Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Ivan-Aedler » Tue Jan 08, 2013 12:17 am

Biles Wrote:Hehe,I think we know for certain Peach will show them how to really use a hammer. >:3

Yes!

And I like the Mario and Luigi version of the Hammer Bros (last one) from QUIZ! I will remake him using others as a base.
BTW, Why not making the 'SUMO' like Hammerbros from SMB3? But with the enraged face of Mario and Luigi version?

Image

This one can be also us....WHOPS!

Spoiler (click to show/hide):

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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Digfree » Tue Jan 08, 2013 3:09 am

Nice, I see alot of my mario stuff has made it in, if you want some of my other mario stuff just let me know mate, I don't mind making stuff for you either :P
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Biles » Tue Jan 08, 2013 3:14 am

Haha love that pic X3

Anywho I have some updates. I've gone and redid the info box block, and I added another cloud block that is intended to be used for normal size, the other one is meant to be used in the giant world.
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Ivan-Aedler » Tue Jan 08, 2013 4:04 am

Digfree Wrote:Nice, I see alot of my mario stuff has made it in, if you want some of my other mario stuff just let me know mate, I don't mind making stuff for you either :P

Welcome back! Happy 2013! Thank you! For sure!! Be my guest! But hey! I asked you for them ;)
What Mario assets do you have so far?
If you want a entire new Luigi Mansion made by pen tool, see this! (check the spoilers)

viewtopic.php?f=34&t=2265&p=187599&hilit=mansion#p187599
Pen tool is the Saint Graal, great man! But I really dont mind of using brush art, I can optimize them easily if needed ;)
Please ask me too if you need any. Most of them are Mario characters and objects. Some will be reused/improved for Bowser Castle in the future.

Biles Wrote:Haha love that pic X3
Anywho I have some updates. I've gone and redid the info box block, and I added another cloud block that is intended to be used for normal size, the other one is meant to be used in the giant world.

Thanks!! YOU'RE THE BEING!! And you're using semi balled techniques! You will destroy my old assets again! Nooo! :cry: :(

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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Toyloli » Tue Jan 08, 2013 7:10 am

Ivan-Aedler Wrote:
Spoiler (click to show/hide):

Image


ooh ooh ooh, please sir I would love to see this incorporated into the game! Pregnant peach! You could make the flags all have little houses under them and if peach gets 'impregnated' (technically it's ovaposit) she walks around all big belly until she can find a hut or something and release the eggs.
And the whole time she would be complaining, or craving stuff or thinking that the semen would go good with icecream.

RE the map concept I think the eventual you set upon makes sense.
Beginning of each map takes you back to the castle and the holes to leed to each world are around the castle.
The cannon I still think should be in the castle itself - going to the canon gets you launched to the next incomplete level.
Whether it's a bob-omb or toad or toadsworth who mans the canon I think he should come up with excuses each time he sends her to a new level with it as to why she has to use it instead of walk. And should muck about with her while she's stuck in the opening of it :P
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Throbby » Tue Jan 08, 2013 7:34 am

Does anybody else have a hell of a time trying to figure out ground detection? I keep falling off the edge of things instead of jumping at the last minute, and jumping up between bricks, and often can't actually land on a platform, since I jump up into a block and it pushes me out.

So my vote for what to work on next is, "Make the ground more obvious, and have walking and jumping work a lot more like a Super Mario Bros. game!" :P

On the plus side, this could well be the best Mario is Missing ever, and I keep playing despite my frustration. :)
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Minato FlyingThunderGod » Tue Jan 08, 2013 10:37 am

I like what you have done with the game, It has come a long way. I have noticed though on a few of the scenes her ass doesn't quite line up. Keep up the good work I appreciate it.
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Minato FlyingThunderGod » Tue Jan 08, 2013 10:46 am

I am having trouble with her just walking she'll stop moving in the right (>)direction even in the middle of a jump.
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Gizmo1206 » Tue Jan 08, 2013 11:13 am

Toyloli, i like your thinking, that would be awesome
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Meon » Tue Jan 08, 2013 11:58 am

