Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

The place to post Flash-based creative projects.
Forum rules
This forum is for posting and collaborating upon third party Flash work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.

Re: MiM: Peach's Untold Tale 1.9.4 (mar 07/13)

Postby Sprudel211 » Sat Mar 09, 2013 7:06 pm

Hey , cant make world 2 level 5 . Cant find the key for the second door.
Sprudel211
Newly Registered
 
Joined: Sat Mar 09, 2013 7:03 pm

Re: MiM: Peach's Untold Tale 1.9.4 (mar 07/13)

Postby Ivan-Aedler » Sat Mar 09, 2013 7:20 pm

Newest update sent (page 1). Main goal: BUG fixes.

Sprudel211 Wrote:Hey , cant make world 2 level 5 . Cant find the key for the second door.

You have to remove some straw blocks to get to another room. Use the veggie key (RUN key) to remove them.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.9.4 (mar 07/13)

Postby soyedu » Sat Mar 09, 2013 7:40 pm

Ivan-Aedler Wrote:Bombs now explodes when they want, after a bit of time, with Peach being near or not.


That would be great in ships and castles maps, where they respawn by cannons. But in maps like 1-2... they just exploit before you see them. they don't let me chance to Stomp or fuck them :/ . cant they work different in maps where they don't respawn?
User avatar
soyedu
 
Joined: Thu Feb 07, 2013 3:25 am

Re: MiM: Peach's Untold Tale 1.9.4 (mar 07/13)

Postby Ivan-Aedler » Sat Mar 09, 2013 7:48 pm

Added new features (Page 1), like STARMAN.

To Quiz, Asian and others:


Spoiler (click to show/hide):

161160.jpg
161160.jpg (93.9 KiB) Viewed 2722 times

soyedu Wrote:That would be great in ships and castles maps, where they respawn by cannons. But in maps like 1-2... they just exploit before you see them. they don't let me chance to Stomp or fuck them :/ . cant they work different in maps where they don't respawn?

Actually, bobombs starts walking and exploding only if Peach is near. If they're all exploding while far from Peach, its a bug.
Its planned to create some fixed cannons (those ones with a skull on them) that keeps spawning bobombs.

And, as you all know, sometimes I 'go to the past' as everything here has value.
So lets go! PAGE 11.

back to the past.jpg
back to the past.jpg (22.97 KiB) Viewed 2738 times

Jack D Wrote:It would be a bitch to program, because it would need a reversal of the initial masturbation theme, but if you are trying to go with the embarrassed normal person transforming into a whore, you might not let Peach masteurbate initially, as she is "too embarrassed" to do so in public. However, after she gets screwed a couple times, or goes through another sex related action, she would begin to be willing to do so. It would involve a seperate variable and criterion for the sluttishness of Peach, and would probably be too much to try implementing, but I think it would very much go along with your theme. Just sayin.

Hey hi again! We're near! The plan is to add some subscenes in each goomba/koopa/shyguy/blooper to include restraining/teasing. If she's not embarassed anymore (10 laids - slut of the day, only works in the current level), or if she's already a whore (80 or more laids in the entire game), or if her horny bar is high, she will go right to the main meal.
I want to create the embarassing masturbation, that is, she looking left/right , then looking down and rubbing her hand a bit.
Last edited by Ivan-Aedler on Sun Mar 10, 2013 6:34 am, edited 3 times in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.9.4 (mar 07/13)

Postby coolness32 » Sun Mar 10, 2013 2:27 am

Darthan Wrote:
coolness32 Wrote:This has to do with the cheat code so I'll put it in a spoiler.

Spoiler (click to show/hide):

The level cheat code doesn't seem to be working for me. I press 1+9+0 and it activates but when I press 8+0, nothing happens and I still can't access more levels. Am I doing something wrong?

Are you trying it while in a level, or on the map? If you try it while on the world map it won't work. Just enter a level, input the code, and you will be good to go.

Ivan, there seems to be a bug with the warp pipes that take you back to Peach's castle. When you enter one two Peaches come out into the transfer room and then one disappears. Everything works fine after that so it is nothing major.


...I feel not smart...

