Pokemon Hentai Game update (Jan 31, 2016)

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Re: Pokemon Hentai Game update (03/11/2012)

Postby bubba91 » Tue Jan 15, 2013 4:33 pm

Campo92 Wrote:New pokemorphs founded around. some of them need to be modified, but i post them for inspiration.

I used the second for my abra back pose.
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We work as hard as we can in the next update, but please, stop asking when it will come. And YES, the version on the first post is the newest version.
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Re: Pokemon Hentai Game update (03/11/2012)

Postby Ketsueki » Tue Jan 15, 2013 6:09 pm

Bang It Up! Wrote:
Ketsueki Wrote:Q: Does the 4th storage shed key exist in game yet?


- Yup, it exist... already got mine.

Ketsueki Wrote:Q: This sound in the desert thing, is that foreshadowing (spoiler)'s appearance in the next area, or (spoiler, footsteps) in the desert, or is it something else I missed?


- Yeah... it's something you'll encounter soon.

...

Well... I've reached Cerulean City, too bad there's nothing more to do once you've completed everything in there. I just hope there's a reintiate function for all the battles or at least grasses at Cerulean City with appropriate level of Pokémons to spawn, it's too boring stuck there without any further battles... because this game is so addicting and fun.


I don't think we're talking about the same thing for the sound in the desert, or you misunderstood my hints, or I fully suck at acting it. Just in case I'm wrong/suck here's my gamesave. It's only had 3 hacks applied to it. (1: in the water gym teleporting me out of a cloud that I couldn't escape from when it showed back up in a normal save; 2) giving self a fake key 2 since I did miss the run; 3) a TP pair around the 'cock block' guy in that alleyway to find out that I had only missed some cash)

http://pastebin.com/d9ergTme (future people, the post is only good for ~ 1 month)
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Re: Pokemon Hentai Game update (03/11/2012)

Postby Campo92 » Tue Jan 15, 2013 8:16 pm

sorry bubba, i've founded it in another site, i can't know that.
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Re: Pokemon Hentai Game update (03/11/2012)

Postby bubba91 » Tue Jan 15, 2013 9:27 pm

Campo92 Wrote:sorry bubba, i've founded it in another site, i can't know that.


never mind, but that Arcanine is the best one I've ever seen, but I don't like her ears.
POKEMON: NEW IN THE FORUM??
We work as hard as we can in the next update, but please, stop asking when it will come. And YES, the version on the first post is the newest version.
WANT TO HELP: Help us coloring.
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Re: Pokemon Hentai Game update (03/11/2012)

Postby Campo92 » Tue Jan 15, 2013 10:33 pm

this imager are only for inspiration. first of all, their autor don't answer to my pm, second, humb need a tris of images, then someone must do the other two. i wanna help really, but i'm not a good drawer and my parents are everytime at home
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Re: Pokemon Hentai Game update (03/11/2012)

Postby bubba91 » Tue Jan 15, 2013 11:09 pm

Campo92 Wrote:this imager are only for inspiration. first of all, their autor don't answer to my pm, second, humb need a tris of images, then someone must do the other two. i wanna help really, but i'm not a good drawer and my parents are everytime at home

if you found it in rule34.xxx don't expect to get any reponse from slayerduck because the most probably it's not his draw. He is a guy that dedicates to upload content in that page an has over a million(no kidding: 1160465) posts.
Last edited by bubba91 on Tue Jan 15, 2013 11:42 pm, edited 1 time in total.
POKEMON: NEW IN THE FORUM??
We work as hard as we can in the next update, but please, stop asking when it will come. And YES, the version on the first post is the newest version.
WANT TO HELP: Help us coloring.
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bubba91
 
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Re: Pokemon Hentai Game update (03/11/2012)

Postby bubba91 » Tue Jan 15, 2013 11:33 pm

humbird0 Wrote:The 2nd version of the tower would be more inspired by... well, not sure yet.
I could imitate levels from Silent Hill, Earthbound, Final Fantasy 5, or maybe Yume Nikki.


how about this?

https://www.dropbox.com/s/10t46m0dqmyvd ... _00000.jpg

inside a black hole in the space.
POKEMON: NEW IN THE FORUM??
We work as hard as we can in the next update, but please, stop asking when it will come. And YES, the version on the first post is the newest version.
WANT TO HELP: Help us coloring.
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Re: Pokemon Hentai Game update (03/11/2012)

Postby Bang It Up! » Wed Jan 16, 2013 7:42 am

Since I've reached Cerulean City and have nothing else to do, so I decided to mess around in the Test Mode.

