Elysium (RPGVX) Version 0.12 - 3/10/13

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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Ryan Nocturne » Fri Jan 25, 2013 8:21 am

Weird, Seyser has posting stuff at Hongfire...
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Fri Jan 25, 2013 2:38 pm

Ryan Nocturne Wrote:Weird, Seyser has posting stuff at Hongfire...

I don't know if mocking nigh-illiterate "awmagerd teh game it is dead" posters counts as posting.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby DragonRB » Sun Jan 27, 2013 2:39 pm

Seyser Koze Wrote:I don't know if mocking nigh-illiterate "awmagerd teh game it is dead" posters counts as posting.


Either way, it's entertaining to watch every time.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby WarterLar » Mon Jan 28, 2013 1:22 am

Metro Cop Wrote:oh gawd, the story line of this game is so fucked up!

I'd rather call it "unqiue", anyway it was pretty fun.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby StarkePT » Fri Feb 01, 2013 11:40 pm

In short, as predicted by me about 6 months ago, this game is dead.

Been NINE MONTHS since an update, so unless the game is supposed to be complete in 2050, I'd consider it dead and move along.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby dragonmaster121989 » Fri Feb 01, 2013 11:41 pm

ya I already gave up waiting :(
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Sat Feb 02, 2013 6:08 am

StarkePT Wrote:In short, as predicted by me about 6 months ago, this game is dead.

Been NINE MONTHS since an update, so unless the game is supposed to be complete in 2050, I'd consider it dead and move along.

I'd post a link to the Despair Labyrinth thread, but I'll just assume that anybody willing to read Kita's recent posts has already done so.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Zaiaku666 » Sat Feb 02, 2013 10:24 am

Seyser Koze Wrote:
StarkePT Wrote:In short, as predicted by me about 6 months ago, this game is dead.

Been NINE MONTHS since an update, so unless the game is supposed to be complete in 2050, I'd consider it dead and move along.

I'd post a link to the Despair Labyrinth thread, but I'll just assume that anybody willing to read Kita's recent posts has already done so.


Funny how they only pay attention to you on your own thread, ignoring that fact that your somewhere else to get their response.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Sat Feb 02, 2013 6:56 pm

Zaiaku666 Wrote:
Seyser Koze Wrote:
StarkePT Wrote:In short, as predicted by me about 6 months ago, this game is dead.

Been NINE MONTHS since an update, so unless the game is supposed to be complete in 2050, I'd consider it dead and move along.

I'd post a link to the Despair Labyrinth thread, but I'll just assume that anybody willing to read Kita's recent posts has already done so.


Funny how they only pay attention to you on your own thread, ignoring that fact that your somewhere else to get their response.


I was referring more to Kita's posts on the advisability of sitting around waiting for somebody to work on their hobby for you.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby DerekMalte » Thu Feb 14, 2013 7:01 am

I hope this continues. Really loved it till it ended.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby SpectralTime » Thu Feb 14, 2013 5:03 pm

...Did you not read the previous few posts?
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Fri Mar 01, 2013 6:03 pm

Mediafire link finally got Mediafire'd into oblivion. I'll have another link up soon when I find a different host that doesn't suck balls.

There might even be something new in it.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Lucky777 » Sat Mar 02, 2013 5:22 am

: D

Thought of trying the new "Mega.co.nz" thing?

Of course, I don't know if that one meets your requirements for not sucking balls.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby BlueBody » Tue Mar 05, 2013 11:35 am

Oooh, a possible update? I'll be waiting :D
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby diedinafire » Tue Mar 05, 2013 9:21 pm

Good game, I like it.

One thing 'First night' should be spelled with a 'K' knight.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Wed Mar 06, 2013 4:04 am

diedinafire Wrote:One thing 'First night' should be spelled with a 'K' knight.


I need a little more than that.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby hoboy » Wed Mar 06, 2013 8:44 am

Are we saying Lancelot?
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby UnLimiTeD » Thu Mar 07, 2013 6:30 pm

This thread is darn active for a dead game.
Like all games threads. :mrgreen:
One question, though:
If you won't continue, can you put up the rest of the story you planned?
It was one of the best.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Thu Mar 07, 2013 7:30 pm

hoboy Wrote:Are we saying Lancelot?

Given that I have no idea which line of text he's referring to (I've never done a full script dump, so I actually have no real idea how big the whole thing is) there's really no way of knowing...

Though the thought of Richard Gere playing Darius in a movie adaptation is slightly amusing.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby codered999 » Fri Mar 08, 2013 9:14 am

I do hope that your classes and jobs aren't putting a toll on you or your work, but I am glad to see that you haven't given up on this project yet. I don't have any high hopes for this anymore simply because you can't work on it as much as you might like, but I do wish you the best of luck and I am still going to be checking your progress every now and again. Sorry if I sound like I am judging you or something with that checking on your progress comment.
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