I have a problem with the level 1 - 2 (version 1.8.9). I apologize in advance for my English. Tried different ways. Fuck all goomba many times and in different places.
Please give me a screen where there is a quest goomba from which provides the key to pass the level. And if you do not tell the sequence difficult puzzle to pass the level.

  thanks
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby AsianP3rsuas10n » Tue Jan 08, 2013 12:18 pm

Yay people that dont lurk!
Thank you for commenting and giving out ur opinions ^_^ i'm sure ivan greatly appreciates it. He has worked very hard!
Please keep on commenting ur ideas and what not. It helps us (well ivan) become more motivated to work harder! Unlike me...I dont get motivated unless free food is involved...which there never is...
._.
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Ivan-Aedler » Tue Jan 08, 2013 12:40 pm

Minato FlyingThunderGod Wrote:I am having trouble with her just walking she'll stop moving in the right (>)direction even in the middle of a jump.

Where do you get this issue? All the time?

Minato FlyingThunderGod Wrote:I like what you have done with the game, It has come a long way. I have noticed though on a few of the scenes her ass doesn't quite line up. Keep up the good work I appreciate it.

I will check that. Thanks!

Toyloli Wrote:ooh ooh ooh, please sir I would love to see this incorporated into the game! Pregnant peach! You could make the flags all have little houses under them and if peach gets 'impregnated' (technically it's ovaposit) she walks around all big belly until she can find a hut or something and release the eggs.

Interesting enough, pregnant Peach is in one of my plans! But, before that, I would really like to put more normal scenes and to complete all levels.

Toyloli Wrote:RE the map concept I think the eventual you set upon makes sense. Beginning of each map takes you back to the castle and the holes to leed to each world are around the castle.
The cannon I still think should be in the castle itself - going to the canon gets you launched to the next incomplete level.

Yes, it could be. That's still better than making the Peach go to the start of the chosen world after using the cannon, because you dont have to walk again and again.

Toyloli Wrote:Whether it's a bob-omb or toad or toadsworth who mans the canon I think he should come up with excuses each time he sends her to a new level with it as to why she has to use it instead of walk. And should muck about with her while she's stuck in the opening of it :P

Thats the plan ;)

Throbby Wrote:Does anybody else have a hell of a time trying to figure out ground detection? I keep falling off the edge of things instead of jumping at the last minute, and jumping up between bricks, and often can't actually land on a platform, since I jump up into a block and it pushes me out.

For about falling off the edge, yes, I noticed that too, but its only a matter of getting used to. The game is not so hard anyway. But yes, I can improve that. For about pushing you out, its due to Mario 2 mechanics. I've made a voting pool in the past, and people preferred that way (Mario2 blocks). If more people complain, I can implement a full collision (Mario3 blocks) but the game will be even harder (because there will be places Peach would be stuck).

Throbby Wrote:On the plus side, this could well be the best Mario is Missing ever, and I keep playing despite my frustration. :)

Thanks! I'll strive to make those better.

AsianP3rsuas10n Wrote:Yay people that dont lurk! Thank you for commenting and giving out ur opinions ^_^ i'm sure ivan greatly appreciates it. He has worked very hard!

Thats it ;)

AsianP3rsuas10n Wrote:Unlike me...I dont get motivated unless free food is involved...which there never is... ._.

Hey please try not to think about food everytime :P When you are angry, just take...coffee! And tons of lemon juice! And be away of yellow/beige walls! They let us hungry! (Ouch! Stay way for YELLOW phantos too! :shock:
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Ivan-Aedler » Tue Jan 08, 2013 1:17 pm

OwnerOfSuccuby dont want to explain bugs here. Only using Personal Messages Wrote:

Hey, please comment it out!

OwnerOfSuccuby now wants to explain bugs here Wrote:

Ok thanks!

OwnerOfSuccuby Wrote:Hey I think it lugs in fire fox on 1st stage becouse to many of objects in it ;)

You say, it lags more? Yes, in some places. I may optimize that soon. But please use CHROME. Firefox is not optimized enough for some flash games.

