Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby MPLDAM9919 » Mon Jan 14, 2013 4:33 am

Ivan-Aedler Wrote:
MPLDAM9919 Wrote:The controls are derping out. I can't jump I command it to and Peach just moves left and right and you'll be walking on air. And the vase in 2-3 isn't working.

Please, quick! Which keyboard config (1,2,3,4)? And where does this problem occur?
Vase corrected, I will up still tonight.

#1 I belive. You better check all them to be safe.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby Ivan-Aedler » Mon Jan 14, 2013 4:38 am

MPLDAM9919 Wrote:#1 I belive. You better check all them to be safe.

Tested it and I cant reproduce. "peach walking in the air" might be a sex scene related bug, or a climbing bug, or, finally, entering the door bug.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby MPLDAM9919 » Mon Jan 14, 2013 5:03 am

Ivan-Aedler Wrote:
MPLDAM9919 Wrote:#1 I belive. You better check all them to be safe.

Tested it and I cant reproduce. "peach walking in the air" might be a sex scene related bug, or a climbing bug, or, finally, entering the door bug.

We should find out if anyone else is getting this bug. I'll tell you I first encounter this bug in 1-1 where I was the the secret area and I couldn't jump. The I got the same bug agian in the start of 1-2 and I walked into the Goomba and the sex secne played then restarted then it happened agian and I walked THROUGH the Goomba this time. Then that's when the "walking on air" glitched happened. And this glitch happend to me in World 2-1 onwards.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby darkxhitman » Mon Jan 14, 2013 5:06 am

vase on 2-3 still doesnt work for me and is there a sex scene with the pokeys because i just walk right past them not sure if they are just background characters or you can actually interact with them and i have had an issue with not taking damage from cannons on 1-8 then the problems in world 2 occurred
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby Ivan-Aedler » Mon Jan 14, 2013 5:25 am

UPLOADED Version 1.8.11 again with changes (more corrections).
I'm put another code for coin blocks, and more features (page 1 - changelog).
BUT BUGS are still possible. Let's catch all of them! :evil:

darkxhitman Wrote:vase on 2-3 still doesnt work for me and is there a sex scene with the pokeys because i just walk right past them not sure if they are just background characters or you can actually interact with them and i have had an issue with not taking damage from cannons on 1-8 then the problems in world 2 occurred

Corrected an hour ago. Please try again.
I have one scene to be imported yet.
I will check the problem with the cannons, thanks!

MPLDAM9919 Wrote:We should find out if anyone else is getting this bug. I'll tell you I first encounter this bug in 1-1 where I was the the secret area and I couldn't jump. The I got the same bug agian in the start of 1-2 and I walked into the Goomba and the sex secne played then restarted then it happened agian and I walked THROUGH the Goomba this time.

I'm testing right now.
EDIT: Uploaded again. But I'm not 100% sure its all fixed.
EDIT: I know that the angry sun sometimes 'warps' to the right side at once. It will be fixed soon.

DISCOVERY: VINTAGE PEACH image (80's era), when japanese cartoonists created the BLONDE Peach.
She's like ALICE wonderland and he has more height in her eyes (like my version so far). Later, I will try to recreate her for this game. She's lovely and better than some modern Peaches.

Spoiler (click to show/hide):

mario and peach in 'Super Mario Brothers Great.Mission'.jpg
mario and peach in 'Super Mario Brothers Great.Mission'.jpg (26.58 KiB) Viewed 2149 times


QUIZ: We now have a bridge ;) UPDATED

Click to Play
(Javascript Required)

bridge smw.swf [ 21.16 KiB | Viewed 2050 times ]

Last edited by Ivan-Aedler on Mon Jan 14, 2013 4:23 pm, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby MPLDAM9919 » Mon Jan 14, 2013 7:34 am

An idea just occurred to me. You remember the "Moon" level, Ivan? And the part where Peach has to put in the yellow disk? I think you throw in an orignal Playshapes animation on the montior for when the data is loading. It'll be a nice touch.

Also, that glitch is still there. But it's not as bad as before. And the aera to get the 1-up in 2-1 isn't acessable. There's an invisable border blocking it.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby Ivan-Aedler » Mon Jan 14, 2013 7:41 am

Uploaded again a newer 1.8.11 version with even more bugs fixed.
I will be here only in a couple of hours.

MPLDAM9919 Wrote:An idea just occurred to me. You remember the "Moon" level, Ivan?