Here's my Test Mode save data:
Code: Select All Code
<data zeldaItem="num_0" winBorder="num_0" timeOfDay="str_buy" oak="str_Oak" money="num_999999" mistyOutfit="str_charset\misty\misty_nude_walk.png" misty="str_Misty" jessie="str_Jessie" james="str_James" isCamping="bol_false" haveMisty="bol_false" haveBrock="bol_false" gary="str_Gary" gameId="str_humbird0_pokemon" brock="str_Brock" ash="str_Ash" reply="str__3" myTarget="str_target" result="str_win" rockItem_0="bol_true" lastSong="str_music\palletTown.mp3" test_item_1="bol_true" test_item_0="bol_true" test_key="bol_true" xmlType="object"><testObj heldItem="str_leech" exp="num_1" power="num_2.5" hp="num_10" level="num_1" trainerId="str_" id="str_ash" maxHp="num_100" xmlType="object"><moves xmlType="array"><3 value="str_swim" xmlType="variable" /><2 value="str_cut" xmlType="variable" /><1 value="str_strength" xmlType="variable" /><0 value="str_flail" xmlType="variable" /></moves></testObj><saveSettings level="str_levels\tests\test.lvl" xmlType="object"><sound volume="num_100" xmlType="object" /><music songVolume="num_100" volume="num_50" isPlaying="bol_true" songName="str_music\palletTown.mp3" xmlType="object" /><playerPosition y="num_101.2" x="num_229.05" xmlType="object" /></saveSettings><playerSprite isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" pose="num_0" rows="num_2" columns="num_4" frames="num_3" frame="num_1" direction="num_0" directions="num_4" charset="str_charset\poke_ash.png" xmlType="object" /><storage xmlType="array"><34 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_porygon" xmlType="object"><moves xmlType="array"><3 value="str_teleport" xmlType="variable" /><2 value="str_spark" xmlType="variable" /><1 value="str_refresh" xmlType="variable" /><0 value="str_fury_swipes" xmlType="variable" /></moves></34><33 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_beedrill" xmlType="object"><moves xmlType="array"><3 value="str_sting" xmlType="variable" /><2 value="str_fury_swipes" xmlType="variable" /><1 value="str_poison" xmlType="variable" /><0 value="str_scratch" xmlType="variable" /></moves></33><32 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_weedle" xmlType="object"><moves xmlType="array"><3 value="str_sting" xmlType="variable" /><2 value="str_fury_swipes" xmlType="variable" /><1 value="str_poison" xmlType="variable" /><0 value="str_scratch" xmlType="variable" /></moves></32><31 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_ninetails" xmlType="object"><moves xmlType="array"><3 value="str_ember" xmlType="variable" /><2 value="str_tackle" xmlType="variable" /><1 value="str_charm" xmlType="variable" /><0 value="str_scratch" xmlType="variable" /></moves></31><30 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_vulpix" xmlType="object"><moves xmlType="array"><3 value="str_ember" xmlType="variable" /><2 value="str_tackle" xmlType="variable" /><1 value="str_charm" xmlType="variable" /><0 value="str_scratch" xmlType="variable" /></moves></30><29 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_tentacruel" xmlType="object"><moves xmlType="array"><3 value="str_recuperate" xmlType="variable" /><2 value="str_whip" xmlType="variable" /><1 value="str_refresh" xmlType="variable" /><0 value="str_whip" xmlType="variable" /></moves></29><28 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_tentacool" xmlType="object"><moves xmlType="array"><3 value="str_recuperate" xmlType="variable" /><2 value="str_swim" xmlType="variable" /><1 value="str_refresh" xmlType="variable" /><0 value="str_whip" xmlType="variable" /></moves></28><27 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_fearow" xmlType="object"><moves xmlType="array"><3 value="str_fury_swipes" xmlType="variable" /><2 value="str_gust" xmlType="variable" /><1 value="str_sand_attack" xmlType="variable" /><0 value="str_scratch" xmlType="variable" /></moves></27><26 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_spearow" xmlType="object"><moves xmlType="array"><3 value="str_fury_swipes" xmlType="variable" /><2 value="str_gust" xmlType="variable" /><1 value="str_sand_attack" xmlType="variable" /><0 value="str_scratch" xmlType="variable" /></moves></26><25 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_raticate" xmlType="object"><moves xmlType="array"><3 value="str_charm" xmlType="variable" /><2 value="str_slam" xmlType="variable" /><1 value="str_tackle" xmlType="variable" /><0 value="str_pebble" xmlType="variable" /></moves></25><24 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_rattata" xmlType="object"><moves xmlType="array"><3 value="str_charm" xmlType="variable" /><2 value="str_slam" xmlType="variable" /><1 value="str_tackle" xmlType="variable" /><0 value="str_pebble" xmlType="variable" /></moves></24><23 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_pikachu" xmlType="object"><moves xmlType="array"><3 value="str_thunder" xmlType="variable" /><2 value="str_tackle" xmlType="variable" /><1 value="str_spark" xmlType="variable" /><0 value="str_scratch" xmlType="variable" /></moves></23><22 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_onix" xmlType="object"><moves xmlType="array"><3 value="str_sand_attack" xmlType="variable" /><2 value="str_tackle" xmlType="variable" /><1 value="str_harden" xmlType="variable" /><0 value="str_pebble" xmlType="variable" /></moves></22><21 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_undefined" id="str_lickatung" xmlType="object"><moves xmlType="array"><3 value="str_slam" xmlType="variable" /><2 value="str_roar" xmlType="variable" /><1 value="str_lick" xmlType="variable" /><0 