Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby MPLDAM9919 » Sun Jan 27, 2013 5:53 am

Ivan-Aedler Wrote:POW BLOCK: Made by me. It will kill/pop out enemies. I will add this function soon (I hope), so the fireballs and veggies too.

pow block.swf

pow blocks.png


Sweet! The POW Block looks amazing!
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby Ivan-Aedler » Sun Jan 27, 2013 5:54 am

E.GADD lab done. Peach can go there now and you can interact with some buttons. No scenes yet and not uploaded yet.
Next to be made: Market area.

POP OUT algorithm. I'm developing it now. Enemies will be 'popped out' when:
- you throw fireballs on them
- you throw vegetables on them
- you use POW blocks on them (all enemies in the current screen will pop out).

MPLDAM9919 Wrote:Sweet! The POW Block looks amazing!

Thank you ;) I'm still programming it.
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby coolness32 » Sun Jan 27, 2013 8:41 am

Ivan-Aedler Wrote:E.GADD lab done. Peach can go there now and you can interact with some buttons. No scenes yet and not uploaded yet.
Next to be made: Market area.


hmmm, I don't know if I'll have the drawing done for you before you are finished with the market, I will still do it though.
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Re: MiM: Peach's Untold Tale 1.8.13+ (jan 27/13

Postby Ivan-Aedler » Sun Jan 27, 2013 9:20 am

NEW UPDATE (still 1.8.13).
New features like fireballs/veggies popping enemies out, and POW BLOCK added. E.Gadd laboractory accessible. More in page 1!

coolness32 Wrote:hmmm, I don't know if I'll have the drawing done for you before you are finished with the market, I will still do it though.

Please do it. I wait ;)
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 27/13)

Postby Digfree » Sun Jan 27, 2013 11:42 am

Oi Ivan I got a challenge for you, fence climbing, you got the front and rear views so seems doable, also here is some goodies for you, if you want more let me know :3
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 27/13)

Postby Ivan-Aedler » Sun Jan 27, 2013 11:52 am

TWO more mushroom houses! ;) Two yet more and we have an entire village to be used with Krystal game, TinkerBell, Smurfs, you name it! Quality remains even with a decent zoom in, like pressing it 3x.
PS: Which program have I used? Flash itself. I dont create art in Illustrator (so far).

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mushroom houses aedler princess peach mario2.swf [ 61.36 KiB | Viewed 2345 times ]


Digfree Wrote:Oi Ivan I got a challenge for you, fence climbing, you got the front and rear views so seems doable, also here is some goodies for you, if you want more let me know :3

Hallo Muchacho! ;) Thanks for those great fences!! Okay! I'll be doing the poses!

EDIT: Fences fixed!

!!TODO - izzy castle - fence climb.fla
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done! fence.png
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Last edited by Ivan-Aedler on Mon Jan 28, 2013 2:36 am, edited 23 times in total.
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Re: MiM: Peach's Untold Tale 1.8.13+ (jan 27/13

Postby coolness32 » Sun Jan 27, 2013 12:28 pm

Ivan-Aedler Wrote:Please do it. I wait ;)


I don't wanna be making you wait so I'll work on it a bit tomorrow but on Monday I will work on it heavily.

Oh yeah, here's two things I wanted to ask but forgot to. I thought about them while reading through the pages I missed. (after typing them out the seems to come out more like ideas rather than questions lol)
---------------------------------------------------------------------------------------------

(The gallery unlock option. Is it going to be taken out when the game is done? So that you have to unlock them in game and can't just click a button to watch them in the menu.)

So about the gallery, I understand right now it's a good way to see scenes without having to see them in the game and for bug finding. When the game is finished(or close to finished) Do you think the gallery will operate more like a bestiary? Will there be a bestiary? When you meet an enemy, it unlocks it in the bestiary, when you kill (or have sexual experiences with) them it unlocks information about them. Seeing a sex scene in the game means you can watch it at any time after you have seen it once. This can all be done in Peach's diary, or maybe she could have multiple diaries?
---------------------------------------------------------------------------------------------

(Enemies could have multiple variations.)

The variations could be something like, *a normal green koopa has these sex scenes, red koopas have these.* I guess to me it just makes sense that different variations implies different background, or culture if you will, and that would mean they have different tastes. I do think that hjs and bjs could be a general non-virgin-losing sex scenes that happen to all enemies. This could definitely complicate things, and I understand if you don't want to complicate it more.
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Re: MiM: Peach's Untold Tale 1.8.13+ (jan 27/13

Postby Ivan-Aedler » Sun Jan 27, 2013 12:36 pm

coolness32 Wrote:I don't wanna be making you wait so I'll work on it a bit tomorrow but on Monday I will work on it heavily.

No problem, really!

coolness32 Wrote:(The gallery unlock option. Is it going to be taken out when the game is done? So that you have to unlock them in game and can't just click a button to watch them in the menu.)

