Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.9.5 (mar 14/13)

Postby QuizmasterBos » Thu Mar 14, 2013 11:09 pm

Surskit Wrote:Ack!
I just recalled while driving home from work aspects of Mario RPG that I'm sure everyone will agree would be fun to see in MiM:

Monstro Town
Belome

Just needed to mention that before I forget later on.

Monstro town would be pretty sweet.

But I am a bit on the fence about Belome. Ivan, he doesn't appear that far in the game, please get there as fast as possible, I don't want to spoil it for you.

Also, 250 pages!
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Re: MiM: Peach's Untold Tale 1.9.5 (mar 14/13)

Postby OwnerOfSuccuby » Thu Mar 14, 2013 11:18 pm

About Bugs :
First little bug:
1)When you load game - and then enter the Castle you have to play as you just started the game - Peach change dress and you have to speak with old man again.
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Re: MiM: Peach's Untold Tale 1.9.5 (mar 14/13)

Postby Residentlover2 » Thu Mar 14, 2013 11:19 pm

GRRRRR :cry: the camera doesnt show me the wrench scene i tried it using the scrolling level and the not scrolling level but it doesnt work and i cant see the scene :( damn im using firefox
English is not my main language :P
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Re: MiM: Peach's Untold Tale 1.9.5 (mar 14/13)

Postby Ivan-Aedler » Thu Mar 14, 2013 11:27 pm

OwnerOfSuccuby Wrote:First little bug: 1)When you load game - and then enter the Castle you have to play as you just started the game - Peach change dress and you have to speak with old man again.

Really a little bug but it will be soon vanished when I finish with VISITED AREAS algorithm.

SuperDodoman12 Wrote:GRRRRR :cry: the camera doesnt show me the wrench scene i tried it using the scrolling level and the not scrolling level but it doesnt work and i cant see the scene :( damn im using firefox

Wait. Maybe some problems that makes Peach fall in a platform (the two wrench guys in 1-7). Correcting it soon.

QuizmasterBos Wrote:Also, 250 pages!

I dont have time even to notice this! I hope people will use the 'search' function more.
Last edited by Ivan-Aedler on Thu Mar 14, 2013 11:30 pm, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.9.5 (mar 14/13)

Postby Residentlover2 » Thu Mar 14, 2013 11:29 pm

i tried in both levels that wrench guys appears :/
English is not my main language :P
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Re: MiM: Peach's Untold Tale 1.9.5 (mar 14/13)

Postby OwnerOfSuccuby » Fri Mar 15, 2013 12:03 am

It is better to make (I play o 4th left handed config) to make run adn pick up for different buttons i think - for example i already say about "E" :mrgreen:

May be make run on "space" and for example go to doors too "E" to take items.

Shift for running - i do not know did not see a lot of system message with using it like that becouse you always press another buttons too and it do not think that it is a problem with that button.

--- --- ---

A 2 little bug:
2) If you fall into the pit in 2 level - and then try to load game mess on boobs does not save :mrgreen: :D
May be if you lose for some reason it will not save too.
The "Fuck" counter is not the same in menu and on the screen. But some times if you are killed it becomes to normal. You use different variables for saveing it in menu and for trace on screen ?
And sex movies become locked after you load the game you have to open it again.
(But as i understand it is all one save system problem so it does not metter for now).

About Bomb monsters - i can not to get to any one they make boom before i see it on the screen (when it comes to screen it comes already blowing up). Or may be it was the idea - but it is a litle strange :mrgreen:

3)When you have POW in water level on you heands and get fucked you get this when you pres shift:

For each enemy you pres shif + 1 Peach :D (I think it is a problem with object that you can take and it react on it (reacktangle with POW that blow up when you throw it)).

--

And forget About "E" =))) - it is fire button i did not notice it before =)) sorry :mrgreen:
So some another button for thingth that i write earlyer.

4) May be make a panel that kill Peach deeper ? Now you are killed even if your legs do not reach the end of screen.
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Re: MiM: Peach's Untold Tale 1.9.5 (mar 14/13)

Postby Ivan-Aedler » Fri Mar 15, 2013 12:28 am

Wait, by parts ;)

OwnerOfSuccuby Wrote:Shift for running - i do not know did not see a lot of system message with using it like that becouse you always press another buttons too and it do not think that it is a problem with that button.

