Toyloli Wrote: I fail to understand why this project has to only go one way. Issues like destructible blocks, the method of re-spawning, coin, inventory and everything else would not in my mind completely break MIMDO if they were to be present inside it.
QuizmasterBos Wrote:We could however, put Blargh's game in MiM PUT as a bonus of sorts. Unlocking the game as you go would be a feature, but that might result in Blargh feeling his game has been downgraded, which it shouldn't be.
Toyloli Wrote:The whole premise of Mario is Missing Hacked is (as the name Hacked suggests) something to allow players to wonder around in a very simple environment, preferably using one hand, and seeing as many different sex scenes as possible with as many different costumes/body types as possible and hopefully as much jizzworthy (not sure about that term) content as possible. The whole premise of Mario is Missing: Peach's Untold Story is that Ivan wants to actually create a Princess Peach style clone that just so happens to have a script like a poorly written erotic story, or a well written hentai.
Toyloli Wrote:That is, since Blarg is making animations for MIMPUT's system I don't understand why he couldn't use MIMPUT's improved code and simply redesign the levels to work on a hording system, with all the animations he's making for MIMPUT (plus any extras he wants) being crammed into a single set of eight simple levels with the 'pop-out' system disabled. And of course different dialog.
Toyloli Wrote:Blargh specializes in making animations and or artwork. Ivan specializes in coding and level design. Regardless what format of mapping or enemy handling is used I think the two of you either need to accept that your projects are inexorably joined and the hip and treat them as one project... Or find a way together to make sure that the two games have completely different implementations so that a player could play either of them equally without getting bored. ( My suggestion again comes back to changing the MIMDO gameplay to act like a horde mode, with enemy after enemy simply pouring out of pipes towards you making it much harder to get through the game. especially since a primary principal of MIMDO is no being able to die or anything and just allowing yourself to be raped).
Toyloli Wrote:I follow your thinking completely, and I have no problem with it. I agree that MIMDO (MIMHAK?) is a much simpler concept in terms of gameplay.
Having said that, while this forum seams to have a lot of guys in here I would like to point out that MIMPUT has a massive female following. I myself know personally at least five other women who check in here now and then for updates for that game. Which is a matter of strangeness.
Toyloli Wrote:Even amongst us women, its a commonly commented on fact that MIM PUT gets it's replay value at the moment almost entirely on gameplay. The maps are interesting, the dialog acceptable and the game dynamics usable.
And this is I think the crux.
Toyloli Wrote:MIM DO is a game targeted at the majority of males who want to just see raw hentai. And I respect that.
But I also think that if Blarg is going to develop the game to be as such then he needs to accept the fact that his current audience does not care about the details! Most of them will be going straight for the gallery, and those who don't will probably pick an area with enemies that they favour and try to go straight there and wonder around just letting their chosen character get waped as much as possible.
If you accept these as fact, then there does not have to be a specific engine for such a thing. It depends on how simple he's going to take it. Such a concept will never be a 'Game' as such (and again this may be a female opinion) it will simple be a 'flash hentai animation'.
I can understand not wanting to get bogged down in code. But what he has so far could easily have been implemented in any other engine and other than having new sex scenes has not really made any improvements per say on the play shapes original concept.
Again I come to the same conclusion.
Blaarg specializes in making animations and or artwork. Ivan specializes in coding and level design. Regardless what format of mapping or enemy handling is used I think the two of you either need to accept that your projects are inexorably joined at the hip and treat them as one project... Or find a way together to make sure that the two games have completely different implementations so that a player could play either of them equally without getting bored.
Toyloli Wrote:Sorry for the double post. Posting this as an afterthought from a portable.
If Blaarg doesn't like the horde idea, perhaps make the game more like a streetfighter(streetfucker?) game, where to get out of any given section you actually have to find and lay with Every monster in that map. Then the focus of the map building would be making it so the player has to find them all and hunt out every single scene to advance.
theblacknphbutnotgay Wrote:I know all the normal mario things ivan's has at least 2 or 30 enemies i never even heard of from this paper mario game
BigJoe Wrote:Big fan of your work, Blargh. Eagerly awaiting your return from hiatus.
