Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Ivan-Aedler » Mon Feb 25, 2013 6:31 am

Toyloli Wrote:Actually, I've heard many man refer to their Little Jonny, or little Man, or third leg, or other such terms. Usually though only when they're afraid it'll get hurt, or has been, or whatever.

Let me analyse ;)

Nice ones! Except 'third leg' (it makes me remember of the three-headed monkey :D

Toyloli Wrote:Front Door, Muff, tuff, bound, box, stock, microwave (no joke), oven, canal, riverbox, bloodbank (sarcastic) Kitty, Mouse, Meow Meow (said with emphasis) pussy, vegetable patch, money box, the work place (usually meant to imply about how many people use it)

WOW, a quite nice list! I didnt like 'front door' (Rosalina wont know this is used as a front door), bound, box, stock, microwave, ovel, canal, bloodbank, money box, work place arent so good either.
But I like 'muff, tuff, kitty, meow meow, pussy, veggie patch and cherry.
(Back to the Future): Toyloli remembered: 'hole, cherrybush, slit, tun and swan'.

Toyloli Wrote:Anus: Back door, Field, Plot (of), shoot, shooter, horn, trumbone, sky, sunspot (sarcastic, implies big), driveway, airport, carport, bottle, Birdie (golf reference), tail hole, tail feather, tail gate, southern doors, whoopi.

I like: 'back hole', sunspot, tail hole, poo-poo hole, little hole, back cherry.

Toyloli Wrote:Peehole: Side door, Sparkler, twinkler, sprinkler, painbrush (no I don't get this one either), pencil sharpener, eraser, harmonica, lagoon (wish I could find more, cant)

I like: twinkler, sprinkler, little hose.

Toyloli Wrote:Clitoris: Button, Wimple, Buzzer, BeeBead, squeaker, push button, on switch, go faster button, boyishness, penis (no joke, some girls refer to their clitoris as a penis. Usually in reference to it being on the larger side)

I like 'little button', 'lower nipple', 'beebead', 'smaller shaft'.

Toyloli Wrote:( I wont include breasts cause most men know most euphemisms for breasts. I could only add like; Signposts, Or Jackhammers to that list.)

I really prefer boobs, boobies and tits/titties! ;)
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Toyloli » Mon Feb 25, 2013 6:41 am

Odd childishness thing, a lot of children seam to know the words Nipples before breasts.
As for little hose, the little hose would be the boy part. Cause it looks more like a hose.
As for penis; I can also add Flute, Recorder, Popsicle, worm, snake (trouser, or thereof) handle, snackbar (again, no joke), lemonade maker, straw, candy cane, fruit and veg and the grand daddy.

Briar Patch (Cause its all pokey)
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby MPLDAM9919 » Mon Feb 25, 2013 7:15 am

Idea for a new enemy for the Sub-Con: Pidegts!
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Ivan-Aedler » Mon Feb 25, 2013 7:16 am

NEW Update (page1). I hope no more backward text in text balloons (in some sex scenes like blooper ones).

MPLDAM9919 Wrote:Idea for a new enemy for the Sub-Con: Pidegts!

Already thought of , but low priority because I want to make Lakitu scenes first, and we already have Shyguys, Snifits (blue shyguys), Cobrats, Ninjis, Spark, Lava Bubble, Wart (BOSS) and Mouser.
If Pidgits were added, they would have a few scenes in the magic carpet.

TIGERNESS: This is a so required outfit. Art By Sigurd. Peach will fly like a Raccoon, but she will be hornier all the time.
It would be even better if she has a corset on this one (a vest).

tigerness.jpg
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Hakunoe » Mon Feb 25, 2013 8:39 am

Has anyone ever experience with their Peach getting stuck on some random spot and can't move after u click on another window, alt-tab, or such, and I am sure that their nothing wrong with the flash player or anything that should conflicted with the flashplayer that I know of. Oh, didn't took a picture of it since the character just stand there still and doesn't move or anything with some graphic issue with the character moving in the same spot but is behind it.
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Darthan » Mon Feb 25, 2013 10:19 am

Hakunoe Wrote:Has anyone ever experience with their Peach getting stuck on some random spot and can't move after u click on another window, alt-tab, or such, and I am sure that their nothing wrong with the flash player or anything that should conflicted with the flashplayer that I know of. Oh, didn't took a picture of it since the character just stand there still and doesn't move or anything with some graphic issue with the character moving in the same spot but is behind it.

