charmdler Wrote:you could add the switch on/off for the ones that dont want seeing her pregnant
Ivan-Aedler Wrote:Blargh , very nice!
You are taking off, and I'm enthusiastic to see that
Care to see all enemies and friends we have so far?
http://www.legendofkrystal.com/forum/viewtopic.php?f=34&t=2265&p=196919#p196906
Hey, meet Charging Chuck! He wants some action! Body parts already placed. Two poses (frontside and forward).
He has a dick already and his peculiar march sound(inside the file) but you can create a way for him to show his dick (like his pants down or his dick out, like it made a hole on his pants. I can do that for you.
Blargh! This one came from the sky!
charmdler Wrote:I can help you with that if you want. Just by giving you some ideas
charmdler Wrote:you could add the switch on/off for the ones that dont want seeing her pregnant
Zeus Kabob Wrote:IvanAedler is already planning on including a switch for that in the options menu.
Blargh Wrote:Man, you work way too fast for me to keep up.
EDIT (after checking the link after posting): HOLY CRAP! Where did all of those come from!? O_O
Ivan-Aedler Wrote:Enough. I will remake all bobombs.
I've been creating bobomb buddies and I got one of the most impressive optimization so far See for yourself.
(YES, thats it. 1898 curves to.....11!) Thats because the default bobombs were made using Flash Brushes. I've updated all bobomb parts too. Its just a matter to enter in each of your bobomb parts and copy/paste LAYERS (in order not to lose layers).
PS: I know the bobomb buddy is bigger than bobomb. Just adjust his scale.Blargh Wrote:Man, you work way too fast for me to keep up.
EDIT (after checking the link after posting): HOLY CRAP! Where did all of those come from!? O_O
And its all yours! Just ask They're waiting, and more to come!
The Limit Wrote:Where is the data saved to on my computer?
_root.screen_selector="theend"; //or any other layer name you want to call there
_root.gotoAndPlay("screen_selector");
Blargh Wrote:Update for January 25, 2013
Blargh Wrote:I didn't realize the bombs bothered you that much.
Blargh Wrote: Hmm...maybe you shouldn't look at Ladybow. You might explode, and not in the good way. >_>
Blargh Wrote:Okay, now more than ever I'ma need to get those other levels from you. If I'm going to go whole hog on animating, I'm gonna need a place to put everything first.....
thetouch66 Wrote:Maybe there could be a way to adjust Peach's ass size as well? Just a suggestion. I've been lurking for forever with that question, and I thought it may never happen if I didn't ask.
Ivan-Aedler Wrote:Blargh! Just one notice. I've unified all screens (you know, character select, score1, smb1, smb2, ending, theend, etc), in only ONE screen. It uses only one SCENE1 frame (labeled "screen_selector"), and, inside it, the first frame goes to a given column - gotoAndStop("_root.screen_selector"). So I can call a given screen that way:
You dont need to use both codes in some screens (like going from SMB1 to SMB2), just that one below.
_parent._parent.gotoAndPlay("smb2"); // or _parent.gotoAndPlay, if your code is a ON-OBJECT in a Button symbol, not a pure MC symbol.
So the layers are much optimized and faster now, because, in all scene1 frames, I use only three (preloader, title screen and that selector). All others are level frames
Ivan-Aedler Wrote:Ladybow? Oh yes. I can optimize her in ...say...10 minutes. Its not big deal! (EDIT: But i havent done it because... I want to deliver her when you are ready to make some scenes)
Ivan-Aedler Wrote:Dont say any letter further! I'll PM you this night with YOUR level 2-1 (desert area). Once you 'get the catch of it' , I send you all other levels. I prefer to send each level in a separate FLA for speed purposes (but if you prefer, I can also upload just a master FLA full of levels). Just tell me which theme you want beforehand (dont forget I also have x-naut labs). I only ask you not to touch with library names for a while. I've been organizing them day by day. Some are in [UNCATHEGORIZED] folder.
Blargh, seeing you take off in making tons of animations, I WILL PRODUCE EVEN MORE enemies and levels in a way we may have one of the most complete and feature-rich indie xxx game Remember I've got so far BECAUSE of you, man!
Vergil Wrote:I've been playing it today, and there seems to be something wrong; you can't unlock all of the Goomba scenes, and even if you lay every single goomba on your way to the castle, it still says "Virgin" ending....
thetouch66 Wrote:Maybe there could be a way to adjust Peach's ass size as well? Just a suggestion. I've been lurking for forever with that question, and I thought it may never happen if I didn't ask.
WarterLar Wrote:Would be really sweet if that happens!
GunstarRed Wrote:i was curious and i never saw this get posted before i think.. but is there a way to implement the "hooker suit" peach from another version of this game, and possibly add a smoking fetish option? i've lurked for over a year now and i figured it couldn't hurt to ask..
charmdler Wrote:really like the idea of the female boo in the end of the scene!
can't wait for the next update!
P.S. dont remember her name, sorry :/
charmdler Wrote:hey! i saw this picture and saw a great opportunity, maybe you could add something like that, a boss which power is to make everyone rape the princess, and if you evade the beam you get to have lesb. encounter with her
what do you think?
Blargh Wrote:I'll think about it. I'm not really having issues with them that need optimizing at the moment.
Blargh Wrote:I'm actually about to start on her now (well, more likely tomorrow is when I'll get some actual animating started). >_>
Blargh Wrote:I think I may have just forgotten about it? (hooker suit).
Ivan-Aedler Wrote:A good thing is that you can also unify everything inside Control List itself, instead of creating a new screen MC! Then you put the control list centered in the 'blue' screen square (the canvas color area, not the camera) in the stage, in frame3 of scene1 (because frame 1 is preloader and frame 2 is the title), with control codes (which will navigate inside in the right frames of the new extended controlList).
That way, you can also recompile the code to use less dimensions (like 628x400 in game properties, I've tested here). The game becomes faster because the default screen is smaller in the browser. Then, instead of modifying every screen, you just re-scale controlList in that frame3 to fill up the smaller screen (blue) area.
Ivan-Aedler Wrote:Blargh Wrote:I think I may have just forgotten about it? (hooker suit).
This suit is really nice and easy to add, AFAIK.
GunstarRed Wrote:thanks for replying about the hooker suit, blargh. what's your take on the smoking fetish though?
GunstarRed Wrote:i was curious and i never saw this get posted before i think.. but is there a way to implement the "hooker suit" peach from another version of this game, and possibly add a smoking fetish option? i've lurked for over a year now and i figured it couldn't hurt to ask..
Blargh Wrote:Thanks! Her name is Ladybow. She'll be the first "hidden" boss.
Blargh Wrote:Does it speed up FLA load times/compile times? Because then I'd do it right away.
Blargh Wrote:I think I may have just forgotten about it? (hooker suit).
QuizmasterBos Wrote:Actually, her name is Lady Bow. Bow is her name and Lady is just a prefix.
QuizmasterBos Wrote:I know about a lot of fetishes, but I've never once heard of a smoking fetish before. How does that work?
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