Of course! With the Moon Clefts! ;)

MPLDAM9919 Wrote: And the part where Peach has to put in the yellow disk? I think you throw in an orignal Playshapes animation on the montior for when the data is loading. It'll be a nice touch.

Sure! One of those that FradUck posted in another thread? It could be! Thats because I dont want to use the endings there. It will spoil the fun. But maybe a given scene with x-nauts (which is more doable) is possible. However, while I make that scene, I can use those FradUck joined (most of them features a goomba).

MPLDAM9919 Wrote:Also, that glitch is still there. But it's not as bad as before. And the area to get the 1-up in 2-1 isn't acessable. There's an invisable border blocking it.

I will check the level 2-1. EDIT: Uploaded the game again. But for those glitches (Peach walking while floating), I need to reproduce that clearly.
Last edited by Ivan-Aedler on Mon Jan 14, 2013 2:28 pm, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby Biles » Mon Jan 14, 2013 8:53 am

Ivan-Aedler Wrote:DISCOVERY: VINTAGE PEACH image (80's era), when japanese cartoonists created the BLONDE Peach.
She's like ALICE wonderland and he has more height in her eyes (like my version so far). Later, I will try to recreate her for this game. She's lovely and better than some modern Peaches.


You can find the whole anime movie on YouTube, along with the recreated fairytales as well. Believe it or not, the artist who designed those anime Mario characters is the one's whose same style is used in many canon designs throughout the Mario games, including the game packaging designs.
Need some basic Flash character animations? Then stop by at:
Biles' Animation Kit

Current RPs:
n/a
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby coolness32 » Mon Jan 14, 2013 9:05 am

Ivan-Aedler Wrote:DISCOVERY: VINTAGE PEACH image (80's era), when japanese cartoonists created the BLONDE Peach.
She's like ALICE wonderland and he has more height in her eyes (like my version so far). Later, I will try to recreate her for this game. She's lovely and better than some modern Peaches.

Spoiler (click to show/hide):

mario and peach in 'Super Mario Brothers Great.Mission'.jpg




I like the idea of a vintage Peach and it kind of just sparked an idea. It's kind of hard to think of how to explain so I'll just type it out and see how it goes. This is solely with the outfits.

So far in this game how many outfits are strictly cosmetic? Princess, Daisy Dress, Rosa Dress, and Mario.The vintage dress would fall into this category. How about making it so that whenever you pick up the "Princess Dress" power up it randomly give you one of the cosmetic outfits? Right now with the Raccoon you have the Raccoon suit but if that was changed to "Flying" you could have more outfits that give the ability to fly, like the cape from Mario World. This seems like it would be best for player who have already played the game a lot and would like a game of chance when you pick up power-ups.

The "P" balloon; This power-up could be the way to reach the bonus levels in the sky. Since it seems like it's going to make Peach's boobs huge she could float into the sky and go to the bonus level where there's nothing but coins, just an idea.

edit: or the bonus level could be the place where she gets frisky with the Toads or other good guys.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby Gizmo1206 » Mon Jan 14, 2013 9:17 am

There is still a glitch were, when i open the game my settings for the power up outfits aren't the ones i picked even when though i save the game.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby QuizmasterBos » Mon Jan 14, 2013 9:27 am

Ivan-Aedler Wrote:DISCOVERY: VINTAGE PEACH image (80's era), when japanese cartoonists created the BLONDE Peach.
She's like ALICE wonderland and he has more height in her eyes (like my version so far). Later, I will try to recreate her for this game. She's lovely and better than some modern Peaches.

Funny you should know, I actually considered telling you about this once, but didn't do it since it's style was so different. I mean, this is 80's anime look, not Super Mario Bros. look.

coolness32 Wrote:I like the idea of a vintage Peach and it kind of just sparked an idea. It's kind of hard to think of how to explain so I'll just type it out and see how it goes. This is solely with the outfits.

So far in this game how many outfits are strictly cosmetic? Princess, Daisy Dress, Rosa Dress, and Mario.The vintage dress would fall into this category. How about making it so that whenever you pick up the "Princess Dress" power up it randomly give you one of the cosmetic outfits? Right now with the Raccoon you have the Raccoon suit but if that was changed to "Flying" you could have more outfits that give the ability to fly, like the cape from Mario World. This seems like it would be best for player who have already played the game a lot and would like a game of chance when you pick up power-ups.