Are you making sure that you click in the flash player window after switching back after preforming such actions? If you don't the browser you are using tends to think the actions you are taking are meant for the page you are on and not the flash player.
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Ivan-Aedler » Mon Feb 25, 2013 4:21 pm

BUG of inverted text: I do know the problem persists. Just wait a few hours for this to be fixed once and for all.
A bit of 'PAUSE' to compare things done so far, since version 1.0a.

peach poses.png

1-Of course Peach has gloves, but not in this picture because its only for illustration.
2-As I've said, the dress on the left will be soon in the game as a new dress to select to.
Those above don't include poses like 'getting into the cannon', 'pipe usage', dialogues and sex scenes.

Poses/Situations yet to be created:

- Walking embarrassed
- Running embarrassed
- Embarassing frontside 1,2,3 (depending on dialogues and when she stops walking)
- Ground Pound attack
- Walking with Perry (umbrella)
- Attacking with Perry (so far, may only stun enemies)
- Slipping to the floor
- Attack with a hammer (aesthetics only, may only stun enemies)
- Losing a Life (she will fall in front of the screen). I dont like to call 'dying' because, in essence, she never dies.
- Masturbating Frontside
- Crouching Frontside (new butt area seen from above) - this pose CAN be used as a 2nd way for crouching (down key) but the objective is to be used in special ocasions/scenes.
- Any further idea
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby gclemmons » Mon Feb 25, 2013 5:54 pm

Wow, that's a lot of poses... I've been wondering for a while, is there any plan to include some way to have Peach face the camera when idle? Not as part of an animation or anything, but just like the "turn backside" pose rotated 180 degrees? I'm a "breast man" and I was just curious since "turn backside" doesn't seem to do anything besides give a better look at her... well, backside and yet there's no equivalent for her full front.
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby CaptainFalcon9000 » Mon Feb 25, 2013 7:38 pm

how about masturbating backside? some anal fingering and clitoris touching (is that how you say it?)
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Ivan-Aedler » Mon Feb 25, 2013 7:53 pm

gclemmons Wrote:Is there any plan to include some way to have Peach face the camera when idle?

Possible. I can make a way to let Peach decide which pose she wants to be when stopped.

CaptainFalcon9000 Wrote:how about masturbating backside? some anal fingering and clitoris touching (is that how you say it?)

It could be!
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby QuizmasterBos » Mon Feb 25, 2013 7:58 pm

Thank you all for the wonderful suggestions. Darthan, I was thinking of pee-hole, but I didn't really want to make people think of the fact that Rosalina would have to use the bathroom.
If no one minds that, I can put it in, of course.

Calling it something like a star bit is possible too, or other ideas Knight Cream had.

Most of miss Loli's ideas were more adult-centric though and not particularly usable for children. I'll mull it over and see which one I'll use.
Again, thanks!
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby MPLDAM9919 » Mon Feb 25, 2013 8:15 pm

QuizmasterBos Wrote:Thank you all for the wonderful suggestions. Darthan, I was thinking of pee-hole, but I didn't really want to make people think of the fact that Rosalina would have to use the bathroom.
If no one minds that, I can put it in, of course.

Calling it something like a star bit is possible too, or other ideas Knight Cream had.

Most of miss Loli's ideas were more adult-centric though and not particularly usable for children. I'll mull it over and see which one I'll use.
Again, thanks!

Yeah. Thanks everyone! Quiz, will you PM me your thoughts on the script once you've finished the revamped version?
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby QuizmasterBos » Mon Feb 25, 2013 8:22 pm

MPLDAM9919 Wrote:
QuizmasterBos Wrote:Thank you all for the wonderful suggestions. Darthan, I was thinking of pee-hole, but I didn't really want to make people think of the fact that Rosalina would have to use the bathroom.
If no one minds that, I can put it in, of course.

Calling it something like a star bit is possible too, or other ideas Knight Cream had.

Most of miss Loli's ideas were more adult-centric though and not particularly usable for children. I'll mull it over and see which one I'll use.
Again, thanks!