OwnerOfSuccuby Wrote:But in standart concept of the game like it was and is in Huck version the standart version looks better as i think.

The hacked version (Blargh calls MIM DO), yes, Blargh tries the most to keep with Playshapes concepts. Maybe its the entire feeling...you know, a better zoom in, and those green toad houses. But you know you can zoom in while in MIM PUT (my version), pressing = key, or clicking Peach. As for design, Peach in this game may look better but yes, I will import PS Peach Blargh uses soon, as a optional character, so you can play MIM PUT using his Peach.

OwnerOfSuccuby Wrote:1)In MiM i think it is too many of breaking blocks in the first round. I do not like that when you walk out from the home in first level it does not let you in.

You dont like to be unable to return to Peach castle after leaving it? I's a plan to remove that. Maybe still today, I'll up the version 1.8.10, then when you goes out, you will be brought to WORLDMAP, so you can enter Peach castle again faster.

OwnerOfSuccuby Wrote:2)Mess on body do not work.

What a mess! :o Ok detected this issue/problem. I'm fixing that. Bukakes on her body, we want it now!

OwnerOfSuccuby Wrote:3)When charecter dies mess dissapear - but may be it have to work like that i do not know just notice it.

It should work like that. When Peach dies, she is cleaned up. Or do people prefer she retaining the mess?

OwnerOfSuccuby Wrote:4)When black bomb explode it add no mess.

I will check that.

OwnerOfSuccuby Wrote:5)Some times clothes start to play - in menu and on gloves on charecer - but i do not know when this bug starts =(

I'll be sending a newer update without this problem.

OwnerOfSuccuby Wrote:6)About controls what is different between 1 and 2 ? May be it is better to make 1 of them to work like up = jump and for example space enter the dore or some thing like that. Or space jump or some thing like that.

1.8.10 will not have this. Now, keyboard 2 will be 'RIGHT HAND only', in case people want to use the left hand :P

OwnerOfSuccuby Wrote:7)When you pick up some item - like vegetables what it gives - you can throw but what is it gives you ?

Nothing so far. It's to relieve stress. But the plan is to use them to kill enemies.

OwnerOfSuccuby Wrote:8)Get some strange bugs first appears in underwater level where you need to save and than avoid the hole.
a)You lose if you get there to soon may be make it deaper - and you lose only if your head is in it not only part of leg ?

I cant understand...you say, Peach dies if HER HEAD touches the hole? The rock? If my head is not attached to my leg? How can I do this?

OwnerOfSuccuby Wrote:b)After that location is monster i do not know why - but (i do not know do i hit it and may be it is mistake in sex motion) - peach dissapear and game stop - and it was impossible to play next.

You say the KOOPA, the green turtle, before the end of the level? (BROWN CASTLE)? I can check that.

OwnerOfSuccuby Wrote:9)Some times components works strange and teleport character - but it is not metter i think.

Components? ok, thats due to the GROUND COLLISION ENGINE of Mario 2. The only way to change that is to create collision like MARIO BROS 3.

OwnerOfSuccuby Wrote:10)5 level is extreamly hard - becouse you do not see all the map and where to jump - it is nt enough zoom out for it i think. Some times you stay and do not understand where to jump you do not se platform. You jump and ... it is a hole there =) The same for 6 level =) And i think for all levels. You can not predict where you fall or see attack and can not be shure that for example jump button will work as fast as you need it

Its planned to make PEACH CROUCH (Down key), so you can see under the ground.

OwnerOfSuccuby Wrote:11)In 8th level, bug - screen moves to right after you load the game and you can not do anything.

I will check that.

OwnerOfSuccuby Wrote:By the way if you can save may be start from map after lose and fuck picture - it is a little boring to pres load and wait all of revievs before it :mrgreen:

You say, is it boring to wait scenes and screens you have to click over and over, and the time it takes for peach to walk in the worldmap after loading a game?
Thanks for your response!
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby gravifan89 » Tue Jan 08, 2013 2:55 pm

Okay, here's on bug I've located in the game. Every time I'm playing, I'll hit CTRL to bring up the menu (or save sometimes, y'know), but when I get back to the game, my control scheme is Controls 1, not Controls 4 like I have it set.