I can use SPACE, as said before. SPACE will only be used to skip scenes anyway. If Space is used for, say, jumping, not a problem while you are locked into a meeting.

OwnerOfSuccuby Wrote:2) If you fall into the pit in 2 level - and then try to load game mess on boobs does not save :mrgreen: :D

Fixing it now

OwnerOfSuccuby Wrote:The "Fuck" counter is not the same in menu and on the screen. But some times if you are killed it becomes to normal. You use different variables for saveing it in menu and for trace on screen ?

I've made it on purpose. In the HUD, its the actual number of the current level. In the pause screen, its the TOTAL value. I'll add this info in the next update.

OwnerOfSuccuby Wrote:And sex movies become locked after you load the game you have to open it again. (But as i understand it is all one save system problem so it does not metter for now).

I cant understand. Are you saying you tried to LOAD a given game WHILE having a sex scene? I need to check that.

OwnerOfSuccuby Wrote:About Bomb monsters - i can not to get to any one they make boom before i see it on the screen (when it comes to screen it comes already blowing up). Or may be it was the idea - but it is a litle strange :mrgreen:

I've found an error, I'll fix it.

OwnerOfSuccuby Wrote:3)When you have POW in water level on you heands and get fucked you get this when you pres shift: For each enemy you pres shif + 1 Peach :D

Wow! Match point! You're good on this, I will fix it!

OwnerOfSuccuby Wrote:4) May be make a panel that kill Peach deeper ? Now you are killed even if your legs do not reach the end of screen.

I will make it deeper. But its not possible (yet) to make the camera stop and make Peach die only if she disappears from the screen :/
Last edited by Ivan-Aedler on Fri Mar 15, 2013 12:55 am, edited 2 times in total.
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Re: MiM: Peach's Untold Tale 1.9.5 (mar 14/13)

Postby OwnerOfSuccuby » Fri Mar 15, 2013 12:32 am

I can not kill flowers with This and with bomb (rqcktangle with POW bomb). And it is a secret roof that let pass this pipe - but as i understand it was planed to work so - so it is OK :mrgreen:

Really good game - sorry that i am writing to much =) It is interesting to test it :roll: :mrgreen: :D
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Re: MiM: Peach's Untold Tale 1.9.5 (mar 14/13)

Postby Ivan-Aedler » Fri Mar 15, 2013 12:36 am

OwnerOfSuccuby Wrote:I can not kill flowers with This and with bomb (recktangle with POW bomb).

I will add this later, its not complete, sorry.
Oh WAIT! That grass area in the left...its so pixelated. I'll fix it!

OwnerOfSuccuby Wrote: And it is a secret roof that let pass this pipe - but as i understand it was planed to work so - so it is OK :mrgreen:

Yes its planned, I will put some coins there ;)

OwnerOfSuccuby Wrote:Really good game - sorry that i am writing to much =) It is interesting to test it :roll: :mrgreen: :D

Thank you! Come again!
Last edited by Ivan-Aedler on Fri Mar 15, 2013 12:43 am, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.9.5 (mar 14/13)

Postby OwnerOfSuccuby » Fri Mar 15, 2013 12:40 am

This enemy works strange - and it even work so if you are killed and restart the level for even more then one time:
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Re: MiM: Peach's Untold Tale 1.9.5 (mar 14/13)

Postby Ivan-Aedler » Fri Mar 15, 2013 12:44 am

OwnerOfSuccuby Wrote:This enemy works strange - and it even work so if you are killed and restart the level for even more then one time:

A problem with collision I've facing since last month. I will correct this later.
Hey its almost 4am there!
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Re: MiM: Peach's Untold Tale 1.9.5 (mar 14/13)

Postby OwnerOfSuccuby » Fri Mar 15, 2013 12:53 am

Strange white recktangle in 6 level - it is Enter / Exit object that do not become inviseble or it was so designed ?