value="str_tackle" xmlType="variable" /></moves></21><20 heldItem="str_leech" exp="num_NaN" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_haunter" xmlType="object"><moves xmlType="array"><3 value="str_pk_beam" xmlType="variable" /><2 value="str_brainshock" xmlType="variable" /><1 value="str_nightmare" xmlType="variable" /><0 value="str_pebble" xmlType="variable" /></moves></20><19 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_ghastly" xmlType="object"><moves xmlType="array"><3 value="str_pk_beam" xmlType="variable" /><2 value="str_brainshock" xmlType="variable" /><1 value="str_nightmare" xmlType="variable" /><0 value="str_pebble" xmlType="variable" /></moves></19><18 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_undefined" id="str_vaporeon" xmlType="object"><moves xmlType="array"><3 value="str_slam" xmlType="variable" /><2 value="str_refresh" xmlType="variable" /><1 value="str_taunt" xmlType="variable" /><0 value="str_scratch" xmlType="variable" /></moves></18><17 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_undefined" id="str_jolteon" xmlType="object"><moves xmlType="array"><3 value="str_bolt" xmlType="variable" /><2 value="str_tackle" xmlType="variable" /><1 value="str_taunt" xmlType="variable" /><0 value="str_scratch" xmlType="variable" /></moves></17><16 heldItem="str_leech" exp="num_0" power="num_96.15" maxHp="num_384" hp="num_384" level="num_10" trainerId="str_" id="str_flareon" xmlType="object"><moves xmlType="array"><3 value="str_napalm" xmlType="variable" /><2 value="str_ember" xmlType="variable" /><1 value="str_taunt" xmlType="variable" /><0 value="str_scratch" xmlType="variable" /></moves></16><15 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_undefined" id="str_eevee" xmlType="object"><moves xmlType="array"><3 value="str_undefined" xmlType="variable" /><2 value="str_undefined" xmlType="variable" /><1 value="str_taunt" xmlType="variable" /><0 value="str_scratch" xmlType="variable" /></moves></15><14 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_undefined" id="str_hypno" xmlType="object"><moves xmlType="array"><3 value="str_tackle" xmlType="variable" /><2 value="str_nightmare" xmlType="variable" /><1 value="str_hypnosis" xmlType="variable" /><0 value="str_scratch" xmlType="variable" /></moves></14><13 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_drowsee" xmlType="object"><moves xmlType="array"><3 value="str_tackle" xmlType="variable" /><2 value="str_nightmare" xmlType="variable" /><1 value="str_hypnosis" xmlType="variable" /><0 value="str_scratch" xmlType="variable" /></moves></13><12 heldItem="str_leech" exp="num_0" power="num_96.15" maxHp="num_384" hp="num_384" level="num_10" trainerId="str_" id="str_ditto" xmlType="object"><moves xmlType="array"><3 value="str_tackle" xmlType="variable" /><2 value="str_refresh" xmlType="variable" /><1 value="str_scratch" xmlType="variable" /><0 value="str_transform" xmlType="variable" /></moves></12><11 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_dugtrio" xmlType="object"><moves xmlType="array"><3 value="str_barrier" xmlType="variable" /><2 value="str_charm" xmlType="variable" /><1 value="str_pebble" xmlType="variable" /><0 value="str_scratch" xmlType="variable" /></moves></11><10 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_diglett" xmlType="object"><moves xmlType="array"><3 value="str_barrier" xmlType="variable" /><2 value="str_charm" xmlType="variable" /><1 value="str_pebble" xmlType="variable" /><0 value="str_scratch" xmlType="variable" /></moves></10><9 heldItem="str_leech" exp="num_0" power="num_96.1083984375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_clefable" maxHp="num_384.43359375" xmlType="object"><moves xmlType="array"><3 value="str_undefined" xmlType="variable" /><2 value="str_undefined" xmlType="variable" /><1 value="str_metranome" xmlType="variable" /><0 value="str_scratch" xmlType="variable" /></moves></9><8 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_undefined" id="str_butterfree" xmlType="object"><moves xmlType="array"><3 value="str_drain" xmlType="variable" /><2 value="str_poison" xmlType="variable" /><1 value="str_tackle" xmlType="variable" /><0 value="str_scratch" xmlType="variable" /></moves></8><7 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_caterpie" xmlType="object"><moves xmlType="array"><3 value="str_drain" xmlType="variable" /><2 value="str_poison" xmlType="variable" /><1 value="str_tackle" xmlType="variable" /><0 value="str_scratch" xmlType="variable" /></moves></7><6 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_kadabra" xmlType="object"><moves xmlType="array"><3 value="str_nightmare" xmlType="variable" /><2 value="str_pk_beam" xmlType="variable" /><1 value="str_teleport" xmlType="variable" /><0 value="str_scratch" xmlType="variable" /></moves></6><5 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_abra" xmlType="object"><moves xmlType="array"><3 value="str_nightmare" xmlType="variable" /><2 value="str_pk_beam" xmlType="variable" /><1 value="str_teleport" xmlType="variable" /><0 value="str_scratch" xmlType="variable" /></moves></5><4 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_catchTest" id="str_woman" xmlType="object"><moves xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_undefined" xmlType="variable" /><0 value="str_flail" xmlType="variable" /></moves></4><3 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_erica" xmlType="object"><moves xmlType="array"><2 value="str_undefined" xmlType="variable" /><1 value="str_swim" xmlType="variable" /><0 value="str_poison" xmlType="variable" /></moves></3><2 