Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Ivan-Aedler » Thu Mar 21, 2013 6:28 pm

Internet back. I might access 'better' tonight in my lab instead of using another PCs.
Again, Internet nowadays is like Power Lines. No power, no internet = back to medieval era.

Someone appeared in Mushroom Kingdom and he prefers to be a TadPole!

Click to Play
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NPC - Mallow3.swf [ 7.44 KiB | Viewed 1437 times ]


QuizBasterBos Wrote:The fact that this is a game that can be played for hours before finishing makes it stand out among all the other porn"games" which are usually a series of simple flash loops all accessible with the press of a button. So yeah, I am against this.

Ok, I'm actually a bit against this too, but I'm all open for changes if they make the game better. But no, I dont want the game to be so easy.

QuizBasterBos Wrote:I agree with Toyloli here, the teeth look deadly, even more so than the other version Thatguy45 is using for his scenes. Don't forget that you may change them a bit because of Kamek, so if his teeth are less visible, that shouldn't be a problem.

It was...a lot of work to make this one but its easier to change the teeth, I do this later.

QuizBasterBos Wrote:Peach missing gets it as the fifth result, under that German guy who played through a version of the game (that I linked, but nobody watched) for some reason.
So yeah, awareness of this game is increasing.

I hope its not involving me. I use not to see 'backfire/bad/' things that might impact my creativity and eagerness to keep producing at the current pace.
Let's say I didnt like a given review, or people are talking in a way it makes me...upset. This will impact productivity. I like to work 'blind', 'one way', like the story of Lot ("But Lot's wife looked back, and she became a pillar of salt.") So please understand this.

QuizmasterBos Wrote:Well, as you know, there will be a reward for it eventually. But I have to say that the planned reward (the virgin ending) is a bit small right now. Which is why Toyloli has already thought of new ideas to make staying faithful to Mario more worthwhile. Who knows, you might even get a power-up, or a new option to make the game new and exciting once more! It might even make your slut run easier.

I really want / need IDEAS how to make some rewards in the game so far, as create right away a 'virgin' situation when he encounters Mario in the end of the game so far.
Last edited by Ivan-Aedler on Fri Mar 22, 2013 2:02 am, edited 5 times in total.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby AsianP3rsuas10n » Thu Mar 21, 2013 7:15 pm

I'm gonna completely agree with you Quiz. I too enjoy a nice stroyline then the porn but that fact is, most people who come for porn do not have an hour or two to complete a game with one hand. They spend about 30 mins to maybe an hour. With all the moving and jumping and objectives, even I find it hard to fap to. To be honest I'm against it too but looking at some feedback from some people that dont like that "storyline" kind of thing, I start wondering how many people will actually enjoy our game for what it is. Of course, I told Ivan to not worry about this yet, we can always make it after we are finished but I feel that there are more players who come to fap than players who come to play.

As my own preference I do rather enjoy the long storyline but switching my perspective I kinda understand how it could be a hassle.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Ivan-Aedler » Thu Mar 21, 2013 7:20 pm

AsianP3rsuas10n Wrote:As my own preference I do rather enjoy the long storyline but switching my perspective I kinda understand how it could be a hassle.

Back to the subject, I reinforce its easy to create a 'Quick Game' button. All levels unlocked. cannons unlocked etc. But no storyline (like the restaurant and Kamek), Mario wont be in the end, but already saved and ready to fuck her, etc and with no immersion, just a walk along the levels to have fun. However I need more brainstorming.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby AsianP3rsuas10n » Thu Mar 21, 2013 7:39 pm

Ivan-Aedler Wrote:
AsianP3rsuas10n Wrote:As my own preference I do rather enjoy the long storyline but switching my perspective I kinda understand how it could be a hassle.

Back to the subject, I reinforce its easy to create a 'Quick Game' button. All levels unlocked. cannons unlocked etc. But no storyline (like the restaurant and Kamek), Mario wont be in the end, but already saved and ready to fuck her, etc and with no immersion, just a 'tour'. However I need more brainstorming.



