Okay, so this is gonna be a huge post. Be forwarned
AsianP3rsuas10n Wrote:Hey! I used to say the same thing. >____>
But honestly I guess all I'm trying to do is reduce negative feedback. When this game is done, we all know it will be posted everywhere and I hate the negative feedback. When GP (did you know his name was meant to say Go Repeat? but he had terrible english when he came?) posted his game, the negative comments made me want to kill them all. When I was in java class working on a new project, I kinda remebered the comments that were there and I honestly wanted to quit. I'm going over this not to please everyone but rather to be sure Ivan is pleased and to make him know that what he's doing is amazing. Of course my lack of help nowadays is making me want to help in almost anyway.
Asian. This is the Internet. There will ALWAYS be people making negative comments. I understand your desire to help and bringing this stuff to attention (snickers at the inadvertent joke) but Ivan has to make his game his way, and only think about the people who want it, not for the people who want something entirely different.
AsianP3rsuas10n Wrote:I dont think the solution is for a quick game. Rather, I remember someone mentioning. A level where enemies just spawn. No boss, no special scenes, no story. Just enemies that range from like world 1 and 2. Its easy, simple and will allow those who want to get it over with to get it over with. If that makes sense...It gives lazy players something to do and allows the ones who want the story to obtain their needs and all is happy
I was the one who came up with that.
Okay - so female voice of reason time.
I don't know about everyone else, but the current methodolgy I have when I play the game tends to work like this.
I personally Hate Galleries. As they feel stale. I think a lot of people do. When I play hentai games my typical method is to play through as basically a non-schlick run. Especially if the game has like, levelling and stats. As I play through I tend to save savegames near enemies that I like, then later when I'm in the shlicking mood I can simply load up the save game and play.
Having said this, as a great alternative to Galleries I have seen Horde Modes in games. Horde modes usually work on the idea of a single map of a reasonable size, inside which monsters spawn on the basis of "Defeat of this (these) monster(s), then a boss, defeat another bath, then a boss. Each time you get a boss you get a powerup, and of course your given the option like in a normal game to either fight or f@#k.
This was the method I proposed ages back, not as a new level necessarily but as a mode accessible easily from the main menu. Peach would be deposited in a map like the
original mario maps, or some other alternative, and monsters would just start coming out in waves. up to 10 on the screen at any time, with new species appearing at intervals.
Ivan-Aedler Wrote:Friendly Chain Chomp: (phew, a bit of work adjusting that teeth).
What's that?
I'll check this.
Yeah, it looks much nicer but the problem wasn't the size of the teeth so much as their perceived sharpness. Remember in the design, you need to think "Will Peach find this Cute". I think the trick is this, you can make the teeth bigger if you want but try to make all the teeth the same size, not so that they get larger towards the front. Other than that, I LOVE his tongue. I can just imagine getting licked and slobbered over by that!
Ivan-Aedler Wrote:I've got time and some enthusiasm.
So, after Mallow and Chain Chomps, I'm already finishing up BELOME. I will show him here soon.
EDIT: SO FAREnemy - boss Belome.swf
Is it just me, or does he look puzzled over only having two eyes
I still think four eyes and no teeth looked cuter than two eyes. But then I think spiders are cute - so others may not agree with me.