MiM (hacked) - On Hiatus since Feb 17, 2013

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Re: MiM (hacked) - Updated December 7, 2012

Postby Blargh » Fri Dec 14, 2012 10:58 pm

QuizmasterBos Wrote:Maybe a better idea comes to mind eventually. Possession seems like something that will fit and it is a nice change from the usual scenes, so I don't want to see it go.

Yup, it was a Goomba. It was on the way back from the castle to the chancellor.

Assuming the empty eyes work out (probably going to use Samus eyes as a base), I will probably make a faded Boo overlay so that the face is still somewhat visible, but without hiding the face.

AsianP3rsuas10n Wrote:Not gonna lie blargh the scene with Boo possessing Peach is quite a turn off due to the face... I agree with like a glow like in the eyes or like an aura...*shivers*

Mission accomplished. :twisted: But I'll change it to the white eyes later.

Ivan-Aedler Wrote:I think it's best for Blargh to focus on making new scenes. Fixing can take some time :/ I can think of something and then upload to him ;)

On the contrary, I also realized with this that I'm going to need something in place for hypnosis eyes as well, so it becomes a good base to add to the template for future scenes. As a matter of placement, I think I can just create an empty eye picture (probably from corta's eyes) and multi-swap the eyes in a duplicated eye normal for the positioning. That actually shouldn't take much effort. >_>
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Re: MiM (hacked) - Updated December 7, 2012

Postby Ivan-Aedler » Fri Dec 21, 2012 6:59 am

DETECTED!
I've detected a question about your game, Blargh. A new user asked about the possibility to show your game on ULMF site, where HumBird0 is also a member. It was 2 hours ago. Then the post got deleted.
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Re: MiM (hacked) - Updated December 7, 2012

Postby jb28147 » Fri Dec 21, 2012 9:22 am

I deleted the post, honestly I thought about it, and I want this forum to have games that is not on ULMF and if Blargh want the game on ULMF, he should be the one that post it.

I'm not really a big fan of ULMF and I didn't want the server to crash because of 200+ people trying to get on at the same time.
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Re: MiM (hacked) - Updated December 7, 2012

Postby Zeus Kabob » Fri Dec 21, 2012 5:46 pm

Haha, I know what you mean. I'm not a member of ULMF, and I think it's dandy for us to have games developed here.
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Re: MiM (hacked) - Updated December 7, 2012

Postby Blargh » Fri Dec 21, 2012 10:34 pm

Ivan-Aedler Wrote:DETECTED!
I've detected a question about your game, Blargh. A new user asked about the possibility to show your game on ULMF site, where HumBird0 is also a member. It was 2 hours ago. Then the post got deleted.

2 hours? I measure my forum visits in days apart!

jb28147 Wrote:I deleted the post, honestly I thought about it, and I want this forum to have games that is not on ULMF and if Blargh want the game on ULMF, he should be the one that post it.

I'm not really a big fan of ULMF and I didn't want the server to crash because of 200+ people trying to get on at the same time.

Zeus Kabob Wrote:Haha, I know what you mean. I'm not a member of ULMF, and I think it's dandy for us to have games developed here.

I have no idea what ULMF is. Researching....researching....Do people even make games on there? o_O
Anyway, I don't feel the need to expand. LoK is plenty good. ^_^
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Re: MiM (hacked) - Updated December 7, 2012

Postby True_Zer0 » Sat Dec 22, 2012 4:45 am

I was wondering if anyone would make a C.C. character from the anime code geass
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Re: MiM (hacked) - Updated December 22, 2012

Postby Blargh » Sat Dec 22, 2012 6:51 pm

Update for December 22, 2012:
- You won't pick up power-ups while you're in a scene anymore.
- The Bowser theme no longer repeats at the title screen.
- Saved sound settings will now work properly on the title screen.
- Added a splash-mark for myself to the title.
* Thanks again for the Blarghlings, Ivan. ^_^
- Finally added cumshots to the Virgin and Whore endings.
- The gallery button for the Whore ending will show the correct scene now.
- Adjusted the position of the head clothing so it fits a few more characters.
- Added a new character named 'Guy' (actually a girl) by Blargh.
* The character is from a web-comic called Two Guys and Guy.
- Fixed the Zoom portrait in Peach's bedroom.
PS: This update's FLA is here: http://www.mediafire.com/?spk79ypg67bjz1t.

This doesn't count as a Christmas present, does it? >_>
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Re: MiM (hacked) - Updated December 22, 2012

Postby Ivan-Aedler » Sun Dec 23, 2012 12:29 am

Neat, Blargh! Thanks for the update! I like the Blarghling you choose ;)
But...your logo is...too fast.
Is there a way to make it slower? And a way to repeat it (clicking on it)?
And....where are the music? its disabled and , even pressing 'enable' (or pressing M) it does not play.