I dont think the solution is for a quick game. Rather, I remember someone mentioning. A level where enemies just spawn. No boss, no special scenes, no story. Just enemies that range from like world 1 and 2. Its easy, simple and will allow those who want to get it over with to get it over with. If that makes sense...It gives lazy players something to do and allows the ones who want the story to obtain their needs and all is happy
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Darthan » Thu Mar 21, 2013 7:39 pm

AsianP3rsuas10n Wrote:I'm gonna completely agree with you Quiz. I too enjoy a nice storyline then the porn but that fact is, most people who come for porn do not have an hour or two to complete a game with one hand. They spend about 30 mins to maybe an hour. With all the moving and jumping and objectives, even I find it hard to fap to. To be honest I'm against it too but looking at some feedback from some people that don't like that "storyline" kind of thing, I start wondering how many people will actually enjoy our game for what it is. Of course, I told Ivan to not worry about this yet, we can always make it after we are finished but I feel that there are more players who come to fap than players who come to play.

The way I see it is this, if people don't want to actually play the game to get their porn they can go play one of the million other flash games out there that are basically "click for porn" games. Like Quiz said Ivan, you need to stop trying to make everyone happy and learn when to say no. Take Sakyubasu no Tatakai for example. People complained about the game being too hard all the time, and it is fucking hard, but Gore didn't make the game easier so everyone would be happy and it is still an awesome game, one of my favorites. In other words, quit trying to make everyone happen and make the game.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby QuizmasterBos » Thu Mar 21, 2013 7:46 pm

Ivan-Aedler Wrote:Someone appeared in Mushroom Kingdom and he prefers to be a TadPole!

Looking pretty good there Ivan. However, there is something that happens in SMRPG later on (we are getting super close to it) that I think will be usable for MiM PUT, more than this. I don't really want to explain this, as it would be spoiling you, but you'll see. We will get to it either today or tomorrow, if all goes well.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:The fact that this is a game that can be played for hours before finishing makes it stand out among all the other porn"games" which are usually a series of simple flash loops all accessible with the press of a button. So yeah, I am against this.

Ok, I'm actually a bit against this too, but I'm all open for changes if they make the game better. But no, I dont want the game to be so easy.


AsianP3rsuas10n Wrote:I'm gonna completely agree with you Quiz. I too enjoy a nice stroyline then the porn but that fact is, most people who come for porn do not have an hour or two to complete a game with one hand. They spend about 30 mins to maybe an hour. With all the moving and jumping and objectives, even I find it hard to fap to. To be honest I'm against it too but looking at some feedback from some people that dont like that "storyline" kind of thing, I start wondering how many people will actually enjoy our game for what it is. Of course, I told Ivan to not worry about this yet, we can always make it after we are finished but I feel that there are more players who come to fap than players who come to play.

As my own preference I do rather enjoy the long storyline but switching my perspective I kinda understand how it could be a hassle.

Okay, so pretty much everybody is against this then? Why would we even be thinking about this, it's better to drop the subject. However, I do have an explanation for this idea that the lurkers are having.

You see, they are probably not used to the fact that porngames can also be long endeavors to make a good game that also happens to have porn in it. So they come with the idea to fap and that is what they do. It takes a while before they can appreciate the game. Those that come back, either like it from the sidelines, or make an account to say how good you are going. But most likely start the game, see there is a gallery, use the handy dandy unlock button and there you go, all scenes. I wonder what would happen if we take the buttons away?

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Well, as you know, there will be a reward for it eventually. But I have to say that the planned reward (the virgin ending) is a bit small right now. Which is why Toyloli has already thought of new ideas to make staying faithful to Mario more worthwhile. Who knows, you might even get a power-up, or a new option to make the game new and exciting once more! It might even make your slut run easier.

I really want / need IDEAS how to make some rewards in the game so far, as create right away a 'virgin' situation when he encounters Mario in the end of the game so far.

Well, I think Toyloli can come up with some excellent ideas. If any come to (my) mind, I'll post them. But right now, I cannot think of anything useful.

Ivan-Aedler Wrote:
Ivan-Aedler Wrote:
AsianP3rsuas10n Wrote:As my own preference I do rather enjoy the long storyline but switching my perspective I kinda understand how it could be a hassle.

Back to the subject, I reinforce its easy to create a 'Quick Game' button. All levels unlocked. cannons unlocked etc. But no storyline (like the restaurant and Kamek), Mario wont be in the end, but already saved and ready to fuck her, etc. However I need more brainstorming.

You know, this could be made even easier. Right now, by activating the cheats you can press HOME for a Goomba and END for a Shy Guy, right? Well, what if we add a function similar the gallery wherein Peach can walk around in a little stretch of land and by pressing a button, you make an enemy appear, any kind!

