Campo92 Wrote:New pokemorphs founded around. some of them need to be modified, but i post them for inspiration.
I used the second for my abra back pose.
Campo92 Wrote:New pokemorphs founded around. some of them need to be modified, but i post them for inspiration.
Bang It Up! Wrote:Ketsueki Wrote:Q: Does the 4th storage shed key exist in game yet?
- Yup, it exist... already got mine.Ketsueki Wrote:Q: This sound in the desert thing, is that foreshadowing (spoiler)'s appearance in the next area, or (spoiler, footsteps) in the desert, or is it something else I missed?
- Yeah... it's something you'll encounter soon.
...
Well... I've reached Cerulean City, too bad there's nothing more to do once you've completed everything in there. I just hope there's a reintiate function for all the battles or at least grasses at Cerulean City with appropriate level of Pokémons to spawn, it's too boring stuck there without any further battles... because this game is so addicting and fun.
Campo92 Wrote:sorry bubba, i've founded it in another site, i can't know that.
Campo92 Wrote:this imager are only for inspiration. first of all, their autor don't answer to my pm, second, humb need a tris of images, then someone must do the other two. i wanna help really, but i'm not a good drawer and my parents are everytime at home
humbird0 Wrote:The 2nd version of the tower would be more inspired by... well, not sure yet.
I could imitate levels from Silent Hill, Earthbound, Final Fantasy 5, or maybe Yume Nikki.
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Ketsueki Wrote:Q: It looks like there are areas that might only be reached by fly or swim ability, and there are a handful of other areas that outright tell you an item for cutting is needed or which hint at Digging in the desert. Are any of these in the playable portion of the game yet, or are they just planned expansions?
Q: How are the multi-rocks broken (strength isn't enough?)
Q: This sound in the desert thing, is that foreshadowing (spoiler)'s appearance in the next area, or (spoiler, footsteps) in the desert, or is it something else I missed?
Q: Where's the 2nd key
Q: Does the 4th storage shed key exist in game yet?
Q: Is there a way of activating 'snapshot' worthy moments from within Pokemon battles? (seriously, if there is, I fail at this game; their alt-text in various areas makes me really think I'm missing some good stuff)
Q: Is there any way of grinding pokeballs/fanart?
Q: Why will only one button in that room with multiple buttons work? (or is this a bug/future feature?)
Q: Oops, I triggered somedude in a place that blocks my path, how can I move them?
RedUnit10 Wrote:I just hope to see more of that girl asleep from her Jiggly Puff, coming across her in a state of being well used and not recalling a thing. *thumbs up*
I hope to see more scenarios with her, and perhaps more sleeping stuff? (yeah I know, one man fetish is not all men)
bubba91 Wrote:If I was you, I would put 10 levels difference between Gym Leaders. And if you go across that line your pokemon ignore your orders and dedicate to masturbate during the battle. Also would be great to get experience from pokemon of the high grass with a lower level than yours.
Also if you can give us a list of pokemon that appear in the next update (and earlier uptades), to know in which ones we have to focus...
I'm working on an electabuzz for Serge
humbird0 Wrote:I very deliberately avoid rewarding players for doing repetitive things like level-grinding. Because repetition is kind of the opposite of fun in a video game. Putting a kind of level-cap in each area gives the player a reason to move on, which adds more variety to the experience because you're moving from place to place without lingering too long.
When I tried playing the original pokemon game, I found myself spending hours walking back and forth in a single patch of grass, fighting the same pokemon over and over, using the same attacks. That was boring.
Why was I doing it? I wanted all of my pokemon to be strong enough for the next area.
I wanted to avoid that in this game, so I changed the way it rewards players. I also made it so the encounters weren't random.
Also, there's a problem with the idea of having pokemon become disobedient at a higher level.
Suppose the player did that to all of their pokemon? How could the player get out of that situation, or continue to enjoy playing the game?
Also, the trainer can fight. They wouldn't disobey themselves.
Here's the original plan for where I'll be placing pokemon.
(I'll probably change this to add more rock and water pokemon. I'm also thinking about doubling the level-growth)Spoiler (click to show/hide):
humbird0 Wrote:When I tried playing the original pokemon game, I found myself spending hours walking back and forth in a single patch of grass, fighting the same pokemon over and over, using the same attacks. That was boring.
Why was I doing it? I wanted all of my pokemon to be strong enough for the next area.
I wanted to avoid that in this game, so I changed the way it rewards players. I also made it so the encounters weren't random.
Campo92 Wrote:First coloration of abra back from bubba. I need to know if the colors are ok, then i'll proceed with smudging and shading
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