Breeding Season: Alpha Version 5.3 [Update 11/3/14]

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Re: Monster Breeder [Update 2/9/2013]

Postby Jay » Fri Feb 15, 2013 2:58 am

And what u think about that i write it sooner the bull's the buck's sheep and bunny girls ? Bunny girls is very need like guys need playboy XD
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Re: Monster Breeder [Update 2/9/2013]

Postby HartistaPipebomb » Fri Feb 15, 2013 3:52 am

Jay Wrote:And what u think about that i write it sooner the bull's the buck's sheep and bunny girls ? Bunny girls is very need like guys need playboy XD


Bulls and Goatgirls (almost sheepgirls) were already plans of mine, I do like the idea of Bucks, and when you mentioned Bunnygirls I realized that Viera actually might be awesome to add.
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Re: Monster Breeder [Update 2/9/2013]

Postby RedUnit10 » Fri Feb 15, 2013 6:32 am

I'm seeing suggestions for possible monsters to be added, so I got a few of my own. I'll try not to suggest anything that has already been said.

Shop obtainable monsters:

Cow girl: With utters like these. . . (busty female monster, can harvest cows milk form them)

Cock (rooster): Natures annoying alarm clock. (like a male harpy, can harvest cocks feathers from them)

Piggy: A monster who enjoys getting dirty. (female monster, can harvest piggy squeals from them)

Ram: Warning: Like its name implies this monster will "ram" any behind turned to it. (male monster with horns, can harvest rams juice from them)

Secret monsters:

Elephant: You will never walk the same way again, nor will any monster who breeds with this big guy. (large male monster, can harvest elephant tusk from them)

Lamia: She's cold blooded, thus enjoys the company of others close by. (female snake monster, can harvest snakes scales from them)

Thats all for now, I have a few other ideas but I'm unsure about them right now.
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Re: Monster Breeder [Update 2/9/2013]

Postby Jay » Fri Feb 15, 2013 10:12 am

Ram's the same as buck's as i wrote sooner btw the pig is not bad but not in female, a dirty little piggy in male who f**k a whole farm out sound's to me better... XD
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Re: Monster Breeder [Update 2/9/2013]

Postby Ironvein » Fri Feb 15, 2013 10:50 am

RedUnit10 Wrote:I'm seeing suggestions for possible monsters to be added, so I got a few of my own. I'll try not to suggest anything that has already been said.

Shop obtainable monsters:

Cow girl: With utters like these. . . (busty female monster, can harvest cows milk form them)

Cock (rooster): Natures annoying alarm clock. (like a male harpy, can harvest cocks feathers from them)

Piggy: A monster who enjoys getting dirty. (female monster, can harvest piggy squeals from them)

Ram: Warning: Like its name implies this monster will "ram" any behind turned to it. (male monster with horns, can harvest rams juice from them)

Secret monsters:

Elephant: You will never walk the same way again, nor will any monster who breeds with this big guy. (large male monster, can harvest elephant tusk from them)

Lamia: She's cold blooded, thus enjoys the company of others close by. (female snake monster, can harvest snakes scales from them)

Thats all for now, I have a few other ideas but I'm unsure about them right now.


More Suggestions:

Female Types:

Mermaid: Best DeepThroat in Town. (Breathes through gills).

Fairy: <Insert Witty Description Here>

Male:

Satyr: (More traditional monster than goat/ram)

Golem: Rock Hard; Every Time.

Other Thoughts:

Natural Caps for Monsters: Each Monster has different 'caps' to attributes. (Ex. Catgirl excel in Dex, Cowgirls excel in STR, etc. But not so great in other stats.) Must Cross-Breed to break those caps. This thought stems from the fact that it is ridiculously easy to get 1000 stats scores.
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Re: Monster Breeder [Update 2/9/2013]

Postby Ironvein » Fri Feb 15, 2013 3:40 pm

Another Thought:

Regarding the comment that you were planning on having pregnancy/child stage....

All child monsters are raised in the Nursery...

They are considered 'adult' when they are caught 'screwing around' ;)
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Re: Monster Breeder [Update 2/9/2013]

Postby rennray » Fri Feb 15, 2013 11:16 pm

This is an amazing game. I would play it even if there was no porn.

Are you still looking for random event suggestions? Here's a few: 1. A rampaging group of monsters comes across your farm. If you didn't upgrade your fences, they get through and screw the farmer and/or the monsters! You lose three days. 2. Some administrative person comes up from the town and looks over your farm. They fine you heavily for a, lack of upgrades, or b, too many monsters. (Maybe the player has to keep buying permits? Cheap permits for three monsters, more expensive ones for more monsters?) 3. Some hotshot billionaire farmer wants to take the farm. Quick, she has three days to raise her reputation to [whatever amount] or the farm will be taken away!

