S.L.U.T. In My Head (Hiatus as of: 03/25/13)

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Re: S.L.U.T. In My Head (aka teach me how to code you perver

Postby Kantirocks » Sun Mar 03, 2013 8:02 am

I can't make heads or tails of that sight, you look through it and finds something you like, and we'll bounce it back and forth or just go with it.
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Re: S.L.U.T. In My Head (aka teach me how to code you perver

Postby BlueLight » Sun Mar 03, 2013 9:34 am

Okay this was just a test. It looks ugly and i put the thing on the wrong panel. But that's alright because it at least shows me that i'm able to do something like you wanted.
SIMH3.PNG
SIMH3.PNG (25.51 KiB) Viewed 2500 times

Again, this looks ugly; but i'm working on it.

EDIT
SIMH4.PNG
SIMH4.PNG (17.99 KiB) Viewed 2500 times

This is a little modified version of what i showed. For the most part this looks like what you requested, but i admit it needs a makeover. I think i'll do one more modification and then create a new release.

SIMH5.PNG
SIMH5.PNG (17.39 KiB) Viewed 2499 times


And the latest build is up!
SIMH2.zip
(5.98 MiB) Downloaded 103 times

Could i get explanation on logic for this game.
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Re: S.L.U.T. In My Head (aka teach me how to code you perver

Postby Kantirocks » Sun Mar 03, 2013 7:56 pm

I'm posting the glossary of terms the Dev made that has most of the rules in it one here. But the goal is to get the Victim's EGO down to Zero, at which time you get a MIND BREAK. A roll happens here against their LIBIDO to see if they get a good end or a bad end. Another d6 is rolled and if it's under the libido, great job she becomes a mindless sex puppet to the Conspiracy (You organization), but if it's over the libido they usually die some horrible and perverted. But not all hope is lost! The Player can actually lose the game. If the Victim has 6 will and is SUSPICIOUS (Which has a chance of happening every time the player uses power [sending large amounts of electricity through someone's brain isn't exactly the safest thing to do] which is, you guessed it, another D6 roll but against the amount of power being used. If it's over the amount of power being used, then you're good, but if it's under then the Victim becomes suspicious) then the Victim can get help and the conspiracy/player loses.

Urges are how the player whittles away the Victims Sanity, by betting the Victims Libido (up to three at a time) against a roll (d6), where the number you have to meet of beat is 3 + amount of Libido wagered. This makes lvl three urges (which involve doing things in public and shit like that) hard to pull off, but that's where FETISHES come in. An urge that is associated with a Fetish that the Victim has gets a bonus to the roll. This is decided on what rank the the FETISH is. There is only three FETISH slots on the sheet because that's the highest number of Fetish ranks a victim can have. (3 rank 1 FETISHES, a rank 2 and a rank 1, or 1 rank 3) so the max bonus on an urge roll that a player can have is a plus 3. If the roll is successful, the Victim loses that much EGO and a little scene will play out in the text box, but if the the roll Fails the Victim resists the urge and loses the amount of libido wagered and they get a point in EGO. There are some other modifiers, like if the victim is drunk it's a plus one, or if the urge could cause bodily harm is usually a -1 and so on.

That good enough for a little while?


Spoiler (click to show/hide):

EGO: represents the Victim’s sense of self, shame, and humanity. It begins at 6 and the game ends when it drops to 0. When the victim fails to resist an Urge their EGO is reduced by the number of Libido points wagered on the Urge. Under normal conditions, EGO increases by +1 point per day with an extra point if the Victim resists an Urge. EGO gains in excess of 6 roll over into Will points. A victim reduced to 0 EGO is permanently broken and must make a Mind Break roll to determine their final fate.

FETISHES: These are a special form of Modifier. A FETISH can be for anything the players can devise. All FETISHES come in three ranks: at Rank 1, the FETISH is merely something that makes the character extremely horny; at Rank 2, the FETISH begins consuming the life and sexual fantasies of the Victim; at Rank 3, the FETISH completely controls the Victim's sexual experience. Victims can have only have 3 total Ranks of FETISHES at any given time (e.g. 3 Rank 1s, 1 Rank 1 and 1 Rank 2, or 1 Rank 3) FETISHES provide a bonus equal to their Rank on Urge rolls to perform an action in line with the FETISH.

