Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby QuizmasterBos » Mon Jan 14, 2013 11:25 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:First, I want to address two things in the game that can use changing. First, the piece of text that Peach says when she enters Toadsworth' room is pointless. It is clear it is his room, he is there and the room is clearly marked "toadsworth". You can do the same with the Nursery room, by the way.

Yes but Peach is entering there without knocking. I think you get the point. Its us that are controlling her, so its good to make that feeling of trespassing. Really.

Is she really? Didn't Toadsworth say: "If you need me for anything, I'll be in my room downstairs, resting". So, Peach can enter no problem. Deleting that text would also cure a bug I had when I entered the nursery room and the TW room text came up. When I entered TW afterwards, there was no text.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Secondly, Do-over (why is that still in the game?) and masturbate are on the same button, so redoing a scene means that Peach masturbates at the same time.

I will check that. A glitch. But do-over MAY (not must) be vanished, we need more opinions.

If anything would post them, that would be kinda nice. Come one people, we need your votes here.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:I know it will be based off SMB3, but since we are basing this game off of more than just that one, I want all of them to be in the game in a good manner, utilizing their mechanics and ideas.

Short answer: 6 water levels. But if 5 is enough (we will analyse this later), then, 5 can stay.

Sure. Let's make some good water stages.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby Ivan-Aedler » Mon Jan 14, 2013 11:36 pm

Time to put some clouds / characters in the background react!
Those nice guys will get embarassed if Peach is naked or half naked.

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QuizmasterBos Wrote:Is she really? Didn't Toadsworth say: "If you need me for anything, I'll be in my room downstairs, resting". So, Peach can enter no problem. Deleting that text would also cure a bug I had when I entered the nursery room and the TW room text came up. When I entered TW afterwards, there was no text.

I've already corrected the bug with the last version in the page 1, since yesterday.
Ok I will changed the text.

QuizmasterBos Wrote:If anything would post them, that would be kinda nice. Come one people, we need your votes here.

Next voting pool! This is high priority.

QuizmasterBos Wrote:Sure. Let's make some good water stages.

For sure!
Last edited by Ivan-Aedler on Tue Jan 15, 2013 7:40 am, edited 2 times in total.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby Toyloli » Tue Jan 15, 2013 12:11 am

Ivan-Aedler Wrote:'The Mushroom Kingdom and Grass Land were considered one and the same, despite the fact that in the game, Grass Land is a separate land from the Mushroom Kingdom, and is ruled by its own king.'

So, yes, we can have another kings. Also because Princess Peach is...well, a princess, not a queen. But in Mushroom Kingdom, she has a castle and she controls that area. However, mushroom kingdom in its strict meaning, is more like vaticano. An small county/country, but a bit larger due to the nature (some of those common fairy world filled with mushroom mountains). But other areas of grassland areas are also with that environment, except that those areas are not in Peach domain (also due to the fact she get difficulty controlling farther areas) and, thus, can have another kings or chancellors.


Rather than thinking of it like the american government (Which doesn't apply) the method is completely logical for a Monarchy.
It's like, the king of england (back when it was a king) owned all of the United Kingdom (uk) and was king over it but at the same time, each area (wales, ireland, india etc) had their own prince, fief or lord governing that area.

Likewise - I always understood in the games that ALL the worlds you visited were part of Peach's Mushroom Kingdom, with other areas having their own lord or prince (or princess) but still being part of her kingdom and loyal to her.

Except for those who were loyal to bowser and the koopas. Who you could think of as rival lords trying to overthrow the princess.
I'm sure I could make some scottish metaphore here if I wanted :P
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby Ivan-Aedler » Tue Jan 15, 2013 12:15 am

Toyloli Wrote:Rather than thinking of it like the american government (Which doesn't apply) the method is completely logical for a Monarchy.
It's like, the king of england (back when it was a king) owned all of the United Kingdom (uk) and was king over it but at the same time, each area (wales, ireland, india etc) had their own prince, fief or lord governing that area.

I agree! That's what I refer to.

