Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

The place to post Flash-based creative projects.
Forum rules
This forum is for posting and collaborating upon third party Flash work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.

Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby QuizmasterBos » Thu Jan 31, 2013 9:13 pm

Is the thread steamrolling forwards again? It's grown a lot since I last checked.

coolness32 Wrote:Were they forced to marry in games other than Super Paper Mario? Anyways, I think a good bonus scene would be Bowser trying to get Peach to consumate the marriage. I know in the game, at least in Super Paper Mario, Bleck doesn't give enough time for this kind of scene to happen, but I still like the idea, even if it never makes it into this game.

To my knowledge, the only game they married in was Super Paper Mario. A cool idea though, but that would mean that the scene would get more complex. (We'd need to have Peach switch to a wedding dress and Bowser to a tux.) Or, we can just make him reference it, maybe the marriage still stands? (I don't know, never beat SPM)

Ivan-Aedler Wrote:
coolness32 Wrote:Is there going to be an enemy castle? Like how Peach has a castle that has room and toads in it. Could there be an enemy "HQ" where the enemies congregate? Each enemy type could have a room, and that could be where the unlocked scenes are shown.

This will be the prison Peach will be soon, if game over (then you can continue, but you will have to get out of the prison).

I expected that getting a game over would show you that picture from the DM, followed by a continue/reload option. That would technically make more sense considering that Peach just lost all of her lives, how'd she end up at a prison with lives again?

MPLDAM9919 Wrote:Lumas, eh? Any plans for scenes for the Lumas or are they more for background purposes?

Oh man, we can't have sex scenes with Lumas. They are mentally kids forever. They call Rosalina Mama, all the time. But they can just be there to make the game more cute.

Toyloli Wrote:[Woots and gives hugs]

Since nobody has said it recently, thankyou for working so so hard on this awsome so so hard *looks down nervously* er, could you please put that away???
^_^ Thanks for all your Hard work Ivan (You too Quizzipop)

Yes, Ivan deserves more praise, he is doing a splendid job! And thanks for the praise directed to me as well. That's the first time that someone gave me praise even though I didn't write a line for the game recently!

Ivan-Aedler Wrote:
coolness32 Wrote:Without the mortar, the stones kind of look like, well, stones placed on the ground. It looks fine but you would need to take the walkway out from underneath the stones.

Ok I will retain the mortar.
And now?

PS: actually I liked the incomplete circle. Its like a particular design.
PS2: I cant darken the mortar because I will have to lighten the color of all bricks manually.

cement3.jpg

It looks great! Really nice. Now that I think about it, will it also feature a map like walking ability? Meaning that you can go upwards and downwards and walk behind buildings and all? I'd like to see a walking method like Mario and Luigi (which is similar to PM, but allows for more walking freedom)

EDIT: 200 pages!
User avatar
QuizmasterBos
 
Joined: Wed Aug 15, 2012 1:31 pm

Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Ivan-Aedler » Thu Jan 31, 2013 9:23 pm

QuizmasterBos Wrote:Is the thread steamrolling forwards again? It's grown a lot since I last checked.

All the steam engines towards page 300! :o

QuizmasterBos Wrote:To my knowledge, the only game they married in was Super Paper Mario. A cool idea though, but that would mean that the scene would get more complex. (We'd need to have Peach switch to a wedding dress and Bowser to a tux

Wedding dress outfit is planned. Apron too. And I DO want to make these those days.

QuizmasterBos Wrote:I expected that getting a game over would show you that picture from the DM, followed by a continue/reload option. That would technically make more sense considering that Peach just lost all of her lives, how'd she end up at a prison with lives again?

It does make sense. Peach is there, naked, almost 'died' (defeated). Upon continuing, she can make some sex (with Bowser Jr, Wart and other bosses there?), then she will earn more lives. Then she escapes and returns to the game (she will appear in a random area of the worldmap 1). But getting more lives means...losing the virginity, having more breast size, slower walking speed and full of cum. A good trade, if we consider Peach continuing the game.

QuizmasterBos Wrote:Oh man, we can't have sex scenes with Lumas. They are mentally kids forever. They call Rosalina Mama, all the time. But they can just be there to make the game more cute.

Yes but... neither breastfeeding? Or embracing them like getting comfort?

