Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.8.13

Postby Ivan-Aedler » Thu Jan 24, 2013 10:20 pm

-Updated SWF in the first page again. New features listed there!
-I've not forgotten to update the source code, but I want to deliver it when I have less bugs and more features! Game code still needs some sweeping.

JackalMask Wrote:Are Wario and Waluigi going to be included in this game?

As discussed in page 89 and page 133 (I have to take a look if these are correct pages), only Wario will be put as an easter egg, as Wario will be earning a lot of money being a porno pimp. Maybe he appears only once in a given level (like FLAVIO). I want him to sneak Peach / try to grab her to go to the end of the stage (like he's going to his office), in the end of a current level, then Peach escapes.
Last edited by Ivan-Aedler on Thu Jan 24, 2013 10:36 pm, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.8.13

Postby JackalMask » Thu Jan 24, 2013 10:31 pm

Ivan-Aedler Wrote:-Updated SWF in the first page again. New features listed there!
-I've not forgotten to update the source code, but I want to deliver it when I have less bugs and more features! Game code still needs some sweeping.

JackalMask Wrote:Are Wario and Waluigi going to be included in this game?

As discussed in page 89 and page 133 (I have to take a look if these are correct pages), may only Wario will be put a a easter egg, as Wario will be earning a lot of money being a porno pimp. Maybe he appears only once in a given level (like FLAVIO). I want him to sneak Peach / try to grab her to go to the end of the stage (like he's going to his office), in the end of a current level, then Peach escapes.


I should have searched the topic before asking, sorry about that :oops:
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Re: MiM: Peach's Untold Tale 1.8.13

Postby Ivan-Aedler » Thu Jan 24, 2013 10:37 pm

JackalMask Wrote:I should have searched the topic before asking, sorry about that :oops:

No problem, really ;) Its nice to bring up features because we can discuss it in the present day again.
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby Biles » Thu Jan 24, 2013 11:56 pm

Dang, a new update already, hmm, maybe you've probably addressed a number of issues I was planning to explain in my next bug-issue report. Also, if we're adding Wario, let's not have him pull a flatulent surprise ROFL.

!Update!

".
    ."
  1. Undressed
    peachnude.png
    peachnude.png (19.49 KiB) Viewed 1795 times

    Even when she's naked just after you start a new game, it seems Toadette is oblivious to her nudity and praises her for dressing properly

  2. Thongs
    Peachthongs.png
    Peachthongs.png (10.17 KiB) Viewed 1795 times
    Peachbutt.png
    Peachbutt.png (9.75 KiB) Viewed 1795 times

    In the first pic, Peach loses her leg sleeves upon taking damage and leaving the thong part intact. Yet in the second picture if she faces away, she appears bottomless. I'm assuming that the thong was supposed to come off as well as part of the damage, not just the leg sleeves.

  3. Also, when her bottom is stripped into thongs, if Peach walks into one of the doors inside the enemy castle, her entire torso disappears in the process.
  4. Skin tone
    Peacharmcolor.png
    Peacharmcolor.png (16.25 KiB) Viewed 1795 times

    Burned Peach retains her original skin color when getting raped by one of the bloopers.

  5. Grey Pipe
    greypipeglitch.png
    greypipeglitch.png (7.5 KiB) Viewed 1795 times

    Looks like the graphic messed up on this grey pipe.

  6. Wall Glitch
    peachcircumvent.png
    peachcircumvent.png (61.1 KiB) Viewed 1795 times

    Remember when I revealed a bug that allowed Peach to jump outside the underground area with the flower powerup in World 1-2? Well now it's happening in World 2 where the P-button power is located.

  7. Oh yeah, when reaching the stern of the airship, the scrolling doesn't stop and scrolls the stern off the view making it very difficult and you'd have to start over again.
  8. I'm having some tad trouble jumping off the vines as easily as I once did. Also, Peach can no longer latch onto the vine from mid air.
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby Ivan-Aedler » Fri Jan 25, 2013 12:01 am

Biles Wrote:Dang, a new update already, hmm, maybe you've probably addressed a number of issues I was planning to explain in my next bug-issue report. Also, if we're adding Wario, let's not have him pull a flatulent surprise ROFL.

