Breeding Season: Alpha Version 5.3 [Update 11/3/14]

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Re: Monster Breeder [New Poll 2/21/2013]

Postby Campo92 » Fri Feb 22, 2013 3:52 pm

the breeding sistem is not active yet?
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Re: Monster Breeder [New Poll 2/21/2013]

Postby HartistaPipebomb » Fri Feb 22, 2013 4:50 pm

FruitSmoothie Wrote:
Borkenone Wrote:I don't know if it's just me, but I got a save problem,
some how every time I leave the page and come back latter,
I can't load the savedata I save earlier.
I tried it many times, and I'm sure my system care program didn't automatically delete them.
and it doesn't happen with other game on the forum as I know.


It's known. Only real cure is to leave the page up in a different window.

New glitch I just noticed. If you breed strength lower than 0 during the day (Let's say you start with 1000 and breed down past 0) your breed modifier for that stat will permanently decrease with each breed attempt afterwards (It doesn't go back up if you remax the stat and advance a day). I don't know if this is a new glitch or has always been there. So if it happens to strength, I worry it may decrease other stats breeding modifiers permanently.


Not a bug, this is intentional: it's a penalty for going below zero with your stat.

EDIT:
Also, the breeding system is active, when a male and female are bred together they have a 1/10 chance of producing offspring.
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Re: Monster Breeder [New Poll 2/21/2013]

Postby Ironvein » Fri Feb 22, 2013 4:58 pm

FruitSmoothie Wrote:
Borkenone Wrote:I don't know if it's just me, but I got a save problem,
some how every time I leave the page and come back latter,
I can't load the savedata I save earlier.
I tried it many times, and I'm sure my system care program didn't automatically delete them.
and it doesn't happen with other game on the forum as I know.


It's known. Only real cure is to leave the page up in a different window.

New glitch I just noticed. If you breed strength lower than 0 during the day (Let's say you start with 1000 and breed down past 0) your breed modifier for that stat will permanently decrease with each breed attempt afterwards (It doesn't go back up if you remax the stat and advance a day). I don't know if this is a new glitch or has always been there. So if it happens to strength, I worry it may decrease other stats breeding modifiers permanently.


Did you try feeding that monster cum with a high STR rating? That usually fixes things. I had noticed that if a stat is 0 and is breed with a negative training that it will lower the MOD of that stat, but feeding them will usually fix it. Ergo, I don't think it's a bug.
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Re: Monster Breeder [New Poll 2/21/2013]

Postby Ironvein » Fri Feb 22, 2013 5:20 pm

Here's a Bug I did notice,

If you breed at a child is born that makes 6 of that breed, it asks you to ditch one (as it should).

If you ditch the newborn however, it still asks for it's name.
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Re: Monster Breeder [New Poll 2/21/2013]

Postby HartistaPipebomb » Fri Feb 22, 2013 5:22 pm

Ironvein Wrote:Here's a Bug I did notice,

If you breed at a child is born that makes 6 of that breed, it asks you to ditch one (as it should).

If you ditch the newborn however, it still asks for it's name.


You're naming it as you send it off into the wild.

"I will always remember you, Mark the Butt Stallion."
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Re: Monster Breeder [New Poll 2/21/2013]

Postby Ironvein » Fri Feb 22, 2013 5:33 pm

CatSquirt seems to be overly powerful. You can fed a single monster that endlessly until empty. The only limit there would be time, but if you have a cat with high Dex and Geyser, then it's kinda overkill. My opinion is that the 'effect' for any feeding ideas should only work once for that day; mods continue to change during feeding, but the extra feeding effect should only happen once.

Given it's current state, FER is now unimportant (just feed a monster catsquirt all the time).

Haven't tried yet, but I suspect the other effects of food items are similarly unbalanced.
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Re: Monster Breeder [New Poll 2/21/2013]

Postby Ironvein » Fri Feb 22, 2013 5:34 pm

HartistaPipebomb Wrote:
Ironvein Wrote:Here's a Bug I did notice,

If you breed at a child is born that makes 6 of that breed, it asks you to ditch one (as it should).