Yeah. Thanks everyone! Quiz, will you PM me your thoughts on the script once you've finished the revamped version?

Yes, I will. I cannot give an exact estimate on when it will be done though. Just keep writing more scripts. I would like to see you write the Daisy 'slut' script. So you can start on that in case you don't have any other ideas yet.
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Toyloli » Tue Feb 26, 2013 12:30 am

QuizmasterBos Wrote:Most of miss Loli's ideas were more adult-centric though and not particularly usable for children. I'll mull it over and see which one I'll use.
Again, thanks!


*shrug* I didn't realise people were meant to be listing childish terms, I just listed all the lesser used euphemisms I've heard use by people at various times.
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby gclemmons » Tue Feb 26, 2013 12:43 am

So I was doing a full play through of what you've finished so far and I noticed the following bugs:

The Blooper in front of the sub in 1-3 and the first Koopa inside the castle in 1-6 are having some kind of endless scene glitch, ignoring the spacebar. The scenes I got stuck in with them seemed to be working for other enemies of those types.

The World 3-3 secret area is inescapable (pipe leads back to itself)

I got backwards text mirroring the speech balloon (as in, same distance from Peach but in the opposite direction) during the Toadsworth conversation at the start of the game, Bomb-omb scenes, and I think it happened during the King O-Sama scenes.

After getting a Speedy Shroom a lot of things got faster, most notably the display of text for anything that used speech bubbles (they'd go away in about a second during sex scenes). Both this glitch and the shroom's effect lasted until I reloaded the game completely (but did not seem to be associated with my save file).

Maybe related: Some dialogues didn't have a speech bubble at all (the only ones I can remember are the checkpoint "cleanup" menus and the bath scene dialogue, but I think there were more). The text for these just hovered in midair.

Is Morton supposed to have dialogue yet? He didn't for me (could have been the "fast scrolling" glitch though).

The first Shyguy I met in the underground part of 3-4 did something really weird: When I tried to redo Scene 3 with him he got squished and Peach became invisible and uncontrollable. Didn't test redoing that scene with other Shyguys.

Picking up a shell in World 3-3 makes the Koopas pass through Peach, even after she throws it.

When a Pokey loses all of its "body" segments the head becomes unattackable and jumping on it damages Peach.

Pressing a direction key during a scene caused Peach to get cloned if another enemy touched her. The "clone" would do a scene with that enemy, the first Peach finished would be the one I controlled but pressing space would still progress and finish the other's scene. After the second Peach finished, I got two different results: The first time the Peach I'd been controlling disappeared and I gained control of the one that had just finished, while the second time I retained control of the first Peach but she orgasmed as if she'd finished a scene with a full horny meter (I had a full meter, so that wasn't a glitch, but the first Peach acting like she'd just finished a scene was) and then she lost the clothing that the second Peach's scene would've taken off.

I brought this up earlier, but losing the shoulders of Peach's Princess dress does this to the character I see in-game:
Spoiler (click to show/hide):

Screen Shot 2013-02-25 at 5.02.15 PM.png
Screen Shot 2013-02-25 at 5.02.15 PM.png (161.73 KiB) Viewed 1483 times

and this to the dress art (well, the upper part of the dress art; I lost the lower part while making my way to a bath so I could get a clearer shot of the outfit):
Spoiler (click to show/hide):

Screen Shot 2013-02-25 at 5.21.56 PM.png
Screen Shot 2013-02-25 at 5.21.56 PM.png (144.16 KiB) Viewed 1483 times

so I'm not sure if the dress art is outdated or if the outfit isn't getting torn as much as it should.

Whenever I went through a door that required me to press up (in castles or Subcon at least; didn't visit the castle basement or the Moon) or exited the Bunker, Peach would suddenly move off to the side and get all "flattened" while the "going through door" animation should've played. It looked like the game had somehow decided to apply the effect you use for clothing that gets removed during scenes to Peach. This was just a display glitch; everything was back to normal after the screen transition.

If I pressed down again while "stuck" in a vase Peach would repeat the "trying to enter vase" animation.