LIBIDO: is a measure of the Victim's lust. It ranges from 0-6 and a normal adult has a LIBIDO score of 1. The progression is not linear and a Victim with LIBIDO 6 is at the utmost limits of the human mind's ability to process desire. LIBIDO is put up for wager whenever you create an Urge. If the Urge is resisted, then you lose LIBIDO equal to the amount wagered and the Victim gains 1 Ego. If the victim gives in to the Urge she loses Ego equal to the amount of LIBIDO wagered. Libido will have an effect on how the Victim views the world around them. Low LIBIDO victims are more likely to be terrified and traumatized by what is happening to them, high LIBIDO victims will enjoy their degradation much more. LIBIDO level is a crucial factor in determining how the Victim Mind Breaks.

LUCK: A LUCK roll is made when something is completely up to chance and not covered by other rules.They take the roll of 1d6 with low numbers being bad for the Victim. The majority of LUCK rolls are simple coin tosses with a 50/50 chance, but on occasion the GM may skew those odds (or add more than two possibilities). Examples of LUCK rolls are: seeing whether the victim is caught masturbating in public, determining pregnancy or STI following unprotected sex, etc.

MODIFIERS:add or subtract from Urge rolls. The most common MODIFIERS are Fetishes, detailed above, but there can be others at the whim of the GM (e.g. a victim being drunk usually grants a +1 MODIFIER and attempting to Urge a Victim to do something they know is dangerous is generally -1).

MIND BREAK: This is a special event that occurs only once when the Victim's Ego is reduced to 0. A roll is made against the Victim's current Libido. If it is below the Victim's Libido then they becomes a mindless slave to their lust forever and the Conspiracy wins; if it is above or equal to the Victim's current Libido then they snap in a very different and very bad way

OBJECTIVE/CONDITIONS: There are two types of OBJECTIVE. The MAIN OBJECTIVE is to reduce the Victim's Ego to 0 and have them Mind Break into a sex obsessed puppet. Occasionally there will be certain VICTORY CONDITIONS that must be fulfilled before the Mind Break for the MAIN OBJECTIVE to be considered complete. BONUS OBJECTIVES are optional goals that do not have to be completed in order to win; however, completing BONUS OBJECTIVES gives the Conspiracy access to Plot points.

POWER: The S.L.U.T. Device runs off of bio-electric energy harvested from the Victim. It draws 1 point of POWER per day. POWER is spent to manipulate the Victim's mind in preparation for Urges.
1 POWER = +1 to the Victim's Libido
2 POWER = Upgrade an already implanted Fetish
3 POWER = Implant a new Rank 1 Fetish
4 POWER = Shift the Victim's Sexuality 1 step (Heterosexual <-> Bisexual <-> Homosexual)
5 POWER = Force a victim to go through with an Urge even if the Urge roll failed
6 POWER = Mindwipe, used to remove specific memories or erase Suspicion
Using POWER carries a risk of the Victim growing Suspicious. People are not entirely oblivious to forced alterations of their identity, and sending large amounts of electricity through someones head isn't exactly the safest thing to do. Whenever you spend POWER the GM makes a roll against the total number of POWER points you spent. If it is under the total then the Victim becomes Suspicious. If it is equal to or over the total then the Victim rationalizes what is happening to them. The Mindwipe action cannot cause Suspicion as it automatically removes any memories of itself.

SEXUALITY: This is the Victim's sexual orientation. Attempting to create an Urge that goes against the Victim's SEXUALITY will have a -3 modifier to the roll. When the Conspiracy uses Power to change SEXUALITY it must be shifted stepwise from Straight <-> Bisexual <-> Homosexual; however, when the Victim uses Will to change their SEXUALITY they can move it to any orientation they choose in a single step.

SUSPICION: This is a yes/no state indicating whether the Victim is SUSPICIOUS that some external force is controlling her. When it is toggled to 'Yes' the Victim can win the game by Spending 6 Will and seeking help. She will have a chance of gaining Will whenever she is given an urge and will also avoid situations she has identified as weaknesses. It's default state is 'No'.

URGES: are the means by which the Conspiracy accomplishes its goal. Using the Victim's Libido, the Conspiracy can cause URGES to do various humiliating and sexual things. URGES are divided into 3 Levels: Level 1 contains all of those private humiliations like embarrassing masturbation practices or writing dirty words on yourself; Level 2 consists of things where there is minimal, but present risk: covert sex acts in public, anonymous sex acts with strangers, etc.; Level 3 are extreme acts which not only humiliate the subject, but also tie that humiliation to them as a person: open sex acts in public, sending dirty e-mails to your entire family, etc. When you make an URGE the difficulty class (DC) is 3 + the level of the URGE.