I can now play the game at least. I haven't played it because my computer doesn't handle it very well, especially the first level. I've been wanting to play it for a while and decided that maybe the stage skipping/unlocking would help. And now I will at least be able to see new levels and what not. Oh yeah, every time a new update came out my save wouldn't work when I started playing the new one, that's another reason I haven't played in a while. I'm super stoked now! Thank you for the tip!
coolness32
 
Joined: Tue Sep 04, 2012 10:35 am

Re: MiM: Peach's Untold Tale 1.9.4 (mar 07/13)

Postby Toyloli » Sun Mar 10, 2013 4:03 am

coolness32 Wrote:I can now play the game at least. I haven't played it because my computer doesn't handle it very well, especially the first level. I've been wanting to play it for a while and decided that maybe the stage skipping/unlocking would help. And now I will at least be able to see new levels and what not. Oh yeah, every time a new update came out my save wouldn't work when I started playing the new one, that's another reason I haven't played in a while. I'm super stoked now! Thank you for the tip!


I give you the advice somebody else gave me, each new release save the game to your hard drive and play it from there. If you always save it overtop (using the same name) then you will keep your save data.
User avatar
Toyloli
 
Joined: Fri Oct 19, 2012 10:53 am
Location: Six feet down, three feet to the left and 12 feet up.

Re: MiM: Peach's Untold Tale 1.9.4 (mar 07/13)

Postby coolness32 » Sun Mar 10, 2013 7:54 am

Toyloli Wrote:
coolness32 Wrote:I can now play the game at least. I haven't played it because my computer doesn't handle it very well, especially the first level. I've been wanting to play it for a while and decided that maybe the stage skipping/unlocking would help. And now I will at least be able to see new levels and what not. Oh yeah, every time a new update came out my save wouldn't work when I started playing the new one, that's another reason I haven't played in a while. I'm super stoked now! Thank you for the tip!


I give you the advice somebody else gave me, each new release save the game to your hard drive and play it from there. If you always save it overtop (using the same name) then you will keep your save data.


That what I do, but for some reason the saves still don't carry over...I will say though that it has been quite a few updates since I've played this. I'll play 1.9.4 and have a save on it right now, when 1.9.5 comes out I will see if it still doesn't carry over.
coolness32
 
Joined: Tue Sep 04, 2012 10:35 am

Re: MiM: Peach's Untold Tale 1.9.4 (mar 07/13)

Postby Robo_Puppy » Sun Mar 10, 2013 9:27 am

Toyloli Wrote:
coolness32 Wrote:I can now play the game at least. I haven't played it because my computer doesn't handle it very well, especially the first level. I've been wanting to play it for a while and decided that maybe the stage skipping/unlocking would help. And now I will at least be able to see new levels and what not. Oh yeah, every time a new update came out my save wouldn't work when I started playing the new one, that's another reason I haven't played in a while. I'm super stoked now! Thank you for the tip!


I give you the advice somebody else gave me, each new release save the game to your hard drive and play it from there. If you always save it overtop (using the same name) then you will keep your save data.


This is going to seem like a dumb question, but...how do I download the game? I don't see the option anywhere in the main post...
Robo_Puppy
Newly Registered
 
Joined: Sat Mar 09, 2013 4:54 am

Re: MiM: Peach's Untold Tale 1.9.4 (mar 07/13)

Postby Ivan-Aedler » Sun Mar 10, 2013 12:57 pm

Robo_Puppy Wrote:This is going to seem like a dumb question, but...how do I download the game? I don't see the option anywhere in the main post...

Spoiler (click to show/hide):

Image
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.9.3 (mar 01/13)

Postby billanator » Sun Mar 10, 2013 2:14 pm

Ivan-Aedler Wrote:
billanator Wrote:The latest version, actually, it started to do it with her pink dress and broken top on 1-1 & 1-2. I have FF 19.0 and the latest version of Flash. I even restarted Flash to see if it was hanging and she is still stuck, moving in place, but stuck.

I'll check but I'm almost certain you're pressing certain keys or Peach is , say, descending, when you take the powerup.
Does Peach stay locked in place RIGHT after taking the powerup? Have you cleared your flash cache (right click, in options and global options?)

Care to test in Google Chrome?

Sorry for being so long, I was very busy since I posted this problem.

I don't use GC because of the UI, just hate it with a passion. The lock-up is at the beginning of the level, when I entered it. The Tanooki Suit problem was when I picked up the suit, regardless of the level.