Finally (I think), ladders and vines seemed to be really touchy about letting me do the "jump + move sideways" trick to reach platforms at or near the top of the ladder/vine. I don't know if it was a "glitch" per se but I think that function could use some improvement; it's incredibly frustrating to keep falling off a ladder because Peach didn't jump when she was supposed to. Maybe let her stand on top of ladders/vines (that don't end in blocks) like she could in SMB2?

Finally, I lost a Raccoon outfit (the leaf version, not the full suit) to a Pokey and the tail didn't disappear until I got another costume (well, a Poison Mushroom, but same idea). I think the same thing might've happened with a Piranha Plant in 1-4 as well.
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Ivan-Aedler » Tue Feb 26, 2013 12:59 am

gclemmons Wrote:So I was doing a full play through of what you've finished so far and I noticed the following bugs:
The Blooper in front of the sub in 1-3 and the first Koopa inside the castle in 1-6 are having some kind of endless scene glitch, ignoring the spacebar. The scenes I got stuck in with them seemed to be working for other enemies of those types.

Thanks for the report. I'm aware of it and I may correct it tomorrow.

gclemmons Wrote:The World 3-3 secret area is inescapable (pipe leads back to itself)

I'll fix!

gclemmons Wrote:I got backwards text mirroring the speech balloon (as in, same distance from Peach but in the opposite direction) during the Toadsworth conversation at the start of the game, Bomb-omb scenes, and I think it happened during the King O-Sama scenes.

Detected before and I've talked about it, just see former posts. I'l fix.

gclemmons Wrote:After getting a Speedy Shroom a lot of things got faster, most notably the display of text for anything that used speech bubbles (they'd go away in about a second during sex scenes). Both this glitch and the shroom's effect lasted until I reloaded the game completely (but did not seem to be associated with my save file).

I will check.

gclemmons Wrote:Maybe related: Some dialogues didn't have a speech bubble at all (the only ones I can remember are the checkpoint "cleanup" menus and the bath scene dialogue, but I think there were more). The text for these just hovered in midair.

I will check.

gclemmons Wrote:Is Morton supposed to have dialogue yet? He didn't for me (could have been the "fast scrolling" glitch though).

Please check if you disabled dialogues (in 'options' menu, a button in the PAUSE menu)

gclemmons Wrote:The first Shyguy I met in the underground part of 3-4 did something really weird: When I tried to redo Scene 3 with him he got squished and Peach became invisible and uncontrollable. Didn't test redoing that scene with other Shyguys.

I will check!

gclemmons Wrote:Picking up a shell in World 3-3 makes the Koopas pass through Peach, even after she throws it.

I will check!

gclemmons Wrote:When a Pokey loses all of its "body" segments the head becomes unattackable and jumping on it damages Peach.

Please check if he's invulnerable. It can last up to 2 seconds. In the future, I will make it blink to be obvious.

gclemmons Wrote:Pressing a direction key during a scene caused Peach to get cloned if another enemy touched her. The "clone" would do a scene with that enemy, the first Peach finished would be the one I controlled but pressing space would still progress and finish the other's scene. After the second Peach finished, I got two different results: The first time the Peach I'd been controlling disappeared and I gained control of the one that had just finished, while the second time I retained control of the first Peach but she orgasmed as if she'd finished a scene with a full horny meter (I had a full meter, so that wasn't a glitch, but the first Peach acting like she'd just finished a scene was) and then she lost the clothing that the second Peach's scene would've taken off.

Hmmmmm complex! I will try to reproduce and fix it.

gclemmons Wrote:I brought this up earlier, but losing the shoulders of Peach's Princess dress does this to the character I see in-game:

I will check tomorrow or after tomorrow.

gclemmons Wrote:Whenever I went through a door that required me to press up (in castles or Subcon at least; didn't visit the castle basement or the Moon) or exited the Bunker, Peach would suddenly move off to the side and get all "flattened" while the "going through door" animation should've played. It looked like the game had somehow decided to apply the effect you use for clothing that gets removed during scenes to Peach. This was just a display glitch; everything was back to normal after the screen transition.

I will check!

gclemmons Wrote:If I pressed down again while "stuck" in a vase Peach would repeat the "trying to enter vase" animation.

