Ivan-Aedler Wrote:Whorebags Wrote:If you get the raccoon suit in the latest version, if you try and move left you just keep poofing/umbrella instead of moving.. and you can't jump.
Please, in which keyboard config? (1,2,3,4)
Single Right Hand
Ivan-Aedler Wrote:Whorebags Wrote:If you get the raccoon suit in the latest version, if you try and move left you just keep poofing/umbrella instead of moving.. and you can't jump.
Please, in which keyboard config? (1,2,3,4)
Ivan-Aedler Wrote:Toyloli Wrote:The main function will include a bunch of attachObject(ic:displayObject, meth:Number, rules:string) to connect the objects in the level to the handlers [as well as a single function to clearAll();]
Are you going to use a level editor in the future? Are you creating mcs on the fly only with enemies and some objects?
Toyloli Wrote:CODE
Toyloli Wrote:And to manage what objects are actively being handled in a given level - all the attached objects will be listed in arrays (or possibly collections) and pulled in and out of them on demand.
Ivan-Aedler Wrote:Toyloli Wrote:CODE
Hey, why not creating a large MC called 'level', then you put layers inside of it, and call the entire level?
Thats to avoid you to call every foreground, ground, background, etc, in every new level.
But yes, using your way, you can reuse, say, the same background in another level.Toyloli Wrote:And to manage what objects are actively being handled in a given level - all the attached objects will be listed in arrays (or possibly collections) and pulled in and out of them on demand.
I agree. I also programmed using java, but...not object oriented so much.
Toyloli Wrote:It's a point. The point of the separate background/foreground is that they do different things....And foreground are objects which will be on a layer above player and will need to vanish if the player is in front/behind them. ie - fences and roofs.
Toyloli Wrote:edit: Understand, at this point the attach handlers are simply connecting the physical object on the stage to the handlers that detect object collisions, implement animations etc. This isn't meant to be generating maps on the fly (yet). I will be using different layers and grouping objects and stuff. But you're right in that it could eventually be used that way. The finished AS file will be such that it could be used in almost any game, not just mine ^_^ (I hope)
Ivan-Aedler Wrote:Enough! I like her outfit
I NEED to make that outfit!
Ivan-Aedler Wrote:I like the idea of doing all placement using code , buy you need to guess the right X, Y, WIDTH and HEIGHT of all objects you're going to place. And the registration point locations.
Ivan-Aedler Wrote:coolness32 Wrote:I don't remember who said it about Ivan not doing more outfits, this is just an idea I had after I saw this picture and thought about it as an alternate to the x-naut outfit. I don't dislike the x-naut outfit, this one would just simply fit as an alternate. Ans of course I don't think this is going to be made in a day or anything.
Of course I wont replace x-naut outfit. I like it so bad and its from the Mario universe! But I can think of adding this one you showed me because that's beautiful! It should be named, say, "Cute Dress".
I will think about it. I just want to know if its possible for Luftmallow to make the apron one soon, because I can create that outfit too, then I can create "Cute Dress". But I still prefer him, as he's part of this project in a special way. I will only take a further step and do that job if he's busy.
coolness32 Wrote:Ivan-Aedler Wrote:coolness32 Wrote:I don't remember who said it about Ivan not doing more outfits, this is just an idea I had after I saw this picture and thought about it as an alternate to the x-naut outfit. I don't dislike the x-naut outfit, this one would just simply fit as an alternate. Ans of course I don't think this is going to be made in a day or anything.
Of course I wont replace x-naut outfit. I like it so bad and its from the Mario universe! But I can think of adding this one you showed me because that's beautiful! It should be named, say, "Cute Dress".
I will think about it. I just want to know if its possible for Luftmallow to make the apron one soon, because I can create that outfit too, then I can create "Cute Dress". But I still prefer him, as he's part of this project in a special way. I will only take a further step and do that job if he's busy.
Yeah the only reason I had the idea as an alternate to the x-naut is because this was supposed to be a steam-punk version of the Peach dress. It looks awesome but how steam-punk can you make an all pink dress and still have it look like it's something Peach is going to be wearing?
Oh yeah, I agree about the tennis outfit needing to be made. Does anyone happen to know if it's the same outfit as in Mario Golf? Speaking of outfits, I think Peach needs to acquire at some point one of those sexy super tight dresses that have the length of a mini skirt.
QuizmasterBos Wrote:If you still wish to know if the outfits are the same, I've compared them. And yes, they are the exacts same outfit. So if it should be named, it should be something like:
- Tennis/Golf outfit
- Sporty outfit
*There is an alternate version used for the Mario and Sonic games, volleyball, basketball and the like:
This one uses a pair of shorts. Would it be possible to interchange the shorts and minidress?
Throbby Wrote:So in the latest build, I played through for a bit, blew Toadsworth for the free guy. I died, and started a new game. He wasn't outside the door in the beginning, and when I went to his room, he gave me the "welcome back" dialogue. When I left the room, Peach had jizz on her face. Just so you know.
Ivan-Aedler Wrote:QuizmasterBos Wrote:If you still wish to know if the outfits are the same, I've compared them. And yes, they are the exacts same outfit. So if it should be named, it should be something like:
- Tennis/Golf outfit
- Sporty outfit
*There is an alternate version used for the Mario and Sonic games, volleyball, basketball and the like:
This one uses a pair of shorts. Would it be possible to interchange the shorts and minidress?
