QuizmasterBos Wrote:Interesting, but isn't it better to just make it an enemy? I prefer all the enemies to stay enemies. And not get scenes like Toadsworth, or with friend characters and bosses. Those are special.
They are friends (they help Mario), so they will help Peach. (If they dont help Mario or they are supposed to be an enemy, so why not? I can put them as enemies). There could be some areas that Peach needs to jump higher. The interesting thing is that, if the player misses the right spot, Peach will fall, and if the player doesnt move her while falling, in a distance far enough of Cataquacks, they will do Peach.
But, as for the gallery, I really prefer to make each button for enemies (because we will have , say, 5 to 10 scenes each), then it will be a button for 'peach friends'. There, it will be listed friends, site by side (e.g. toadsworth breathing) with a list of buttons, like goomba buttons, then another friend (say, bub-ulber) with more buttons, then Yoshi, etc. All would be contained in only a main button 'Peach friends'.
If I make more scenes, say, 5 or more for Toads or Bub-ulber, then a button 'Toads' should be more appropiate to be used in the main screen of the gallery, like the goomba example. I just want to get the most of that screen space, avoiding to create lonely buttons.
QuizmasterBos Wrote:The upward swing would just be part of their sex scenes. You can make like two or three. 1) Normal sex 2) Anal 3) Maybe Peach comes crashing down the other way and gets deepthroated? I'm not sure.
I want to make the upward swing a 'normal action', that is, they walk, then if Peach touches him, it will let her go up. It makes sense in certain areas of the level. But if she falls down, he can:
1) make the scene with her on top of him (dick between his beak), which can be vaginal
2) make the same scene, but being anal and with other expressions
3) fucks her in all 4, or doggy style if she fall a bit to the side (not on top of his 'beak dick'). That one will activate when the cataquack doesnt expose the dick between his beak when peach falls
4) teasing/curiousity scene (the first one to happen). Once done, it Will not happen anymore in the future in the same game.
QuizmasterBos Wrote:Cataquacks don't talk and they don't quack either. They do make that high-pitch squeal if you knock them down
Ok so they can make those squeaky sounds when they respond and walk. When stopped, they will be silent. I will need those sounds, or I can find one close to that (it can be a mouse sound).
QuizmasterBos Wrote:And did you mean metalstorm9's Wendy script?
No, I mean the Hammer Bros I made.