I will check!

gclemmons Wrote:Finally (I think), ladders and vines seemed to be really touchy about letting me do the "jump + move sideways" trick to reach platforms at or near the top of the ladder/vine. I don't know if it was a "glitch" per se but I think that function could use some improvement; it's incredibly frustrating to keep falling off a ladder because Peach didn't jump when she was supposed to. Maybe let her stand on top of ladders/vines (that don't end in blocks) like she could in SMB2?

I will try to improve it.

gclemmons Wrote:Finally, I lost a Raccoon outfit (the leaf version, not the full suit) to a Pokey and the tail didn't disappear until I got another costume (well, a Poison Mushroom, but same idea). I think the same thing might've happened with a Piranha Plant in 1-4 as well.

I will check. If you have more 1000 items, I will check them all ;) Thanks for the reports really!
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby gclemmons » Tue Feb 26, 2013 2:41 am

Ivan-Aedler Wrote:
gclemmons Wrote:Is Morton supposed to have dialogue yet? He didn't for me (could have been the "fast scrolling" glitch though).

Please check if you disabled dialogues (in 'options' menu, a button in the PAUSE menu)


I didn't disable anything except scrolling levels (pet peeve, those); I had dialogue (albeit accelerated by the bug) for the rest of the level and hadn't used the options menu since I started the game.

Ivan-Aedler Wrote:
gclemmons Wrote:When a Pokey loses all of its "body" segments the head becomes unattackable and jumping on it damages Peach.

Please check if he's invulnerable. It can last up to 2 seconds. In the future, I will make it blink to be obvious.


He's not. The invulnerable thing kicks in after every body segment except the last, causing me to bounce harmlessly off the Pokey without either of us taking damage if I keep jumping on it. The head remains unkillable (at least with jumps) indefinitely and jumping on it is treated as if I walked into it- I don't even bounce off, instead just passing through and hitting the ground.

Ivan-Aedler Wrote:
gclemmons Wrote:Pressing a direction key during a scene caused Peach to get cloned if another enemy touched her. The "clone" would do a scene with that enemy, the first Peach finished would be the one I controlled but pressing space would still progress and finish the other's scene. After the second Peach finished, I got two different results: The first time the Peach I'd been controlling disappeared and I gained control of the one that had just finished, while the second time I retained control of the first Peach but she orgasmed as if she'd finished a scene with a full horny meter (I had a full meter, so that wasn't a glitch, but the first Peach acting like she'd just finished a scene was) and then she lost the clothing that the second Peach's scene would've taken off.

Hmmmmm complex! I will try to reproduce and fix it.


I tried to reproduce this while checking the Pokey thing and couldn't, at least not with Goombas. I know it's happened with Koopas and Shy Guys but I'm not sure if I got the trigger wrong or it just only happens with certain enemies.

Ivan-Aedler Wrote:If you have more 1000 items, I will check them all ;) Thanks for the reports really!


Thanks for making this awesome game! I'll be sure to give you every bug I find. On that note, I reloaded my save to test the Pokey thing, then did a new file to inspect 9-1, and found these:

Backwards text for Bob-ombs doesn't happen until 1-7. Might be connected to the cannon spawning?

"squished Peach" bug also happens leaving E. Gadd's lab and walking through doors that DON'T require input (the ones on the left or right side or a room) in 9-1, but does not happen with Toadsworth's door, the Nursery door, or any Toad House door. Oddly, it also happens when she's going to retrieve her clothes from the locker during that sequence; instead of walking left or right while she's in the foreground (i.e. lined up with the lockers in the concoctionator room) she "squishes" and then goes into her next pose for the sequence. She has no problem walking normally in that room, walking towards the lockers from the door, or towards the door after finishing with the lockers.

Peach's crown spontaneously reappears when you sleep in the bed after failing to open the locker.

At some point in 9-1, Peach's face gets randomly cleaned. I think it happened either right at the start or after turning invisible. The rest of her retains cumshots from previous levels.

TEC's door won't open after sleeping in the bed after losing your clothes. I know it's probably intentional, but I thought I'd mention it since there isn't an "ON PROGRESS" or anything like you get in other places with incomplete scripts.

Peach turns invisible while picking up shells, then reappears holding them. This only seems to happen with Koopa shells, not veggies. Unsure about POW blocks.

"Fast text" glitch was not triggered in my second file simply by having and losing a Speedy Shroom, but Peach did retain the speed boost after losing the item.