I would prefer Peach pooing than Wario with flatulence! :shock: LMAO

Biles, could you check this one?
If Peach goes into a door (like toad house) while an enemy is about to touch her, she will fuck him, then there is a risk of another Peach appearing in the scene and the real peach losing ability to move, and if its in the castle door, the level will finish after this.
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby Biles » Fri Jan 25, 2013 12:16 am

I just finished modifying my last post to report the latest bugs. Be sure to check it out.
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby Globbernaught » Fri Jan 25, 2013 12:45 am

Where can I get a offline version download of this game?
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby Globbernaught » Fri Jan 25, 2013 12:54 am

What is the download link? just for an offline version, the one on the first page says that the owner is denying the rights to download it
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby Ivan-Aedler » Fri Jan 25, 2013 1:14 am

Undressed: Fixed but not uploaded yet
Thongs: Fixed (so far) but not uploaded yet and still requires some tests
Her entire torso disappears in the process: Fixed but not uploaded yet
Skin tone: Fixed but not uploaded yet
Grey Pipe: Fixed but not uploaded yet
Wall Glitch: Fixed but not uploaded yet
Oh yeah, when reaching the stern.... Fixed but not uploaded yet
But beware. Due to code limitation, once Peach reaches this area, you will be able to GO BACK to the start without it moving.
In the future, I plan to stop the camera, forcing Peach to enter the pipe.

And I'm still testing 'P' power in certain ambiances/catacomb/undergroudn areas. The music must return to the last music that were playing.

Biles Wrote:I'm having some tad trouble jumping off the vines as easily as I once did. Also, Peach can no longer latch onto the vine from mid air.[/list]

I cant improve it right now, I'm afraid. I've optimized the vine code in a way its faster and bugs were minor to absent. However, you now need to jump while pressing left or right. Peach can still latch/grab the vine when jumping, if you keep pressing UP, but not when falling.

Can you check what I did above? (going into a door just before the enemy touches her?)
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby Biles » Fri Jan 25, 2013 1:34 am

Ivan-Aedler Wrote:Biles, could you check this one?
If Peach goes into a door (like toad house) while an enemy is about to touch her, she will fuck him, then there is a risk of another Peach appearing in the scene and the real peach losing ability to move, and its in the castle door, the level will finish after this.


I've tried replicating the bug and there is a bug that allows Peach to perform a kage bunshin no jutsu When you have Peach entering a door just as a goomba starts raping her at the first frame of the scene. Sometimes she'll dup herself in front of the door, or it will happen when she fucks a sleeping goomba inside a toad house.

BTW, you know that bug I addressed regarding what Toadette says about Peach's nakedness? It turns out the bug is limited to Burned Peach. However everything's working fine for Vanilla Peach.
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burnpeach.png
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby Ivan-Aedler » Fri Jan 25, 2013 1:38 am

- NEWER UPDATE sent again, with more bug fixes, all from Biles! (I hope so!)

More work needed, and I will create something tonight ;)
Biles, THANK YOU again, man, for the help! Sayonara!

Peach acting like Marty Mcfly?
I'll address those problems you said above, thanks!
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby coolness32 » Fri Jan 25, 2013 1:44 am

Hey Ivan, and whoever else might be interested in making things, I found this on my search for toad houses. I think you can use some things on it. It's not the best site by any means, but it does have some clean lines.

http://www.dcoloringpages.com/category/video-games/
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby Ivan-Aedler » Fri Jan 25, 2013 1:45 am

coolness32 Wrote:Hey Ivan, and whoever else might be interested in making things, I found this on my search for toad houses. I think you can use some things on it. It's not the best site by any means, but it does have some clean lines.
http://www.dcoloringpages.com/category/video-games/

Hey thank you! I'll see what can be used as an inspiration!
(Hmm I may have to go now to the store , buy some colored pencils, then I will be making those instead of MIM - How havent I thought about that before?) :P

EDIT: I've found only two houses, none toad related. May I be browsing it wrongly?
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby coolness32 » Fri Jan 25, 2013 1:52 am

Ivan-Aedler Wrote:Hey thank you! I'll see what can be used as an inspiration!
(Hmm I may have to go now to the store , buy some colored pencils, then I will be making those instead of MIM - How havent I thought about that before?) :P

EDIT: I've found only two houses, none toad related. May I be browsing it wrongly?


dunno, I had to put "toad houses mario" to get something other than a bunch of fungi!
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby Ivan-Aedler » Fri Jan 25, 2013 1:55 am

coolness32 Wrote:dunno, I had to put "toad houses mario" to get something other than a bunch of fungi!