After playing the levels I had trouble with in the latest build, the glitches seem to have gone away.
billanator
 
Joined: Tue Jan 08, 2013 4:57 pm

Re: MiM: Peach's Untold Tale 1.9.4 (mar 09/13)

Postby zesilva17 » Sun Mar 10, 2013 2:24 pm

Can anyone teach me how to use cheats in this game ?
I cant beat the game after the the lvl 4 , if someone can helped i would be aprecciated .
Thanks and by the way is a great game .
zesilva17
Newly Registered
 
Joined: Sun Mar 10, 2013 2:15 pm

Re: MiM: Peach's Untold Tale 1.9.4 (mar 09/13)

Postby QuizmasterBos » Sun Mar 10, 2013 3:25 pm

zesilva17 Wrote:Can anyone teach me how to use cheats in this game ?
I cant beat the game after the the lvl 4 , if someone can helped i would be aprecciated .
Thanks and by the way is a great game .

Well, first of all, what is wrong with the game? Is level 5 too hard?
We'd prefer to see the game fixed before handing out cheats.
User avatar
QuizmasterBos
 
Joined: Wed Aug 15, 2012 1:31 pm

Re: MiM: Peach's Untold Tale 1.9.4 (mar 09/13)

Postby zesilva17 » Sun Mar 10, 2013 3:28 pm

My major problem is the lvl 4 , when the background move all the lvl , i always fall down ... I cant beat lvl 4
zesilva17
Newly Registered
 
Joined: Sun Mar 10, 2013 2:15 pm

Re: MiM: Peach's Untold Tale 1.9.4 (mar 09/13)

Postby QuizmasterBos » Sun Mar 10, 2013 3:44 pm

zesilva17 Wrote:My major problem is the lvl 4 , when the background move all the lvl , i always fall down ... I cant beat lvl 4

Level 4? Are you sure? That is the level with Goombas that spawn from the pipes. And there aren't very many spots to fall down.
Can you show a picture of what part you keep dying on?
User avatar
QuizmasterBos
 
Joined: Wed Aug 15, 2012 1:31 pm

Re: MiM: Peach's Untold Tale 1.9.4 (mar 09/13)

Postby Mechanios » Sun Mar 10, 2013 4:48 pm

There's quite a few progress breaking areas. Using the Single Left Handed Keyboard, you can't jump off ladders. This makes quite a few parts in the second world able to trap you. Here's an example:

Spoiler (click to show/hide):

Image


Other things I've noticed while using Left Handed Keyboard:

Shift doesn't make the game continue at the end of most levels (At the stats screen.)
Some text doesn't continue by pressing shift.

Also, the sound isn't muted completely ever. You can turn it off, but most sounds (moaning, cum sounds, etc) will still come through. If I get some time I'll do a complete run through of this game and list every possible thing I can find. It's quite easy to find faults and bugs -I used to do it for a living. ;)
Image
User avatar
Mechanios
 
Joined: Fri Jun 18, 2010 10:36 pm

Re: MiM: Peach's Untold Tale 1.9.4 (mar 09/13)

Postby QuizmasterBos » Sun Mar 10, 2013 5:40 pm

Mechanios Wrote:There's quite a few progress breaking areas. Using the Single Left Handed Keyboard, you can't jump off ladders. This makes quite a few parts in the second world able to trap you. Here's an example:

Spoiler (click to show/hide):

Image

You cannot jump off ladders in any keyboard lay-out. I already complained about it before, but Ivan said it was going to take quite a while as he prefers actual bugfixing and level progression. You can't grab a ladder in mid-air at all times either, only sometimes does it work.
User avatar
QuizmasterBos
 
Joined: Wed Aug 15, 2012 1:31 pm

Re: MiM: Peach's Untold Tale 1.9.4 (mar 09/13)

Postby Ivan-Aedler » Sun Mar 10, 2013 6:26 pm

Mechanios Wrote:There's quite a few progress breaking areas.

Hey hi! How are you? Let's go!

Mechanios Wrote:Using the Single Left Handed Keyboard, you can't jump off ladders. This makes quite a few parts in the second world able to trap you.

There are 5 kind of 'ladders': vine, vine long, ladder, ladder long and rope (in airship levels). Is that problem occurring in all of them, in the case, using option 4 (single left hand)? Anyway I can jump left/right when climbing, and I can grab the ladder when falling (just keep UP key pressed) since 1.9.3. If not, its a bug.

Mechanios Wrote:Shift doesn't make the game continue at the end of most levels (At the stats screen.) Some text doesn't continue by pressing shift.

Could you indicate which text isnt being progressed/skipped? It could be a local problem.
As for shift not continuing the game in the stats screen, I'll check.