QuizmasterBos Wrote:It looks great! Really nice

Quiz saying this? Wow, its going to rain today :D (but I know its better to be sincere and keep finding areas that need to be better, so you can continue to be pessimistic) ;)

QuizmasterBos Wrote:Now that I think about it, will it also feature a map like walking ability? Meaning that you can go upwards and downwards and walk behind buildings and all? I'd like to see a walking method like Mario and Luigi (which is similar to PM, but allows for more walking freedom)

A-C-T-U-A-L-L-Y thats is 101% possible! And not cumbersome. And I WAS THINKING about it since page 120.

HOWEVER!! Peach wont be able to jump (during days or even weeks after making her wander in special levels like the wordmap). Furthermore, this feature IS NOT SUPPOSED to substitute all levels (it will kill classic Mario experience), and 'UP' key to go to doors will have to change (e.g. A button will have to be used - enter the door. Then we click on it). Why jumping will be harder to be re-done? Because when Peach jumps, the code will be checking if she touches the ground again, so she will stop falling. With perspective/isometric mode, she will be 'floating' in the air because the collision area is '3D'. So she will appear that she's OVER the area. I'll have to make a way that, if she jumps, a horizontal geometric line entity will be drawn, and she will only stop falling if she touches that line entity. :ugeek:
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby coolness32 » Thu Jan 31, 2013 10:30 pm

Ivan-Aedler Wrote:Ok I will retain the mortar.
And now?

PS: actually I liked the incomplete circle. Its like a particular design.
PS2: I cant darken the mortar because I will have to lighten the color of all bricks manually.

cement3.jpg


It looks great!

If you ever want to do something tedious (extremely tedious and doesn't have an impact since it really looks awesome), you could "round out" the edges of the stones. That would only make them look more realistic, but once again, it's not needed to be done since the way they are now look fine.

The only other thing you could add is to squish the star stones a little bit more together to add another star stone. But I think it looks fine the way it is, and it's just for aesthetics.

*response to PS* Of course, make any design you want! I just didn't know if you thought that cobblestone always stopped like that.

QuizmasterBos Wrote:
coolness32 Wrote:Were they forced to marry in games other than Super Paper Mario? Anyways, I think a good bonus scene would be Bowser trying to get Peach to consumate the marriage. I know in the game, at least in Super Paper Mario, Bleck doesn't give enough time for this kind of scene to happen, but I still like the idea, even if it never makes it into this game.

To my knowledge, the only game they married in was Super Paper Mario. A cool idea though, but that would mean that the scene would get more complex. (We'd need to have Peach switch to a wedding dress and Bowser to a tux.) Or, we can just make him reference it, maybe the marriage still stands? (I don't know, never beat SPM)


I don't think it's a scene that should be in the game itself, just something that you can view in the gallery or something. It could be a reward for something, although I don't know what for.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Now that I think about it, will it also feature a map like walking ability? Meaning that you can go upwards and downwards and walk behind buildings and all? I'd like to see a walking method like Mario and Luigi (which is similar to PM, but allows for more walking freedom)

A-C-T-U-A-L-L-Y thats is 101% possible! And not cumbersome. And I WAS THINKING about it since page 120.


We're on the same wavelength! I have been wondering about the world map movement for the marketplace since I though about the circle designed cobblestones!
coolness32
 
Joined: Tue Sep 04, 2012 10:35 am

Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby LuftMallow » Thu Jan 31, 2013 10:48 pm

Here's Wendy and Ludwig at last, though I'm iffy on how they turned out. It's probably due to how little I draw of their body-type and the colors I chose. Ludwig's hair could be better, but it was a pain trying not to let it clip through anything.
Spoiler (click to show/hide):

Click to Play
(Javascript Required)

Koopalings1.swf [ 64.83 KiB | Viewed 1878 times ]

Attachments
Koopalings1.fla
(683.5 KiB) Downloaded 31 times
User avatar
LuftMallow
 
Joined: Sun Mar 06, 2011 12:29 am
Location: In the lofty heights above

Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Ivan-Aedler » Thu Jan 31, 2013 10:54 pm

LuftMallow Wrote:Here's Wendy and Ludwig at last, though I'm iffy on how they turned out. It's probably due to how little I draw of their body-type and the colors I chose. Ludwig's hair could be better, but it was a pain trying not to let it clip through anything.

Great, Luftmallow! No objections, aside of a bigger Wendy head (just scaling) and some variations of the first three koopalings (I already did it, just some scaling), to make Iggy taller, etc.
Hehe BILES will love your Wendy!
Do you think Roy needs some teeth?