Entering the castle after reloading a save causes Peach to appear in her room and act like it's the start of the game. As long as she's been to the castle once since the game was loaded (including starting there in a new game), she'll appear at the front door like she's supposed to.

Reloading my save caused me to lose all my coins. Was that supposed to happen?

1-3's glitched Blooper did eventually release me this time, but it still took longer to accept input than any other enemy (didn't re-test the 1-6 Koopa because I felt like I was already pushing my luck)

The World 3 - World 1 pipe area's right wall can be walked through, causing me to go to (in rapid succession) E. Gadd's lab, the Village, and two random Toad Houses in the Village (I think they're the one with the mushroom and the one with the masturbating Toad) before finally settling on a blue screen that refuses to accept any input.

The left wall of that area, and both walls of the World 2 return pipe, doesn't stop Peach until she's about halfway through it.

Bob-omb Buddy's speech ballon in the Bunker was blank when I visited him without a code. It was hard to tell because of the fast text glitch, but I think in the other save either all his bubbles were blank or he was having the backwards text glitch and I just didn't have time to see it.

I approached a Blooper from its right side and the text for the scene with it was not in the speech bubble, but was facing the right way. I think that's a new one.

Peach's dialogue in the second floor corridor of 9-1 after losing her clothes only appeared if I was walking to the right. If you just walk straight from Grodus' room to the lab it doesn't show up and the scene with her clothes being stuck in the locker doesn't happen, preventing the story from advancing. It popped up while I was on my way to grab the X-naut coin and then I was able to trigger the rest of the scenes up until returning to TEC's room.

Keys in Peach's ass don't show up while crouching. Not sure if it's a bug or just something that isn't finished yet but I figured I'd report it just in case.

Was it intentional for the cumshots on Peach's stomach (and only her stomach) to be visible after drinking the invisibility potion?

The concoctionator seems to give me the right potion no matter what I put in it. I assume this is because you don't have failure(s) scripted yet but again, bringing it up just in case. Also, I think it'd be kinda neat for failures to have unexpected results (both sexual and silly, in keeping with the game's lighthearted but sexual atmosphere). (sorry if there's another post about this buried in the thread).
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Residentlover2 » Tue Feb 26, 2013 2:57 am

i heard that you guys are talking about a nipper plant scene or something....did i miss something? :o
English is not my main language :P
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Ivan-Aedler » Tue Feb 26, 2013 3:42 am

HALTING NEXT VERSION UNTIL FIXING BUGS after 'huge AS code optimization step 4'.

gclemmons Wrote:I didn't disable anything except scrolling levels (pet peeve, those); I had dialogue (albeit accelerated by the bug) for the rest of the level and hadn't used the options menu since I started the game.

I'm checking 8 bugs now. Then I'll check these, please wait.
Those bugs 'sprouted' since a huge change I did with code (for the better), but bugs unfortunatelly always try to come in.

gclemmons Wrote:He's not. The invulnerable thing kicks in after every body segment except the last, causing me to bounce harmlessly off the Pokey without either of us taking damage if I keep jumping on it. The head remains unkillable (at least with jumps) indefinitely and jumping on it is treated as if I walked into it- I don't even bounce off, instead just passing through and hitting the ground.

I hope its now fixed.

gclemmons Wrote:I tried to reproduce this while checking the Pokey thing and couldn't, at least not with Goombas. I know it's happened with Koopas and Shy Guys but I'm not sure if I got the trigger wrong or it just only happens with certain enemies. Backwards text for Bob-ombs doesn't happen until 1-7. Might be connected to the cannon spawning?

I hope its now fixed.

gclemmons Wrote:"squished Peach" bug also happens leaving E. Gadd's lab and walking through doors that DON'T require input (the ones on the left or right side or a room) in 9-1, but does not happen with Toadsworth's door, the Nursery door, or any Toad House door.

I hope its now fixed.

gclemmons Wrote:Peach's crown spontaneously reappears when you sleep in the bed after failing to open the locker.

I hope its now fixed.

gclemmons Wrote:At some point in 9-1, Peach's face gets randomly cleaned. I think it happened either right at the start or after turning invisible. The rest of her retains cumshots from previous levels.