Was that so hard to explain :lol:? But really, not a bad idea I think. However, players must regulate the random factor and not get this all the time. I prefer seeing Peach in her actual dress, instead of Daisy's Sun Dress, for instance. However, this is a great way to limit the amount of different power-ups to a manageable amount. So not a bad idea. I think we ought to do this with the dresses only though.

coolness32 Wrote:The "P" balloon; This power-up could be the way to reach the bonus levels in the sky. Since it seems like it's going to make Peach's boobs huge she could float into the sky and go to the bonus level where there's nothing but coins, just an idea.

We could put it some really high platforms where you can fly up too, or a pipe to enter, but that might be reachable with the raccoon suit as well. I think this is a pretty nice idea. But you want to make Peach fly up and automatically enter a bonus, right?

Ivan-Aedler Wrote:QUIZ: We now have a bridge ;)

Awesome bridge Ivan. Well done.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby Gizmo1206 » Mon Jan 14, 2013 9:32 am

Ive found another glitch, on world 1-8. After getting hit by the poison mushroom by the pipe and the end of the ship, you cant jump and you also get stuck on the height you got the mushroom on, even when i reloaded Peach didn't float anymore but i still couldn't jump.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby Toyloli » Mon Jan 14, 2013 9:35 am

QuizmasterBos Wrote:
coolness32 Wrote:The "P" balloon; This power-up could be the way to reach the bonus levels in the sky. Since it seems like it's going to make Peach's boobs huge she could float into the sky and go to the bonus level where there's nothing but coins, just an idea.

We could put it some really high platforms where you can fly up too, or a pipe to enter, but that might be reachable with the raccoon suit as well. I think this is a pretty nice idea. But you want to make Peach fly up and automatically enter a bonus, right?


Dudes, your ignoring the simple answer. We need a level where the goal is to use these (and the limited floating power it gives you) to get all the coins you can.
You could achieve this by expanding the bonus level coin system. Some bonus level coins take you to the map I described above.

You could also use it in some maps to cross huge gaps and ravines and stuff or float down the side of cliffs and find secret areas.
The primary feature would be that when puffed up you move like you do in the froggy suit in water, not fighting gravity
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby QuizmasterBos » Mon Jan 14, 2013 9:43 am

Toyloli Wrote:Dudes, your ignoring the simple answer. We need a level where the goal is to use these (and the limited floating power it gives you) to get all the coins you can.
You could achieve this by expanding the bonus level coin system. Some bonus level coins take you to the map I described above.

You could also use it in some maps to cross huge gaps and ravines and stuff or float down the side of cliffs and find secret areas.
The primary feature would be that when puffed up you move like you do in the froggy suit in water, not fighting gravity

Well, let's take that a bit differently. Collecting all the coins you can is good, but it has to be a bonus level then. Why? Because you can make one high up in the air and when the Balloon stops taking effect, Peach will fall and with a simple fade gets put back in the stage again.

I kinda like the map idea, but I don't know how Ivan feels about increasing the complexity of the world maps.
And what would a secret area in the world map be used for?


Hey Ivan, did you think of using the Jelectros yet? http://www.mariowiki.com/Jelectro
Electric jellyfish that stay in one place underwater. We need more variety in underwater enemies, so why not this?
They could have sex scenes as well. (Tentacle porn with electricity shocks? Would anyone like that?)
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby Toyloli » Mon Jan 14, 2013 1:43 pm

@quizipoo
It wouldn't be any more difficult than the current toads houses.

And that electric shock thing looks rather plane.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby Ivan-Aedler » Mon Jan 14, 2013 2:08 pm

Biles Wrote:You can find the whole anime movie on YouTube, along with the recreated fairytales as well. Believe it or not, the artist who designed those anime Mario characters is the one's whose same style is used in many canon designs throughout the Mario games, including the game packaging designs.

Interesting! I will see if its possible to find a DVD version (most quality possible) on ebay. Youtube and other sites always use a lossy compression.
But...what do you mean by recreated fairy tales? Other Mario adventures like this? Do you know their names in order for me to find them?

coolness32 Wrote:I like the idea of a vintage Peach and it kind of just sparked an idea. It's kind of hard to think of how to explain so I'll just type it out and see how it goes. This is solely with the outfits. So far in this game how many outfits are strictly cosmetic? Princess, Daisy Dress, Rosa Dress, and Mario.The vintage dress would fall into this category.

Actually, the vintage dress is almost equal to her classic dress, but without the front gem, without collar laces and with a more light pink color.

coolness32 Wrote:How about making it so that whenever you pick up the "Princess Dress" power up it randomly give you one of the cosmetic outfits? Right now with the Raccoon you have the Raccoon suit but if that was changed to "Flying" you could have more outfits that give the ability to fly, like the cape from Mario World. This seems like it would be best for player who have already played the game a lot and would like a game of chance when you pick up power-ups.