Yes you are right i will go to sleep :lol: :mrgreen: :roll:

In that level the strange is that enemy do not respone and remove after you restart level after death ?
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Re: MiM: Peach's Untold Tale 1.9.5 (mar 14/13)

Postby Ivan-Aedler » Fri Mar 15, 2013 12:56 am

OwnerOfSuccuby Wrote:Strange white recktangle in 6 level - it is Enter / Exit object that do not become inviseble or it was so designed ?

It's from Super Mario 2. Its drawn that way.

Image

But I'll remove it in the beginning of level 1-6 because its used only inside areas.

OwnerOfSuccuby Wrote: In that level the strange is that enemy do not respone and remove after you restart level after death ?

No, enemies are left as before (in order to keep game easier).
Last edited by Ivan-Aedler on Fri Mar 15, 2013 1:46 am, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.9.5 (mar 14/13)

Postby QuizmasterBos » Fri Mar 15, 2013 1:22 am

Ivan-Aedler Wrote:
OwnerOfSuccuby Wrote:Strange white recktangle in 6 level - it is Enter / Exit object that do not become inviseble or it was so designed ?

It's from Super Mario 2. Its drawn that way.

Image

But I'll remove it in the beginning of level 1-6 because its used only inside areas.

Is that area that OOS showed outside?
If so, that wouldn't make any sense, seeing how the triangle is supposed to represent daylight coming from outside. So it could only be used if you are in a cave, or house, or otherwise inside.

The opposite (from outside to inside) it would be a black door with no triangular light source.
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Re: MiM: Peach's Untold Tale 1.9.5 (mar 14/13)

Postby OwnerOfSuccuby » Fri Mar 15, 2013 1:29 am

I will post more on this or the next week about testing it ;) :lol:

I finally go to sleap but it was interesting to play this game ;)

By the way a little question: As i understand game start lug some times if you play on "high" defenition. But it always go well on low and it is very hard to find difference if it is on "Medium" definition and "High" defenition. But on medium it lugs very very very not ofen ... it is hard to find lags i mean :mrgreen:

For example on Medium and Low i have 24 +- 4 fps - it is ok (Or may be some times little less).

In the best defenition it drops to less then 15 some times.

I test CPU usage on my PC - 25-33 % usage when run on Low quality some times jump to 50%. 30-40 on medium - some times jumps to 50%.
On "high" definition it is always more then 50% and jumps up to 70%.

With out any flash loaded CPU usage is 1-5% / Jumps to 80 when i call Cntr + alt + del :mrgreen:

So may be start game on medium quality - on the first frame of it ? I think that player do not see any difference - but may be it will not lug on his PC.
And then if he will want he can put it in better quality ?
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Re: MiM: Peach's Untold Tale 1.9.5 (mar 14/13)

Postby Ivan-Aedler » Fri Mar 15, 2013 1:36 am

I've Uploaded a newer version with some fixes.
Wrench guys and Bobombs should be working as desired.

Thanks, OwnerOfSuccuby!! I will........

OwnerOfSuccuby Wrote:I will post more on this or the next week about testing it ;) :lol:

Hey thanks!

OwnerOfSuccuby Wrote:I finally go to sleap but it was interesting to play this game ;)

Thanks, more to come but...Are YOU still THERE? :? :lol:

OwnerOfSuccuby Wrote:By the way a little question: As i understand game start lug some times if you play on "high" defenition. But it always go well on low and it is very hard to find difference if it is on "Medium" definition and "High" defenition. But on medium it lugs very very very ... it is hard to find lags i mean :mrgreen:

You can use Medium then ;) HIGH definition does not lag here, even using a 1600x900 resolution, full screen, listening to music (but I use a Core i7).
The game should be fast on TWO core systems or more. If you use GOOGLE CHROME or FLASH PROJECTOR (standalone player) it should be faster.

OwnerOfSuccuby Wrote:For example on Medium and Low i have 24 +- 4 fps - it is ok (Or may be some times little less).

Well the MAXIMUM FPS of the game is 26. You will never get, say, 30 :lol:


OwnerOfSuccuby Wrote:I test CPU usage on my PC - 25-33 % usage when run on Low quality some times jump to 50%. 30-40 on medium - some times jumps to 50%.
On "high" definition it is always more then 50% and jumps up to 70%.