WILL: This represents the Victim's ability to fight back against the influence of the Conspiracy. Many of its effects can be thought of as the inverse of Power.
1 WILL = +1 to the Victim's Ego
2 WILL = Downgrade a Fetish
3 WILL = Remove a Rank 1 Fetish
4 WILL = Shift the Victim's Sexuality back to their initial Sexuality
5 WILL = Resist an Urge even if the Urge roll succeeded
6 WILL = If Suspicious seek help, causing the Conspiracy to lose the game
A naive victim regenerates WILL on any day they are not given an urge. Further, a Suspicious Victim has a chance equal to the level of the Urge/6 to gain a point of WILL each time they are Urged.
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Re: S.L.U.T. In My Head (aka teach me how to code you perver

Postby Kantirocks » Mon Mar 04, 2013 10:10 am

Kantirocks Wrote:I'm posting the glossary of terms the Dev made that has most of the rules in it one here. But the goal is to get the Victim's EGO down to Zero, at which time you get a MIND BREAK. A roll happens here against their LIBIDO to see if they get a good end or a bad end. Another d6 is rolled and if it's under the libido, great job she becomes a mindless sex puppet to the Conspiracy (You organization), but if it's over the libido they usually die some horrible and perverted. But not all hope is lost! The Player can actually lose the game. If the Victim has 6 will and is SUSPICIOUS (Which has a chance of happening every time the player uses power [sending large amounts of electricity through someone's brain isn't exactly the safest thing to do] which is, you guessed it, another D6 roll but against the amount of power being used. If it's over the amount of power being used, then you're good, but if it's under then the Victim becomes suspicious) then the Victim can get help and the conspiracy/player loses.

Urges are how the player whittles away the Victims Sanity, by betting the Victims Libido (up to three at a time) against a roll (d6), where the number you have to meet of beat is 3 + amount of Libido wagered. This makes lvl three urges (which involve doing things in public and shit like that) hard to pull off, but that's where FETISHES come in. An urge that is associated with a Fetish that the Victim has gets a bonus to the roll. This is decided on what rank the the FETISH is. There is only three FETISH slots on the sheet because that's the highest number of Fetish ranks a victim can have. (3 rank 1 FETISHES, a rank 2 and a rank 1, or 1 rank 3) so the max bonus on an urge roll that a player can have is a plus 3. If the roll is successful, the Victim loses that much EGO and a little scene will play out in the text box, but if the the roll Fails the Victim resists the urge and loses the amount of libido wagered and they get a point in EGO. There are some other modifiers, like if the victim is drunk it's a plus one, or if the urge could cause bodily harm is usually a -1 and so on.

That good enough for a little while?


Spoiler (click to show/hide):

EGO: represents the Victim’s sense of self, shame, and humanity. It begins at 6 and the game ends when it drops to 0. When the victim fails to resist an Urge their EGO is reduced by the number of Libido points wagered on the Urge. Under normal conditions, EGO increases by +1 point per day with an extra point if the Victim resists an Urge. EGO gains in excess of 6 roll over into Will points. A victim reduced to 0 EGO is permanently broken and must make a Mind Break roll to determine their final fate.

FETISHES: These are a special form of Modifier. A FETISH can be for anything the players can devise. All FETISHES come in three ranks: at Rank 1, the FETISH is merely something that makes the character extremely horny; at Rank 2, the FETISH begins consuming the life and sexual fantasies of the Victim; at Rank 3, the FETISH completely controls the Victim's sexual experience. Victims can have only have 3 total Ranks of FETISHES at any given time (e.g. 3 Rank 1s, 1 Rank 1 and 1 Rank 2, or 1 Rank 3) FETISHES provide a bonus equal to their Rank on Urge rolls to perform an action in line with the FETISH.

LIBIDO: is a measure of the Victim's lust. It ranges from 0-6 and a normal adult has a LIBIDO score of 1. The progression is not linear and a Victim with LIBIDO 6 is at the utmost limits of the human mind's ability to process desire. LIBIDO is put up for wager whenever you create an Urge. If the Urge is resisted, then you lose LIBIDO equal to the amount wagered and the Victim gains 1 Ego. If the victim gives in to the Urge she loses Ego equal to the amount of LIBIDO wagered. Libido will have an effect on how the Victim views the world around them. Low LIBIDO victims are more likely to be terrified and traumatized by what is happening to them, high LIBIDO victims will enjoy their degradation much more. LIBIDO level is a crucial factor in determining how the Victim Mind Breaks.