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_sabrina" xmlType="object"><moves xmlType="array"><3 value="str_undefined" xmlType="variable" /><2 value="str_barrier" xmlType="variable" /><1 value="str_teleport" xmlType="variable" /><0 value="str_strength" xmlType="variable" /></moves></2><1 heldItem="str_leech" exp="num_0" power="num_96.1083984375" maxHp="num_384.43359375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_misty" xmlType="object"><moves xmlType="array"><3 value="str_undefined" xmlType="variable" /><2 value="str_undefined" xmlType="variable" /><1 value="str_charm" xmlType="variable" /><0 value="str_flail" xmlType="variable" /></moves></1><0 heldItem="str_leech" exp="num_0" power="num_96.1083984375" hp="num_3844.3359375" level="num_10" trainerId="str_" id="str_ash" maxHp="num_3844.3359375" xmlType="object"><moves xmlType="array"><3 value="str_swim" xmlType="variable" /><2 value="str_cut" xmlType="variable" /><1 value="str_strength" xmlType="variable" /><0 value="str_flail" xmlType="variable" /></moves></0></storage><pokemon xmlType="array"><1 heldItem="str_leech" exp="num_0" power="num_96.1083984375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_raichu" maxHp="num_384.43359375" xmlType="object"><moves xmlType="array"><3 value="str_thunder" xmlType="variable" /><2 value="str_tackle" xmlType="variable" /><1 value="str_spark" xmlType="variable" /><0 value="str_scratch" xmlType="variable" /></moves></1><0 heldItem="str_leech" exp="num_0" power="num_96.1083984375" hp="num_384.43359375" level="num_10" trainerId="str_" id="str_ash" maxHp="num_384.43359375" xmlType="object"><moves xmlType="array"><3 value="str_swim" xmlType="variable" /><2 value="str_cut" xmlType="variable" /><1 value="str_strength" xmlType="variable" /><0 value="str_flail" xmlType="variable" /></moves></0></pokemon><ask normal="bol_true" fire="bol_true" water="bol_true" plant="bol_true" rock="bol_true" electric="bol_true" psychic="bol_true" buy="bol_true" sell="bol_true" chat="bol_true" xmlType="object" /><computer pewter="bol_true" xmlType="object" /><equipment angel_berry="num_999" anger_berry="num_999" anger_shield="num_999" armor="num_999" blood_money="num_999" exp_boost="num_999" first_strike="num_999" flame_lens="num_999" franklin_badge="num_999" guts="num_999" horn_berry="num_999" hp_berry="num_999" leech="num_999" parlz_berry="num_999" parlz_shield="num_999" pheramones="num_999" poison_berry="num_999" poison_shield="num_999" poison_touch="num_999" power_lens="num_999" psycho_lens="num_999" reflect="num_999" regen="num_999" retry="num_999" root_lens="num_999" scare_berry="num_999" scare_shield="num_999" sleep_berry="num_999" sleep_shield="num_999" sprinter="num_999" starter="num_999" stone_lens="num_999" switcheroo="num_999" trainer_lure="num_999" trigger_happy="num_999" volt_lens="num_999" volt_touch="num_999" water_lens="num_999" white_cape="num_999" charm_shield="num_999" xmlType="object" /><items air_horn="num_999" antidote="num_999" boulder_badge="num_1" bull_horn="num_999" camera="num_1" cascade_badge="num_1" earth_badge="num_1" fan_art="num_999" fire_stone="num_999" gold_nugget="num_999" marsh_badge="num_1" mega_potion="num_999" parlz="num_999" parlz_heal="num_999" pokeball="num_999" pokeboll="num_999" pokedax="num_1" potion="num_999" rainbow_badge="num_1" revive="num_999" rocketball="num_999" soul_badge="num_1" super_potion="num_999" thunder_badge="num_1" thunder_stone="num_999" tm_cut="num_1" tm_strength="num_1" tm_swim="num_1" volcano_badge="num_1" water_stone="num_999" lawn_mower="num_999" test_key="num_999" xmlType="object" /><keys ok="num_88" cancel="num_90" menu="num_90" talk="num_88" ask="num_65" xmlType="object" /><party xmlType="object"><brock isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" pose="num_0" rows="num_1" columns="num_1" frames="num_3" frame="num_1" direction="num_2" directions="num_4" charset="str_charset\brock.png" xmlType="object" /><pikachu isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" pose="num_0" rows="num_1" columns="num_1" frames="num_3" frame="num_1" direction="num_2" directions="num_4" charset="str_charset\pikachu\pikachu_walk.png" xmlType="object" /><misty isAnimating="bol_false" delay="num_5" animDirection="num_1" animType="str_yoyo" pose="num_0" rows="num_1" columns="num_1" frames="num_3" frame="num_1" direction="num_2" directions="num_4" charset="str_charset\misty\misty_dressed_walk.png" xmlType="object" /></party><photos sabrina_front="str_swf\pokemon\sabrina\front.png" pikachu_horny="str_swf\pokemon\pikachu\horny.png" pikachu_front="str_swf\pokemon\pikachu\front.png" abra_front="str_swf\pokemon\abra\front.png" kadabra_front="str_swf\pokemon\kadabra\front.png" ditto_front="str_swf\pokemon\ditto\front.png" giovanni_front="str_swf\pokemon\giovanni\front.png" haunter_front="str_swf\pokemon\haunter\front.png" raichu_front="str_swf\pokemon\raichu\front.png" brock_front="str_swf\pokemon\brock\front.png" onix_front="str_swf\pokemon\onix\front.png" diglett_front="str_swf\pokemon\diglett\front.png" misty_front="str_swf\pokemon\misty\front.png" tentacool_front="str_swf\pokemon\tentacool\front.png" spearow_horny="str_swf\pokemon\spearow\horny.png" spearow_front="str_swf\pokemon\spearow\front.png" serge_front="str_swf\pokemon\serge\front.png" erica_front="str_swf\pokemon\erica\front.png" weedle_front="str_swf\pokemon\weedle\front.png" caterpie_front="str_swf\pokemon\caterpie\front.png" koga_front="str_swf\pokemon\koga\front.png" fearow_front="str_swf\pokemon\fearow\front.png" raticate_front="str_swf\pokemon\raticate\front.png" blane_front