For sure! When I put more scenes with more enemies, I may lock it altogether, until finishing the game once.

coolness32 Wrote:Do you think the gallery will operate more like a bestiary? Will there be a bestiary? When you meet an enemy, it unlocks it in the bestiary, when you kill (or have sexual experiences with) them it unlocks information about them. Seeing a sex scene in the game means you can watch it at any time after you have seen it once. This can all be done in Peach's diary, or maybe she could have multiple diaries?

No, only one diary. Well, the initial concept is to unlock the gallery for a given enemy only if Peach made sex with all different scenes with him. For a virgin run, for sure the player will avoid vaginal sex at all costs.

coolness32 Wrote:The variations could be something like, *a normal green koopa has these sex scenes, red koopas have these.* I guess to me it just makes sense that different variations implies different background, or culture if you will, and that would mean they have different tastes. I do think that hjs and bjs could be a general non-virgin-losing sex scenes that happen to all enemies. This could definitely complicate things, and I understand if you don't want to complicate it more.

Yes, its wise to let the non penetrative as the initial scenes. For about variety, I already know how to do it, but I just dont feel I'm ready enough. But yes, there will have variety.
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Re: MiM: Peach's Untold Tale 1.8.13+ (jan 27/13

Postby QuizmasterBos » Sun Jan 27, 2013 3:55 pm

Ivan-Aedler Wrote:
coolness32 Wrote:(The gallery unlock option. Is it going to be taken out when the game is done? So that you have to unlock them in game and can't just click a button to watch them in the menu.)

For sure! When I put more scenes with more enemies, I may lock it altogether, until finishing the game once.

I think it's best to take it out of the completed version, or just have a more secret way of accessing the whole thing. I will be needing easy access to the gallery, for text sex scripts rewriting, remember?

coolness32 Wrote:Do you think the gallery will operate more like a bestiary? Will there be a bestiary? When you meet an enemy, it unlocks it in the bestiary, when you kill (or have sexual experiences with) them it unlocks information about them. Seeing a sex scene in the game means you can watch it at any time after you have seen it once. This can all be done in Peach's diary, or maybe she could have multiple diaries?

Yes, there will be a list of all enemies and cool texts will be written alongside it by me. I have already done Goomba, Koopa, Shy Guy, Bob-Omb and Blooper a while back. I can send you a link to them via PM if you want.

Ivan-Aedler Wrote:
coolness32 Wrote:The variations could be something like, *a normal green koopa has these sex scenes, red koopas have these.* I guess to me it just makes sense that different variations implies different background, or culture if you will, and that would mean they have different tastes. I do think that hjs and bjs could be a general non-virgin-losing sex scenes that happen to all enemies. This could definitely complicate things, and I understand if you don't want to complicate it more.

Yes, its wise to let the non penetrative as the initial scenes. For about variety, I already know how to do it, but I just dont feel I'm ready enough. But yes, there will be variety.

The Gritty Goombas will appear in world 2 at some point and will have some different scenes than regular Goombas. But I don't see a reason to give a red koopa a different scene, it's just a palette swap.
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Re: MiM: Peach's Untold Tale 1.8.13+ (jan 27/13

Postby Ivan-Aedler » Sun Jan 27, 2013 7:12 pm

QuizmasterBos Wrote:I think it's best to take it out of the completed version, or just have a more secret way of accessing the whole thing. I will be needing easy access to the gallery, for text sex scripts rewriting, remember?

Yes, but the expected gallery is the one you only unlocks each enemy by using all of its scenes. Upon finishing the game, all became unlocked , even for new games.

QuizmasterBos Wrote:Yes, there will be a list of all enemies and cool texts will be written alongside it by me. I have already done Goomba, Koopa, Shy Guy, Bob-Omb and Blooper a while back. I can send you a link to them via PM if you want.

Once I restart diary/achievement code, things like tackle text will be put in the diary.

QuizmasterBos Wrote:The Gritty Goombas will appear in world 2 at some point and will have some different scenes than regular Goombas. But I don't see a reason to give a red koopa a different scene, it's just a palette swap.

But its interesting to have a bit more flavor to red koopas as they're a more important koopa than gree ones (a kind of hierarchy).
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Re: MiM: Peach's Untold Tale 1.8.13+ (jan 27/13

Postby AwesomeDragonDude » Sun Jan 27, 2013 7:45 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:The Gritty Goombas will appear in world 2 at some point and will have some different scenes than regular Goombas. But I don't see a reason to give a red koopa a different scene, it's just a palette swap.

But its interesting to have a bit more flavor to red koopas as they're a more important koopa than gree ones (a kind of hierarchy).


I tend to agree with Ivan here, in the real Mario games green koopa's are less "skilled", so to speak, as the red ones, so perhaps the red ones could also be more "skilled" in this game..
...Get it? Get it? Ofcourse you do. ;)

The game is progressing nicely, I'm still busy with the level, albeit slow, but once it's at a viewable state, I'll send it to both of you. I'm helping at multiple projects at the moment, but this one still has some priority over the others, even though it will take a while before it's implemented.
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 27/13)

Postby MPLDAM9919 » Sun Jan 27, 2013 9:13 pm

The new update's great Ivan! The fireballs and the POW blocks work great!
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Re: MiM: Peach's Untold Tale 1.8.13+ (jan 27/13

Postby QuizmasterBos » Sun Jan 27, 2013 10:45 pm

AwesomeDragonDude Wrote:
Ivan-Aedler Wrote:
QuizmasterBos Wrote:The Gritty Goombas will appear in world 2 at some point and will have some different scenes than regular Goombas. But I don't see a reason to give a red koopa a different scene, it's just a palette swap.

