I'm totally open to suggestions, anyone is free to mention anything they'd like to see in the game!
Just realize that I may end up taking the game in a very different direction than what you suggest, and suggestions that require a lot of extra effort are probably not in my future plans.
I can't say whether I will or will not be able to use any suggestions that you guys throw out right away because it is so early in development, so sorry if I can't really give straight answers about what will and won't be in the game. Whether or not I end up using any of your suggestions, though, I appreciate hearing them as they at least make me think about new directions I could take it.
I'll try to give you guys an overview of the things I have planned so far:
- A town and some surrounding areas to explore with random and scheduled events
- A storyline and characters that you will meet and interact with (can't say how fleshed-out this will get):
- MonsterBreeder2.png (70.17 KiB) Viewed 12577 times
As an example, this is Margo, the Breeder's Guild Junior Administrator
- Consumables that can be bought or harvested from your monsters that give buffs that vary based on your monster's stats and traits (and perhaps eventually an alchemy system for combining consumables in order to get new effects)
- Ranch upgrades that can allow you to raise new monster types, more monsters, or that make your job easier like a breeding assistant that allows you to set an automatic breeding schedule
- Monsters that I've already drawn models for but haven't implemented into the game yet:
Horse
Alarune
Holstaurus (cowgirl)
Ifrit
- A list of monster types that I might like to put in (not all of these will make it into the game, but this is a broad list):
Male:
Elf
Ogre
Golem
Kraken
Giant Spider
Chocobo
Marlboro
Minotaur
Boar
Crabman
Dragon
Female:
Elf
Dryad
Lamia
Spidergirl
Mermaid
Succubus
Goatgirl
Foxgirl
Crabgirl
Seraph
And then of course monsters that have been suggested to me:
Kappa
Centaur
Suezo
Catboy
Harpyboy