Resident Evil: Progeny (Last Update: 18/5/2013)

The place to post non-Flash projects such as RPG maker games.
Forum rules
This forum is for posting and collaborating upon third party work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.
When posting content, please consider including a screenshot to help users to see what a game is like.

Re: Resident Evil: Progeny (Last Update: 23/11/2012)

Postby riddlebox1321 » Fri Nov 30, 2012 9:28 am

It seems it's possible for zombies to get stuck on objects when another zombie is attempting sex on the players sprite. Also I think the game would be better if the game had controller use as well as keyboard.
My latest side projects: https://drive.google.com/folderview?id=0B2Xg68C9gNthZnZZNHFOWVBkbDg&usp=sharing
An inactive member of the Sim Brothel development board, still stop by when you're ... bored.
http://sim-brothel-v2.bigforumpro.com/
User avatar
riddlebox1321
 
Joined: Fri Nov 30, 2012 9:22 am
Location: Oregon

Re: Resident Evil: Progeny (Last Update: 23/11/2012)

Postby Kuragari » Fri Nov 30, 2012 5:31 pm

gravifan89 Wrote:Sure, sorry. I had to get off the site rather quickly (computer shutdown), so I just hit submit without finishing. I double-click the icon, or right-click and his Open, and nothing happens.


Hmm...might be that the file got corrupted, or that your somehow missing some files. I would recommend you try redownloading it. I'd check and make sure the file downloaded is the same size as the file says from where your downloading it. Might not be a bad idea to try downloading from another browser as well.

Beyond that, and not having any other possibly pertinent info (as well as not being the creator of the game) that's all the help I can suggest.
User avatar
Kuragari
 
Joined: Mon Jul 25, 2011 9:27 pm
Location: Indiana, USA

Re: Resident Evil: Progeny (Last Update: 23/11/2012)

Postby gravifan89 » Sat Dec 01, 2012 5:45 pm

I got it to work. I had to re-download it twice, but it's working.
User avatar
gravifan89
 
Joined: Wed Aug 22, 2012 9:37 pm
Location: North-East Ohio

Re: Resident Evil: Progeny (Last Update: 23/11/2012)

Postby Calumny » Wed Dec 05, 2012 10:18 am

The new Lanes system feels a lot more like older RE games to me. Zombies being easy to avoid in the open, but much less in tighter spaces.
I might suggest that you make zombies non-passable, so you can't run through them. But with the way you have Laning working that may not be worthwhile.
User avatar
Calumny
Newly Registered
 
Joined: Sat Dec 01, 2012 11:02 am

Re: Resident Evil: Progeny (Last Update: 23/11/2012)

Postby DemonKnightRaziel » Mon Dec 10, 2012 5:06 am

Best update yet. However, i'd like to ask that you seriously consider adding a save point Somewhere, no matter how short the next area is, so we can at least reload the save after unlocking some abilities for later 'play time' and such.

On another note, definitely like the newer graphics, kinda sad that gangbangs haven't been implemented yet, and there seems to be no additional ejaculatory 'rewards' for mashing the 'grinding' keys after submitting for the cerberus or zombie anal.
DemonKnightRaziel
 
Joined: Sun Nov 13, 2011 4:58 pm

Re: Resident Evil: Progeny (Last Update: 23/11/2012)

Postby haplo » Thu Dec 13, 2012 9:03 pm

HI,

great game i like it!

One question about the current game status.
As far as i managed you can actually leave the bar.
Beside that there is the blue gate and from there you come to the ceberus.
So i count 4 different screens, right?
Did i miss anything or is this the actual status?
haplo
Newly Registered
 
Joined: Wed Dec 12, 2012 8:15 pm

Re: Resident Evil: Progeny (Last Update: 23/11/2012)

Postby Kuragari » Sun Dec 16, 2012 2:32 pm

haplo Wrote:HI,

great game i like it!

One question about the current game status.
As far as i managed you can actually leave the bar.
Beside that there is the blue gate and from there you come to the ceberus.
So i count 4 different screens, right?
Did i miss anything or is this the actual status?