="str_swf\pokemon\blane\front.png" beedrill_front="str_swf\pokemon\beedrill\front.png" ninetails_front="str_swf\pokemon\ninetails\front.png" ninetails_horny="str_swf\pokemon\ninetails\horny.png" vulpix_front="str_swf\pokemon\vulpix\front.png" jessie_arbok="str_swf\pictures\test\jessie_arbok.jpg" pictureName="str_swf\pictures\test\vaporeon.jpg" pic1="str_swf\pictures\test\cubone.jpg" pic2="str_swf\pictures\test\raichu.jpg" woman_front="str_swf\pokemon\woman\front.png" rattata_front="str_swf\pokemon\rattata\front.png" drowsee_front="str_swf\pokemon\drowsee\front.png" ghastly_front="str_swf\pokemon\ghastly\front.png" hypno_front="str_swf\pokemon\hypno\front.png" lickatung_front="str_swf\pokemon\lickatung\front.png" butterfree_front="str_swf\pokemon\butterfree\front.png" dugtrio_front="str_swf\pokemon\dugtrio\front.png" ash_front="str_swf\pokemon\ash\front.png" tentacruel_front="str_swf\pokemon\tentacruel\front.png" eevee_front="str_swf\pokemon\eevee\front.png" flareon_front="str_swf\pokemon\flareon\front.png" jolteon_front="str_swf\pokemon\jolteon\front.png" vaporeon_front="str_swf\pokemon\vaporeon\front.png" porygon_missingno="str_swf\pokemon\missingno.png" porygon_front="str_swf\pokemon\porygon\front.png" xmlType="object" /><pokedex xmlType="object"><porygon lastPhoto="str_swf\pokemon\porygon\front.png" caught="bol_true" xmlType="object" /><jolteon lastPhoto="str_swf\pokemon\jolteon\front.png" caught="bol_false" xmlType="object" /><tentacruel lastPhoto="str_swf\pokemon\tentacruel\front.png" caught="bol_true" xmlType="object" /><vaporeon lastPhoto="str_swf\pokemon\vaporeon\front.png" caught="bol_false" xmlType="object" /><dugtrio lastPhoto="str_swf\pokemon\dugtrio\front.png" caught="bol_true" xmlType="object" /><butterfree lastPhoto="str_swf\pokemon\butterfree\front.png" caught="bol_true" xmlType="object" /><lickatung lastPhoto="str_swf\pokemon\lickatung\front.png" caught="bol_true" xmlType="object" /><hypno lastPhoto="str_swf\pokemon\hypno\front.png" caught="bol_true" xmlType="object" /><drowsee lastPhoto="str_swf\pokemon\drowsee\front.png" caught="bol_true" xmlType="object" /><rattata lastPhoto="str_swf\pokemon\rattata\front.png" caught="bol_true" xmlType="object" /><woman lastPhoto="str_swf\pokemon\woman\front.png" caught="bol_true" xmlType="object" /><ghastly lastPhoto="str_swf\pokemon\ghastly\front.png" caught="bol_true" xmlType="object" /><vulpix lastPhoto="str_swf\pokemon\vulpix\front.png" caught="bol_true" xmlType="object" /><ninetails lastPhoto="str_swf\pokemon\ninetails\horny.png" caught="bol_true" xmlType="object" /><beedrill lastPhoto="str_swf\pokemon\beedrill\front.png" caught="bol_true" xmlType="object" /><blane lastPhoto="str_swf\pokemon\blane\front.png" caught="bol_false" xmlType="object" /><raticate lastPhoto="str_swf\pokemon\raticate\front.png" caught="bol_true" xmlType="object" /><fearow lastPhoto="str_swf\pokemon\fearow\front.png" caught="bol_true" xmlType="object" /><koga lastPhoto="str_swf\pokemon\koga\front.png" caught="bol_false" xmlType="object" /><caterpie lastPhoto="str_swf\pokemon\caterpie\front.png" caught="bol_true" xmlType="object" /><weedle lastPhoto="str_swf\pokemon\weedle\front.png" caught="bol_true" xmlType="object" /><erica lastPhoto="str_swf\pokemon\erica\front.png" caught="bol_true" xmlType="object" /><serge lastPhoto="str_swf\pokemon\serge\front.png" caught="bol_false" xmlType="object" /><spearow lastPhoto="str_swf\pokemon\spearow\front.png" caught="bol_true" xmlType="object" /><tentacool lastPhoto="str_swf\pokemon\tentacool\front.png" caught="bol_true" xmlType="object" /><misty lastPhoto="str_swf\pokemon\misty\front.png" caught="bol_true" xmlType="object" /><diglett lastPhoto="str_swf\pokemon\diglett\front.png" caught="bol_true" xmlType="object" /><onix lastPhoto="str_swf\pokemon\onix\front.png" caught="bol_true" xmlType="object" /><brock lastPhoto="str_swf\pokemon\brock\front.png" caught="bol_false" xmlType="object" /><haunter lastPhoto="str_swf\pokemon\haunter\front.png" caught="bol_true" xmlType="object" /><giovanni lastPhoto="str_swf\pokemon\giovanni\front.png" caught="bol_false" xmlType="object" /><ditto lastPhoto="str_swf\pokemon\ditto\front.png" caught="bol_false" xmlType="object" /><abra lastPhoto="str_swf\pokemon\abra\front.png" caught="bol_true" xmlType="object" /><raichu lastPhoto="str_swf\pokemon\raichu\front.png" caught="bol_true" xmlType="object" /><kadabra lastPhoto="str_swf\pokemon\kadabra\front.png" caught="bol_true" xmlType="object" /><sabrina lastPhoto="str_swf\pokemon\sabrina\front.png" caught="bol_true" xmlType="object" /><flareon lastPhoto="str_swf\pokemon\flareon\front.png" caught="bol_false" xmlType="object" /><eevee lastPhoto="str_swf\pokemon\eevee\front.png" caught="bol_true" xmlType="object" /><pikachu lastPhoto="str_swf\pokemon\pikachu\front.png" caught="bol_true" xmlType="object" /><ash lastPhoto="str_swf\pokemon\ash\front.png" caught="bol_true" xmlType="object" /></pokedex><shops xmlType="object"><shopC potion="num_10" pokeball="num_10" pokeboll="num_10" xmlType="object" /><shopB potion="num_10" pokeball="num_10" pokeboll="num_10" xmlType="object" /><shopA potion="num_10" pokeball="num_10" pokeboll="num_10" xmlType="object" /></shops><trainers xmlType="object"><undefined defeated="bol_false" wasCaught="bol_true" caught="bol_false" xmlType="object" /><catchTest defeated="bol_true" wasCaught="bol_false" caught="bol_true" xmlType="object" /><testTrainer defeated="bol_true" wasCaught="bol_false" caught="bol_false" xmlType="object"><position direction="num_1" y="num_88" x="num_24" xmlType="object" /></testTrainer></trainers></data>

