Ivan-Aedler Wrote:QuizmasterBos Wrote:(And before you go bring it up, yes he talked in SMW, but he never did since! He just says: "Yoshi" over and over, as if he's a Pokemon.
So lets make say more! YoshiYoshiYoshiYoshi, YoshiYoshiYoshiYoshiYoshiYoshiYoshi! YoshiYoshi?
Ivan-Aedler Wrote:QuizmasterBos Wrote: If you are talking about Digfree's profile picture, that isn't a succubus, but just a demon called "Scanty". It's from an anime called "Panty and Stocking with Garterbelt".
Oh! Sorry. Well... Those Deadly Demons of Dante Alligieri and Masks!
Whorebags Wrote:How do you beat level 1-5 "Platty"? Is there some kind of trick?
I get all the way to the warp tunnel where the map stops moving, but can't move any further... i've tried back-tracking to the start but then the map starts moving again... Hurr.
QuizmasterBos Wrote:E.g. Yoshi Yoshi, Yoshi! (Finally I get something good, after being treated like a sacrifice for Mario all these years!)
Ivan-Aedler Wrote:Don't go sad face you're making me cry. You couldn't have known that, but now you do.
Ivan-Aedler Wrote:Digfree Wrote:Meh I hate the pen tool, I do it by hand
Its not that hard, trust me. It can be even quicker than brush. But I still use brush to make the sketch: e.g. I paint a castle roughly, using black. Then I create a new layer and start drawing using pen.
But no one have to worry because of that. Brush is still the way artists express with more freedom, and Flash accepts them with some inner optimzation it already does.
may2.swf [ 75.67 KiB | Viewed 2077 times ]
Digfree Wrote:No I mean I prefer the line tool over the brush then the brush over the pen tool. WHen I say I make things by hand, I mean I make a straight line for each side and manrualy curve it with the mouse, here just some stuff I've done with it for my pokemon project (ps, unfinished bits). I only started using the brush tool to match playshapes style, but to be honest I much rather prefer the clean line style.
Minato FlyingThunderGod Wrote:Ok so its not all the time but sometimes I will be walking and she'll stop. then I would have to press the directional right again to get her to move.
Meon Wrote:I have a problem with the passing 1-2 level (forest).
I've tried various ways. Fuck all goomba in different places. Give way to pass the level and let the screen where there is a wonderful goomba.
Thank you.
metalstorm9 Wrote:Blasphemy! there is never too much sex
blubblub Wrote:Hey, found Version 1.8.8 on Gamesofdesire and needed to see the newest edit. Great game .
metalstorm9 Wrote:Boss fight idea for wendy. Take it or leave it if you want me to write the whole thing out cohesively i would be honored to, i suck at art and dont know any flash so my help would be completely limited to scripting out the whole scenario as a text
blubblub Wrote:-Often the old mushroom which activates the cannon doesn't talk anymore. That means I can't click away the first bubble. Saving and loading works luckily.
blubblub Wrote:-Last times, I played the game where Speedruns and a view times Peach fucked a monster at the same moment she entered a door. That leads to that she is often not walking on the floor anymore. This e.g. happend at birdo. Pressing a lot of buttons helped. Don't know why ^^. I guess it was "space" or masturbating/lactating.
blubblub Wrote:-At the stage with the toads, giving a key to get out, I walked in and at the same moment I got fucked. A twin of the princess walked in, after the fuck the other one couldn't move anymore. Stood with her boobs to the castle.
blubblub Wrote:-happened one time after loading, that peach was slow like with monster-titties but had no upgrade. Could just die.
blubblub Wrote:-Moved to the second level (desert). There peach can't walk jump anymore after toucher the music boxes. This already happened in 1.8.8.
blubblub Wrote:-After Reloading my Save-File Peach was at the first level again (saved in dessert). I can use the cannon, but the screen isn't moving to the dessert anymore.
blubblub Wrote:-Oh and I can't use save files after reloading that page. Is there some trick to get that working?
blubblub Wrote:Greetings
dragonmario.swf [ 51.15 KiB | Viewed 2008 times ]
Digfree Wrote:I got bored of making boring enemies, so I decided to fuck off and throw this boss together, hope you like it. (from papermario wii)
Fun part is he is way more detailed then his original version
Digfree Wrote:P.S. I am not much of an animator, but I animate it a bit before hand just to give rough idea how it moves, you are always more then welcome to fix stuff like the odd blinking eyes and etc
Ivan-Aedler Wrote:Digfree Wrote:I got bored of making boring enemies, so I decided to fuck off and throw this boss together, hope you like it. (from papermario wii)
Fun part is he is way more detailed then his original version
But.....hmmmm....err.... hmmm how the scene with Peach...should be? Anything but...VORE .