Toyloli Wrote:Likewise - I always understood in the games that ALL the worlds you visited were part of Peach's Mushroom Kingdom, with other areas having their own lord or prince (or princess) but still being part of her kingdom and loyal to her.

Yes, all of them is loyal to her, albeit she's not a queen yet.

Toyloli Wrote:Except for those who were loyal to bowser and the koopas. Who you could think of as rival lords trying to overthrow the princess. I'm sure I could make some scottish metaphore here if I wanted :P

Hmm possible. Maybe a quarrel.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby QuizmasterBos » Tue Jan 15, 2013 12:47 am

Ivan-Aedler Wrote:time to put some clouds / characters in the background react!
Those nice guys will get embarassed if Peach is naked or half naked.

Cool.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Is she really? Didn't Toadsworth say: "If you need me for anything, I'll be in my room downstairs, resting". So, Peach can enter no problem. Deleting that text would also cure a bug I had when I entered the nursery room and the TW room text came up. When I entered TW afterwards, there was no text.

I've already corrected the bug with the last version in the page 1, since yesterday.
Ok I can remove it. But I may retain the nursery one, because she remembers the times she needed care.

But does Peach have a line about other places in the castle other than these two? You can keep it if you really want to, but I think it doesn't really add much to the game.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby coolness32 » Tue Jan 15, 2013 1:12 am

QuizmasterBos Wrote:
coolness32 Wrote:I like the idea of a vintage Peach and it kind of just sparked an idea. It's kind of hard to think of how to explain so I'll just type it out and see how it goes. This is solely with the outfits.

So far in this game how many outfits are strictly cosmetic? Princess, Daisy Dress, Rosa Dress, and Mario.The vintage dress would fall into this category. How about making it so that whenever you pick up the "Princess Dress" power up it randomly give you one of the cosmetic outfits? Right now with the Raccoon you have the Raccoon suit but if that was changed to "Flying" you could have more outfits that give the ability to fly, like the cape from Mario World. This seems like it would be best for player who have already played the game a lot and would like a game of chance when you pick up power-ups.

Was that so hard to explain :lol:? But really, not a bad idea I think. However, players must regulate the random factor and not get this all the time. I prefer seeing Peach in her actual dress, instead of Daisy's Sun Dress, for instance. However, this is a great way to limit the amount of different power-ups to a manageable amount. So not a bad idea. I think we ought to do this with the dresses only though.


That's why it's best for someone who plays the game more often. It can just be a toggle when you start a game and you can select which outfits you want. There could just be a button where the power-ups are randomized for the outfits that can have random. Right now it would just be the normal dress.

QuizmasterBos Wrote:
coolness32 Wrote:The "P" balloon; This power-up could be the way to reach the bonus levels in the sky. Since it seems like it's going to make Peach's boobs huge she could float into the sky and go to the bonus level where there's nothing but coins, just an idea.

We could put it some really high platforms where you can fly up too, or a pipe to enter, but that might be reachable with the raccoon suit as well. I think this is a pretty nice idea. But you want to make Peach fly up and automatically enter a bonus, right?


It just seemed better to have a bonus level rather than making a level bigger. A bonus level doesn't have to be found but a larger level has to always be it's size.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby Ivan-Aedler » Tue Jan 15, 2013 1:16 am

Updated version 1.8.11 with more fixes.
I want to make Airship 2 now.

QuizmasterBos Wrote:But does Peach have a line about other places in the castle other than these two?

No it hasnt. Only her surprise dialogues when she, say, see her naked pictures on the wall.

QuizmasterBos Wrote: You can keep it if you really want to, but I think it doesn't really add much to the game.

I would like to add those as Peach thoughts. I prefer to change the toadsworth one. I may put 'Okay, I am here...Toadsworth??'

DoggieDog51 Wrote:I've run into a rather peculiar error. It seems if I get any power-up in 1-1 and jump, I can't seem to ascend or descend anymore. I can still go up on inclines but going down is impossible unless I go to the menu. However, once I'm down I can't go any further up unless I go on an incline.
I encountered this upon trying to get the "Flaming Mushroom" near the end of 1-1. I haven't tested it on other power-ups but they might be bugged as well.