PS: I see you removed the star from Larry dick. For me , no problem to let it stay.

Now I'll make the breathing animation of them all, then I'll put each one in his/her own airship ;)

Remember Larry is the first, then Morton, then Iggy, etc.
How about the apron outfit? Did you have any better idea for it?
Last edited by Ivan-Aedler on Fri Feb 01, 2013 1:19 am, edited 1 time in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby theblacknphbutnotgay » Thu Jan 31, 2013 11:24 pm

LOL wow since i was a kid i always though ludwig was a fat chick, it's a guy.
i now feel stupid i couldn't fit that name in with guys, (ludwig van beethoven is a famous man).
Maybe there IS a God?
User avatar
theblacknphbutnotgay
 
Joined: Mon Apr 30, 2012 1:27 pm
Location: That boot shaped state

Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby QuizmasterBos » Thu Jan 31, 2013 11:36 pm

LuftMallow Wrote:Here's Wendy and Ludwig at last, though I'm iffy on how they turned out. It's probably due to how little I draw of their body-type and the colors I chose. Ludwig's hair could be better, but it was a pain trying not to let it clip through anything.
Ivan-Aedler Wrote:
LuftMallow Wrote:Here's Wendy and Ludwig at last, though I'm iffy on how they turned out. It's probably due to how little I draw of their body-type and the colors I chose. Ludwig's hair could be better, but it was a pain trying not to let it clip through anything.

Great, Luftmallow! No objections, aside of a bigger Wendy head (just scaling) and some variations of the first three koopalings (I already did it, just some scaling), to make Iggy taller, etc.

I got a few things to say. I agree with Ivan that her head can be bigger, but I feel her feet can be a little bit bigger as well.
Wendy looks clearly different from the rest, why is that? I also notice her vagina is more pasted on the front than put between her legs.

You didn't change Iggy, Larry and Lemmy yet, I think. Please don't forget my pointers pages back.

Roy doesn't need extra teeth, it's fine as is.

Ludwig isn't nearly fat enough. He's a little pudgy now, but that is it. You can make him a LOT fatter than that, just check the original for comparison.
I also think his hair can be more Van Beethoven-y.
And why does Ludwig have a thicker outline?
User avatar
QuizmasterBos
 
Joined: Wed Aug 15, 2012 1:31 pm

Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby LuftMallow » Fri Feb 01, 2013 12:03 am

QuizmasterBos Wrote:
LuftMallow Wrote:Here's Wendy and Ludwig at last, though I'm iffy on how they turned out. It's probably due to how little I draw of their body-type and the colors I chose. Ludwig's hair could be better, but it was a pain trying not to let it clip through anything.
Ivan-Aedler Wrote:
LuftMallow Wrote:Here's Wendy and Ludwig at last, though I'm iffy on how they turned out. It's probably due to how little I draw of their body-type and the colors I chose. Ludwig's hair could be better, but it was a pain trying not to let it clip through anything.

Great, Luftmallow! No objections, aside of a bigger Wendy head (just scaling) and some variations of the first three koopalings (I already did it, just some scaling), to make Iggy taller, etc.

I got a few things to say. I agree with Ivan that her head can be bigger, but I feel her feet can be a little bit bigger as well.
Wendy looks clearly different from the rest, why is that? I also notice her vagina is more pasted on the front than put between her legs.

You didn't change Iggy, Larry and Lemmy yet, I think. Please don't forget my pointers pages back.

Roy doesn't need extra teeth, it's fine as is.

Ludwig isn't nearly fat enough. He's a little pudgy now, but that is it. You can make him a LOT fatter than that, just check the original for comparison.
I also think his hair can be more Van Beethoven-y.
And why does Ludwig have a thicker outline?

I 'll have to completely redo them then, I wasn't happy with them anyway so it isn't such a hard loss. Using the transform tool to scale things is a bad idea I've learned from this, as it messes with the outlines way too much. I don't claim to be a great artist, so any feedback is appreciated to make it at least look decent.
User avatar
LuftMallow
 
Joined: Sun Mar 06, 2011 12:29 am
Location: In the lofty heights above

Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby MPLDAM9919 » Fri Feb 01, 2013 12:08 am

The Koopaling models look great! I do agree with the chages that need to be made.