Mechanios Wrote:Also, the sound isn't muted completely ever. You can turn it off, but most sounds (moaning, cum sounds, etc) will still come through.

BGMsound is not completelly detached from SFX since Playshapes era. So its a old code problem I can check and improve.

Mechanios Wrote:It's quite easy to find faults and bugs -I used to do it for a living. ;)

Be my guest to do it ;) The main goal is to have a bug free game, after all. Thank you!

Below its my point of view about persisting bugs:
Spoiler (click to show/hide):

I dont think I have to explain again, but this is a few-men indie project (sometimes, depending of the month, just one man is working on it). When there are more people, we can count them using only one hand. Right now, they are quite busy. Bug testers are rarer and rarer (Biles was the number #1), so its explainable that a couple (sometimes a dozen) of hidden bugs get found almost immediatelly when someone really take his/her time to check for them (but for sure we had worse days in the past, with many uncontrolable bugs freezing the whole game). I check for bugs myself but I have duties to do, inside and outside of MIM. If I were a 100% dedicated bug tester, we might have no new outfits/powerups (8 outfits instead of 18), no village, no bunker, no E.gadd area, no world2 and no world3 at all.

Moreover, the entire project is getting worse with longer compile/save project times (hours, sometimes days), due to the complexity of the source and Adobe Flash flaws. Just to compare, if I 'downgrade' the game to CS3, it lasts TWO DAYS to be saved. There were occasions that power was cut out (a problem in the power lines) and I lose the latest save. Thats why I'm waiting for Adobe updates (with multicore support), to see if it helps (lets see if Adobe still care for flash games anyway and If I could keep spending my bucks on it, otherwise I would be mad enough to remake this game in HTML5 or better, C++/XNA (compile times can be lower than 20 seconds and saving the project files is immediate because we save each file independently, in a given folder). This conversion is plenty possible albeit harder to include vector graphics with a 'movie clip' alternative - I do know there are people already thinking forward about this, I dont care If I'm late to do it in the future). Or I could invest money in a Multi CPU motherboard. So, right now, I prefer the 'Go Team, Go!' mode, creating new features in a creative/endless flow, only looking forward as in a war, while the non-critical bugs are left behind to be fixed slower in background, with passion, love and patience (except if a bug is really critical, which make the development halt until its fixed).

So, short answer, please understand why some bugs are only discovered later, and some are left behind (provided its not a critical one) until a later fix. They're not there because the programmer is lazy. Even large projects of the past like Windows95, 98, and even XP had much more severe bugs to be fixed. But a thing is sure, we will find them all, so we appreciate any help to find bugs ;)
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.9.4 (mar 09/13)

Postby LuftMallow » Sun Mar 10, 2013 9:39 pm

I noticed a small graphical error with the Nurse uniform. There's a remnant of the old stockings that appear in the back pose's thigh part.
User avatar
LuftMallow
 
Joined: Sun Mar 06, 2011 12:29 am
Location: In the lofty heights above

Re: MiM: Peach's Untold Tale 1.9.4 (mar 09/13)

Postby Ivan-Aedler » Sun Mar 10, 2013 10:25 pm

Today was a good day for some features and new graphics but I've been getting some problems (internet, freezing up system...)
At least I did a new mushroom mountain.

yet another mushroom mountain.jpg
yet another mushroom mountain.jpg (22.08 KiB) Viewed 2635 times

LuftMallow Wrote:I noticed a small graphical error with the Nurse uniform. There's a remnant of the old stockings that appear in the back pose's thigh part.

This one? If so, please point me out and tell me why to remove?

stocking.jpg
stocking.jpg (8.66 KiB) Viewed 2640 times
Last edited by Ivan-Aedler on Sun Mar 10, 2013 10:36 pm, edited 1 time in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.9.4 (mar 09/13)

Postby LuftMallow » Sun Mar 10, 2013 10:34 pm

Ivan-Aedler Wrote:
LuftMallow Wrote:I noticed a small graphical error with the Nurse uniform. There's a remnant of the old stockings that appear in the back pose's thigh part.

This one? If so, please point me out and tell me why to remove?

stocking.jpg

The problem is that when you don't have stockings or they have been removed that part still shows in the pose. Also, none of the other poses have it so I thought it was just an oversight when the keyframes were copied over to the timeline.
User avatar
LuftMallow
 
Joined: Sun Mar 06, 2011 12:29 am
Location: In the lofty heights above

PreviousNext

Return to Flash Projects



Who is online

Users browsing this forum: Bing [Bot]