LUCK: A LUCK roll is made when something is completely up to chance and not covered by other rules.They take the roll of 1d6 with low numbers being bad for the Victim. The majority of LUCK rolls are simple coin tosses with a 50/50 chance, but on occasion the GM may skew those odds (or add more than two possibilities). Examples of LUCK rolls are: seeing whether the victim is caught masturbating in public, determining pregnancy or STI following unprotected sex, etc.

MODIFIERS:add or subtract from Urge rolls. The most common MODIFIERS are Fetishes, detailed above, but there can be others at the whim of the GM (e.g. a victim being drunk usually grants a +1 MODIFIER and attempting to Urge a Victim to do something they know is dangerous is generally -1).

MIND BREAK: This is a special event that occurs only once when the Victim's Ego is reduced to 0. A roll is made against the Victim's current Libido. If it is below the Victim's Libido then they becomes a mindless slave to their lust forever and the Conspiracy wins; if it is above or equal to the Victim's current Libido then they snap in a very different and very bad way

OBJECTIVE/CONDITIONS: There are two types of OBJECTIVE. The MAIN OBJECTIVE is to reduce the Victim's Ego to 0 and have them Mind Break into a sex obsessed puppet. Occasionally there will be certain VICTORY CONDITIONS that must be fulfilled before the Mind Break for the MAIN OBJECTIVE to be considered complete. BONUS OBJECTIVES are optional goals that do not have to be completed in order to win; however, completing BONUS OBJECTIVES gives the Conspiracy access to Plot points.

POWER: The S.L.U.T. Device runs off of bio-electric energy harvested from the Victim. It draws 1 point of POWER per day. POWER is spent to manipulate the Victim's mind in preparation for Urges.
1 POWER = +1 to the Victim's Libido
2 POWER = Upgrade an already implanted Fetish
3 POWER = Implant a new Rank 1 Fetish
4 POWER = Shift the Victim's Sexuality 1 step (Heterosexual <-> Bisexual <-> Homosexual)
5 POWER = Force a victim to go through with an Urge even if the Urge roll failed
6 POWER = Mindwipe, used to remove specific memories or erase Suspicion
Using POWER carries a risk of the Victim growing Suspicious. People are not entirely oblivious to forced alterations of their identity, and sending large amounts of electricity through someones head isn't exactly the safest thing to do. Whenever you spend POWER the GM makes a roll against the total number of POWER points you spent. If it is under the total then the Victim becomes Suspicious. If it is equal to or over the total then the Victim rationalizes what is happening to them. The Mindwipe action cannot cause Suspicion as it automatically removes any memories of itself.

SEXUALITY: This is the Victim's sexual orientation. Attempting to create an Urge that goes against the Victim's SEXUALITY will have a -3 modifier to the roll. When the Conspiracy uses Power to change SEXUALITY it must be shifted stepwise from Straight <-> Bisexual <-> Homosexual; however, when the Victim uses Will to change their SEXUALITY they can move it to any orientation they choose in a single step.

SUSPICION: This is a yes/no state indicating whether the Victim is SUSPICIOUS that some external force is controlling her. When it is toggled to 'Yes' the Victim can win the game by Spending 6 Will and seeking help. She will have a chance of gaining Will whenever she is given an urge and will also avoid situations she has identified as weaknesses. It's default state is 'No'.

URGES: are the means by which the Conspiracy accomplishes its goal. Using the Victim's Libido, the Conspiracy can cause URGES to do various humiliating and sexual things. URGES are divided into 3 Levels: Level 1 contains all of those private humiliations like embarrassing masturbation practices or writing dirty words on yourself; Level 2 consists of things where there is minimal, but present risk: covert sex acts in public, anonymous sex acts with strangers, etc.; Level 3 are extreme acts which not only humiliate the subject, but also tie that humiliation to them as a person: open sex acts in public, sending dirty e-mails to your entire family, etc. When you make an URGE the difficulty class (DC) is 3 + the level of the URGE.