Hmm interesting! I MUST look at this, thanks for the report!
EDIT: I did a correction but I dont know if the error persists because of lack of time right now.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby DoggieDog51 » Tue Jan 15, 2013 3:42 am

I'm not sure if you updated the SWF but the problem still hasn't been fixed. I was able to choose use the Nurse and normal Dress inside of her castle but as soon as I grabbed the Fire Flower in 1-1 the problem came back.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby Ivan-Aedler » Tue Jan 15, 2013 4:05 am

DoggieDog51 Wrote:I'm not sure if you updated the SWF but the problem still hasn't been fixed. I was able to choose use the Nurse and normal Dress inside of her castle but as soon as I grabbed the Fire Flower in 1-1 the problem came back.

I will do a stronger test now. I would like to know 2 things:
- Which keyboard config are you using?
- Did you jump 'a lot of times'? Have you keep pressed another key, say, RUN key?
- Did you clean your flash cache just to be sure?

UPDATE:I've sent a newer version with some fixes to running pose when going down slopes, and now Peach will 'try to fly' if she runs and all red arrows tingles.
Masturbation key is V, but DO-OVER is now letter A (for right handed, option 1).
Also, for unknown reasons, Raccoon were not being able to fly. Now you can.

I can't reproduce the 'peach walking in the air without being able to jump' when taking fire flower on level 1-1. I'll keep trying. Its important to know the reasons why this occurs.

Just a bonus picture I've found from 'Super Mario Brothers' anime movie.
Mario and Peach (lovely couple) ;) (I will add her hand pose like that soon)

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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby DoggieDog51 » Tue Jan 15, 2013 7:44 am

I think it may have to do with the Shadow Queen dress but I'm not sure. What I've done to get this error is make one of the outfits the Shadow Queen dress (I made it her normal dress) and put it on and then put on the Nurse dress later. Then I leave the area, head to 1-1, grab a mushroom, and then progress normally until I reach the Fire Flower, doing any of the standing up goombas as I go. When I get to the Fire Flower, that's when it happens. I can "jump" but not ascend.

- I'm using the "Single Left Hand" configuration
- I jumped quite a few times. I've been able to press the run key to continue dashing but her P meter never fills up all of the way. If I'm on the right level I can even do do-overs with other Goombas. Didn't check if masturbation worked though I wasn't sure what they key was to begin with. I can lose a life using delete but I don't remember whether or not I had the ability to jump or not. I believe I did.
- I've cleared my flash as well.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby Biles » Tue Jan 15, 2013 10:29 am

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1. The Daisy Striker outfit is missing a back, but fortunately, Peach Striker doesn't suffer the same bug.
2. It seems the bonus coin for Toad's house in level 1-2 is still unable to be grabbed. Peach goes right through it. It has been for quite a long time now.
3. The bug that prevents Peach from flying and descending when obtaining either the leaf or the tanooki suit is still persistent.
4. ... As is the ability to go through the wall in that underground room where the fire flower is located in that same level.
5. Peach's running sprite still continues to get her harmed by the piranha plant when running up against the pipe as it rises from it.(Tough I can't recall if you're resolving that bug is still WIP or not)
6. If Peach has to crouch to get to Toadworth's room or the nursing room, then she should do the same getting out.

I still think goombas should disappear seconds after they get squashed, it'd help reduce lag in the game. And finally I still think you should use only the top half of those 2-story exit castles for all of the level endings except the last levels. That too will help boost game performance as well.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby QuizmasterBos » Tue Jan 15, 2013 2:33 pm

Biles Wrote:6. If Peach has to crouch to get to Toadworth's room or the nursing room, then she should do the same getting out.

Funny, since I thought the same when I last played. The door is also suddenly bigger when you enter the room.