Yup, that's it.
User avatar
Kuragari
 
Joined: Mon Jul 25, 2011 9:27 pm
Location: Indiana, USA

Re: Resident Evil: Progeny (Last Update: 23/11/2012)

Postby Red.Sheer » Mon Dec 17, 2012 9:42 am

(...)
Last edited by Red.Sheer on Wed Nov 06, 2013 11:15 am, edited 1 time in total.
ImageImage

Staff member ---- Loyal follower of the Lolsheep
User avatar
Red.Sheer
 
Joined: Fri Jan 20, 2012 3:59 pm

Re: Resident Evil: Progeny (Last Update: 23/11/2012)

Postby Z-Fied » Tue Dec 18, 2012 8:24 pm

Hey again guys!

Firstly, thanks to everyone who played this update. It's had very good feedback, and the next update will add more to the map.

Secondly, I wanted to alert you all to a poll I currently have running on my blog. It's not a huge change, but it'll definitely affect your thoughts on the game.

The next update won't be before Christmas. It may be before the New Years though (that is if we don't all die in a few days.)

Lastly, here are responses to your posts:

Page 48:

@ Zero

Ok, I'll keep up a link for the old game (Comparing them really is amazing!)

I was planning to add in the inside view as a replacement for the zoom.

@ Kura

The new poll is exactly that! I wanted to give the "no rest" feel of the zombie apocalypse by making it not pause, but I suppose I should leave RE the way it was intended.

@ furrysasha

That's all there is for now, next update will include more areas. The version that included a boss and such was the old 2D side-scroller, which I'm going to put a link on the first page to now.

Page 49:

@ riddle

I'm looking into that now.

I'll also think about adding in playing with a controller.

@ Calumny

Zombies can now grab you inbetween lanes, not so easy to dodge! And I don't think making zombies non-passable is necessary.

@ Demon

Thank you! There will be a save point in the next update. I didn't think there was nearly enough area to need one though.

Well now we're a bit busy working on the new areas to focus on gangbangs. They will be included though!

I'll get in contact with FAPCOM about making some extra ejaculatory bonuses for grinding. I didn't with the one for the zombie anal because it has cum on the sprite.

@Red

Yeah, the larger sprites didn't work well with the 2D gameplay, and you have FAPCOM to thank for introducing the "lanes" concept, which I just expanded on.

The newest Cerberus sex sprite will be from a side angle, and I'll have to speak to FAPCOM about modifying the existing one.


Look forward to bringing the next update!

Z
Composer, Songwriter, Guitarist, Singer, Programmer, Gamer, and Zombie Expert!

My Project: Resident Evil: Progeny - Blog

"Our limits are only created by our mind, our dreams, our desires."
User avatar
Z-Fied
 
Joined: Sun Jun 05, 2011 4:39 pm
Location: England

Re: Resident Evil: Progeny (Last Update: 23/11/2012)

Postby ZeroEXE.ZX17 » Wed Dec 19, 2012 9:51 am

yay for using that z-fied i think it will be awesome myself, oh just to ask are you still going to use my old idea about reb will be in a different sex position when a zombie gets her in a certain way? (like the zom making reb give it oral if it gets her when she is kneeling and facing it for example)
User avatar
ZeroEXE.ZX17
 
Joined: Tue Sep 13, 2011 11:20 am

Re: Resident Evil: Progeny (Last Update: 23/11/2012)

Postby Z-Fied » Wed Dec 19, 2012 1:58 pm

@Zero

It already uses that. There's just no oral animation.
Composer, Songwriter, Guitarist, Singer, Programmer, Gamer, and Zombie Expert!

My Project: Resident Evil: Progeny - Blog

"Our limits are only created by our mind, our dreams, our desires."
User avatar
Z-Fied
 
Joined: Sun Jun 05, 2011 4:39 pm
Location: England

Re: Resident Evil: Progeny (Last Update: 23/11/2012)

Postby ZeroEXE.ZX17 » Thu Dec 20, 2012 8:38 am

Z-Fied Wrote:@Zero

It already uses that. There's just no oral animation.


well i was asking if you were going to drop it or not and the oral thing was a example^^|
User avatar
ZeroEXE.ZX17
 
Joined: Tue Sep 13, 2011 11:20 am

Re: Resident Evil: Progeny (Last Update: 23/11/2012)

Postby Bangarang » Thu Dec 20, 2012 1:32 pm

I was just wandering when the 2D version is going to be back up to download because i saw the post saying it would be and i was wandering where is was idk if maybe ive missed it and cant find it for whatever reason or it just hasnt gone up yet if so then fair enough
Bangarang
Newly Registered
 
Joined: Thu Dec 20, 2012 1:28 pm

Re: Resident Evil: Progeny (Last Update: 23/11/2012)

Postby Z-Fied » Sun Dec 23, 2012 11:28 pm

@Bangarang

Sorry it took a while, I've put it up on first page. Also, I can't find the e-mail & password I was using for my mediafire. Which is annoying.
Composer, Songwriter, Guitarist, Singer, Programmer, Gamer, and Zombie Expert!