QuizmasterBos Wrote:
coolness32 Wrote:Were they forced to marry in games other than Super Paper Mario? Anyways, I think a good bonus scene would be Bowser trying to get Peach to consumate the marriage. I know in the game, at least in Super Paper Mario, Bleck doesn't give enough time for this kind of scene to happen, but I still like the idea, even if it never makes it into this game.

To my knowledge, the only game they married in was Super Paper Mario. A cool idea though, but that would mean that the scene would get more complex. (We'd need to have Peach switch to a wedding dress and Bowser to a tux.) Or, we can just make him reference it, maybe the marriage still stands? (I don't know, never beat SPM)

To my knowledge, NO. No other games did not have Peach marry Bowser. And the one in SPM doesn't count.

There was this one time in SMRPG where Peach ALMOSTED married Booster. (Later he found his own bride)

And in the old Mario comics, Peach was ALMOST married to Bowser. (She was hypnoised to fall in love with him)
User avatar
MPLDAM9919
 
Joined: Wed Jun 06, 2012 5:23 am

Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Ivan-Aedler » Fri Feb 01, 2013 12:17 am

LuftMallow Wrote:I 'll have to completely redo them then, I wasn't happy with them anyway so it isn't such a hard loss. Using the transform tool to scale things is a bad idea I've learned from this, as it messes with the outlines way too much. I don't claim to be a great artist, so any feedback is appreciated to make it at least look decent.

Hey wait, I have to say Wendy vagina is ok as is. Its not 'like pasted', I feel its nice and gorgeous ;) I've seen MANY pictures with this nice style!
DONT redo wendy! Just give more head size and foot size, like Quiz pointed out. And I think Ludwig is good as is. It might need only some more fat. I can do that. Actually I plan converting all of them to the pen tool. If you have designed them using pen tool, putting each shape / painted area in a different layer, you could just resize, say, the yellow skin, then its just a matter to retain the same outline width in another layer, not resizing it. But that's just details.

YOU ARE a great artist. Period : ) You're part of the team and I like your art!

LuftMallow Wrote:And in the old Mario comics, Peach was ALMOST married to Bowser. (She was hypnoised to fall in love with him)

I really DONT like any attempt to make Peach marry or make any flert / forced love with other game creatures. That's just a 'play' , a 'high event' by the developers to make the players worried, so its another reason to make Mario save her.
I'm at certain control of things (as a developer) in a way I can do the opposite of Mario developers. Like Peach being only for Mario ;) Of course, for about sexually matters/events, not at all, once the player prefer that way. So Peach is screwed everywhere, but then she still thinks of her beloved Mario. Forever.

coolness32 Wrote:If you ever want to do something tedious (extremely tedious and doesn't have an impact since it really looks awesome), you could "round out" the edges of the stones. That would only make them look more realistic, but once again, it's not needed to be done since the way they are now look fine.

I'll think about it ;) I may make another model (to be different from these) and put in another area. If it becomes better, then I'll use them later.

coolness32 Wrote:The only other thing you could add is to squish the star stones a little bit more together to add another star stone. But I think it looks fine the way it is, and it's just for aesthetics.

Lets just let them as is so far.

coolness32 Wrote:I don't think it's a scene that should be in the game itself, just something that you can view in the gallery or something. It could be a reward for something, although I don't know what for.

Neither do I. It will be low priority. For now, when I have the wedding dress, it will be only for players to use Peach like that, as they already do with other costumes.

coolness32 Wrote:We're on the same wavelength! I have been wondering about the world map movement for the marketplace since I though about the circle designed cobblestones!

But its low priority :/
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby QuizmasterBos » Fri Feb 01, 2013 1:40 am

LuftMallow Wrote:I'll have to completely redo them then, I wasn't happy with them anyway so it isn't such a hard loss. Using the transform tool to scale things is a bad idea I've learned from this, as it messes with the outlines way too much. I don't claim to be a great artist, so any feedback is appreciated to make it at least look decent.

Do you still have the things I pointed out about Iggy, Larry and Lemmy? If not, I can send them to you via PM.
User avatar
QuizmasterBos
 
Joined: Wed Aug 15, 2012 1:31 pm

Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Ivan-Aedler » Fri Feb 01, 2013 2:22 am

QuizmasterBos Wrote:
LuftMallow Wrote:I'll have to completely redo them then, I wasn't happy with them anyway so it isn't such a hard loss. Using the transform tool to scale things is a bad idea I've learned from this, as it messes with the outlines way too much. I don't claim to be a great artist, so any feedback is appreciated to make it at least look decent.