Biles Wrote:I still think goombas should disappear seconds after they get squashed, it'd help reduce lag in the game. And finally I still think you should use only the top half of those 2-story exit castles for all of the level endings except the last levels. That too will help boost game performance as well.

Wasn't this mentioned a few times before? I agree with this and we also need the Goombas to disappear after they are laid as well.

Now this has to do with the whole Do-over thing. Now, Ivan, you said that you wanted to do a poll about this and I disagree. Why? Because most people do not realize the various glitches and lag this function brings. The do-over key is pointless as you have the gallery, so there is no need to go do them again in the levels. In fact, it is advisable to do them in the gallery as you have easier access to each enemy, you can do them in all the available positions and you can't get punished because the timer runs out, when that gets implemented of course.

Now, the do-over function would also tie you down to as many as 10 different sex scenes (which I think is enough for one enemy, by the way but that is not the point) as you use the 0-9 keys to choose each scene. What if you want 11 scenes or more?

And finally, the do-over function would basically destroy a slut run, as you can just fuck the same enemy over and over. Just set something up that presses space and the do-over button and keep that going for 20 minutes (We will discuss the requirements for a slut run later, but a minimum amount of enemies fucked is of course necessary). DONE! Now you can just casually go through the rest of the game.

So, in my eyes at least, the do-over function is unnecessary and you are much better off removing it. I'm guessing most lurkers that vote think (Oh, something that makes it easier for me to fuck enemies, yes please), so most votes go there. I think you are much better off in this case thinking about this function and you seriously need to think about removing it. Would make the key setup a lot less complex as well. ;)
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby Ivan-Aedler » Tue Jan 15, 2013 4:02 pm

DoggieDog51 Wrote:I think it may have to do with the Shadow Queen dress but I'm not sure. What I've done to get this error is make one of the outfits the Shadow Queen dress (I made it her normal dress) and put it on and then put on the Nurse dress later. Then I leave the area, head to 1-1, grab a mushroom, and then progress normally until I reach the Fire Flower, doing any of the standing up goombas as I go. When I get to the Fire Flower, that's when it happens. I can "jump" but not ascend. I'm using the "Single Left Hand" configuration

Thanks for the clarification. I'll do some tests.
Hmmm, detected it when Peach takes fire or flame mushroom WHILE with the mushroom ring!
Fixing those now.

Biles Wrote:1. The Daisy Striker outfit is missing a back, but fortunately, Peach Striker doesn't suffer the same bug.

Fixed but not uploaded yet.

Biles Wrote:2. It seems the bonus coin for Toad's house in level 1-2 is still unable to be grabbed. Peach goes right through it. It has been for quite a long time now.

But nobody has told me. Depending of my lack of time to test it more, it would be there for even months ahead to come. :o So thanks really for pointing me out. Thats why I need bug testers. And that one doesnt require any skill (aside of the patience required, and a bird view). Fixed but not uploaded yet.

Biles Wrote:3. The bug that prevents Peach from flying and descending when obtaining either the leaf or the tanooki suit is still persistent.

Cannot reproduce so far. You say, prevent Peach from flying => arrows dont increase?

Biles Wrote:4. ... As is the ability to go through the wall in that underground room where the fire flower is located in that same level.

You told me about the rock area but not the flower area. Fixed but not uploaded yet neither tested more.

Biles Wrote:5. Peach's running sprite still continues to get her harmed by the piranha plant when running up against the pipe as it rises from it.(Tough I can't recall if you're resolving that bug is still WIP or not)

I've not fixed it yet. Generally, when a fix is done, I place this information in the changelog, page 1.

Biles Wrote:6. If Peach has to crouch to get to Toadworth's room or the nursing room, then she should do the same getting out.

The animation depends on the door tilt. The door inside Toadsworth is tilted, so Peach would be shown like she's stamped on the wall :lol: So I need to make another animation.

Biles Wrote:I still think goombas should disappear seconds after they get squashed, it'd help reduce lag in the game.

Believe me or not, squashed goombas dont increase any CPU hit. I let them here to make more real (Peach returning to areas where goombas were squished). A way for the player to be reminded.