WILL: This represents the Victim's ability to fight back against the influence of the Conspiracy. Many of its effects can be thought of as the inverse of Power.
1 WILL = +1 to the Victim's Ego
2 WILL = Downgrade a Fetish
3 WILL = Remove a Rank 1 Fetish
4 WILL = Shift the Victim's Sexuality back to their initial Sexuality
5 WILL = Resist an Urge even if the Urge roll succeeded
6 WILL = If Suspicious seek help, causing the Conspiracy to lose the game
A naive victim regenerates WILL on any day they are not given an urge. Further, a Suspicious Victim has a chance equal to the level of the Urge/6 to gain a point of WILL each time they are Urged.


I was going through her last big game she did and found this nice little snip-it: A quick breakdown of negative modifiers:
-1: doing something slightly extreme (masturbating over something the character finds repugnant like guro or loli) or with risk of mild harm (e.g. unprotected sex, self bondage)
-2: doing something moderately extreme (e.g. bestiality or statutory rape) or with a risk of moderate harm (e.g. what she did at the hotel, or the cigarette burns)
-3: doing something very extreme (murder, violent rape) or with a risk of major harm/death (e.g. masturbating with the barrel of a loaded gun)
-3: breaking sexuality
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Re: S.L.U.T. In My Head (aka teach me how to code you perver

Postby Xela » Tue Mar 05, 2013 1:35 pm

May I suggest RenPy for this... you are likely to clock faster development times than with Java/AS and it should be a good match for this game.
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Re: S.L.U.T. In My Head (aka teach me how to code you perver

Postby BlueLight » Tue Mar 05, 2013 2:40 pm

Xela Wrote:May I suggest RenPy for this... you are likely to clock faster development times than with Java/AS and it should be a good match for this game.

it will take more time than if i did it in java even if it was better.i'd have to learn it and i barely have time code much less learn a language I've never heard of.

EDIT
ya, um i don't see how doing anything that looks like his gui is even possible in that frame work.
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Re: S.L.U.T. In My Head (aka teach me how to code you perver

Postby Kantirocks » Tue Mar 05, 2013 3:39 pm

BlueLight Wrote:
Xela Wrote:May I suggest RenPy for this... you are likely to clock faster development times than with Java/AS and it should be a good match for this game.

it will take more time than if i did it in java even if it was better.i'd have to learn it and i barely have time code much less learn a language I've never heard of.

EDIT
ya, um i don't see how doing anything that looks like his gui is even possible in that frame work.


It's cool, thanks for trying though. I'll figure something out.
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Re: S.L.U.T. In My Head (aka teach me how to code you perver

Postby Kantirocks » Tue Mar 05, 2013 4:19 pm

I think I'll try Ren'py, it's pretty easy to use so far.
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Re: S.L.U.T. In My Head (aka teach me how to code you perver

Postby Kantirocks » Tue Mar 05, 2013 4:52 pm

Kantirocks Wrote:I think I'll try Ren'py, it's pretty easy to use so far.

And you can use J edit (Java script editor) with it, it even downloads it for you.
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Re: S.L.U.T. In My Head (aka teach me how to code you perver

Postby BlueLight » Tue Mar 05, 2013 4:55 pm

Kantirocks Wrote:(Java script editor)

ah.... that thing... shivers!
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Re: S.L.U.T. In My Head (aka teach me how to code you perver

Postby Xela » Tue Mar 05, 2013 6:22 pm

BlueLight Wrote:
Kantirocks Wrote:(Java script editor)

ah.... that thing... shivers!


LoL

It's not that bad and you can always use Editra if you want to sync RenPy code. If you don't care for RenPy plugin, you can use any editor you like.
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Re: S.L.U.T. In My Head (aka teach me how to code you perver

Postby Kantirocks » Tue Mar 05, 2013 8:50 pm

Xela Wrote:
BlueLight Wrote:
Kantirocks Wrote:(Java script editor)

ah.... that thing... shivers!


LoL

It's not that bad and you can always use Editra if you want to sync RenPy code. If you don't care for RenPy plugin, you can use any editor you like.


Editra isn't working for me for some reason, so I'm using Jedit instead. I'm figuring it out slowly, but I'm doing it.
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Re: S.L.U.T. In My Head (aka teach me how to code you perver

Postby Xela » Tue Mar 05, 2013 9:31 pm

Go to preferences and pick 'Prerelease' under update channel. Update. Editra will work from there on out.

