MrFace5355 Wrote:So I beat the game for some reason. It was cool.
Near the end of the game the store started listing monsters at a price of 1, which was weird. Oh, and the last payment ended up being double the previous one, rather than remaining debt. Don't know what would have happened if I didn't have enough.
edit: I noticed some other users were worried about the payment even early on. The key is to do consumables. Even if you have only 3 monsters that can make 2 consumables a day at 50 each, then you should be able to get 2000 in 7 days. Typically you'll be able to do even better than that though.
Ironvein Wrote:More critique/suggestion than bugs:
1) your 'sort by breed' drop-downs, while a good idea, isn't useful here... there is not enough time in the day to support a large number of monsters until late in the game. Now if you moved that idea to the consumable store; say I want to sell just my CatSquirts; then it might be more useful.
2) It had been mentioned before: Have a single list for the breeding pen, you can see more monsters at a time that way and should be easier to manage really. It's bad code to have multiple functions/objects doing the same thing where one is sufficient.
3) A general status screen would be a good idea as well. Something that would have useful info like the target payment amount, net worth of consumables, etc.
4) After adding the next male (one probably with a -WIL), I'd think you have a good foundation for the game. I would concentrate on making the game solid as opposed to just adding a new monster. If you just keep following whatever the polls say, you're bound to never finish the core due to feature creep. So, I'd suggest (again after the next male)... work on finishing what's currently there (missing animations, game core & balancing, debug). After that's done then follow the polls. (My method of coding: Make it work, make it bulletproof, make it pretty in that order).
5) Catsquirt isn't really useful for anything now except making money. If the clients had a MOD value requirement, then maybe it'll be more important.
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Off Topic; New trait idea (at least I haven't seen anything like it): Chimera- Monster has a chance of producing a different breed consumable.
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Question: I've noticed that my consumables rarely exceed a 3 star rating, even when stats are maxed; Is there a way to up that in the current version?
HartistaPipebomb Wrote:
In the near future I intend to do a lot of rebalancing of the way consumables work. There are going to be a lot of new traits that affect consumables, with stuff like additional effects, etc. I intend to make actually using your consumables a lot more worthwhile than selling them. I want to make selling monsters the primary way you make cash, with selling consumables to be something you only do if you happen to have too many of them or are in desperate need of a little more cash.
HartistaPipebomb Wrote:It's funny you say that: the laboratory, where you can mix together consumables to produce combined or special effects, was one of my first ideas for non-pen ranch upgrades.
Bla2alB Wrote:HartistaPipebomb I think you should try to get additional funds for your game via http://offbeatr.com/
FruitSmoothie Wrote:A lot less to talk about now. Kind of bug reports and waiting for update news now that we know what's going to be in the game. I mean it helps the game but kinda kills off the conversations here lol.
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