Events like that might break up the monotony of feed-harvest-breed-sell, I think.
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Re: Monster Breeder [Update 2/9/2013]

Postby Lex_Liven » Sat Feb 16, 2013 5:32 am

Please, add background to "Clients", "Inv" and "cons. shop" buttons.
And make Spacebar able to close info-windows.
And add preview for the born monster. I want to name it based on its parameters/traits.
I'm not sure my english is good, I'm russian. So I'll be please if you will correct me ;) Thank you for understanding.
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Re: Monster Breeder [Update 2/9/2013]

Postby RedUnit10 » Sat Feb 16, 2013 7:05 am

Jay Wrote:Ram's the same as buck's as i wrote sooner btw the pig is not bad but not in female, a dirty little piggy in male who f**k a whole farm out sound's to me better... XD


Ah, I thought you meant Buck as in a Male Deer.

In which case theres another suggestion.
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Re: Monster Breeder [Update 2/9/2013]

Postby Ironvein » Sat Feb 16, 2013 8:48 am

Lex_Liven Wrote:Please, add background to "Clients", "Inv" and "cons. shop" buttons.
And make Spacebar able to close info-windows.
And add preview for the born monster. I want to name it based on its parameters/traits.


I concur on this, your windows layout (especially status windows) are annoying to navigate after a while.

Like the Feed/Harvest/Release Window: When Harvesting, you have to click on the left side to start, click the upper right to close the animation, and then click the middle to get rid of the 'got jizz' message. That's a lot of zigzag if you repeat the process. A better design would be to have all the buttons with the same orientation (like the right side): The overview map is fine, but all the menus in between are awkward. The close menu in the upper right is also problematic since they are very close to the close buttons of previous menus (accidentally backing out of too many windows); maybe using keyboard commands instead for closing (i.e. <Press spacebar to close>) would work better.

Cosmetic Bug Found:

If you are in one of the stables and go to 'Client' and sell a monster of the type of stable you are in, the monster does not disappear after the sale, but after you leave the stable and come back (missed a check when refreshing the stable screen). Does not affect gameplay, just looks odd.

Also breed monsters sometimes have the same trait multiple times (ex. Gentle, Gentle). Is that a bug or is the effect cumulative?

Question: What's the game effect of 'Altruistic'? I thought it just screwed up the monsters beginning Mod, but now I think there's more to it. I was trying breed true a negative stat (so the I could start making a monster with all negative breeding modifiers), and every time the previous monsters negative stat should have passed to the child, it turned positive instead. After a couple of tries, the only thing I noticed was that the child has also inherited 'Altruistic'; is that the cause? If that's the case is 'Cruel' the opposite of that? (Had a monster with Cruel, Gentle and was trying figure out what that was about.)
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Re: Monster Breeder [Update 2/9/2013]

Postby HartistaPipebomb » Sat Feb 16, 2013 8:59 am

Lex_Liven Wrote:Please, add background to "Clients", "Inv" and "cons. shop" buttons.
And make Spacebar able to close info-windows.
And add preview for the born monster. I want to name it based on its parameters/traits.


The Clients, Inventory, and Consumable Shop buttons are all temporary and won't exist. (though I might keep the Clients button just because it is super convenient to be able to see what your Clients want at any time, but you'll have to go to the town to actually sell the monsters)

I'm adding hotkeys and a chance to view the new monster before naming it in the next update as well.

Expect the update on Monday.
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Re: Monster Breeder [Update 2/9/2013]

Postby HartistaPipebomb » Sat Feb 16, 2013 9:05 am

Ironvein Wrote:Another Thought:

Regarding the comment that you were planning on having pregnancy/child stage....

All child monsters are raised in the Nursery...

They are considered 'adult' when they are caught 'screwing around' ;)


My intention is to eventually have cute child versions of the monsters that you can't use for breeding until they mature.

Additionally I might add a "Neoteny" trait that makes the mature adult version of the monster look like the child version, complete with unique animations. That's kind of a far off goal though and will depend on how many people want it.
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Re: Monster Breeder [Update 2/9/2013]

Postby FMC » Sat Feb 16, 2013 7:28 pm

I'd love for the child version of a monster. :P

I'd be interesting if the girl you're playing as got 'infected' with that trait if she harvests / fucks too many monsters with that trait. Not different ones, just a set number of times. Of course, that'd double your animations, but you could add something to the shop that'd cure that, if you did add it.
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Re: Monster Breeder [Update 2/9/2013]

Postby SpartianArts » Sat Feb 16, 2013 8:57 pm

You Sire, you're a genius!
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Re: Monster Breeder [Update 2/9/2013]

Postby Mandible23 » Sun Feb 17, 2013 2:54 am

okay, i love the way your basing the game, only a few things are wrong

#1 The girl has no ass XD when the dickwolf starts raping her its like hes bumping to little mounds make her have a booty :D

#2 Every time that you breed buy or sell or harvest or practically anything, you have to press the damn x -_- just make the animations and your good, no need to tell me what i harvested cuz i already know!

#3 make it a little easier to boost their stats, because i try and try but cant ever get above 140 on anything :P

#4 The Harpy's don't have much on boobs, the only one that really shows the boobs and there's nothing.

#5 cats move way to fast, it doesn't even look like it would go along with gravity, slow down the animation and you'll have it perfect

#6 Make inter breeds , theres no such things as cross genes right? well lets have it! i wanna see some sorta cat with wings or some shit :D that would be awesome.