RenPy is simpler than you think, Python might take a while to figure out. You can ask me here or anyone on Lemma if you run yourself into a wall. Note that it takes me a while to respond because I apparently am "newly registered" and every message has to be approved by mods that tend to sleep at night:

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Re: S.L.U.T. In My Head (aka teach me how to code you perver

Postby Kantirocks » Tue Mar 05, 2013 11:29 pm

I would like to find a way to emulate the Libido power etc stats on that character sheet. I haven't gotten around to posting it on their forum (I was going to crop the image on page 1 to only show the blips. Could you help me with that? (No need to hurry, I'm doing the quick start tutorial at the moment anyways so it'll be awhile before I get into anything like formula's and mechanics. A Fiona (The original Dev of the game) is only available for any length of time on the weekends anyways.)
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Re: S.L.U.T. In My Head (aka teach me how to code you perver

Postby Xela » Wed Mar 06, 2013 12:48 am

Kantirocks Wrote:Could you help me with that?



There is a couple of ways to get it done. Hbox images that display on conditions (defined by a Python class for example or simple variables) is likely to be the easiest one. But why would you want to mimic that interface, it looks like it was made in the 90s. Are you going for a retro look?

I would have used bars, to be filled by AnimatedValue in opposite directions... that should look really cool :)
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Re: S.L.U.T. In My Head (aka teach me how to code you perver

Postby Kantirocks » Wed Mar 06, 2013 3:26 am

Xela Wrote:
Kantirocks Wrote:Could you help me with that?



There is a couple of ways to get it done. Hbox images that display on conditions (defined by a Python class for example or simple variables) is likely to be the easiest one. But why would you want to mimic that interface, it looks like it was made in the 90s. Are you going for a retro look?

I would have used bars, to be filled by AnimatedValue in opposite directions... that should look really cool :)


I'm trying to keep some things from the original game is all, and I do like the look of it (and it's easier to keep track of to me, but who knows) I won't need it for awhile, but if you could maybe throw something together and just put it up on here so I can use it when I get there? Please?
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Re: S.L.U.T. In My Head (aka teach me how to code you perver

Postby BlueLight » Wed Mar 06, 2013 4:26 am

Okay. So I've been talking with one of my best buds and he likes doing scripting. Anywsys we figured out a possible way to make a panel that basically does wha t you want. Wont look as nice as the one I found you but that looks ugly anyways.
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Re: S.L.U.T. In My Head (aka teach me how to code you perver

Postby Kantirocks » Wed Mar 06, 2013 6:09 am

Alright, We'll do this both ways: You do one in Java, and I'll do one with Ren'Py. Same scenarios and all that, and we'll post both in here. And then I'll throw a poll up asking which one everyone likes, okay?
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Re: S.L.U.T. In My Head (aka teach me how to code you perver

Postby Xela » Wed Mar 06, 2013 9:16 am

Kantirocks Wrote:Alright, We'll do this both ways: You do one in Java, and I'll do one with Ren'Py. Same scenarios and all that, and we'll post both in here. And then I'll throw a poll up asking which one everyone likes, okay?


Sure, some things will be easier to do with Java I expect.

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What you suggest is possible, we need some resources, do we have to crop picture on the first page or is it can we get those from the developer? Also a little more about the game itself, how many girls should it have and how different thosegirls are? If there are more than 10 girls, it will be easier to do xml import into the class instead of creating those one by one.
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Re: S.L.U.T. In My Head (aka teach me how to code you perver

Postby Xela » Wed Mar 06, 2013 5:43 pm

Kantirocks Wrote:
Xela Wrote:
Kantirocks Wrote:Could you help me with that?



There is a couple of ways to get it done. Hbox images that display on conditions (defined by a Python class for example or simple variables) is likely to be the easiest one. But why would you want to mimic that interface, it looks like it was made in the 90s. Are you going for a retro look?

I would have used bars, to be filled by AnimatedValue in opposite directions... that should look really cool :)


I'm trying to keep some things from the original game is all, and I do like the look of it (and it's easier to keep track of to me, but who knows) I won't need it for awhile, but if you could maybe throw something together and just put it up on here so I can use it when I get there? Please?



I've contacted the concept designer (there is no game at the moment by the way, graphics are just concept design) and he forwarded me to the original picture he made with MS Paint. This is an example of how you can use Hbox in order to create the 'squares' (took me about 20 mins):

https://dl.dropbox.com/u/43556362/slut/game.rar

It should work flawlessly and you can adapt it as you like (Press Shift + O for console and then type: victim.pow = 2 or victim.ego = -6 or whatever the value, if you want to see how squares are filled...). Have fun figuring out Python and RenPy otherwise.


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Xela
 
Joined: Thu May 05, 2011 11:47 pm

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