I hope its now fixed.

gclemmons Wrote:TEC's door won't open after sleeping in the bed after losing your clothes. I know it's probably intentional, but I thought I'd mention it since there isn't an "ON PROGRESS" or anything like you get in other places with incomplete scripts.

Fixed.

gclemmons Wrote:Peach turns invisible while picking up shells, then reappears holding them. This only seems to happen with Koopa shells, not veggies. Unsure about POW blocks.

This started to appear since 3 days ago. IDK whats causing this, but I think I have a clue: a MUTEX problem.
EDIT: I hope its now fixed.

gclemmons Wrote:"Fast text" glitch was not triggered in my second file simply by having and losing a Speedy Shroom, but Peach did retain the speed boost after losing the item.

TRYING TO REPRODUCE.

gclemmons Wrote:Entering the castle after reloading a save causes Peach to appear in her room and act like it's the start of the game. As long as she's been to the castle once since the game was loaded (including starting there in a new game), she'll appear at the front door like she's supposed to.

One of the smallest glitches, I'll take care of that in a lower priority.

gclemmons Wrote:Reloading my save caused me to lose all my coins. Was that supposed to happen?

NO!!! (provided you are not using cheats). 'll check.

gclemmons Wrote:1-3's glitched Blooper did eventually release me this time, but it still took longer to accept input than any other enemy (didn't re-test the 1-6 Koopa because I felt like I was already pushing my luck)

BLOOPER 1-3, KOOPA 1-6, i've got the coordinates.

gclemmons Wrote:The World 3 - World 1 pipe area's right wall can be walked through, causing me to go to (in rapid succession) E. Gadd's lab, the Village, and two random Toad Houses in the Village (I think they're the one with the mushroom and the one with the masturbating Toad) before finally settling on a blue screen that refuses to accept any input. The left wall of that area, and both walls of the World 2 return pipe, doesn't stop Peach until she's about halfway through it.

Fixed.

gclemmons Wrote:Bob-omb Buddy's speech ballon in the Bunker was blank when I visited him without a code. It was hard to tell because of the fast text glitch, but I think in the other save either all his bubbles were blank or he was having the backwards text glitch and I just didn't have time to see it.

Ok checking.

gclemmons Wrote:I approached a Blooper from its right side and the text for the scene with it was not in the speech bubble, but was facing the right way. I think that's a new one.

I hope its now fixed.

gclemmons Wrote:Peach's dialogue in the second floor corridor of 9-1 after losing her clothes only appeared if I was walking to the right. If you just walk straight from Grodus' room to the lab it doesn't show up and the scene with her clothes being stuck in the locker doesn't happen, preventing the story from advancing. It popped up while I was on my way to grab the X-naut coin and then I was able to trigger the rest of the scenes up until returning to TEC's room.

I hope its now fixed.

gclemmons Wrote:Keys in Peach's ass don't show up while crouching. Not sure if it's a bug or just something that isn't finished yet but I figured I'd report it just in case.

Fixed.

gclemmons Wrote:Was it intentional for the cumshots on Peach's stomach (and only her stomach) to be visible after drinking the invisibility potion?

No. I'll check too.

gclemmons Wrote:The concoctionator seems to give me the right potion no matter what I put in it. I assume this is because you don't have failure(s) scripted yet but again, bringing it up just in case.

Actually, the concoctionator will alert you if you are putting wrong potions (lights will turn black). Once you put the right potion, it will be red.

gclemmons Wrote: Also, I think it'd be kinda neat for failures to have unexpected results (both sexual and silly, in keeping with the game's lighthearted but sexual atmosphere). (sorry if there's another post about this buried in the thread).

No, there isnt. Yes, I'll put this in my todo list. More unexpected results. Thank you!
Last edited by Ivan-Aedler on Tue Feb 26, 2013 6:46 pm, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby gclemmons » Tue Feb 26, 2013 3:59 am

Ivan-Aedler Wrote:Actually, the concoctionator will alert you if you are putting wrong potions (lights will turn black). Once you put the right potion, it will be red.


Ah, ok, I was unclear. If I drink what comes out after loading all 4 potions, regardless of how many red or black lights I have, it still turns Peach invisible and the game acts like I got it right. The alerts are actually why I logged that as a bug; I knew I'd failed and only drank the potion because I wanted to see what would happen.
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