My Project: Resident Evil: Progeny - Blog

"Our limits are only created by our mind, our dreams, our desires."
User avatar
Z-Fied
 
Joined: Sun Jun 05, 2011 4:39 pm
Location: England

Re: Resident Evil: Progeny (Last Update: 23/11/2012)

Postby mrkooliscool » Tue Dec 25, 2012 5:46 am

is this just a super short game? or am i just lost? ok theres the bar, the main street with the dead cop, theres the alley with the locked door and the alley with the dog. is there anything else? am i supposed to do something to progress?
User avatar
mrkooliscool
Newly Registered
 
Joined: Sat Jun 09, 2012 10:04 am

Re: Resident Evil: Progeny (Last Update: 23/11/2012)

Postby ZeroEXE.ZX17 » Wed Dec 26, 2012 7:52 am

mrkooliscool Wrote:is this just a super short game? or am i just lost? ok theres the bar, the main street with the dead cop, theres the alley with the locked door and the alley with the dog. is there anything else? am i supposed to do something to progress?

the game was remade with a new gameplay style and thats all he has so far i think the nest update will have the first boss (i said i think i'm not 100% on that)
User avatar
ZeroEXE.ZX17
 
Joined: Tue Sep 13, 2011 11:20 am

Re: Resident Evil: Progeny (Last Update: 1/1/2013)

Postby Z-Fied » Tue Jan 01, 2013 1:07 am

UPDATE! (New Years!)

Several changes and a couple of additions in this update. Includes:

Removal of sex cooldown time for enemies.
Added complete intro, and bartender NPC.
Crouching now has its own key
Added Christmas surprise!

Hope you enjoy it, and thanks for all your support! I couldn't have gotten this far without the LoK forums behind me!

Z
Composer, Songwriter, Guitarist, Singer, Programmer, Gamer, and Zombie Expert!

My Project: Resident Evil: Progeny - Blog

"Our limits are only created by our mind, our dreams, our desires."
User avatar
Z-Fied
 
Joined: Sun Jun 05, 2011 4:39 pm
Location: England

Re: Resident Evil: Progeny (Last Update: 1/1/2013)

Postby krvarado » Tue Jan 01, 2013 6:11 am

Hello guys! I need some help, how to play the mercenaries in extras? is it unavailable?
krvarado
Newly Registered
 
Joined: Mon May 16, 2011 4:10 am

Re: Resident Evil: Progeny (Last Update: 1/1/2013)

Postby zephyros » Tue Jan 01, 2013 11:48 am

Question: I understand that the new version has limited levels, but does the older, 2D version have more content and levels? If so is there a download readily available. I've played the most recent (to my knowledge) sample and loved it. The models and gameplay was great, and I couldn't wait for more to be added to it. I would love to play the old version as well just to see how much progress has been made since then as well as get an idea for what to expect when the newer version is complete.
User avatar
zephyros
 
Joined: Tue Jan 01, 2013 9:59 am
Location: State College, PA

Re: Resident Evil: Progeny (Last Update: 1/1/2013)

Postby Kuragari » Wed Jan 02, 2013 9:24 am

krvarado Wrote:Hello guys! I need some help, how to play the mercenaries in extras? is it unavailable?


Mercenaries is currently unavailable in the current demo. It may become available in a future demo.

zephyros Wrote:Question: I understand that the new version has limited levels, but does the older, 2D version have more content and levels? If so is there a download readily available. I've played the most recent (to my knowledge) sample and loved it. The models and gameplay was great, and I couldn't wait for more to be added to it. I would love to play the old version as well just to see how much progress has been made since then as well as get an idea for what to expect when the newer version is complete.


There's supposed to be a download link hiding somewhere on the first post.
User avatar
Kuragari
 
Joined: Mon Jul 25, 2011 9:27 pm
Location: Indiana, USA

PreviousNext

Return to Non-Flash Projects



Who is online

Users browsing this forum: No registered users