This should allow just enough of that feeling you want in the game (fucking outdoors, basically) while also allowing easy access to the game's enemies. It's a bit basic right now, but would that work?

On second though, I agree with Darthan. There is more than enough porn out there, so if you can't appreciate the game for what it is, tough luck. You are pleasing people enough.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby AsianP3rsuas10n » Thu Mar 21, 2013 8:00 pm

Hey! I used to say the same thing. >____>
But honestly I guess all I'm trying to do is reduce negative feedback. When this game is done, we all know it will be posted everywhere and I hate the negative feedback. When GP (did you know his name was meant to say Go Repeat? but he had terrible english when he came?) posted his game, the negative comments made me want to kill them all. When I was in java class working on a new project, I kinda remebered the comments that were there and I honestly wanted to quit. I'm going over this not to please everyone but rather to be sure Ivan is pleased and to make him know that what he's doing is amazing. Of course my lack of help nowadays is making me want to help in almost anyway.

All I'm doing is taking feedback and bringing it here to see what you guys think. Then I see my way around the feedback while not making it a hassle for Ivan. Theres a difference between pleasing players and changing the game to please players. I am not changing it in anyways I am only throwing ideas that add to the game itself. I also said it wasnt anything to stress over so if you guys do not like it that is fine. All i wanted to do was respond with my opinion on things not continue an arguement.

On another note, a guy reported a bug, about Peach flashing. Let me quote it "As for the flickering, it started somewhere in the first level. I'm not sure if anything triggered the event, jumping on a goomba, dying/restarting, etc... but you could clearly see the edges of the different shapes that constitute the character model, as if it the alpha was scaled down a little bit. It lasted only a moment, but happened multiple times." I'm not sure if anyone has reported it yet but I'm just gonna say it anyways. If you can reproduce it, it's fine.


He also mentioned about a tutorial. Have you thought of that yet Ivan? In my perspective I expected everyone to know how to play a platformer but there are things like what certain locations are what and stuff. I only want to see what you think. If no tutorial is needed I will tell them.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Ivan-Aedler » Thu Mar 21, 2013 8:07 pm

AsianP3rsuas10n Wrote:I dont think the solution is for a quick game. Rather, I remember someone mentioning. A level where enemies just spawn. No boss, no special scenes, no story. Just enemies that range from like world 1 and 2. Its easy, simple and will allow those who want to get it over with to get it over with. If that makes sense...It gives lazy players something to do and allows the ones who want the story to obtain their needs and all is happy

So you are right, as well as others who defend 'one level with full things accessible'. It could be an underground level, freely accessible. WHERE?
You bet! In the red pipe! This one will make Peach lost around tons of pipes and areas full of random enemies and with a message with a button. Upon clicking on it, it will show the user he/she can press a combination, like '1+2', to spawn a random enemy (I will soon remove spawn goombas/shyguys because there are systems without the PAGE UP key, for example, and goombas/shyguys are too restricted).

So back to this pipe level. If she encounters the right green pipe, she will return to Peach campus area. If she enters the red pipe again, other enemies will appear in. How about that?
I can alert the player before entering that red pipe, Peach might have nightmares (lol), because she will be banged for sure. This can be also added for quick reference in the start of the game, like 'if you want direct scenes, go there'. I'M BRAINSTORMING!

Darthan Wrote:The way I see it is this, if people don't want to actually play the game to get their porn they can go play one of the million other flash games out there that are basically "click for porn" games. Like Quiz said Ivan, you need to stop trying to make everyone happy and learn when to say no. Take Sakyubasu no Tatakai for example. People complained about the game being too hard all the time, and it is fucking hard, but Gore didn't make the game easier so everyone would be happy and it is still an awesome game, one of my favorites. In other words, quit trying to make everyone happen and make the game.

We are discussing about this. Anyway its low priority.

Asian Wrote: "As for the flickering, it started somewhere in the first level. I'm not sure if anything triggered the event, jumping on a goomba, dying/restarting, etc... but you could clearly see the edges of the different shapes that constitute the character model, as if it the alpha was scaled down a little bit. It lasted only a moment, but happened multiple times." I'm not sure if anyone has reported it yet but I'm just gonna say it anyways. If you can reproduce it, it's fine.