Here it uses 20% at most.

OwnerOfSuccuby Wrote:With out any flash loaded CPU usage is 1-5% / Jumps to 80 when i call Cntr + alt + del :mrgreen:

Dont call other programs, it will use more CPU.

OwnerOfSuccuby Wrote:And then if he will want he can put it in better quality ?

You can put a better PC or you can also test in a STANDALONE FLASH PLAYER, so you can diminish windows screen while keeping high quality.
So the game wont LAG anymore.

QuizmasterBos Wrote:Is that area that OOS showed outside? If so, that wouldn't make any sense, seeing how the triangle is supposed to represent daylight coming from outside. So it could only be used if you are in a cave, or house, or otherwise inside.

You're right. I was using one white door in 1-6 (before inner castle area). Removed it.
If I ever use black doors, I might put a rock or something that makes more sense.
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Re: MiM: Peach's Untold Tale 1.9.5 (mar 14/13)

Postby OwnerOfSuccuby » Fri Mar 15, 2013 1:58 am

Hmmm 26 fps ?

I found one more Bug then :lol: :lol: :lol:
(Just a joke ;) :mrgreen: )

By the way how do you calculate FPS ? I think it is very usefull option. (By the way do you use 26 frames per second in your game ?)
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Re: MiM: Peach's Untold Tale 1.9.5 (mar 14/13)

Postby Ivan-Aedler » Fri Mar 15, 2013 3:01 am

OwnerOfSuccuby Wrote:Hmmm 26 fps ? I found one more Bug then :lol: :lol: :lol: (Just a joke ;) :mrgreen: ) By the way how do you calculate FPS ? I think it is very usefull option. (By the way do you use 26 frames per second in your game ?)

I use 26 as MAX FPS, but the algorithm which calculates FPS has....some errors (1 to 2 fps), so that's why it appears '28' there ;)
Here is the algorithm (remember I use AS2):
Code: Select All Code
getFPS = function()
{
  if(framecount == 0)
  {
    startDate = new Date();
    framecount++;
  }
  else
  {
    endDate = new Date();
    if((endDate.getTime() - startDate.getTime()) >= 1000)
    {
      fps_num=framecount;
      if (!fps_num) fps_num=20;
      framecount = 0;
    }
    else
    {
      framecount ++;
    }
  }
  prevDate = new Date();
  return fps_num;
}

Hey go to sleep! :shock: :lol:

For Surskit and Quiz:
SMRPG: I've beaten the Bandit (Croc).
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Re: MiM: Peach's Untold Tale 1.9.5 (mar 14/13)

Postby DoggieDog51 » Fri Mar 15, 2013 5:16 am

Ivan-Aedler Wrote:
OwnerOfSuccuby Wrote:By the way 4 left handed config:
Is it possible to make shift on another button for example on "E" - becouse Shift is a program Key in windows and if you press it 5 times it calls for windows menu ... :mrgreen:

I plan to re-use SPACEBAR there, but if people dont mind of using 'E', no problem ;)

Well you could just hit Shift 5 times and then disable Sticky Keys. I hardly ever use Sticky Keys so disabling it didn't really matter to me. Just disable it and it'll work out fine.

I quite like the run button as it is, allows me to continue using one hand relatively easily. I feel like putting it on Spacebar would probably be more difficult to use.
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Re: MiM: Peach's Untold Tale 1.9.5 (mar 14/13)

Postby Videl Lover » Fri Mar 15, 2013 7:04 am

Ok so on the 1st level the after you cross the broken bridge and get to the vine infested pipes the goomba that is walking on the house tends to teleport on that ledge with the pipes after he gets to the wall of said ledge.

The second level near the end of it when you jump into the hole in the ground to use the pipe to head back to get the key, the camera goes crazy and the HUD vanishes and its just shows the sky layer and nothing else and I often have to initiate cheat mode and skip the level or just not use that pipe.

Yes my flash player is up to date I use firefox It happens with every power up available at the time I use key set up 4 I can duplicate it. If you need a screen shot I can get one.
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