Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.8.16 (feb 10/13)

Postby QuizmasterBos » Mon Feb 11, 2013 5:16 pm

Ivan-Aedler Wrote:In the meanwhile...let's see Morton walking! ;) As you know, Peach will be able to 'kill' him if she stomps on him three times. If Morton takes her before that...you know what.
(if someone can help with his animation, FLA attached).

morton breathing walking.fla
morton breathing walking.swf

You definitely need help on the walking loop. It clearly looks like he is swimming awkwardly, rather than walking. I think it is time to cut up Morton's legs, as they need to be remade to bend, so he can actually walk.
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 10/13)

Postby Ivan-Aedler » Mon Feb 11, 2013 5:18 pm

QuizmasterBos Wrote:You definitely need help on the walking loop.

No I dont. He's incredible, he walks normally like that. He participated in the Olympics recently.

ol.jpg
ol.jpg (4.12 KiB) Viewed 2283 times

I'm making contact with Knight.
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 10/13)

Postby soyedu » Mon Feb 11, 2013 8:37 pm

in W 2-5, when i pick the key, the mask start to follow me, if the mask hit peach while she is going out(when i press UP at the door), sometimes peach disappears.
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 10/13)

Postby Ivan-Aedler » Mon Feb 11, 2013 9:17 pm

Only to notice, I'll be fixing her HAND NAILS still tonight.

soyedu Wrote:in W 2-5, when i pick the key, the mask start to follow me, if the mask hit peach while she is going out(when i press UP at the door), sometimes peach disappears.

Hmmmmmmmmmmmm.... I'll check that thanks!
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 10/13)

Postby Avensie » Tue Feb 12, 2013 12:20 am

hey major props on the game i just wanted to tell you some things i have a problem with :c first of all the apron is my favorite costume but the problem is the more bigger peaches breasts get the more they aren't matched up with the part that is covering them also when you jump with the top of the apron off it makes this weird white box on her chest kinda clipping into her skin and the apron looks all jacked when it does, thanks good work can't wait for more updates
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 10/13)

Postby Ivan-Aedler » Tue Feb 12, 2013 12:41 am

Version 1.8.16 uploaded with more bugs fixed.
Morton WALKING. With new eyes!

By Knight-Cream (Thank you, good job!)
(My Morton version lost the Olympics :( )
Now I can make movement and gravity code for him.

Click to Play
(Javascript Required)

morton breathing walking.swf [ 43.86 KiB | Viewed 2118 times ]


Avensie Wrote:hey major props on the game i just wanted to tell you some things i have a problem with :c first of all the apron is my favorite costume but the problem is the more bigger peaches breasts get the more they aren't matched up with the part that is covering them also when you jump with the top of the apron off it makes this weird white box on her chest kinda clipping into her skin and the apron looks all jacked when it does, thanks good work can't wait for more updates

Hey! What's up? So only a problem with the apron so far. I will check, thanks!
EDIT: As for the bra showing boobs under it in larger breast size, I like it, because its like the breasts are shredding it up.
But the wrong layering when jump is being corrected.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 7/13)

Postby Toyloli » Tue Feb 12, 2013 6:05 am

theblacknphbutnotgay Wrote:
QuizmasterBos Wrote:
And she banned you?! C'mon, women can enjoy this game too. Toyloli is proof of that. And shouldn't you be able to play this both (and then maybe re-enact some scenes later tonight *wink wink*)?



she hates games and she let's me read the forums she just thinks i'm still a cheater cause her sister's a bitch and tells her lies she "heard" about me.
plus i did that before to what i thought was good results until she started some you're bored with me crap.

BLARGH AND IVAN ARE BOTH WORKING ON THIS GAME :o
when i can play the update i'm sure it will be amazing... whenever that is i get to.

also Luftmallow that apron is nice... it gives me ideas


You know what would help improve this: Making it so she could play this game with you. A little bit of mutual masturbation can help a relationship!
We need to modify this game so that it has an optional 2 player, where say if you select left/hand keyboard peach hooks to that one but if you then press the jump key for the right hand it becomes 2p; with the right hand side controlling Daisy.