Digfree Wrote:Well I almost put a dick on his head instead of a thingy, Idk I just figured you can have him go under ground and have dicks poke out of the sand and go shark fin style across the sand going at peach. :3
Digfree Wrote:Like I said, I was bored
Ivan-Aedler Wrote:But.....hmmmm....err.... hmmm how the scene with Peach...should be? Anything but...VORE .
Digfree Wrote:Also, if it was up to corta, he would have a way to damage the boss untill it gets "dizzy and fall" and you can either goomba stomp it or fuck it.
Digfree Wrote:Maybe you can make a area with vegi's that you pull out of the ground keep growing, so you pick up stuff like radishes and the likes and toss it at him.
Ivan-Aedler Wrote:Digfree Wrote:Also, if it was up to corta, he would have a way to damage the boss untill it gets "dizzy and fall" and you can either goomba stomp it or fuck it.
As for animation, its not so easy for me to make it dizzy, but for sure I can code this, using stomping, veggies...Digfree Wrote:Maybe you can make a area with vegi's that you pull out of the ground keep growing, so you pick up stuff like radishes and the likes and toss it at him.
Yes, thats it! I would make an area full of veggies like Duke Nukem Forever's ammo crates. You will see tons of veggies in a heap, so its unlimited. Peach can grab more and more veggies and throw at him. I already have an algorithm to deal with excess veggies, to maintain game performance.
Digfree Wrote:oh if you suck at animating, I don't mind helping out, I can make him dizzy. All you need him to do is fall onto the ground with X_X eyes and little stars running around. If you remember from the game he is fairly silly, so not really out of place
Ivan-Aedler Wrote:Well, lets say I'm level 6 of animation skills (10 is the mininum to be on average and people say: Ok its decent!). All right, Thank you! Well, lemme first do my job , as I want to put him in a given level and code the hit/dizzy/dead lines, then I may put placeholders indicating he's hit, etc, and you can make whichever animation you think it should be nice.
I may use 'reposition of Peach while tweening her until getting to TARGET before scene1,2,3,4', that is, I will code a way to make peach smoothly get grabbed/pulled by him. Because you know, in some games, when the character are, say, 20'' from him, he can detect her and do a given scene. The same if she's nearer, say, 10''. That difference will make us see she 'warping' to the scene target. This must not happen.
But please stop making big monsters for a while. Otherwise, our dear ditzy Peach will be in a BIG trouble I really need to pay more attention to classic Mario enemies, like Chuck. He will be a bad guy. He has a frontside and side pose.
mariomage.swf [ 9.49 KiB | Viewed 1997 times ]
Digfree Wrote:No idea what you said but ok
MPLDAM9919 Wrote:The Cataquacks look really nice. What's the plan for the sex scenes for them?
MPLDAM9919 Wrote:Also, can you get started of the Daisy model? You can use the Playshapes for them time being until you complete the model.
Ivan-Aedler Wrote:Whorebags Wrote:How do you beat level 1-5 "Platty"? Is there some kind of trick?
I get all the way to the warp tunnel where the map stops moving, but can't move any further... i've tried back-tracking to the start but then the map starts moving again... Hurr.
You should go to the pipe, then you go the castle and you finish the level.
If you have any problems with the pipe or around the area, please be specific, so I can check.QuizmasterBos Wrote:E.g. Yoshi Yoshi, Yoshi! (Finally I get something good, after being treated like a sacrifice for Mario all these years!)
Thats what MPL said, I agree!Ivan-Aedler Wrote:Don't go sad face you're making me cry. You couldn't have known that, but now you do.
My problem right now is a collision problem involving boundary. But fortunatelly, its not with the uploaded SWF. However the bad news is that's the problem with the future 1.8.11. I'll have to fix that first.
QuizmasterBos Wrote:If it is publicly available on facebook, then why not post it here? It's not like we can do any more harm here than the rest of the internet.
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