Nice idea but I think it will only mislead the player. You know, its always best to take the powerup that actually changes to what its designed for. I still prefer to make the cape outfit and other outfits. But for now, the idea is to add an apron outfit, a wedding dress outfit, maybe that short dress outfit of a real woman, and the 'tiger outfit' (inspiration from Sigurd). BUT!!! Since Biles created some custom mushrooms for me (like the SOCCER mushroom), yes, its possible to use a 'random mushroom' to give a random outfit!! But we must get into an aggrement if this randomness will affect only dresses, and if the randomness will include POWERUP effects or not.

coolness32 Wrote:The "P" balloon; This power-up could be the way to reach the bonus levels in the sky. Since it seems like it's going to make Peach's boobs huge she could float into the sky and go to the bonus level where there's nothing but coins, just an idea.

Ok it can be! But I plan using the "P" (or M ballon, for that matters) on a 'locked' area (say, a pit), so Peach has to use it and inflate herself.

coolness32 Wrote:edit: or the bonus level could be the place where she gets frisky with the Toads or other good guys.

More side areas will be possible when I have yet more levels complete, so its easier for me to go back to these finished levels and add scenes.

QuizmasterBos Wrote:Funny you should know, I actually considered telling you about this once, but didn't do it since it's style was so different. I mean, this is 80's anime look, not Super Mario Bros. look.

That doesnt imply its NOT Princess Peach. Actually, its how Peach should look. But yes, some modern Peach is also cute (SMG, and, yes, SSBB). But, as always, hentai Peach depicted by many artists are always better (sometimes miles better) than the default nintendo ones. Thats because, you know, they have more time to use their creativity and 'other dimentions of art' to finally create a perfect Peach.

QuizmasterBos Wrote:Was that so hard to explain :lol:? But really, not a bad idea I think. However, players must regulate the random factor and not get this all the time.

Like I said above, she could take the 'soccer' (or any mushroom that appears to be a random one).

QuizmasterBos Wrote:I prefer seeing Peach in her actual dress, instead of Daisy's Sun Dress, for instance. However, this is a great way to limit the amount of different power-ups to a manageable amount. So not a bad idea. I think we ought to do this with the dresses only though.

Yes, in this case, dresses only, like a cosmetic, without powerup effects, but how about the player not liking it?
Maybe make an area that 'spurts' more mushrooms each minute, for the player to change again to another random costume?

QuizmasterBos Wrote:Well, let's take that a bit differently. Collecting all the coins you can is good, but it has to be a bonus level then. Why? Because you can make one high up in the air and when the Balloon stops taking effect, Peach will fall and with a simple fade gets put back in the stage again. I kinda like the map idea, but I don't know how Ivan feels about increasing the complexity of the world maps.

Yes, it should be a bonus AREA of a given level (like a confined place with a HUGE block with a '?', like SMB3), then this outfit appears. That place will have a pipe thich will bring Peach to a kind of endless falling area, like the sky after aiship. Peach will be always falling in this case, but controllable to left-right. Upon reaching a certain place, she goes back to the level automatically, or she justs lands in another confined place with a pipe to return to the level.

QuizmasterBos Wrote:Hey Ivan, did you think of using the Jelectros yet?

For sure! Planned! And with tentacle electroshock, yes, like Shinobi Girl. But I may create just some quick scenes, though. Like Peach getting a shock (just for fun).
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby Ivan-Aedler » Mon Jan 14, 2013 2:20 pm

And another thing! Also a thing that I agree, in the way it follow game and video series concepts.
As in "The Adventures of Super Mario Bros 3 series", the sequel of 'Super Mario Bros Super Show', with more than 25 episodes, they say:

'The Mushroom Kingdom and Grass Land were considered one and the same, despite the fact that in the game, Grass Land is a separate land from the Mushroom Kingdom, and is ruled by its own king.'

So, yes, we can have another kings. Also because Princess Peach is...well, a princess, not a queen. But in Mushroom Kingdom, she has a castle and she controls that area. However, mushroom kingdom in its strict meaning, is more like vaticano. An small county/country, but a bit larger due to the nature (some of those common fairy world filled with mushroom mountains). But other areas of grassland areas are also with that environment, except that those areas are not in Peach domain (also due to the fact she get difficulty controlling farther areas) and, thus, can have another kings or chancellors.