That way Daisy and peach could tackle/get raped by the badguys together (and stuff).

^_^ Or am I just being too random for the gameplay now?
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 7/13)

Postby Ivan-Aedler » Tue Feb 12, 2013 7:23 am

Good news: Flash engine is accepting 18 large levels so far (+7 small levels).
Level 3-4 is going on well. It will be the first level to be almost entirely underground. The rocky area is good to let.... Buzzy Beetles appear. They will have a different movement. They will move in an inverse gravity system. Once they fall, they will accept human gravity. This might be the largest level in length of the game so far. Even Yoshi can appear, I suppose.

Toyloli Wrote:We need to modify this game so that it has an optional 2 player, wher...

Oh please wait! I must interrupt.
1. It will need a split screen mode, with two cameras.
2. OR , if in the same camera, both players will be locked up to the same screen.the camera will only move in X axis if both players are in the left, or right side of the screen (we split in the middle for reference). The same in Y axis. Also, I would need to create an entire character that will respond to other commands. Body parts system will have to use different code, otherwise both will be using the same character/costume, due to the current way the game was developed. But a simple 'IF system inside each body part can switch from _root.PeachDressNum and PeachCharNum to _root.SecondPlayerDressNum and SecondPlayerCharNum.

And I'll have to program enemies to check if the current character is having sex to avoid him activating the scene again in other different way than the current 'on_action' system.
Short answer: not a thing to be done soon.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 7/13)

Postby Toyloli » Tue Feb 12, 2013 12:57 pm

Ivan-Aedler Wrote:And I'll have to program enemies to check if the current character is having sex to avoid him activating the scene again in other different way than the current 'on_action' system.
Short answer: not a thing to be done soon.


Haaii, I wasn't expecting it to be done, I was just making an observation that 'People' wouldn't be as miffed about their 'Partners' playing ero games if they were two player. It's an observation I've thought about several times as I have never once encountered a 2p hentai game :P
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 10/13)

Postby QuizmasterBos » Tue Feb 12, 2013 3:15 pm

Ivan-Aedler Wrote:Version 1.8.16 uploaded with more bugs fixed.
Morton WALKING. With new eyes!

By Knight-Cream (Thank you, good job!)
(My Morton version lost the Olympics :( )
Now I can make movement and gravity code for him.

I bet Knight Cream is a good animator and all and it is definitely improved, but his walkcycle isn't that fantastic... yet.
He looks a little like his leg fell asleep, since he is sorta limping. But this is a lot better, I just think Morton is a little less mobile than he should be.
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 10/13)

Postby Ivan-Aedler » Tue Feb 12, 2013 3:30 pm

Toyloli Wrote:Haaii, I wasn't expecting it to be done, I was just making an observation that 'People' wouldn't be as miffed about their 'Partners' playing ero games if they were two player. It's an observation I've thought about several times as I have never once encountered a 2p hentai game :P

You're right ;)

QuizmasterBos Wrote:I bet Knight-Cream is a good animator and all and it is definitely improved, but his walkcycle isn't that fantastic... yet. He looks a little like his leg fell asleep, since he is sorta limping. But this is a lot better, I just think Morton is a little less mobile than he should be.

Limping? :/

Image

But I'm satisfied so far. Mobility is important in attack scenes. He's not that kind of fat enemies like, say, Wart. Even Ludwig walks more/dodge more than Wart.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 7/13)

Postby coolness32 » Tue Feb 12, 2013 9:49 pm

Toyloli Wrote:You know what would help improve this: Making it so she could play this game with you. A little bit of mutual masturbation can help a relationship!
We need to modify this game so that it has an optional 2 player, where say if you select left/hand keyboard peach hooks to that one but if you then press the jump key for the right hand it becomes 2p; with the right hand side controlling Daisy.

That way Daisy and peach could tackle/get raped by the badguys together (and stuff).