Biles Wrote: And finally I still think you should use only the top half of those 2-story exit castles for all of the level endings except the last levels. That too will help boost game performance as well.

Letting Peach go away using only one door instead of two wont increase game performance even by 0.1%. The checking algorithm is as fast as checking if 1>2. But if you say thats because the castle is smaller, thus faster, you can be partially right. Thats because the old Mario castle was too heavy in curves count. But this castle is optimized anyway.

QuizmasterBos Wrote:Funny, since I thought the same when I last played. The door is also suddenly bigger when you enter the room.

When I create this animation I will put the door smaller.

QuizmasterBos Wrote:Wasn't this mentioned a few times before? I agree with this and we also need the Goombas to disappear after they are laid as well.

Interesting enough, I like to see goombas squished/laid there along the level. As I've said, no performance hit at all. But if people prefer that them to disappear....

QuizmasterBos Wrote:Now this has to do with the whole Do-over thing. Now, Ivan, you said that you wanted to do a poll about this and I disagree. Why? Because most people do not realize the various glitches and lag this function brings.

No, not lags. And the only glitch is in regard to many enemies at the same location. Then two things happen: either she is not able to DO OVER, or she does over an enemy that is walking too close to her.

QuizmasterBos Wrote:The do-over key is pointless as you have the gallery, so there is no need to go do them again in the levels. In fact, it is advisable to do them in the gallery as you have easier access to each enemy, you can do them in all the available positions and you can't get punished because the timer runs out, when that gets implemented of course.

But the most enticing thing is to have Peach make sex in the level, in the action, while birds are singing, clouds are embarassed, and toads are smiling. But I know, you will say its possible to restart the level later. If the do over is pointless, then people who dont like just dont use that key.

QuizmasterBos Wrote:Now, the do-over function would also tie you down to as many as 10 different sex scenes (which I think is enough for one enemy, by the way but that is not the point) as you use the 0-9 keys to choose each scene. What if you want 11 scenes or more?

Its not planned (yet) to have more than 10. If so, why not making the do-over key select a random action instead? If the player only fucked 4 of them, do-over can select one of those 4.

QuizmasterBos Wrote:And finally, the do-over function would basically destroy a slut run, as you can just fuck the same enemy over and over. Just set something up that presses space and the do-over button and keep that going for 20 minutes (We will discuss the requirements for a slut run later, but a minimum amount of enemies fucked is of course necessary). DONE! Now you can just casually go through the rest of the game.

I can disable the laid count for do-overs. It will act like Peach wanting to 'relive' the scene. As she will only get the already experienced scenes, no spoiler. she wont get any new surprise.

As for key setup, if we need another button, then do-over may be more difficult or not. Your points are important, but we need to brainstorm more.
Last edited by Ivan-Aedler on Tue Jan 15, 2013 4:52 pm, edited 2 times in total.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby QuizmasterBos » Tue Jan 15, 2013 4:24 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Wasn't this mentioned a few times before? I agree with this and we also need the Goombas to disappear after they are laid as well.

Interesting enough, I like to see goombas squished/laid there along the level. As I've said, no performance hit at all. But if people prefer that them to disappear....

Interesting, but no one will see these, since they will just move on. And do one will go back after reaching the end to see the massacre they had created. So, as I said, visually interesting, but you can't really see it.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:The do-over key is pointless as you have the gallery, so there is no need to go do them again in the levels. In fact, it is advisable to do them in the gallery as you have easier access to each enemy, you can do them in all the available positions and you can't get punished because the timer runs out, when that gets implemented of course.

But the most enticing thing is to have Peach make sex in the level, in the action, while birds are singing, clouds are embarassed, and toads are smiling. But I know, you will say its possible to restart the level later. If the do over is pointless, then people who dont like just dont use that key.