If they say when peach loses a life/goes inside a pipe/door (she became invulnerable for a bit), no way to let it better for now, I'm afraid. The only way to make Peach blink nicely is to make her object as a 'BLENDING=LAYER'. This takes up to 20% CPU resources in some cases!!
If some already argue against game CPU usage, imagine with LAYER on! So its really a small /cosmetic glitch we can live with. Some flash games also has this flickering problem.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Thatguy45 » Thu Mar 21, 2013 8:35 pm

Looking through the Gallery, I found this:

Spoiler (click to show/hide):

glitch.jpg
They're so small! And the scene selection is trying to escape the left side of the screen.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Ivan-Aedler » Thu Mar 21, 2013 8:49 pm

Friendly Chain Chomp: (phew, a bit of work adjusting that teeth).

Click to Play
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!!TODO - ChainChomp3.swf [ 8.37 KiB | Viewed 1374 times ]


Thatguy45 Wrote:Looking through the Gallery, I found this:

What's that? :lol: :lol: :?
I'll check this.
Last edited by Ivan-Aedler on Thu Mar 21, 2013 10:36 pm, edited 4 times in total.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby QuizmasterBos » Thu Mar 21, 2013 9:31 pm

Ivan-Aedler Wrote:Friendly Chain Chomp: (phew, a bit of work adjusting that teeth).

!!TODO - ChainChomp3.swf

You know, you did a good job changing it, but I got this feeling that Toyloli still isn't going to like it and for a good reason: The teeth are still too overwhelming.
You should put more emphasis on the tongue (dogs like to have it hanging out) and much less emphasis on the teeth.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby CaptainFalcon9000 » Thu Mar 21, 2013 9:38 pm

i see no problem with the chain CHOMP´s teeth, they had always been scary looking and in RPG´s they tend to do loads of damage with bite attacks, i like the new design, he shouldn´t make the teeth smaller or rounder, it is supposed to be scary looking.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby DoggieDog51 » Thu Mar 21, 2013 10:10 pm

Ivan-Aedler Wrote:
DoggieDog51 Wrote:Not sure if this glitch has ever been reported but I've noticed that going back through levels after going back to the castle tends to reset your "laid counter". By this I mean the total number of things you've laid does not decrease but the game treats it like that. For example, if you get every scene from all of the Koopas in World 1-3, then go to the castle and come back, the dialogue will make it look like you've already done them (in the sense that that it goes to the repeated dialogue, not the "first time" dialogue) but the scenes all reset. You have to do each of them again in order to get all of the scenes again to try getting them in re-do.

Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm....... did you load a saved game, or this just happens when you go to the castle once?
If so, easy to fix.

Nope, I did not load a saved game. This was from a new game.

On the subject of the story thing, I feel like a porn game with a story is a fantastic idea because it sets it aside from other games and feels more natural. Players want to actually go through the levels while still getting their eye candy of great scenes and great environments. It's a great idea because it sticks with the classic Mario platforming that plenty of people who know the characters know and love without making it too complicated. It works well and I think it should continue. Hell, I even thought it should be shorter for a while but then realized that once the game is full, you'll actually be able to save and continue properly (most likely) so people will be able to continue where they left off if they "finished" earlier.

On the subject of the "unlock gallery" button though, I think it should be kept until saving properly works in game. Because of all of the changes that have to keep happening between versions, those people who actually complete the game and deserve the gallery would have to replay everything just to get to their favorite scenes in new versions. That's not fair to those who've already beaten what's currently out. Furthermore, as far as I know, I don't think "unlocking things" in the Gallery works properly either. There are plenty of scenes already added to the game that don't show up in the gallery yet (Pokey, Mask, etc.) and currently fucking everything doesn't unlock everything in the gallery anyway.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Surskit » Thu Mar 21, 2013 10:16 pm

Hey, since Ivan's past Booster's Tower, I have to ask, did he see the scene between Bowser and the Chain-chomp?

That was pretty misleading, even as a kid.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Ivan-Aedler » Thu Mar 21, 2013 10:16 pm

QuizmasterBos Wrote:You know, you did a good job changing it, but I got this feeling that Toyloli still isn't going to like it and for a good reason: The teeth are still too overwhelming.
You should put more emphasis on the tongue (dogs like to have it hanging out) and much less emphasis on the teeth.

His teeth is more like ThatGuy pic. And I added a tongue, see above. I may keep working on it later or tomorrow.

DoggieDog51 Wrote:Nope, I did not load a saved game. This was from a new game.