It is, but I have two choices:
1- make a new outfit option, being 'Sporty Shorts', so it will be like Sporty Outfit but with changed skirt.
2- make a way to interchange skirt with shorts.
Why is the second one more complex? Because 'skirt' is a 'outer' piece of clothing, and when this is set, the 'inner outfit' (shorts, pants, etc) are disabled. The shorts, pants, etc, are with the BODY part. The problem is a conceptual one, since PS. But a workaroud is possible. We can exchange just the skirt, but I will need to:
2.1 - put a new option only for that change, in character select screen (like a new button which disappear if the player chooses another outfit).
2.2 - code a interchangeable function that will act only in that outfit.
3.2 - create that single code in all save/load game settings. If not, the player can be playing using skirt, then after loading a new game, it will be a short, or vice versa.
Option 1 is better.
PS: on a side note: ok her eyes are nice but NOT A LOT. If you look with 'detective' eyes, you will see her eyes are really creepier. And those eyes are not supposed to work well in other expressions (squint eyes, crossed eyes, surprise eyes...). Its an 'all purpose' eye. Also, imagine her walking in the game with even that default eye. Thats why my modifications, creating that eye (20 to 40 pages before) was a fail.
QuizmasterBos Wrote:Alright, if that works better, please do.
QuizmasterBos Wrote: There are still other outfits to be made as well, like the hammer brother outfit.
Ivan-Aedler Wrote:I've analysed metalstorm9 better. Thanks for the good job (of creating that envision) but the scene is completelly aside of MIM PUT plot. A huge revision is necessary.
.First, pregnancy will not be done until much later, as an option (ENABLE/DISABLE). But just frightening Peach of getting pregnant (without penetration) is possible.
.Second, Peach will MAY be able to get a gameover (yes, why not) in some scenes (if the player let Wendy get Peach) but only if Peach loses a given battle (that is, if Peach has only 1 life).
So, instead of going right to the gameover screen, the gameover scene with Wendy happens. That is possible.
.Third, the scene is too long! I will need to cut it , say, 50 to 70%! Remember I will be making those scenes later or much later, with a slower pace. So, the shorter , the better (and faster to do). I can always improve it later, including more parts in the scene.
. Fourth, why the chancellor (in this case, Toadsworth), should appear? And why does Wendy have to be chained in toadsworth bed? Why bringing Wendy to Peach castle at all?
I agree Peach can be treated as a whore/slut , and yes, Peach can be restrained/ locked in chains, but this should happen only if peach has only 1 life and lose a given battle.
QuizmasterBos Wrote:I prefer not to have any Game over traps, as I like to call them. Any person playing the game would expect a different scene, not the game just ending like that.
QuizmasterBos Wrote:Pregnancy isn't clear yet. You know we are going to put up a poll for that, right? If enough people agree, it will become an option, but otherwise it will not be in the game.
QuizmasterBos Wrote:All the koopa scenes will function within the room itself. There will be no moving around and especially not bringing stuff anywhere else. Wendy cannot be leaving the room.
QuizmasterBos Wrote:2) Space out everything nicely when you write. You currently have the entire thing written in one line. This makes it difficult to read. Put the word Peach in front of lines Peach says and Wendy in front of lines Wendy says and always place them on a new line. Also, if you describe an animation, put that on a separate line as well.
QuizmasterBos Wrote:Remember, none of this is to spite you or make you feel bad. I would just like to be clear and maybe give you some helpful advice.
Ivan-Aedler Wrote:QuizmasterBos Wrote:I prefer not to have any Game over traps, as I like to call them. Any person playing the game would expect a different scene, not the game just ending like that.
But that could be triggered if Peach loses a battle after, you know, jumping over her or throwing vegetables but Wendy touching her while unharmed (naked, zero horny bar)...
So, instead of gameover, that scene happens, then a continue would be peach locked , naked, in a prison (I want to do this continue screen for normal gameovers too).
Ivan-Aedler Wrote:QuizmasterBos Wrote:Pregnancy isn't clear yet. You know we are going to put up a poll for that, right? If enough people agree, it will become an option, but otherwise it will not be in the game.
Correct. And the administrators of Lok Forums is aware of people who are cheating the poll (even lurkers that change their IPs often). So be aware, lurkers! They can detect you, even being on the other networks. Anyway, if you (the lurker) want a better game, you know a feasible vote IS the right path for it.
Ivan-Aedler Wrote:QuizmasterBos Wrote:2) Space out everything nicely when you write. You currently have the entire thing written in one line. This makes it difficult to read. Put the word Peach in front of lines Peach says and Wendy in front of lines Wendy says and always place them on a new line. Also, if you describe an animation, put that on a separate line as well.
Really, Quiz, I dont mind of organising that. People can write in just one line, if its the way they prefer (the mind flows better). I know what's these. I also write while being creative, then I organize the sentence later.
Ivan-Aedler Wrote: Hey Ivan, look at that! A new outfit idea!
QuizmasterBos Wrote:We'll continue this over skype.
MPLDAM9919 Wrote:So we have the Tennis/Golf dress, the Spots outfit and the wedding dress now? Maybe in Peach's diary she mentions she wants to marry Mario and wear that ame dress she wore for when she was forced to marry Bowser. And she managed get a divorce on him ASP after the adventure.
Users browsing this forum: Google [Bot]