wintercoat Wrote:In regards to Elene's new armor, I personally prefer the old style's breastplate over the new design, but like the new design's color scheme much better than the old design. In my opinion, the less provocative the armor is, the more compelling the nudity in the sex scenes will be. I like the simplified boots. They work better with the new color scheme than the old ones would due to the lower use of gold trim.
The third model looks nicer as well with her arm down by her side rather than held up awkwardly. I'm assuming she's supposed to be brandishing a weapon of some type, presumably a sword. Having the arm down while holding a weapon is better, as it lets the whole arm carry the weight instead of just the wrist. It also looks more natural.
Guess I'll add the old armor as another set players can get later. I changed to the new armor because some portions would require me to restructure / re-order certain body parts to ensure there wasn't problems (example: the knee joints... which is why I changed the boots.) I can't remember the exact reason why I decided to change the breastplate from a single piece to a bikini style... may have been story related... or I wanted something easier to draw in all 3 view points. Anyway... when I get time, I'll add the old breastplate back in as another outfit for Elene.demi Wrote:Just chiming in to say that I agree with wintercoat- I like the like the single boobplate over the armor bikini. The exposed midriff is debatable- it looks good in both versions.
Third model? Are we taking about the 3 viewpoints of the Characters? The Characters are positioned to show a Side View -> Front(ish) View -> Rear(ish) View. The postures are test poses to make sure elements of the character will work when animating... they will change randomly as I test things.wintercoat Wrote:The third model looks nicer as well with her arm down by her side rather than held up awkwardly. I'm assuming she's supposed to be brandishing a weapon of some type, presumably a sword. Having the arm down while holding a weapon is better, as it lets the whole arm carry the weight instead of just the wrist. It also looks more natural.
OwnerOfSuccuby Wrote:I like the idea of this project and that finnaly on the legend of Krystal forums it is a game about Krystal
AnotherArrow Wrote:[claymore
AnotherArrow Wrote:Guess I'll add the old armor as another set players can get later. I changed to the new armor because some portions would require me to restructure / re-order certain body parts to ensure there wasn't problems (example: the knee joints... which is why I changed the boots.) I can't remember the exact reason why I decided to change the breastplate from a single piece to a bikini style... may have been story related... or I wanted something easier to draw in all 3 view points. Anyway... when I get time, I'll add the old breastplate back in as another outfit for Elene.demi Wrote:Just chiming in to say that I agree with wintercoat- I like the like the single boobplate over the armor bikini. The exposed midriff is debatable- it looks good in both versions.
Oh...Third model? Are we taking about the 3 viewpoints of the Characters? The Characters are positioned to show a Side View -> Front(ish) View -> Rear(ish) View. The postures are test poses to make sure elements of the character will work when animating... they will change randomly as I test things.wintercoat Wrote:The third model looks nicer as well with her arm down by her side rather than held up awkwardly. I'm assuming she's supposed to be brandishing a weapon of some type, presumably a sword. Having the arm down while holding a weapon is better, as it lets the whole arm carry the weight instead of just the wrist. It also looks more natural.
And yes. She will be wielding a sword ( and no shield ). I haven't decided though if it should be a big-ass buster sword, a rapier, or claymore.... I smell a new poll coming...hmm.
AnotherArrow Wrote:Anyway, I used a previous demo to test the point at which it starts degrading. Here is an example. Just imagine the other krystals are other game characters in their own animation.
Note: The game should be running at 24 fps. (I'm getting 17 fps in this demo).
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