Hmmm for a Christmas present....why not a new Boo scene? ;)

I've finished the remake of 8 hands plus 6 more from scratch. I've taken more than 5 days to make them (using a few hours each day), and I've used real 3d models to make them more precise. The nails are not better than the old versions, but they are all the same symbol, so you can create NAIL COLOR support ;)
You can have it all. The only problem, er... you will have to recolor /remake every hand for every outfit/character.

BUT I can help you on that (e.g. You say: 'Ivan lets start! I'll recolor from 1-10 now. Please do from 11 to 20. OK GO GO GO) ;)
A nice thing about these hands: its nice to see them zoomed in, and its more sexy and realistic, aside of using group layers (far less points/curves), using the pen tool.
Oh! If a given hand is a tad bigger/smaller or a bit 'offset', its easy to fix, going inside the given hand object, then selecting all frames (char and clothes) then moving/scaling up/down.

UPDATED 31 dec 2012:

Image
And, interesting enough, the game SWF shrunk instead of increased, even with 3 new hands, because of the 'pen tool'. ;)

Now I'm just imagining our Peach masturbating (or even in a new masturbating scene, an sluttier one) using the ILY hands ;)
Last edited by Ivan-Aedler on Mon Dec 31, 2012 11:31 pm, edited 5 times in total.
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Re: MiM (hacked) - Updated December 22, 2012

Postby BinaryAngel » Mon Dec 24, 2012 5:46 pm

I'm still waiting to see if Tifa ever appears as a character. Wasn't there plans to add her for a while?
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Re: MiM (hacked) - Updated December 22, 2012

Postby Zeus Kabob » Tue Dec 25, 2012 4:15 am

Yeah, ULMF is a forum where games are shared, not made. (I think)

I'm happy to have you here, Blargh. Your game is really awesome, and you've put a lot of work into it! :)
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Re: MiM (hacked) - Updated December 22, 2012

Postby DarkHedgehog » Tue Dec 25, 2012 4:22 am

Oh god... It has begun... The Blarghling... They are here... RUN! Run for your lives! Before they... Do blargh stuff!
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Re: MiM (hacked) - Updated December 22, 2012

Postby jb28147 » Tue Dec 25, 2012 7:34 am

Zeus Kabob Wrote:Yeah, ULMF is a forum where games are shared, not made. (I think)


ULMF does have a subforum for those who makes games.

http://www.ulmf.org/bbs/forumdisplay.php?f=183
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Re: MiM (hacked) - Updated December 22, 2012

Postby Zeus Kabob » Tue Dec 25, 2012 12:44 pm

Ah, very good. The only parts of ULMF I've ever looked at were parts of the forum devoted to sharing other content from the internet at large.
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Re: MiM (hacked) - Updated December 22, 2012

Postby Blargh » Tue Dec 25, 2012 9:21 pm

Merry Christmas! ^_^
- Added the first masturbation scene to the Credits page.

At some point I'll try to limit the list of available dildos based on which enemies you've unlocked in the Gallery. >_>

Ivan-Aedler Wrote:Neat, Blargh! Thanks for the update! I like the Blarghling you choose ;)
But...your logo is...too fast.
Is there a way to make it slower? And a way to repeat it (clicking on it)?
And....where are the music? its disabled and , even pressing 'enable' (or pressing M) it does not play.

Hmmm for a Christmas present....why not a new Boo scene? ;)

Well, I made something for Christmas. ^_^

The logo is just a splash, like Playshapes', but going into the credits repeatedly would also repeat the logo. <_< I don't have any problems with the music or pressing M to change it, though. :/ What does the sound box in the bottom right say?

Ivan-Aedler Wrote:I've finished the remake of 8 hands plus 4 more from scratch. I've taken more than 5 days to make them (using a few hours each day), and I've used real 3d models to make them more precise. The nails are not better than the old versions, but they are all the same symbol, so you can create NAIL COLOR support ;)
You can have it all. The only problem, er... you will have to recolor /remake every hand for every outfit/character.

BUT I can help you on that (e.g. You say: 'Ivan lets start! I'll recolor from 1-10 now. Please do from 11 to 20. OK GO GO GO) ;)
A nice thing about these hands: its nice to see them zoomed in, and its more sexy and realistic, aside of using group layers (far less points/curves), using the pen tool.
Oh! If a given hand is a tad bigger/smaller or a bit 'offset', its easy to fix, going inside the given hand object, then selecting all frames (char and clothes) then moving/scaling up/down.

In the left, old hands (I've created two 'old hands' in the past: the hand grab without the thumb, and the back hand).