- I've got all the possible Pokémons (except for Porygon, I just take the code and add in) within it.
- I've took all the possible pictures (even Pokémons without Pokémorph I made sure they're horny too and took their picture) within it.
- I hand-leveled them all to maximum so that they can have their possible attacks (that's why I add in Porygon from Story Mode, just to see what attacks it has when maximum level).
- I've already interacted with all the possible NPCs and enviroments within it.
Last edited by Bang It Up! on Thu Jan 17, 2013 3:51 am, edited 1 time in total.
バレット・ウォーレス

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THE SOLUTION TO ALL YOUR (FLASH) PROBLEMS:
Code: Select All Code
E = mc²
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Bang It Up!
 
Joined: Tue Mar 01, 2011 6:45 am

Re: Pokemon Hentai Game update (03/11/2012)

Postby Ketsueki » Wed Jan 16, 2013 9:09 am

Wow, that sounds quite impressive. I might reference that, however if I'm against a wall here then there is probably a need for more hinting/other direction within the game. Maybe I'll see it on a fresh playthrough...
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Ketsueki
 
Joined: Mon Jan 25, 2010 12:05 am

Re: Pokemon Hentai Game update (03/11/2012)

Postby humbird0 » Thu Jan 17, 2013 4:24 am

Ketsueki Wrote:Q: It looks like there are areas that might only be reached by fly or swim ability, and there are a handful of other areas that outright tell you an item for cutting is needed or which hint at Digging in the desert. Are any of these in the playable portion of the game yet, or are they just planned expansions?

When I first made Pallet town, I wasn't sure whether I wanted to design the overworld like Zelda, or imitate Pokemon's mostly linear approach of going from town to town.
Since then, I've gone with the latter. But the ability to easily revisit earlier towns via the compuer opens up possibilities of finding things in earlier places. But I think it would be confusing to do that too much at this point.


Q: How are the multi-rocks broken (strength isn't enough?)

You can break the rocks in the Desert after you gain the TM_Strength ability. And you get that by first visiting the east camping site with Misty. Then tracking her down afterwords. (Hint: switch back to daytime, follow the footprints in the sand, then check the dead-end they lead to)
After making your way through the new area, you'll find this item.

You can only break large rocks and cracked walls when you get TM_Strength. But the smaller multi-rocks cannot be broken.


Q: This sound in the desert thing, is that foreshadowing (spoiler)'s appearance in the next area, or (spoiler, footsteps) in the desert, or is it something else I missed?

One of the people in town refers to a sound. It's foreshadowing for that hidden place where you'll find Misty.


Q: Where's the 2nd key

The 2nd storage key is hidden in the viridian forest between viridian city and Pewter. Look for a sparkle.


Q: Does the 4th storage shed key exist in game yet?

You'll get the 4th storage key if you successfully complete the Viridian side-quest with the guy on the phone.
There's no run button.
You just have to walk to and talk to the south gangster before the other guy does. In the next release, this side-quest will be a little easier. The key is getting there as efficiently as possible.


Q: Is there a way of activating 'snapshot' worthy moments from within Pokemon battles? (seriously, if there is, I fail at this game; their alt-text in various areas makes me really think I'm missing some good stuff)

You can make some pokemon horny by touching them. Alternatively, you can use the fan-art item a couple times to do it. When a pokemon reaches their 2nd level of horniness, their pose changes.
That's the kodak moment. If you use the camera, their image in the pokedax will be updated to use that pose.
It'll also add that picture to your main image gallery. Some people will be interested in buying these pictures off of you if you offer to sell to them.


Q: Is there any way of grinding pokeballs/fanart?

No, but I should probably add a way to earn fan-art.

In general, I'm trying to avoid grinding in this game in order to discourage repetative player behavior. I believe repetition is the opposite of fun. That's why there are level caps for each area, so the player has no reason to hang around too long and the game won't be as repetative. That's also why wild encounters are not random.


Q: Why will only one button in that room with multiple buttons work? (or is this a bug/future feature?)

One of the rooms in the Pewter mine has a puzzle with multiple floor buttons. The challenge is to find the right one. Maybe adding some kind of risk for stepping on the wrong ones would make it less confusing.


Q: Oops, I triggered somedude in a place that blocks my path, how can I move them?

Where exactly is this trainer who blocks your path? I can't fix it if I don't know where it's happening.
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The last version of Pokemon Hentai Version is: January 31, 2015
Every Pokemorph created for the game
Every cutscene picture in the game
Reference material gallery (characters, poses, outfits, expressions, personalities)
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humbird0
 
Joined: Wed Feb 01, 2012 10:54 pm

Re: Pokemon Hentai Game update (03/11/2012)

Postby humbird0 » Thu Jan 17, 2013 4:31 am

RedUnit10 Wrote:I just hope to see more of that girl asleep from her Jiggly Puff, coming across her in a state of being well used and not recalling a thing. *thumbs up*

I hope to see more scenarios with her, and perhaps more sleeping stuff? (yeah I know, one man fetish is not all men)

Short answer: Yes, you will see more of her.

There are recurring side-quests that will appear in each town you visit.
Each town will include all previous ones, and add one more.
So each town will have an item exchange (Pallet: Porno mag -> Dildo, Pewter: Dildo -> Cigar, Cerulean: Cigar -> Scissors, etc...)
Each town will have a new phone call scene with Mom. Each town will have a funny question to ask Nurse Joy. Each town will have a scene with Officer Jenny, etc...
I got this idea from Paper Mario on the N64.
Every time you finish a dungeon in that game, the main town gets repopulated with new side-quests in predictable places.
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The last version of Pokemon Hentai Version is: January 31, 2015
Every Pokemorph created for the game
Every cutscene picture in the game
Reference material gallery (characters, poses, outfits, expressions, personalities)
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humbird0
 
Joined: Wed Feb 01, 2012 10:54 pm

Re: Pokemon Hentai Game update (03/11/2012)

Postby humbird0 » Thu Jan 17, 2013 11:56 am

bubba91 Wrote:If I was you, I would put 10 levels difference between Gym Leaders. And if you go across that line your pokemon ignore your orders and dedicate to masturbate during the battle. Also would be great to get experience from pokemon of the high grass with a lower level than yours.