PS: remember we dont need to follow the 100% of Mario concepts, since its an already huge explored area in many and many Mario games. I still prefer to get inspiration from the past, where Mushroom Kingdom was more peaceful and with more nature.
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby QuizmasterBos » Mon Jan 14, 2013 2:31 pm

Toyloli Wrote:@quizipoo
It wouldn't be any more difficult than the current toads houses.

And that electric shock thing looks rather plane.

Did... did you just call me Quizipoo? Um... um... o-okay.


A-anyway, I know the Jelectros look really standard, but that is what it is. Aside from the Bloopers and Cheep-Cheep, there really isn't a whole lot of sea life in the Marioverse.
Sure there are a couple of fish types, but they are all just fish. You'd be better off making multiple models, but let them all use the same scene.
Similar fish types are:
Cheep-Cheep
Rip van Fish
Blurp
Fishbone (similar to fish, but pretty creepy. I am just listing the fish types here, I'm not saying this should be used)
Bub

Other sea creatures are:
Urchin
Jelectro
Porcu-puffer
Boss_Bass
Dolphins
Unagi_the-eel (again, pretty creepy)
Bubba
Skeeter
Sushi (It's a shark. Not very sexually appealing I think, but then, neither would the dolphins.)
And that is pretty much it.

Let me stress again, sex with all of these creatures is ill-advised. Some are just not suitable for this game. This is a list (off the top of my head) of all the sea creatures in the Mario games. I can't think of anymore, so refresh my memory if you can. So, do you like some of them?
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby Ivan-Aedler » Mon Jan 14, 2013 2:40 pm

QuizmasterBos Wrote:Did... did you just call me Quizipoo? Um... um... o-okay.

Of course she has just joking. I ...well..I prefer to always call everyone with their registered names, giving the same order or importance and respect. Sometimes I say 'the great man', in cases I see they're kind or when they contributed in a way I appreciated.

QuizmasterBos Wrote:Similar fish types are:

I'm fond of Rip Van Fish (like SMW), so he can just wake up and chase Peach. Also, Urchin (like you said, I can make him like Boss Bass, but using the same scenes, as it would be nice to see the soft vore scenes with those two fish species). But remember my 'Boss Bass' is actually a 'Big Bertha' race, because its better a more rounder body. Dolphins are possible (we can see a new peach pose, riding them, then the player presses a key and she goes away from the Dolphin. Just ideas. The Eel could be used as a semi boss, I think. Or as an encounter which will talk to Peach or give puzzles. I didnt like some of the others, like SM64 fish (mostly because of the '3D triangle syndrome of that game', and that FishBone, for obvious reasons (its too creepy).
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Re: MiM: Peach's Untold Tale 1.8.11 (jan 13/13)

Postby QuizmasterBos » Mon Jan 14, 2013 2:57 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Did... did you just call me Quizipoo? Um... um... o-okay.

Of course she has just joking. I ...well..I prefer to always call everyone with their registered names, giving the same order or importance and respect. Sometimes I say 'the great man', in cases I see they're kind or when they contributed in a way I appreciated.

I know,it's just... unexpected

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Similar fish types are:

I'm fond of Rip Van Fish (like SMW), so he can just wake up and chase Peach. Also, Urchin (like you said, I can make him like Boss Bass, but using the same scenes, as it would be nice to see the soft vore scenes with those two fish species). But remember my 'Boss Bass' is actually a 'Big Bertha' race, because its better a more rounder body. Dolphins are possible (we can see a new peach pose, riding them, then the player presses a key and she goes away from the Dolphin. Just ideas. The Eel could be used as a semi boss, I think. Or as an encounter which will talk to Peach or give puzzles. I didnt like some of the others, like SM64 fish (mostly because of the '3D triangle syndrome of that game', and that FishBone, for obvious reasons (its too creepy).

How can Boss Bass and Urchin have the same scene? They are two totally different species.

Also, Big Bertha? http://www.mariowiki.com/Big_Bertha
Same thing. Except a female. Are you mixing it up with something else?

I don't like the eel, honestly. Never have, never will. It's just... creepy. And yeah, the problem with sea life in Mario is that they are not well-suited for this game. That teaches us one thing: Keep the underwater stages to a minimum.
What if we first plan out the amount of sea creatures and then make the same number of underwater stages as the amount we come to? This way, we can make each underwater stage have exclusive underwater creatures. So players won't get bored.
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