenes from Blargh.
- Wrench and Phanto scenes in the gallery.
- Some fixes.

QuizmasterBos Wrote:Yeah and I strive to protect this game's clarity. There will be no 'press buttons to escape' sequences in this game. If you touch an enemy, it's going to rape you, simple as that.
Let's not put this in the game. It doesn't make it more fun, it deters from it.

Image
No, Quiz, thats not how things work. 'I dont want it because its not funny' isnt a good explanation, sorry man.
My initial plan was to use buttons to escape. And 'old desires' are almost in AINCHE soul, that is, if I got that far, is because I was thinking of adding escape function later. Its like a carrot in a fishpole. I ran so far, adding so many features, in order to eat it later. People need to really convince me, then.

So I'm still thinking about it. BUT. If we can make Peach kiss a given enemy (by the circustances, AS A BUTTON FOR THE PLAYER TO SELECT, so NOT FORCED), she can kiss and get away provided its in the 'restraining' phase. If the player presses space to go to the 'main meal', no way to kiss. More to be brainstormed.

And to be clear: restraining/embarassing start-ups ARE expected. So she will say: nooo, help me, etc, and you can try to escape. If Peach is 'a slut of the day' or a 'whore', NOW we are talking. Peach wont be doing that or trying to escape anymore.

As for LARRY scenes. I want him to have a bit of 'childlish mind', as he was a kind of silly kid in the original games. Thatguy45 wants to help, providing sub scene sketches for me to analyse. And Quiz, of course, is the man to check this, in order not to deviate from original Larry. But again, we DONT NEED to use only personalities the game shows, mostly if they have no detailed personalities (e.g. they're obscure or the creators just didnt create it). So we CAN detail it more or create side personalities. Example: 'Larry has a childlish mind, loves his step father (Bowser) and he likes to use his scepter'. We can say that he measures his dick with his scepter every day and he sometimes hides from his step father, for example, WITHOUT impacting his personality.
Last edited by Ivan-Aedler on Sat Mar 23, 2013 8:48 pm, edited 1 time in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

PreviousNext

Return to Flash Projects



Who is online

Users browsing this forum: Bing [Bot]