Also, the miniquest involving Toad in the second level, where you have to get his key? What does that do? I thought it would unlock his room in the castle, but it doesn't.
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Residentlover2 » Tue Jan 08, 2013 2:56 pm

PREGNANT PEACH O.O??? ok i have to say it i don like this idea sorry
English is not my main language :P
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Peach's Untold Tale 1.8.10

Postby Ivan-Aedler » Tue Jan 08, 2013 3:18 pm

Update 1.8.10

-NEW area: Peach castle 'campus' in left area of worldmap - world1. Those blue levels holes (except P) are only placeholders.
-NEW: added Peach castle building (art by Soloid, arrangement by me) in the campus area. Peach castle will remain with that color from SM RPG (maintaining MIM concepts).
-NEW: keyboard option 2 is now 'SINGLE RIGHT HAND'.
-Feature: Phanto now moves! But MORE TESTING NEEDED. He appears only in level 2-5. The plan is to make him appear more in world 3 (subcon world) and maybe in a given bonus area in world1. No scenes yet. Phanto is supposed to shred Peach clothes and let her hornier and hornier.
-Feature: now, when you left Peach castle, you go right to worldmap.
-Feature: Peach, while using striker outfits, will have a shorter hair. But beware! If she's stark naked again, the hair will be back to normal.
Thats because Peach 'do her makeup' and 'do her hair' while in those outfits, for sport events only. IDEA BY Biles! Thanks.
-Feature: mushroom mountains in the end level stats will blush if Peach is exposed (e.g. bottomless)
-Feature: now, when you beat the airship and falls to the palace, Peach goes (or at least SHOULD go) to her castle, in worldmap. If Peach walks to other levels, a message will remind the player Peach needs to give the key to activate the cannon.
-Feature: Peach now stays full of cum if the bobomb explodes on her
-Improvement: new blocks - info soundbox and happy cloud (by Biles)
-Improvement: green blocks in level 1-3 are now bitmaps. You will not notice pixelation and the level is now faster (less CPU intensive).
-Bug Fix: backside thigh with stockings while using nurse dress (more tests needed)
-Bug Fix: Peach was able to 'warp along the walls' in the underground area of 1-2.
-Bug Fix: Keyboard settings were being reseted to '1' when player went off MENU screen.
-Bug Fix: Fire Peach (ebony Peach) was with wrong body color (darker than it should be)
-Bug Fix: Frontside Peach (in the menu) dont exchange clothes like crazy if she's a Nurse or a Shadow Queen.
-Several cosmetic fixes, like little adjustment to Striker clothes, adjustment to her hair while walking in the worldmap, and improvement of the three 'sumo like' green mushroom mountains.
- NOT YET FIXED: After a bath with Toadella, Peach may lose horniness when she goes out of her castle.

SuperDodoman12 Wrote:PREGNANT PEACH O.O??? ok i have to say it i don like this idea sorry

Some dont like. But pregnant here is in a fairy way. Like magic. It wont 'destroy' Peach pussy and she wont be giving babies, but just eggs (my thoughts so far).
Anyway, it will also be set as an option. That will NOT be the default. And thats not the priority. And finally, remember I'll be trying to please everyone provided there is a good amount of them requesting that feature ;)

gravifan89 Wrote:Okay, here's on bug I've located in the game. Every time I'm playing, I'll hit CTRL to bring up the menu (or save sometimes, y'know), but when I get back to the game, my control scheme is Controls 1, not Controls 4 like I have it set.

Detected it. I'm fixing it, thanks!

gravifan89 Wrote:Also, the miniquest involving Toad in the second level, where you have to get his key? What does that do? I thought it would unlock his room in the castle, but it doesn't.