Toyloli Wrote:Sorry for the double post. Posting this as an afterthought from a portable.
If Blaarg doesn't like the horde idea, perhaps make the game more like a streetfighter(streetfucker?) game, where to get out of any given section you actually have to find and lay with Every monster in that map. Then the focus of the map building would be making it so the player has to find them all and hunt out every single scene to advance.
Ivan-Aedler Wrote:There are levels with more than 30 enemies Most of them because of the koopa queues and bobomb launching.
Blargh Wrote:He means the different types of enemies rather than how many show up in a level. For example, you've got 74 enemies built, but I'd be hard-pressed to name half of them even after you've told me their names.
Blargh Wrote:I think I'm just going to skip this discussion that's clearly carrying on without need for my input. (But, like I said, I proposed an idea for a merger already. I then retracted it after realizing that an option at the start screen between playing in PUT mode or DO mode isn't really any different than starting up two different SWF files to play the version you want, as it is now.)
QuizmasterBos Wrote:MiM PUT has already established itself as what it wants to be: A Super Mario Bros. parody with influences from almost any Mario game. MiM DO is the game that is still unclear.
QuizmasterBos Wrote:Actually, Street Fighter is a game where two characters fight in a small area until either one's health bars are completely depleted. You are thinking of the beat-em-ups genre, like Final Fight, or Double Dragon. Where one, or two characters (multi-player) have to defeat all the enemies on the screen until they get to move on further till more enemies arrive.
QuizmasterBos Wrote:I've noticed you say the dialog is just 'acceptable'. Should I take this as a challenge? I know of course, that only a very limited amount of script is currently mine, but I'd still like to make the dialog better, if possible. Might it interest you to proofread my scripts before they are implemented in the game?
Toyloli Wrote:I would like to see this project become more than what it is, and certainly more than just a gallery of scenes. And again I say - if your going to be making all this artwork for MIMPUT I don't see why you cant get something in return.
Toyloli Wrote:^_^ Thankyou, I'm not a fan of most fighting genre games, I can never perform the combos and they don't have any plot! At least I didn't say Mortal Combat (it was the only other fighting game I could think of)
Toyloli Wrote:It's not so much that the scripts are bad, its that they are only there peripherally. And I have discussed this with Ivan too...All it really has for the storyline of the game is "Morton Kooper is Invading".
Toyloli Wrote:In case I was coming accross the wrong way, I wasn't meaning to be sounding nasty or anything. To you or blarg, or quizzness.
Toyloli Wrote:And um... Frogger. Probably.
Toyloli Wrote:I've given pretty much all my critisism about both games so I'll shutta-ma-face now!
Ivan-Aedler Wrote:
Toyloli Wrote:Agreed. And Lollytop! yay, lol... Does this mean you is gonna lick me nao
Toyloli Wrote:I agree through. For all that you are clearly the master of gameplay and coding where this is concerned, since it is a Hentai game I think MIMPUT is getting the bigger amount of benifit here from Blarg coming into your team. We're both aware of the number of bagheads sitting there patiently glaring at you....
MPLDAM9919 Wrote:I love the new crouch mode. The pussy and asshole look very well detailed.
Ivan-Aedler Wrote:Toyloli Wrote:Agreed. And Lollytop! yay, lol... Does this mean you is gonna lick me nao
Top, not Pop TopLess, its Top, Lol!
Ivan-Aedler Wrote:MPLDAM9919 Wrote:I love the new crouch mode. The pussy and asshole look very well detailed.
Thank you but er...wrong thread!
Toyloli Wrote:That's still a Lolly not a Loli. I demand if I'm going to be a Lolly that somebody lick me
Toyloli Wrote: Okay maybe not. [huggles] Thanks for the nickname though!
MPLDAM9919 Wrote:...Crap! I wish I was paying attention. I'll post that comment in the right thread. We all make mistakes, right?
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