What if... the music stops/fades out when Peach goes to the gallery and there will be an option to choose your background music. And you can already switch between backgrounds anyway, so the same feeling is still obtained as long as you do it right. You can even make an option to add various background pieces: "Enemies watching, toads watching, embarrassed clouds.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Now, the do-over function would also tie you down to as many as 10 different sex scenes (which I think is enough for one enemy, by the way but that is not the point) as you use the 0-9 keys to choose each scene. What if you want 11 scenes or more?

Its not planned (yet) to have more than 10. If so, why not making the do-over key select a random action instead? If the player only fucked 4 of them, do-over can select one of those 4.

So you may as well go into the gallery, since there you can pick all the scenes you want, when you want.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:And finally, the do-over function would basically destroy a slut run, as you can just fuck the same enemy over and over. Just set something up that presses space and the do-over button and keep that going for 20 minutes (We will discuss the requirements for a slut run later, but a minimum amount of enemies fucked is of course necessary). DONE! Now you can just casually go through the rest of the game.

I can disable the laid count for do-overs. It will act like Peach want to 'relive' the scene. As she will only get the already experienced scenes, she wont get any new surprise.

As for key setup, if we need another button, then do-over may be more difficult or not. Your points are important, but we need to brainstorm more.

I wish someone else would post their thoughts on the matter. That way, we can have a better idea at the usefulness of this function.

(By the way, isn't Blargh's version called MiM DO-over? Wouldn't that name imply some kind of special function that isn't in MiM PUT?)
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby Ivan-Aedler » Tue Jan 15, 2013 4:49 pm

QuizmasterBos Wrote:Interesting, but no one will see these, since they will just move on. And do one will go back after reaching the end to see the massacre they had created. So, as I said, visually interesting, but you can't really see it.

I'm the kind of people who want to see the reaction regardless, so, I will make them disappear after some seconds (stomped or laid), to see the reaction.

QuizmasterBos Wrote:What if... the music stops/fades out when Peach goes to the gallery and there will be an option to choose your background music. And you can already switch between backgrounds anyway, so the same feeling is still obtained as long as you do it right. You can even make an option to add various background pieces: "Enemies watching, toads watching, embarrassed clouds.

Possible but it will render me busy for hours to make. I will add as a possible todo list.

QuizmasterBos Wrote:So you may as well go into the gallery, since there you can pick all the scenes you want, when you want.

Ok.

QuizmasterBos Wrote:I wish someone else would post their thoughts on the matter. That way, we can have a better idea at the usefulness of this function.

But you are right on a thing. In normal Mario games, they disappear, period.

QuizmasterBos Wrote:(By the way, isn't Blargh's version called MiM DO-over? Wouldn't that name imply some kind of special function that isn't in MiM PUT?)

Hahahaha, you funny.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby QuizmasterBos » Tue Jan 15, 2013 5:02 pm

By the way Ivan, did you ever see that bit about Pinna Park I wrote down last page? If so, did you like the idea?

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Interesting, but no one will see these, since they will just move on. And do one will go back after reaching the end to see the massacre they had created. So, as I said, visually interesting, but you can't really see it.

I'm the kind of people who want to see the reaction regardless, so, I will make them disappear after some seconds (stomped or laid), to see the reaction.

Sure, do that.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:What if... the music stops/fades out when Peach goes to the gallery and there will be an option to choose your background music. And you can already switch between backgrounds anyway, so the same feeling is still obtained as long as you do it right. You can even make an option to add various background pieces: "Enemies watching, toads watching, embarrassed clouds.

Possible but it will render me busy for hours to make. I will add as a possible todo list.

It's not very important, so you can just add that much later on, when most of the important priorities have been taken care of.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:I wish someone else would post their thoughts on the matter. That way, we can have a better idea at the usefulness of this function.

But you are right on a thing. In normal Mario games, they disappear, period.

True, but in normal Mario you don't need to rekill enemies. And speaking of that, enemies you have stomped cannot be laid, ever. So this do-over function works only with enemies that have been laid.

I played stage 1-4 again (my favorite) and I noticed a glitch with this pipe.
Glitchy pipe.png
Glitchy pipe.png (15.96 KiB) Viewed 7605 times

What happens is that if you run into it from the left, Peach glitches in it. In fact, you don't need to run at all. Just walking is fine enough. This mostly means you get warped on top of the pipe.