But its interesting to have a bit more flavor to red koopas as they're a more important koopa than gree ones (a kind of hierarchy).


I tend to agree with Ivan here, in the real Mario games green koopa's are less "skilled", so to speak, as the red ones, so perhaps the red ones could also be more "skilled" in this game..
...Get it? Get it? Ofcourse you do. ;)

The game is progressing nicely, I'm still busy with the level, albeit slow, but once it's at a viewable state, I'll send it to both of you. I'm helping at multiple projects at the moment, but this one still has some priority over the others, even though it will take a while before it's implemented.

Actually, the color of the shells has nothing to do with their level of skill, it just shows how they act. Because some koopas walk down ledges and some don't, but both skills can be useful at times. Green paratroopas jump or fly straight ahead and red ones fly around, also both useful in their own ways.

So, that actually means that what I said before about the palette swap is a lie. (Got achievement: Destroy own logic/opinion)
So, yeah, we can actually have the koopas act differently, and it can be useful as well. Discard what I said about the palette swap, in case you want the koopas to act differently.

However, in sex, they'd be the same. Since their way of acting shows no differences in sex to me.

And yeah, when you are done with the level, just send it to me. No need to give it to Ivan yet. I will review it first, it you are okay with that. Then I'll turn your sketch into something really nice, okay?
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Re: MiM: Peach's Untold Tale 1.8.13+ (jan 27/13

Postby Ivan-Aedler » Sun Jan 27, 2013 10:58 pm

QuizmasterBos Wrote:And yeah, when you are done with the level, just send it to me. No need to give it to Ivan yet. I will review it first, it you are okay with that. Then I'll turn your sketch into something really nice, okay?

Yes, AwesomeDragon, you can send it to Quiz.

Oh, a joke below (I need to refresh my mind):

Spoiler (click to show/hide):

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Re: MiM: Peach's Untold Tale 1.8.13 (jan 27/13)

Postby AwesomeDragonDude » Mon Jan 28, 2013 12:09 am

Haha, good one. ^^

And yes, that's okay with me, I'm still making this as an extra option for you guys, so you can see whether it's useful or not. If you can turn it into something better, it would always be appreciated ;)
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 27/13)

Postby AsianP3rsuas10n » Mon Jan 28, 2013 12:55 am

Speaking of red over green shells, why not put some Mario Kart feeling into this? Red Koopa's follow peach while green ones dont?
meh just throwing somethin out :lol:

WOW! I rememeber when we had like 4 people helping. Now we have so many!!
Progress is increasing at a way faster pace! Keep up the good work everyone!
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 27/13)

Postby WarterLar » Mon Jan 28, 2013 1:34 am

This is one of the best flash games I've ever played, it is really fun to play!
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 27/13)

Postby Ivan-Aedler » Mon Jan 28, 2013 1:50 am

Hey, a PHANTO in the thread again! Flee! Flee!! :shock: :shock:

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AsianP3rsuas10n Wrote:Speaking of red over green shells, why not put some Mario Kart feeling into this? Red Koopa's follow peach while green ones dont?
meh just throwing somethin out :lol:

Hmmmmm brainstorming!

AsianP3rsuas10n Wrote:WOW! I rememeber when we had like 4 people helping. Now we have so many!! Progress is increasing at a way faster pace! Keep up the good work everyone!

Thank you! But hey YOU! Dont forget your participation ;) At least with text. We miss you! And we want you!

Image 8-)

WarterLar Wrote:This is one of the best flash games I've ever played, it is really fun to play!

Thanks! More to come, faithfully.
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Re: MiM: Peach's Untold Tale 1.8.13+ (jan 27/13

Postby coolness32 » Mon Jan 28, 2013 2:58 am

QuizmasterBos Wrote:Yes, there will be a list of all enemies and cool texts will be written alongside it by me. I have already done Goomba, Koopa, Shy Guy, Bob-Omb and Blooper a while back. I can send you a link to them via PM if you want.


Although I really want to, bestiaries are something I really enjoy doing in games so I think I'll wait! I'm excited to see what they are like!
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 27/13)

Postby gravifan89 » Mon Jan 28, 2013 3:47 am

Question~! Are there any plans currently about meeting any of the other characters from the Mario series (i.e. Luigi, Daisy, Mallow, ETC)? I've not gotten past the first water level yet due mostly to the fact that my computer lags like hell, so if you can meet any of them, I don't know that yet. Also, I'd love to meet Mallow and Geno from "Legend of the Seven Stars," as they're some of my favorite characters.
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