#7 we need more breeds and more males

#8 When the dick wolf is "raping" her she just seems not to give a fuck (literally) make her fight back or something please :D

#9 make things not take as long, i cant feed all mt animals, much less harvest them all!!

#i love it so keep up the good work
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Re: Monster Breeder [Update 2/9/2013]

Postby Ironvein » Sun Feb 17, 2013 3:47 am

Mandible23 Wrote:okay, i love the way your basing the game, only a few things are wrong


#3 make it a little easier to boost their stats, because i try and try but cant ever get above 140 on anything :P


#9 make things not take as long, i cant feed all mt animals, much less harvest them all!!

#i love it so keep up the good work



#3) if you are having trouble with this, you are doing something wrong. Their breed stats indicated how that monster 'trains' the monster they have sex with. A High Strength Stat boosts the transfer.
#9) High Dex stats shortens time. Max Dex and sex takes a single min. Plenty of time.

The point of the game is how to breed efficiently. A good start is to get a male and female with STA +, When you start running out of time in the day start breeding Dex in, then Str do stat transfer faster. The other stats have lesser effects (in my opinion); Fer boosts number of times you can feed them, but I rarely see the need to do that with good STR,STA,DEX stats.

Probably the most difficult thing at the moment is to breed a specify monster with all negative sex modifiers (I have gotten all pluses, all minuses is slower).
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Re: Monster Breeder [Update 2/9/2013]

Postby Elerneron » Sun Feb 17, 2013 3:49 am

HartistaPipebomb Wrote:My intention is to eventually have cute child versions of the monsters that you can't use for breeding until they mature.

Additionally I might add a "Neoteny" trait that makes the mature adult version of the monster look like the child version, complete with unique animations. That's kind of a far off goal though and will depend on how many people want it.


I vote "Hell YEAH!" to this.

Mandible23 Wrote:#i love it so keep up the good work


Ahhhh! Imaginary numbers!! *head explodes*
Last edited by Elerneron on Sun Feb 17, 2013 9:41 pm, edited 1 time in total.
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Re: Monster Breeder [Update 2/9/2013]

Postby FruitSmoothie » Sun Feb 17, 2013 8:04 pm

HartistaPipebomb Wrote:
Additionally I might add a "Neoteny" trait that makes the mature adult version of the monster look like the child version, complete with unique animations. That's kind of a far off goal though and will depend on how many people want it.


I love you.


Also just wanted to say that I love the idea of having a lot of unlockable/hidden monsters that you can only obtain by accomplishing certain things like the Butt Stallion. Maybe breeding certain monsters together or having enough rep or whatever. It would add a lot of extra playtime trying to figure out how to obtain all the monsters. There could be like a bestiary (For all the monsters once there's more. Has the little back stories and maybe some extra info on them in it?) that has their silhouettes or something but doesn't tell you anything about them until you unlock them.

You're already working with a lot of ideas and plans and all though so sorry if people posting their ideas is getting annoying. I only know about how much animation work is so I can't imagine how much work the programming is.
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Re: Monster Breeder [Update 2/9/2013]

Postby RedUnit10 » Sun Feb 17, 2013 8:17 pm

Ironvein Wrote:#3) if you are having trouble with this, you are doing something wrong. Their breed stats indicated how that monster 'trains' the monster they have sex with. A High Strength Stat boosts the transfer.
#9) High Dex stats shortens time. Max Dex and sex takes a single min. Plenty of time.

The point of the game is how to breed efficiently. A good start is to get a male and female with STA +, When you start running out of time in the day start breeding Dex in, then Str do stat transfer faster. The other stats have lesser effects (in my opinion); Fer boosts number of times you can feed them, but I rarely see the need to do that with good STR,STA,DEX stats.

Probably the most difficult thing at the moment is to breed a specify monster with all negative sex modifiers (I have gotten all pluses, all minuses is slower).


Agreed, I can easily get any monster past 250 for each stat in just a few turns. (but not right at the start, that take a few more days)
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Re: Monster Breeder [Update 2/9/2013]

Postby HartistaPipebomb » Sun Feb 17, 2013 9:18 pm

FruitSmoothie Wrote:
HartistaPipebomb Wrote:
Additionally I might add a "Neoteny" trait that makes the mature adult version of the monster look like the child version, complete with unique animations. That's kind of a far off goal though and will depend on how many people want it.


I love you.


Also just wanted to say that I love the idea of having a lot of unlockable/hidden monsters that you can only obtain by accomplishing certain things like the Butt Stallion. Maybe breeding certain monsters together or having enough rep or whatever. It would add a lot of extra playtime trying to figure out how to obtain all the monsters. There could be like a bestiary (For all the monsters once there's more. Has the little back stories and maybe some extra info on them in it?) that has their silhouettes or something but doesn't tell you anything about them until you unlock them.

You're already working with a lot of ideas and plans and all though so sorry if people posting their ideas is getting annoying. I only know about how much animation work is so I can't imagine how much work the programming is.


I've realized that the animation is going to really add up for me, actually. It's probably the most time consuming.

I'm wondering about maybe asking for help. If I release an .fla with the monster and character models perhaps there would be people around who'd want to make some of the animations for me?
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