MPLDAM9919 Wrote:There's a problem with the ladder in 2-3. It's not long enough for Peach to get on the blocks. And the first vase in 1-6 isn't working.
I love the squating animation btw. If there are long mushrooms on the ground, are you going to use that same animation?
Mona revison 1 by MPLDAM9919 and QuizSpoiler (click to show/hide):
(Note: I just mashed my scirpt with Quiz's with some minor edits. Let me know how it is.)
QuizmasterBos Wrote:It does look weird. Compare it to the artworkIvan-Aedler Wrote:Mr D Wrote:you have the hair on the wrong layer btw (look at Genos ear).
Its Geno's yellow cape.
QuizmasterBos Wrote:His cape also has a nicer blue in the artwork.
Ivan-Aedler Wrote:Scratch that. That's still too short. I think if Geno's eyes are just as high as Peach's nipples, you would have it.
AsianP3rsuas10n Wrote:Anyways I know of a way to improve ur cape. The reason it looks weird is because it's too flat. Here take a look at this
See how the inside of the cape is drawn? Give it some of that to distinguish between cape and hair. Plus it looks like u just used the cape as the hair but changed up the size and what not haha. Maybe make the hair darker?
MPLDAM9919 Wrote:There's a problem with the ladder in 2-3. It's not long enough for Peach to get on the blocks. And the first vase in 1-6 isn't working.
MPLDAM9919 Wrote:I love the squating animation btw. If there are long mushrooms on the ground, are you going to use that same animation?
Ivan-Aedler Wrote:I'll read the former posts soon ( I hate letting them all pass without notice or answer).
Now, a thunderstorm destroyed my internet signal. 14 hours without any connection (and power!!)
They are fixing the tower. So I'm developing in another PC, and I may even lose the current discussion until day 2 (maybe they got that fixed tomorrow).
In the meantime, I've fininished my current version of Geno, with animation, and with a cape animation
This is now my priority.
QuizmasterBos Wrote:You're okay, good! Phew!
Mr D Wrote:Well it is hard to explain how to improve it. But basicaly I think there should be one more part behind the neck cape part to make it look better. Something like this. (lower number = lower layer)
Ivan-Aedler Wrote:QuizmasterBos Wrote:You're okay, good! Phew!
Lol. I'm so 'present' in the forum lately that, if a single problem lasts even less than a day, I miss here That may change when I get a new work, a full time job :/
I've updated the post above with answers.
Ivan-Aedler Wrote:Please send me the finished dialogues, like you always do (organized lines) using PM. I can analyse them, then I'll keep a final version here. When I develop that area (with animations) I will use all of them as is.
Ivan-Aedler Wrote:MONA DIALOGUE:
I think Peach repeats 'alright' too much. We can use another answer.
Mona: Oh, I'm so sorry!
Peach: It's alright.
Mona: Take off your clothes quick, we don't want to burn you!
Peach: Oh....Er...okay.... [Peach takes her clothes off]
Ivan-Aedler Wrote:Just to update my next goals in this game for today/tomorrow and early days of 2013 (refresh):
1-more levels with more interactive objects like POWs!!! (these are still the main priority) . I may even create a better POW mechanics (e.g. Peach can grab and put the POW block in another area. Peach will only activate the POW when she jumps over it) - QUIZ? Ok with that? Or I can just make Peach grab the POW and, one thrown, it will explode right away.
QuizmasterBos Wrote:I always miss these kind of things. I'll scour the lines again and make a third revision...
Alright. The comments I left last time still stand....By the way, there are clothes-specific lines in there, but I left them in. Should I rewrite that part, or do you prefer making a slightly different dialog depending on if Peach is wearing clothes or not?
QuizmasterBos Wrote:Define "jumps over it". POW blocks come in two tastes actually.
Ivan-Aedler Wrote:QuizmasterBos Wrote:Define "jumps over it". POW blocks come in two tastes actually.
Jumpsoveron it => Peach jumps, then her feet touches the POW block. The it starts working.
I prefer to make that way. No, I dont want to create the POW block from Mario Bros (the first game even made).
I may create a POW block like SMB2, yes, but Peach might be able to carry it to a place she wants, then she jumps on it to activate it.
Then, all nearby ENEMIES (not friends) will 'pop' (go up, then down, leaving the stage).
QuizmasterBos Wrote:That's not how a POW-block is supposed to work, but if it's easier to code this way, then I'm okay with it.
Ivan-Aedler Wrote:No, not because its easier. But because Peach can use the pow block in important places she needs to
Darthan Wrote:I think what Quiz is referring to is that in SMB2, what you are basing it on I am guessing, the effect happens when you throw the block on the ground, not jump on it. So instead of having Peach drop it then jump on it, just have the effect activate when Peach drops it on the ground.
sneekycreepy Wrote:when Peach run over a vegetable she picks it up when i try to throw it nothing happens and i cant move?
AsianP3rsuas10n Wrote:And nope sorry Ivan no suprises from me. Though I do think about it but with my knowledge of coding I cant make anything that suprising.
sneekycreepy Wrote:when Peach run over a vegetable she picks it up when i try to throw it nothing happens and i cant move?
MooMooCow Wrote:When I play the Platty level, everything works fine, until I get past the first pirana plant. Right after, the map just... ceases to exist. Everything ahead is blue, the camera keeps scrolling fowards. I can not jump anywhere cause there is an invisible wall there too.
Toyloli Wrote:btw - where can I find a 'key' to see the pickup animation.
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