Actually, I really want to do a Platform x Fighter (in other words options 3), but, after making the fighting animation test demo on the front page... and knowing down the road, i'm going to be working with around 20 characters, kind of makes me want to puss out and make a simple RPG (much much easier to code and animate). And, as Lucky777 quoted my front page statement a while back:Pikotense Wrote:Made an account just to get this though off my chest, so. AA, why are you even bothering with the genre question if you clearly want to do the Turn Based RPG? You keep defending it and it was what you set out on the project with in mind, yes? Why not just do what you want? I'd rather see you do what you want to do than what the forum wants you to do.
AnotherArrow Wrote:Please note, I'm using the poll to gauge how the community feels about each game type. But, just because one poll is winning, does not mean I'll use that model. A person with a good argument and idea will weigh more then the poll. Keep that in mind.
AnotherArrow Wrote:@Demi, Adjust nipples only on Elene at the moment. Can't remember which picture I based the original model on, but I compared it to 3 "female anatomy" pics and saw they were indeed a little too high. I'll fix Krystal's nips later. And yes. Elene's face is a trace of the face from Kuja's work. I couldn't find a good female lizard face that I liked as a reference, so I borrowed Kuja.
AnotherArrow Wrote:Actually, I really want to do a Platform x Fighter (in other words options 3), but, after making the fighting animation test demo on the front page... and knowing down the road, i'm going to be working with around 20 characters, kind of makes me want to puss out and make a simple RPG (much much easier to code and animate).
I'm still on the wall with all three game types. My leanings change on a minute to minute basis...
I'm probably, in the end, going to implement all three to some degree and restart the polling and let people judge based on those demos (of course I'll still have the final say).
Again, the Poll doesn't necessarily mean that's the game type I'm going to choose, its just there to give me incite as to what the community likes/wants.
Kyrieru Wrote:Think in sequels:
All too often, a simple idea turns into a massive project. Equipable clothing, leveling up, skills, branching story paths, tons of content, etc. The idea goes from being practical, to being a mish-mash of ideas you want to see in every game you play.
For me, the best way to prevent this from happening is to think of the game you're working on as if it were going to be the first in a trilogy. Decide which features are absolutely necessary to the game's design, the ones that define it's gameplay, and than simply consider how the rest would factor into the next games. Best case scenario, you end up actually making the sequel, building on what you've already established. Worst case scenario, you've completed a solid game and can move on to something else.
I never really gave up on the platformer idea.... just "evolved" the platformer into a fighter. The fighter option was my first answer to how to use more then one character in a platformer. Over the course of the discussion, I've thought up a few more ideas that I'll try in the demos.demi Wrote:I already knew from the early discussions that you gave up the platformer idea because you didn't want to sideline your other characters. But with a roster that big, there just really isn't enough game to develop that many characters or give each one a moment to shine.
We already know that an RPG is going to be the easiest to pull off, so I suggest you start with what you know you can do and go from there. It's your game/game series, so no one has any say over if you want your next game (possibly in the same series) to be something completely different genre-wise except you.
Just try to keep everything in manageable chunks, save some characters for a sequel even. In the end, you'd probably be a lot happier with a short, finished game with the possibility for more than a huge game that's only half-playable
*like vader* NOOOOOOOOOOOOOOOO!!!KaTsuO_O Wrote:In that case, I think you should consider just using one character, as well as get rid of one button. Sometimes you have to throw away ideas to get other ones to work.
Thaedael Wrote:Don't want to sound like a dick, but by any chance did you use Kuja's and mine's lizard girl as the base for the face of yours?
Thaedael Wrote:It's fine I didn't read through everything so I probably didn't notice. I am cool with it, glad someone is using it in the end. I will ask kuja if he is ok with it, and probably toss you my folder of all his works he ever made on my projects with hundreds of characters and outfits if its cool with him!
[Brand_Name] Wrote:this looks awesome, BUT there's no way in hell I'm reading twelve pages. can somebody give me a synopsis of this thread? much appreciated.
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