The messageboxes should pause the enemies, shouldn't they? If you are horny and an enemy spawns next to you while you are reading the messagebox, you can't stop the scene from happening.

And finally, what the heck is up with that last bit? Goombas jump out from the fortress (One of them fell out of it asleep) and then Peach comments:
"Enough with these Goombas! GOD!"
:shock:
Please remove this line, Ivan. This feeling of intense anger isn't very princessy, nor embarrassed. And why does she shout "GOD!" at the end?
Do you have any more of these sort of lines? I need to know.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby Ivan-Aedler » Tue Jan 15, 2013 5:12 pm

QuizmasterBos Wrote:True, but in normal Mario you don't need to rekill enemies. And speaking of that, enemies you have stomped cannot be laid, ever. So this do-over function works only with enemies that have been laid.

Of course stomped enemies cannot be laid. If I've not mistaken, its not possible to do that in MIM PUT. If so, its a bug.

QuizmasterBos Wrote:What happens is that if you run into it from the left, Peach glitches in it. In fact, you don't need to run at all. Just walking is fine enough. This mostly means you get warped on top of the pipe.

Fixed but not uploaded.

QuizmasterBos Wrote:The messageboxes should pause the enemies, shouldn't they? If you are horny and an enemy spawns next to you while you are reading the messagebox, you can't stop the scene from happening.

Already said two times, I think on page 140, dont remember. Its a plan to make a pause function in every enemy. But it will be like the gallery. It will render me busy for hours ahead. And tons of tests. I will do that later (after airship 2 level) and some levels of world3.

QuizmasterBos Wrote:And finally, what the heck is up with that last bit? Goombas jump out from the fortress (One of them fell out of it asleep) and then Peach comments:
"Enough with these Goombas! GOD!"

I admit its a bit harsh. Do you have a better phrase?
I dont have more lines like that, as I recall.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby DoggieDog51 » Tue Jan 15, 2013 5:15 pm

I highly disagree with removing the goombas just for a "lag" sake. I know recently this game has been taking a lot of turns for making it more of long winded game but this is still a game with sex in it. Removing the possibility for more sex, even slightly, is removing something important to what makes this game special. The killed goombas can maybe be removed but the laid ones should definitely stay.

QuizmasterBos Wrote:
Ivan-Aedler Wrote:
QuizmasterBos Wrote:The do-over key is pointless as you have the gallery, so there is no need to go do them again in the levels. In fact, it is advisable to do them in the gallery as you have easier access to each enemy, you can do them in all the available positions and you can't get punished because the timer runs out, when that gets implemented of course.

But the most enticing thing is to have Peach make sex in the level, in the action, while birds are singing, clouds are embarassed, and toads are smiling. But I know, you will say its possible to restart the level later. If the do over is pointless, then people who dont like just dont use that key.

What if... the music stops/fades out when Peach goes to the gallery and there will be an option to choose your background music. And you can already switch between backgrounds anyway, so the same feeling is still obtained as long as you do it right. You can even make an option to add various background pieces: "Enemies watching, toads watching, embarrassed clouds.


...Why would you do this if you can just re-do it in the middle of the level? First off, going all the way to the gallery isn't something you can do with every configuration; for those of us playing with the "single hand" configurations, unless you're ambidextrous you probably have to use your other hand to use the mouse instead of having it firmly planted in your pants. Furthermore, if you want to advance scenes in the gallery, you have to click for each position you want but then use another key to actually go throughout it. That's rather tedious and further breaks up the mood, the mood, of course, being fapping.

I can't speak for the rest of the group but the one thing I come to the game for is the adventure of it. I like going through the levels and unlocking each of the positions and after they're all unlocked getting a random one whenever I encounter that enemy again. I like seeing her clothes slowly come off as she goes and getting new clothes as you go throughout the levels. And I definitely like the variety of the levels. Having to go to the gallery and choose all the background items and noises defeats the purpose of playing the game in the first place. Even if the re-dos aren't that important to this, I like having the option to go back to a scene again while I'm right there; I don't want to have to go to the menu and go to the gallery and choose that scene myself when I could've pressed two keys to do the same thing in game and then gotten right back to the action once it was done.