Do you still have the things I pointed out about Iggy, Larry and Lemmy? If not, I can send them to you via PM.

I noticed LuftMallow created two thigh objects. It doesnt need, really. Just one is enough (but the calves/foot can be different). See it:

Changes:
-better proportions of the three koopaling teens
-fixed wendy head and feet
-more fat, hair, more clear face and a tongue in Ludwig
-improved/colored dicks. Some have bigger dicks/balls. Lemmy has a lemon flavoured dick and pubic hair (Peach may love it!)
-a tongue in Roy. Body a bit more different than Morton.

They're in order of appearance in the airships).
The time to discuss is now, before I add them in the airships as definitive (anyway I can , say, change a given body part, without having to recreate the entire scene).

luftmallow koopalings 4 - 2013.fla
(726.07 KiB) Downloaded 21 times
Click to Play
(Javascript Required)

luftmallow koopalings 4 - 2013.swf [ 114.37 KiB | Viewed 1715 times ]

Last edited by Ivan-Aedler on Fri Feb 01, 2013 8:36 pm, edited 9 times in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Toyloli » Fri Feb 01, 2013 4:17 am

MPLDAM9919 Wrote:The Koopaling models look great! I do agree with the chages that need to be made.

QuizmasterBos Wrote:
coolness32 Wrote:Were they forced to marry in games other than Super Paper Mario? Anyways, I think a good bonus scene would be Bowser trying to get Peach to consumate the marriage. I know in the game, at least in Super Paper Mario, Bleck doesn't give enough time for this kind of scene to happen, but I still like the idea, even if it never makes it into this game.

To my knowledge, the only game they married in was Super Paper Mario. A cool idea though, but that would mean that the scene would get more complex. (We'd need to have Peach switch to a wedding dress and Bowser to a tux.) Or, we can just make him reference it, maybe the marriage still stands? (I don't know, never beat SPM)

To my knowledge, NO. No other games did not have Peach marry Bowser. And the one in SPM doesn't count.

There was this one time in SMRPG where Peach ALMOSTED married Booster. (Later he found his own bride)

And in the old Mario comics, Peach was ALMOST married to Bowser. (She was hypnoised to fall in love with him)


I swear, hearing these descriptions I think I'm starting to get the pun. I mean when you look at it she's been 'kidnapped' how many times. Bowser is clearly in love with her and doing it just to spite teh plumblers.
That (and sexual innuendo) aside I bet she has a lovely old time when she's kidnapped! Cuecumber sandwiches with the Wendy, talking about clothes and fashions with Bowtie. And some of the koopalings and bomb buddies and stuff that are friends of hers clearly met her when she was kidnapped.

I could honestly see her if she ran into any of these fellows sitting down and having such a discussion over a cup of tea:
"Oh hello again, I haven't seen you since that time I was kidnapped and taken to such a place!"
"Oh yes, Bowser tore down those drapes you helped us put up. It was most distressing!"
"Does Bowser still take his failings out on Ludwig's ass?"
"Oh yes, but Wendy tries to keep Lud from thinking he's gay so it's okay!"
"He's going to try and make me marry him again isn't he?"
"We'd all like to marry you - at the very least can I screw you again? Before He get's his hands on you?"
"If you must, then I suppose you must!"

Wooooooo!
User avatar
Toyloli
 
Joined: Fri Oct 19, 2012 10:53 am
Location: Six feet down, three feet to the left and 12 feet up.

Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Dragon_Fury » Fri Feb 01, 2013 4:46 am

I was thinkin that some of the pirahna plants could get a little nasty with some tentacle action when peach encounters them. Maybe different actions depending on her state. Or maybe certain types of pirahna plants grab her and drag her into the pipe and take her to some sort of pipe sub-level where there are tons of tentacles and she gets banged like crazy. Then they spit her back out another pipe further along the level all drippy and gooey!! :twisted: Sounds kinda cool if your into tentacle stuff.

ADD thought... What are your plans with lakitu, if you dont mind me asking.

P.S. Sorry if I bring up things already discussed, this forum has gotten rather long! :?
User avatar
Dragon_Fury
 
Joined: Thu Jan 31, 2013 5:02 am

Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Ivan-Aedler » Fri Feb 01, 2013 4:51 am

Dragon_Fury Wrote:I was thinkin that some of the pirahna plants could get a little nasty with some tentacle action when peach encounters them.