You have to make Peach fuck the nearby goomba. He should be walking next to the pipes. Then you have to talk with the toad again. Well I may add up a message to make this more clear. Or I might cancel the need to talk with the toad again. You just go right to the castle door after getting the key.
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby billanator » Tue Jan 08, 2013 5:06 pm

Tried to load the latest version of the game, even cleared cache and installed THE latest version of Flash, and all I get is this blank screen after the title of the level shows up. Doesn't matter if it's from page of this thread, clicking the link for the flash file or downloaded and played from my hard drive.
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby billanator » Tue Jan 08, 2013 5:55 pm

Oopps, figured out why. The link and the version in the first page is version 1.8.1, not 1.8.10.
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby QuizmasterBos » Tue Jan 08, 2013 6:32 pm

As said before me, we are glad if you post! Please, let us know your opinion in ways other than the polls. Comment!

Digfree Wrote:Nice, I see alot of my mario stuff has made it in, if you want some of my other mario stuff just let me know mate, I don't mind making stuff for you either :P

I would love to see your stuff appear in this game Digfree. You make some good stuff.
Little off-topic stuff
Spoiler (click to show/hide):

I must thank you for directing me to Panty and Stocking with Garterbelt. I totally loved it and I wished there was a second season.


Toyloli Wrote:
Ivan-Aedler Wrote:
Spoiler (click to show/hide):

Image


ooh ooh ooh, please sir I would love to see this incorporated into the game! Pregnant peach! You could make the flags all have little houses under them and if peach gets 'impregnated' (technically it's ovaposit) she walks around all big belly until she can find a hut or something and release the eggs.
And the whole time she would be complaining, or craving stuff or thinking that the semen would go good with icecream.

RE the map concept I think the eventual you set upon makes sense.
Beginning of each map takes you back to the castle and the holes to leed to each world are around the castle.
The cannon I still think should be in the castle itself - going to the canon gets you launched to the next incomplete level.
Whether it's a bob-omb or toad or toadsworth who mans the canon I think he should come up with excuses each time he sends her to a new level with it as to why she has to use it instead of walk. And should muck about with her while she's stuck in the opening of it :P


Ivan-Aedler Wrote:
SuperDodoman12 Wrote:PREGNANT PEACH O.O??? ok i have to say it i don like this idea sorry

Some dont like. But pregnant here is in a fairy way. Like magic. It wont 'destroy' Peach pussy and she wont be giving babies, but just eggs (my thoughts so far).
Anyway, it will also be set as an option. That will NOT be the default. And thats not the priority. And finally, remember I'll be trying to please everyone provided there is a good amount of them requesting that feature ;)

Weren't we going to not put these kind of "extreme" fetishes in MiM PUT? As you said it should be a fairy game and this is anything but fairy. Even with "magic". To me, pregnancy falls in the same kind of extreme line of getting turned on by excretion and non-existant limbs. (Not as bad as necrophilia or pedophilia luckily, that would be really bad. If you like that, please seek help.)

I know people have different fetishes and I know the game has option, but you aren't even going to put excretion in, so why this? This should at LEAST have a poll.
Sufficed to say, I'm not fond of pregnancy in sex games. And especially with eggs. It just really grosses me out. And if it floats your boat that's fine, but that doesn't automatically mean it should get added to MiM PUT.
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Re: MiM: Peach's Untold Tale 1.8.9 (dec 29/12)

Postby Ivan-Aedler » Tue Jan 08, 2013 6:43 pm

QuizmasterBos Wrote:Weren't we going to not put these kind of "extreme" fetishes in MiM PUT? As you said it should be a fairy game and this is anything but fairy. Even with "magic". To me, pregnancy falls in the same kind of extreme line of getting turned on by excretion and non-existant limbs. (Not as bad as necrophilia or pedophilia luckily, that would be really bad. If you like that, please seek help.)

Interesting enough, I dont find pregnancy as a extreme fetish..The same with tons of contacts I have...even with business friends. Thats because we separate from 'real pregnancy' from 'fantasy pregnancy'. As for vore (the hardcore vore, with blood), gore, scat and pedophilia, I find them extreme. Disgusting. Period. (personal opinion!)

Yes, of course we will have a pool when we return to the 'pregnancy fetish' matter.
And again: I dont care if a given feature will be or not be in the game. All of them are optional anyway. My goal is to code and make features happen. So, no need to worry.
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