Also if you can give us a list of pokemon that appear in the next update (and earlier uptades), to know in which ones we have to focus...

I'm working on an electabuzz for Serge

I very deliberately avoid rewarding players for doing repetitive things like level-grinding. Because repetition is kind of the opposite of fun in a video game. Putting a kind of level-cap in each area gives the player a reason to move on, which adds more variety to the experience because you're moving from place to place without lingering too long.

When I tried playing the original pokemon game, I found myself spending hours walking back and forth in a single patch of grass, fighting the same pokemon over and over, using the same attacks. That was boring.
Why was I doing it? I wanted all of my pokemon to be strong enough for the next area.
I wanted to avoid that in this game, so I changed the way it rewards players. I also made it so the encounters weren't random.

Also, there's a problem with the idea of having pokemon become disobedient at a higher level.
Suppose the player did that to all of their pokemon? How could the player get out of that situation, or continue to enjoy playing the game?
Also, the trainer can fight. They wouldn't disobey themselves.


Here's the original plan for where I'll be placing pokemon.
(I'll probably change this to add more rock and water pokemon. I'm also thinking about doubling the level-growth)
Spoiler (click to show/hide):

Code: Select All Code
Rare pokemon have a type advantage over upcoming challenge.
(change the list accordingly)

*   means they're elusive or rare

pallet_viridian            norm  *plant
1 spearow
1 diglett
1 *caterpie

viridian_pewter            norm
1 spearow
1 rattata

pewter area & gym                  rock  norm
2 diglett
2 ratatta
2 *onix

pewter leader                  norm  rock
3 brock
3 diglett   {level:3,exp:1}
3 onix      {level:3,exp:1}

pewter_cerulean            rock  *norm
3 onix
3 diglett
3 *rattata

cerulean gym                  water  norm
3 tentacool
4 spearow

cerulean leader               water  rock
4 misty
4 tentacool
4 diglett

cerulean_vermillion      water  norm
4 tentacool
4 spearow

vermillion gym            norm  electric
5 serge
5 pikachu
5 raichu

vermillion_saffron      plant
4 weedle
4 *caterpie

imitae                        norm
4 ditto

saffron_lavender         electric  norm  *psi
5 pikachu
5 rattata
5 *drowsee

lavender town               psi
5 ghastly
5 haunter

saffron gym                  norm  psi
6 sabrina
6 kadabra


saffron_celadon            psi  plant  *fire
6 drowsee
6 weedle
6 *vulpix

celadon gym                  norm  plant
6 erika
6 butterfree
6 beedrill

celadon_fuschia            psi  fire
7 hypno
7 vulpix

safari_zone                  psi  norm  *?
7 abra
7 lickatung
1 *eevee

fuschia gym                  norm
8 koga
8 fearow
8 raticate

fuschia_cinnabar (2x)   water  plant  norm
8 tentacool, tentacruel
8 butterfree  (2x)
8 fearow  (2x)

cinnabar gym               norm  fire  plant
9 blane
9 vulpix
9 ninetails
9 beedrill

viridian gym               norm  electric  psi
9 giovanni
9 raichu
9 hypno

victory_road               psi  rock  *norm
9 kadabra, hypno
9 dugtrio  (2x)
7,8,9 *ditto  (3x)
9 ???
Image
The last version of Pokemon Hentai Version is: January 31, 2015
Every Pokemorph created for the game
Every cutscene picture in the game
Reference material gallery (characters, poses, outfits, expressions, personalities)
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humbird0
 
Joined: Wed Feb 01, 2012 10:54 pm

Re: Pokemon Hentai Game update (03/11/2012)

Postby unrak01 » Thu Jan 17, 2013 1:23 pm

When is the first area we can expect rocket balls to become available? I was kinda hoping to be able to catch Misty with your last update last year, but, sadly, this wasn't the case...till I added them in myself anyway.
unrak01
 
Joined: Thu Oct 06, 2011 4:20 pm

Re: Pokemon Hentai Game update (03/11/2012)

Postby bubba91 » Thu Jan 17, 2013 4:24 pm

humbird0 Wrote:I very deliberately avoid rewarding players for doing repetitive things like level-grinding. Because repetition is kind of the opposite of fun in a video game. Putting a kind of level-cap in each area gives the player a reason to move on, which adds more variety to the experience because you're moving from place to place without lingering too long.

When I tried playing the original pokemon game, I found myself spending hours walking back and forth in a single patch of grass, fighting the same pokemon over and over, using the same attacks. That was boring.
Why was I doing it? I wanted all of my pokemon to be strong enough for the next area.
I wanted to avoid that in this game, so I changed the way it rewards players. I also made it so the encounters weren't random.

Also, there's a problem with the idea of having pokemon become disobedient at a higher level.
Suppose the player did that to all of their pokemon? How could the player get out of that situation, or continue to enjoy playing the game?
Also, the trainer can fight. They wouldn't disobey themselves.