If you ditch the newborn however, it still asks for it's name.


You're naming it as you send it off into the wild.

"I will always remember you, Mark the Butt Stallion."


Unless there's a chance of 'Mark' coming back later; then that's kinda dumb.
Life is Hard and Then You Die.
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Re: Monster Breeder [New Poll 2/21/2013]

Postby HartistaPipebomb » Fri Feb 22, 2013 5:51 pm

Ironvein Wrote:
HartistaPipebomb Wrote:
Ironvein Wrote:Here's a Bug I did notice,

If you breed at a child is born that makes 6 of that breed, it asks you to ditch one (as it should).

If you ditch the newborn however, it still asks for it's name.


You're naming it as you send it off into the wild.

"I will always remember you, Mark the Butt Stallion."


Unless there's a chance of 'Mark' coming back later; then that's kinda dumb.


This is a joke.
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Re: Monster Breeder [New Poll 2/21/2013]

Postby Ironvein » Fri Feb 22, 2013 6:11 pm

Sorry, came off a little harsh. I knew it was a joke.

However, that is an idea. Monsters that you set free could come back later (probably as a problem).

Ex. a monster you freed starts a rampage in the Holy City; you are in BIG trouble.
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Re: Monster Breeder [New Poll 2/21/2013]

Postby Ironvein » Fri Feb 22, 2013 6:20 pm

Ironvein Wrote:CatSquirt seems to be overly powerful. You can fed a single monster that endlessly until empty. The only limit there would be time, but if you have a cat with high Dex and Geyser, then it's kinda overkill. My opinion is that the 'effect' for any feeding ideas should only work once for that day; mods continue to change during feeding, but the extra feeding effect should only happen once.

Given it's current state, FER is now unimportant (just feed a monster catsquirt all the time).

Haven't tried yet, but I suspect the other effects of food items are similarly unbalanced.


Hmm, Wolf cum seems okay (limited by the feed limit). I guess as long as an effect is not influencing it's own source (this case cum affecting feeding) than it's not as game breaking. You may want to reconsider catsquit though.
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Re: Monster Breeder [New Poll 2/21/2013]

Postby FruitSmoothie » Fri Feb 22, 2013 6:56 pm

HartistaPipebomb Wrote:
FruitSmoothie Wrote:
New glitch I just noticed. If you breed strength lower than 0 during the day (Let's say you start with 1000 and breed down past 0) your breed modifier for that stat will permanently decrease with each breed attempt afterwards (It doesn't go back up if you remax the stat and advance a day). I don't know if this is a new glitch or has always been there. So if it happens to strength, I worry it may decrease other stats breeding modifiers permanently.


Not a bug, this is intentional: it's a penalty for going below zero with your stat.


Ah good to know. Man I've replayed this to breed perfect monsters about 3 times now in the current version (Tons more in the older versions). If it's this addicting with only this much content, I'd love for everything you want in the game to be completed one day.

Still rooting for Lamia/Spidergirls. Come on guys, non-furry monster girls need love too.
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Re: Monster Breeder [New Poll 2/21/2013]

Postby Ironvein » Fri Feb 22, 2013 8:48 pm

Ironvein Wrote:
Hmm, Wolf cum seems okay (limited by the feed limit). I guess as long as an effect is not influencing it's own source (this case cum affecting feeding) than it's not as game breaking. You may want to reconsider catsquit though.



I need to retract this statement. If a wolf uses his last harvest/breed to harvest and then feed himself, he can continue to do this and guareentee that he is fully feed everyday. Heck, doing this first thing and he'll still have all his base breeds to do other things.

Items that give extra actions are too powerful if they are easy to 'cum' by (as it were ;) ).