In that site? I get 'Sorry, no posts matched your criteria.' , even putting 'toad houses' or 'house mario'.
Its much better to use google ;) And I may get inspiration from Sandra Willard (first enlarged toad house below)

http://www.google.com/search?um=1&safe=off&client=firefox-beta&tbo=d&rls=org.mozilla%3Aofficial&biw=1443&bih=633&tbm=isch&sa=1&q=cartoon+toad+houses&oq=cartoon+toad+houses&gs_l=img.3...541.1334.0.1434.8.7.0.0.0.0.69.166.4.4.0...0.0...1c.1.Wn0LFJyUfsc

toad h.jpg
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby coolness32 » Fri Jan 25, 2013 2:01 am

Ivan-Aedler Wrote:In that site? I get 'Sorry, no posts matched your criteria.' , even putting 'toad houses' or 'house mario'.
Its much better to use google ;)


Sorry! I meant I had to type that in google.

In the site I gave you, all of the Mario things are in the "video games" section, in fact, Mario things are the only things in that section.

So for the mushroom houses, do you want them to be strictly from the Marioverse? Or do you mind if they look a little less Marioversy? I'll watch some episodes of that Mario show when I can, I'm thinking more about the market right now.
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby Ivan-Aedler » Fri Jan 25, 2013 2:06 am

coolness32 Wrote:So for the mushroom houses, do you want them to be strictly from the Marioverse? Or do you mind if they look a little less Marioversy? I'll watch some episodes of that Mario show when I can, I'm thinking more about the market right now.

It can be other titles, even Smurfs. Thats because the few developers and Miyamoto himself didnt take too much time creating those houses, as in Mario games, you want to stomp on enemies, get powerups and advance in other levels. People may say: 'Meeh, MIM PUT has a lot of mushroom houses types, WHY?', the real objective is to give more immersion, and a unicque way to certain villages, as some will have toad house styles that others dont have. And we can imagine glorious sex scenes with toads waving from those houses, birds flying, and other actions as well ;)

And people in LOK can re-use those houses in other Krystal/Mario/Fairy games. Everytime we see toad houses, we remember Mushroom Kingdom with Peach, Daisy and other Mario princesses. Its like the checkered floors that make us link with Alice Wonderland.
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby coolness32 » Fri Jan 25, 2013 2:13 am

Ivan-Aedler Wrote:
coolness32 Wrote:So for the mushroom houses, do you want them to be strictly from the Marioverse? Or do you mind if they look a little less Marioversy? I'll watch some episodes of that Mario show when I can, I'm thinking more about the market right now.

It can be other titles, even Smurfs. Thats because the few developers and Miyamoto himself didnt take too much time creating those houses, as in Mario games, you want to stomp on enemies, get powerups and advance in other levels. People may say: 'Meeh, MIM PUT has a lot of mushroom houses types, WHY?', the real objective is to give more immersion, and a unicque way to certain villages, as some will have toad house styles that others dont have. And we can imagine glorious sex scenes with toads waving from those houses, birds flying, and other actions as well ;)

And people in LOK can re-use those houses in other Krystal/Mario/Fairy games. Everytime we see toad houses, we remember Mushroom Kingdom with Peach, Daisy and other Mario princesses. Its like the checkered floors that make us link with Alice Wonderland.


Sounds good to me, means that I'm more free to make more types of drawings.

I have an idea for the market, think you'll like it whenever I get it done, might take a while. But I'll start working on it.
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby Ivan-Aedler » Fri Jan 25, 2013 2:19 am

coolness32 Wrote:Sounds good to me, means that I'm more free to make more types of drawings. I have an idea for the market, think you'll like it whenever I get it done, might take a while. But I'll start working on it.

I want the area to be with, say, 3 or 4 houses (Peach will be able to enter in 3 or all of them), and a central area (an unicque tent) where Merluvlee (from Paper Mario 2) and Charlieton will be. My actual concept is like this.

rough sketch market.jpg
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Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby coolness32 » Fri Jan 25, 2013 2:24 am

Ivan-Aedler Wrote:I want the area to be with, say, 3 or 4 houses (Peach will be able to enter in 3 or all of them), and a central area (an unicque tent) where Merluvlee (from Paper Mario 2) and Charlieton will be. My actual concept is like this.


My idea was basically the same, I like where it's going.

Here's a quick sketch I did of the toad house from Mario 3, the bonus house thingy. The toad in the circle, was done just because, everything else isn't for the game and can be ignored or whatever.
Spoiler (click to show/hide):

scan0021.jpg
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