by MiscChaos » Sat Feb 09, 2013 5:47 am
In order:
--The idea is basically be as descriptive as possible for bonus points on whatever you're doing. Telling me Mudkip's using Tackle is enough for me to work with, but describing how she weaves through the tall grass to confuse her opponent before launching into their gut with a momentum powered blow is leagues better!
--You can do either, but it's recommended you do it while it's conscious since capturing it after knocking it out is a dick move that WILL cause the captured Pokemon to disobey you or flat out run away once outside the PokeBall a LOT more often.
--With every attack, I'll give you a general idea of how the Pokemon is doing. Like I'll say "Zigzagoon seems wobbly on its feet, like it's fighting just to stay conscious after your last attack." or "Poochyena is standing tall, almost completely unaffected by Mudkip's actions."
--How often a critical hit occurs is based on both luck and how descriptive you are. Like, for instance, I randomly pick a number from 1 to 10 and, say, if it's 9 or 10, it's a critical. The more descriptive you are, the more numbers are included up to 6-10 or just plain out auto critical if I feel the move deserves it.
--This is Gen III, so Critical Captures aren't a factor just yet. Maybe if it's pitched to me right...
--You know, I never got why the PokeBall broke when you failed to catch a Pokemon in game. I mean, unless the thing EXPLODES, you should still be able to use it, right? So you can reuse it so long as you can recover it. And you can bet a Pokemon won't let you get it back in the heat of battle all that easily. Hell, it might crush the Ball itself. That's pretty much the only situation other than the Ball falling off a cliff or something that you can't reuse a failed Ball.