QuizmasterBos Wrote:
Ivan-Aedler Wrote:
QuizmasterBos Wrote:Now, the do-over function would also tie you down to as many as 10 different sex scenes (which I think is enough for one enemy, by the way but that is not the point) as you use the 0-9 keys to choose each scene. What if you want 11 scenes or more?

Its not planned (yet) to have more than 10. If so, why not making the do-over key select a random action instead? If the player only fucked 4 of them, do-over can select one of those 4.

So you may as well go into the gallery, since there you can pick all the scenes you want, when you want.

I think a button that chose a random scene to do over in addition to the current 0-9 keys would be great but not entirely necessary. If you want to get a random scene, you can always just continue through the level until you find another enemy.

QuizmasterBos Wrote:
Ivan-Aedler Wrote:
QuizmasterBos Wrote:And finally, the do-over function would basically destroy a slut run, as you can just fuck the same enemy over and over. Just set something up that presses space and the do-over button and keep that going for 20 minutes (We will discuss the requirements for a slut run later, but a minimum amount of enemies fucked is of course necessary). DONE! Now you can just casually go through the rest of the game.

I can disable the laid count for do-overs. It will act like Peach want to 'relive' the scene. As she will only get the already experienced scenes, she wont get any new surprise.

As for key setup, if we need another button, then do-over may be more difficult or not. Your points are important, but we need to brainstorm more.

I wish someone else would post their thoughts on the matter. That way, we can have a better idea at the usefulness of this function.

If you're seriously going for a "slut run" (which at the moment is only to pad your ego [I guess] because I don't think it does something at the end of the game) then do it the right way. Disabling the laid count for do-overs would definitely solve the problem but frankly speaking if you're really going to go for that "achievement" then going out of your way to lay something dozens of times is on you. It's like the option to cheat in this case; no one's holding a gun to your head saying you shouldn't cheat so go ahead if you want or do it legitimately if you don't want to. I don't think we're going to be having leaderboards here so fuck as much as you want.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby Biles » Tue Jan 15, 2013 5:49 pm

Ivan-Adler Wrote:Cannot reproduce so far. You say, prevent Peach from flying => arrows dont increase?

No, the arrows are fine, it's just that you can't descend slowly when you want to at all nor can you take off even when the arrows fill up at full speed.

Ivan-Aedler Wrote:But if you say thats because the castle is smaller, thus faster, you can be partially right. Thats because the old Mario castle was too heavy in curves count. But this castle is optimized anyway.

Well it's mostly due to graphics, and while I understand that you did optimize the castle, still it wouldn't hurt to use the top half though, ever little bit of optimization helps in the long run.

You how the koopas lay on their backs after they get laid? I had an interesting idea, why not have them rock back and forth on their shells a bit? XD
Need some basic Flash character animations? Then stop by at:
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby Ivan-Aedler » Tue Jan 15, 2013 6:05 pm

Biles Wrote:No, the arrows are fine, it's just that you can't descend slowly when you want to at all nor can you take off even when the arrows fill up at full speed.

I will check. Are you using Keyboard config 1, right? I'm insisting on that in order to see if its a keyboard related bug.

Biles Wrote:Well it's mostly due to graphics, and while I understand that you did optimize the castle, still it wouldn't hurt to use the top half though, ever little bit of optimization helps in the long run.

But its interesting to use larger castles. Its imponent. And I can use those anove windows/doors for anything else.

Biles Wrote:You how the koopas lay on their backs after they get laid? I had an interesting idea, why not have them rock back and forth on their shells a bit? XD

I can make a way for Peach to kick them after the scene (people would need to manually press RUN key near them). I dont think seeing them going back/forth automatically after every scene is a good thing.
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