^_^ Or am I just being too random for the gameplay now?


I also am not expecting this to happen but I really like this idea. if each player is using only one hand to play the game...your partner could be using their other hand for, ahem, other purposes.

If this does get thought about though, I think the players being on one screen would be best. I think you would have to make new scenes for two players though. like threesomes and what not. I think it should be considered but shouldn't be thought about seriously until the single player game is finished.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 7/13)

Postby Ivan-Aedler » Tue Feb 12, 2013 10:01 pm

coolness32 Wrote:If this does get thought about though, I think the players being on one screen would be best. I think you would have to make new scenes for two players though. like threesomes and what not. I think it should be considered but shouldn't be thought about seriously until the single player game is finished.

Not only that (threesomes), but a way to interact with scenes using left/right buttons, for example, like using left/right quickly to penetrate faster, using attack button to make her moan, etc.

I was thinking about creating a 'variation' button (like using 'attack button') for a different way to make the current scene:

E.g. In a goomba scene (boobjob), Peach is doing the job in that unicque way. By Pressing attack button, she strokes goomba dick in a different way, or in a different thrust speed. Pressing attack key again, Peach return to the normal state. Pressing space advances the scene.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 7/13)

Postby -Soloid- » Tue Feb 12, 2013 10:35 pm

Ivan-Aedler Wrote:Not only that (threesomes), but a way to interact with scenes using left/right buttons, for example, like using left/right quickly to penetrate faster, using attack button to make her moan, etc.

I was thinking about creating a 'variation' button (like using 'attack button') for a different way to make the current scene:

E.g. In a goomba scene (boobjob), Peach is doing the job in that unicque way. By Pressing attack button, she strokes goomba dick in a different way, or in a different thrust speed. Pressing attack key again, Peach return to the normal state. Pressing space advances the scene.


Just be sure to create a logic between the hotkeys, so it will be intuitive ;)
The good old games are a good exemple : directionnal keys, and 2 or 4 buttons, that's all. Of course we should have more, but having a logic between action keys seems important to me.
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 10/13)

Postby Knight Cream » Wed Feb 13, 2013 12:03 am

QuizmasterBos Wrote:He looks a little like his leg fell asleep, since he is sorta limping. But this is a lot better, I just think Morton is a little less mobile than he should be.


I totally see it now hahaha! I think its cuz the left leg moves back faster? I wanna fix it just for my own practice, I'm still trying to figure out the spacing between tweens. So if i get the left leg to move like the right leg, is the walk just slower than it should be? Also does the head look like it bobbles too much? O.o
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 10/13)

Postby Ivan-Aedler » Wed Feb 13, 2013 12:15 am

-Level 3-4 complete but not uploaded.
On a Core i7/i5, the level loads in 3 ~ 4 seconds.
The tendency of a world4 levels is to load between 4 and 5 seconds.
For world5, between 5 and 6 seconds.
We must take that into account, due to Flash limitation.
(TECH INFO): I use scene1 frames for each level. Maybe loading times could be DECREASED if I create separate MCs called 'level' (huge mcs filled with resources), that gets loaded in each new level , in the same Scene1 frame.

-I'm making a complete code inspection around the music change area.
You know, when Peach go inside a pipe and the music changes because of a new area.
Sometimes this music duplicates itself, no music are heard, wrong music, etc. Soon, no more.

Knight Cream Wrote:I totally see it now hahaha! I think its cuz the left leg moves back faster? I wanna fix it just for my own practice, I'm still trying to figure out the spacing between tweens. So if i get the left leg to move like the right leg, is the walk just slower than it should be? Also does the head look like it bobbles too much? O.o

I really like it as is, but if improvements are possible (mainly for the legs) you can go ahead.
The head is perfect so far. I will PM you with a never version before that, because the eyes are inside the head, so you dont need to animate the eyes. They animate by commands ;)
Last edited by Ivan-Aedler on Wed Feb 13, 2013 9:02 pm, edited 2 times in total.
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 10/13)

Postby Blargh » Wed Feb 13, 2013 5:28 am

QuizmasterBos Wrote:I bet Knight Cream is a good animator and all and it is definitely improved, but his walkcycle isn't that fantastic... yet.
He looks a little like his leg fell asleep, since he is sorta limping. But this is a lot better, I just think Morton is a little less mobile than he should be.