As said, say....6, 7, 8 times? Its planned ;)

Dragon_Fury Wrote:Maybe different actions depending on her state.

Planned!

Dragon_Fury Wrote:Or maybe certain types of pirahna plants grab her and drag her into the pipe and take her to some sort of pipe sub-level where there are tons of tentacles and she gets banged like crazy.

Surprisingly, Planned! ;)

Dragon_Fury Wrote:ADD thought... What are your plans with lakitu, if you dont mind me asking.

1. Optimizing them (more shadows, better clouds)
2. Normal behavior (he will be flying left/right, following Peach)
3. Instead of spiky balls, he will launch a dildo with a fishing pole (like in the picture). If it touches Peach, it will increase her horny bar without her consent and she will start swallowing it. Then Lakitu will pull her up and make sex. Finally, he will throw her :twisted:

Dragon_Fury Wrote:P.S. Sorry if I bring up things already discussed, this forum has gotten rather long! :?

And it will be worse if we dont act quickly and finish this game ASAP! ;)
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Dragon_Fury » Fri Feb 01, 2013 4:58 am

Next time instead of asking first Ill run a search in the thread... NOOB HERE! Not afraid to admit it, Ill soon be over my noob sydrome and having something worth while to contribute! ;)

Oh and the pipe level with the tentacles... SWEET, cant wait! (but dont rush on my account :P)
User avatar
Dragon_Fury
 
Joined: Thu Jan 31, 2013 5:02 am

Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Ivan-Aedler » Fri Feb 01, 2013 5:13 am

Experiments with Vines - made from scratch using shape tweens. So far, so good. Its decent.
Now I'll create two more animations like this (like a curvy tentacle) and the 'grabbed tentacle' and then I can create my first piranha scene.

Click to Play
(Javascript Required)

piranha plant vine tentacles.swf [ 8.53 KiB | Viewed 1740 times ]


Dragon_Fury Wrote:Next time instead of asking first Ill run a search in the thread... NOOB HERE! Not afraid to admit it, Ill soon be over my noob sydrome and having something worth while to contribute! ;) Oh and the pipe level with the tentacles... SWEET, cant wait! (but dont rush on my account :P)

Dont worry!
Last edited by Ivan-Aedler on Fri Feb 01, 2013 5:28 am, edited 5 times in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Darthan » Fri Feb 01, 2013 5:17 am

Ivan-Aedler Wrote:
Dragon_Fury Wrote:Or maybe certain types of pirahna plants grab her and drag her into the pipe and take her to some sort of pipe sub-level where there are tons of tentacles and she gets banged like crazy.

Surprisingly, Planned! ;)

You need to make this your top priority Ivan. :twisted:

JK, though the fact that this was already planned nearly made me fall out of my chair laughing.

Keep up the great work.
User avatar
Darthan
 
Joined: Fri Feb 17, 2012 8:23 am

Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Dragon_Fury » Fri Feb 01, 2013 5:24 am

Sweet! those tentacles look great! I have to admite, I was kinda surprised when you said the it was planned too!
User avatar
Dragon_Fury
 
Joined: Thu Jan 31, 2013 5:02 am

Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Toyloli » Fri Feb 01, 2013 5:40 am

Ivan-Aedler Wrote:Experiments with Vines - made from scratch using shape tweens. So far, so good. Its decent.
Now I'll create two more animations like this (like a curvy tentacle) and the 'grabbed tentacle' and then I can create my first piranha scene.

piranha plant vine tentacles.swf

Dragon_Fury Wrote:Next time instead of asking first Ill run a search in the thread... NOOB HERE! Not afraid to admit it, Ill soon be over my noob sydrome and having something worth while to contribute! ;) Oh and the pipe level with the tentacles... SWEET, cant wait! (but dont rush on my account :P)

Dont worry!


The wiggly wiggly looks a little too regular to me. Think it would be possibly to instead of making it an a/b/a wiggle think you could make like a snake movement ?
User avatar
Toyloli
 
Joined: Fri Oct 19, 2012 10:53 am
Location: Six feet down, three feet to the left and 12 feet up.

PreviousNext

Return to Flash Projects



Who is online

Users browsing this forum: Google [Bot], Majestic-12 [Bot]