Here's the original plan for where I'll be placing pokemon.
(I'll probably change this to add more rock and water pokemon. I'm also thinking about doubling the level-growth)
Spoiler (click to show/hide):

Code: Select All Code
Rare pokemon have a type advantage over upcoming challenge.
(change the list accordingly)

*   means they're elusive or rare

pallet_viridian            norm  *plant
1 spearow
1 diglett
1 *caterpie

viridian_pewter            norm
1 spearow
1 rattata

pewter area & gym                  rock  norm
2 diglett
2 ratatta
2 *onix

pewter leader                  norm  rock
3 brock
3 diglett   {level:3,exp:1}
3 onix      {level:3,exp:1}

pewter_cerulean            rock  *norm
3 onix
3 diglett
3 *rattata

cerulean gym                  water  norm
3 tentacool
4 spearow

cerulean leader               water  rock
4 misty
4 tentacool
4 diglett

cerulean_vermillion      water  norm
4 tentacool
4 spearow

vermillion gym            norm  electric
5 serge
5 pikachu
5 raichu

vermillion_saffron      plant
4 weedle
4 *caterpie

imitae                        norm
4 ditto

saffron_lavender         electric  norm  *psi
5 pikachu
5 rattata
5 *drowsee

lavender town               psi
5 ghastly
5 haunter

saffron gym                  norm  psi
6 sabrina
6 kadabra


saffron_celadon            psi  plant  *fire
6 drowsee
6 weedle
6 *vulpix

celadon gym                  norm  plant
6 erika
6 butterfree
6 beedrill

celadon_fuschia            psi  fire
7 hypno
7 vulpix

safari_zone                  psi  norm  *?
7 abra
7 lickatung
1 *eevee

fuschia gym                  norm
8 koga
8 fearow
8 raticate

fuschia_cinnabar (2x)   water  plant  norm
8 tentacool, tentacruel
8 butterfree  (2x)
8 fearow  (2x)

cinnabar gym               norm  fire  plant
9 blane
9 vulpix
9 ninetails
9 beedrill

viridian gym               norm  electric  psi
9 giovanni
9 raichu
9 hypno

victory_road               psi  rock  *norm
9 kadabra, hypno
9 dugtrio  (2x)
7,8,9 *ditto  (3x)
9 ???


Ok, regarding this list, would be great to know wich versions of tentacool and raichu are going to be used. Because they're going to appear in the next update.

when I finish electabuzz this night I'll start with:
(*)Probably the next ones
(**)Priorities after ^^^
the rest will appear intercalated


Pewter
Sandshrew**/Sandlash**
Cubone*/Marowak

Cerulean
Goldeen**/Seaking**
poliwag*/poliwrath**
Krabby*/Kingler
Horsea*/Seadra
Tentacruel**
vaporeon(when will appear this trio?)


ekans(Is it going to appear in the fight with the team rocket)
POKEMON: NEW IN THE FORUM??
We work as hard as we can in the next update, but please, stop asking when it will come. And YES, the version on the first post is the newest version.
WANT TO HELP: Help us coloring.
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bubba91
 
Joined: Wed Aug 29, 2012 11:55 pm
Location: Barcelona, Spain

Re: Pokemon Hentai Game update (03/11/2012)

Postby bubba91 » Thu Jan 17, 2013 4:31 pm

humbird0 Wrote:When I tried playing the original pokemon game, I found myself spending hours walking back and forth in a single patch of grass, fighting the same pokemon over and over, using the same attacks. That was boring.
Why was I doing it? I wanted all of my pokemon to be strong enough for the next area.
I wanted to avoid that in this game, so I changed the way it rewards players. I also made it so the encounters weren't random.


Yes, I know that feel, but we have gone from one extreme to another. Playing this version I found myself fighting trainers that doesn't give me anything profitable, only were there to lowering my HP. Also pokemons, with lower level than my higher ones, that I can't increase its level because I wasn't been able to find a challenge for them.

I'm with you in this, but making it possible doesn't mean making it neccesary. If someone wants to spend more time in some area it's his choice. You could get less experience regarding the difference of levels between the pokemon like:

counter=normalexp*((lvlhigh-lvllow)*10)/100
exp=normalexp-counter

if normalexp<counter then
exp=0
POKEMON: NEW IN THE FORUM??
We work as hard as we can in the next update, but please, stop asking when it will come. And YES, the version on the first post is the newest version.
WANT TO HELP: Help us coloring.
User avatar
bubba91
 
Joined: Wed Aug 29, 2012 11:55 pm
Location: Barcelona, Spain

Re: Pokemon Hentai Game update (03/11/2012)

Postby crazyh206 » Thu Jan 17, 2013 8:37 pm

ive got a problem when i get to the town after pallet where it puts me in the top left hand corner out of the map so i cant move so does anyone know how to fix this?
crazyh206
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Re: Pokemon Hentai Game update (03/11/2012)

Postby Campo92 » Fri Jan 18, 2013 4:20 pm

First coloration of abra back from bubba. I need to know if the colors are ok, then i'll proceed with smudging and shading
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Campo92
 
Joined: Tue Feb 21, 2012 10:39 pm

Re: Pokemon Hentai Game update (03/11/2012)

Postby bubba91 » Fri Jan 18, 2013 7:46 pm

Image

muahahaha take that RedMoon!!!

Campo92 Wrote:First coloration of abra back from bubba. I need to know if the colors are ok, then i'll proceed with smudging and shading


I expected the ass to be yellow, look the front pose and you will see.

The lower part of the breast also yellow.

And that pink ear dosen't convince me at all. Imagine, YELLOW.
POKEMON: NEW IN THE FORUM??
We work as hard as we can in the next update, but please, stop asking when it will come. And YES, the version on the first post is the newest version.
WANT TO HELP: Help us coloring.
User avatar
bubba91
 
Joined: Wed Aug 29, 2012 11:55 pm
Location: Barcelona, Spain

Re: Pokemon Hentai Game update (03/11/2012)

Postby Campo92 » Fri Jan 18, 2013 8:12 pm

ok, i've try to follof the original colors, so... but i can change it fast
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Re: Pokemon Hentai Game update (03/11/2012)

Postby ttowen » Fri Jan 18, 2013 9:02 pm

Wow awesome job on the coloring! ^^ this game is gonna be the greatest ever! I really love all of the art so far, and I must say that Bubba's work has gotta be my favorite; give or take a few Pokemon.
"I'm not fuckin Justin Bieber you motherfuckers!"- Billie Joe Armstrong
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