It's a nice thought but it unbalances the game really fast.
Life is Hard and Then You Die.
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Re: Monster Breeder [New Poll 2/21/2013]

Postby wolfdog1dmn » Fri Feb 22, 2013 11:52 pm

So far this is looking great, however there are several issues with some of the traits.

Greased lightning increases time taken by 10% rather then decreasing it.
I took two creatures with the same stats one with greased and one without, then harvested from both. The one without greased lightning took 17 minutes. The one with greased lightning took 19 minutes.

If you ever get Cruel and Altruistic together has issues you come out with a monster with the negatives of both (all negatives and halved modifiers) I'm thinking you should not allow a monster to have both


I encountered another early on but I cant remember what it was.


Other issues
The buttons on the pause menu doesnt work, not even the save. It says it saved but it doesnt (or at least for me it doesn't)
Downloading the file gets an interesting issue where every screen (except the ranch main area) is flooded with every monster sprite.


Suggestions.
Let us sell a monster to a client when we are full up and gain a new monster through breeding. Currently we can sell at any time but doing so to clear a space doesn't allow you to take the new monster as it still asks you to free a space up.
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Re: Monster Breeder [New Poll 2/21/2013]

Postby Ironvein » Sat Feb 23, 2013 12:01 am

Ack, just realized that with having monsters with natural stat tendencies (which is fine); you don't have any monsters with a 'natural' minus in WIL or FER. The only way currently to get those is with the 'cruel' talent. Took a lot of restocking to finally get Cruel <didn't realize the price to restock increased each time until then>

If you are planning on adding more monsters with the next update, you ought to add those that will have natural WIL and FER weaknesses.

By the way, what happens if you breed a monster that inherits both Altruistic and Cruel?
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Re: Monster Breeder [New Poll 2/21/2013]

Postby Krios2401 » Sat Feb 23, 2013 4:14 am

This glitch might have already been reported, but if you harvest a dickwolf and exit a scene with sounds by using the spacebar rather than clicking out, the sound loop never stops.
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Re: Monster Breeder [New Poll 2/21/2013]

Postby Pram » Sat Feb 23, 2013 4:47 am

I'm kind of interested in Chocobos if they have oversized horselike cocks or something. I think Tentacle monsters are really boring, But I guess they'll inevitably get in, so meh.

Was hoping Dickwolves would have a more doglike cock, too.
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Re: Monster Breeder [New Poll 2/21/2013]

Postby Niekitty » Sat Feb 23, 2013 5:43 am

Honestly liking this one so far.
Very nice work and... additively fun... :oops: :D
Alright meow...
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Re: Monster Breeder [New Poll 2/21/2013]

Postby Red.Sheer » Sat Feb 23, 2013 9:44 am

No love for sheep, baaa :cry:

But we absolutely need tentacle monsters and foxes, they are so rare these days... (Yeah, sarcasm ;) )
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Re: Monster Breeder [New Poll 2/21/2013]

Postby potatoe234 » Sat Feb 23, 2013 10:37 am

It wouldn't have to be the old Octopus looking tentacle creature

Something like this http://i.imgur.com/RwLItAv.jpg would be fitting imo.
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Re: Monster Breeder [New Poll 2/21/2013]

Postby riddlebox1321 » Sat Feb 23, 2013 11:18 am

Possible solution to over powered consumables; you could make it so there's a gender reaction similar to that of breeding and have consumables only be consumed by the opposite sex...
Could you add monsters that can only be obtained by breeding two specific species? Kind of like Dragon Warrior monsters. Ex. a malboro and a harpy has a chance of making a demon, a catgirl and a dickwolf has a chance of making a foxgirl... etc. Maybe a 1 in 20 chance as opposed to 1 in 10.
Edit: Still able to create either or for monsters but can also have a small chance of creating a new monster. Wanted to clarify.
Last edited by riddlebox1321 on Fri Mar 01, 2013 12:26 am, edited 1 time in total.
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