Nah, he looks like he's pimping.

Knight Cream Wrote:I totally see it now hahaha! I think its cuz the left leg moves back faster? I wanna fix it just for my own practice, I'm still trying to figure out the spacing between tweens. So if i get the left leg to move like the right leg, is the walk just slower than it should be? Also does the head look like it bobbles too much? O.o

There's at least two duplicate frames when his back leg is fully behind him, so it just hangs there without moving. You should use those duplicated frames to shrink the back leg (because it looks frickin' huge compared to the front leg at that point of the animation) and move it back through the now open space until it ends at about the same position.
"Is that seriously the end of that story?"
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 10/13)

Postby Videl Lover » Wed Feb 13, 2013 8:26 am

Ok so I'm new here but I am a big fan of this game alone with many others here and have been a lurker for quite some time but that's not why I'm posting this.

Anyway I noticed in the water level in world 1 (I believe it's the third level) when I get the frog suit I can't swim down. I can swim up left and right but I can't swim down and if I go up it doesn't let me swim down. Now it doesn't happen every time I get the suit but it does on occasion when I pick the suit up.
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 10/13)

Postby Ivan-Aedler » Wed Feb 13, 2013 8:58 am

Blargh Wrote:There's at least two duplicate frames when his back leg is fully behind him, so it just hangs there without moving. You should use those duplicated frames to shrink the back leg (because it looks frickin' huge compared to the front leg at that point of the animation) and move it back through the now open space until it ends at about the same position.

Yes I noticed it. Now it only needs a 'hit' animation (maybe putting his hands on his head) in order for me to make Peach stomp him (at least try).

Priority change: Level<->Scenes

I will be using more of my time to learn and to create more scenes (some sexual, some arousing like Charlieton).

Many optimizations: After mastering 'one solid MC technique' to areas that we cant see (mostly grassy areas), I'm now using 'one GROUPED shape technique'. I've changed missing areas with groups, and changed idle MC's (with no code) to 'Graphic' symbols. Game speed may increase. Less load times too. I've also made an overhawl to all pipes. Soon, they will use a newer code. Players wont notice much difference in the pipes (if any), but it will open new paths for new pipe styles and animations (like her getting stuck, as in vases).

I'll update the game today afternoon or tonight. If some bugs appear, please notice me.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 7/13)

Postby coolness32 » Wed Feb 13, 2013 10:09 am

Ivan-Aedler Wrote:
coolness32 Wrote:If this does get thought about though, I think the players being on one screen would be best. I think you would have to make new scenes for two players though. like threesomes and what not. I think it should be considered but shouldn't be thought about seriously until the single player game is finished.

Not only that (threesomes), but a way to interact with scenes using left/right buttons, for example, like using left/right quickly to penetrate faster, using attack button to make her moan, etc.

I was thinking about creating a 'variation' button (like using 'attack button') for a different way to make the current scene:

E.g. In a goomba scene (boobjob), Peach is doing the job in that unicque way. By Pressing attack button, she strokes goomba dick in a different way, or in a different thrust speed. Pressing attack key again, Peach return to the normal state. Pressing space advances the scene.


I like this idea you have. If that doesn't seem to work out, you could always use mouse control, buttons on screen.

For example, using your stroking faster with the attack button, if you can't get it to work very well with buttons, you could have buttons that pop up to click for different options. So in this case, to make Peach stroke faster, you could have a button option that does that, and then that can branch off into different options.

That is just an idea that popped out of my head when I read your post. If you can use everything from only the keyboard, that fits with this game very much. But it's always good to have a back-up option or idea.
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