Ok thats all I have to know.

DoggieDog51 Wrote:It's a great idea because it sticks with the classic Mario platforming that plenty of people who know the characters know and love without making it too complicated. It works well and I think it should continue. Hell, I even thought it should be shorter for a while but then realized that once the game is full, you'll actually be able to save and continue properly (most likely) so people will be able to continue where they left off if they "finished" earlier.

Thats it!!

DoggieDog51 Wrote:On the subject of the "unlock gallery" button though, I think it should be kept until saving properly works in game. Because of all of the changes that have to keep happening between versions, those people who actually complete the game and deserve the gallery would have to replay everything just to get to their favorite scenes in new versions. That's not fair to those who've already beaten what's currently out.

You're right. But there are text there informing 'I hope you wont feel guilty'.

DoggieDog51 Wrote:There are plenty of scenes already added to the game that don't show up in the gallery yet (Pokey, Mask, etc.) and currently fucking everything doesn't unlock everything in the gallery anyway.

If you check the early pages, you will see I'm already aware of that, I'm just not prioritizing it right now.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby QuizmasterBos » Thu Mar 21, 2013 10:17 pm

CaptainFalcon9000 Wrote:i see no problem with the chain CHOMP´s teeth, they had always been scary looking and in RPG´s they tend to do loads of damage with bite attacks, i like the new design, he shouldn´t make the teeth smaller or rounder, it is supposed to be scary looking.

But you are forgetting we are playing/creating a porn game here. And I don't think scariness helps the boner, do you?

DoggieDog51 Wrote:On the subject of the "unlock gallery" button though, I think it should be kept until saving properly works in game. Because of all of the changes that have to keep happening between versions, those people who actually complete the game and deserve the gallery would have to replay everything just to get to their favorite scenes in new versions. That's not fair to those who've already beaten what's currently out. Furthermore, as far as I know, I don't think "unlocking things" in the Gallery works properly either. There are plenty of scenes already added to the game that don't show up in the gallery yet (Pokey, Mask, etc.) and currently fucking everything doesn't unlock everything in the gallery anyway.

Actually, I meant that in a hypothetical manner. I don't want the button gone, for now. Of course it should be gone when the game is complete, you gotta work for your material.

Surskit Wrote:Hey, since Ivan's past Booster's Tower, I have to ask, did he see the scene between Bowser and the Chain-chomp?

That was pretty misleading, even as a kid.

Yes he did. He missed it at first though, but he went back and got it. But what do you mean by 'misleading'?
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Darthan » Thu Mar 21, 2013 10:27 pm

Surskit Wrote:Hey, since Ivan's past Booster's Tower, I have to ask, did he see the scene between Bowser and the Chain-chomp?

That was pretty misleading, even as a kid.

My question is, did he see the 8-bit Mario easter egg?
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Ivan-Aedler » Thu Mar 21, 2013 10:30 pm

Darthan Wrote:My question is, did he see the 8-bit Mario easter egg?

Spoiler (click to show/hide):

YES! He just walks left and right. Then I tried to left the door and he became smaller then died. I liked it. You get it jumping in a given curtain area.

Do this below explain why some like BIG CHOMPS?

Spoiler (click to show/hide):

26858 - Chain_Chomp Koopa Koopalings Princess_Peach Special_K Super_Mario_Bros. Wendy_O._Koopa.jpg
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Surskit » Thu Mar 21, 2013 10:47 pm

QuizmasterBos Wrote:Yes he did. He missed it at first though, but he went back and got it. But what do you mean by 'misleading'?

You get near the chain chomp, it starts going crazy, Bowser says he'll handle it and it says something along the lines of "The two monsters stare deeply into each others eyes" and the chain chomp starts undulating and bowser tells mario if he could turn around for a moment.

Even as a kid, I was under the impression something naughty was going on until you turn around and find it's a weapon now.
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Re: MiM: Peach's Untold Tale 1.9.6 (mar 18/13)

Postby Surskit » Thu Mar 21, 2013 10:50 pm

Darthan Wrote:
Surskit Wrote:Hey, since Ivan's past Booster's Tower, I have to ask, did he see the scene between Bowser and the Chain-chomp?

That was pretty misleading, even as a kid.

My question is, did he see the 8-bit Mario easter egg?

Haha, fun times. And Peach's ???. I'm guessing its panties, because if it were a diary, they would just say it. But it could be something worse xD
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