And, interesting enough, the game SWF shrunk instead of increased, even with 3 new hands, because of the 'pen tool'. ;)

Now I'm just imagining our Peach masturbating (or even in a new masturbating scene, an sluttier one) using the ILY hands ;)

Well, I can't see the hands now, but I'm not planning on adding more anytime soon. Most of them looked good, although very curvy compared to the normal hands. And from what I remember, the top right hand, the palm-side hand, really looked bad compared to the others.

BinaryAngel Wrote:I'm still waiting to see if Tifa ever appears as a character. Wasn't there plans to add her for a while?

It will happen sometime. It was a bad year for me, and I didn't do a lot. Protip: Meds with a side effect of depression are really bad, and I'm really happy to be off them. It may still be a bit before I go into the file to grab Tifa, and the way Playshapes' drew the parts, it may be slow-going to cut them out.

Zeus Kabob Wrote:I'm happy to have you here, Blargh. Your game is really awesome, and you've put a lot of work into it! :)

Thanks! ^_^

DarkHedgehog Wrote:Oh god... It has begun... The Blarghling... They are here... RUN! Run for your lives! Before they... Do blargh stuff!

Wait, they do Blargh stuff? :twisted: Blarghlings! You've got Flash to make! *whip whip*
Click to Play
(Javascript Required)

blargh2.swf [ 3.45 KiB | Viewed 4309 times ]


D'aaaawwwww! They're just too cute to be slave labor. Blarghlings, return to doing Christmasy things. :mrgreen:

jb28147 Wrote:
Zeus Kabob Wrote:Yeah, ULMF is a forum where games are shared, not made. (I think)


ULMF does have a subforum for those who makes games.

http://www.ulmf.org/bbs/forumdisplay.php?f=183

Ah, well that brings up my next complaint. They require you to login to look at any attachments. I really hate that. Anonymity for the win! >_<
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Re: MiM (hacked) - Updated December 22, 2012

Postby Ivan-Aedler » Tue Dec 25, 2012 9:36 pm

Merry Christmas, Blargh!

Blargh, if I create the PAULINE character and her dress (a red one, like Peach classic dress), could you add to MIM DO?
Reference:

Image

Blargh Wrote:I don't have any problems with the music or pressing M to change it, though. :/ What does the sound box in the bottom right say?

It says 'SOUND ON' but I don't hear anything :/. It only happens in your bundled SWF+FLA (22 dec 2012). No music anywhere (Morton is invading, level 1...)

Blargh Wrote:Well, I can't see the hands now, but I'm not planning on adding more anytime soon.

I understand. It was a lot of work, but they really appear better (even zoomed in/out). I've finished now the 13th hand! Now we have 13 hands!

Blargh Wrote:Most of them looked good, although very curvy compared to the normal hands. And from what I remember, the top right hand, the palm-side hand, really looked bad compared to the others.

Expected. I'm also not too fond of it, BUT they are still better than the old palm-side hand. The problem with 'fat fingers' is because of a limitation of some curves. I can make them slimmer. But dont forget the 'HAND GRAB' (since the beginning) also has a bit fat fingers, and they should improve as well. I can remake her hand bare naked, in a way her finges are slimmer, but I may not need to adjust clothing because gloves are naturally a bit fatter due to the tissues. Anyway, tell me (2013? 2014?) when you need hands. Those are already into MIM PUT ;)

Blargh Wrote:Wait, they do Blargh stuff? :twisted: Blarghlings! You've got Flash to make! *whip whip*
D'aaaawwwww! They're just too cute to be slave labor. Blarghlings, return to doing Christmasy things. :mrgreen:

Yahoooo! Blarghlings will now rock in Flash. Prepare, mortals, for 2013!
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Re: MiM (hacked) - Updated December 22, 2012

Postby Blargh » Sat Dec 29, 2012 7:51 pm

Update for December 29, 2012:
- Added a transition for the credits scene, which also extends the scene.
- Added the second Credits scene.
- Fixed the back eyes in the forward-facing head.

Ivan-Aedler Wrote:Merry Christmas, Blargh!

Blargh, if I create the PAULINE character and her dress (a red one, like Peach classic dress), could you add to MIM DO?
Reference:

I certainly can! ^_^ If you don't have her in PUT already, I can also convert her over for you.

Ivan-Aedler Wrote:It says 'SOUND ON' but I don't hear anything :/. It only happens in your bundled SWF+FLA (22 dec 2012). No music anywhere (Morton is invading, level 1...)

Hmmm. I don't know. Maybe the SWF bundled in wasn't the right version? The version before that was missing the button, but sound still should have worked.

Ivan-Aedler Wrote:I understand. It was a lot of work, but they really appear better (even zoomed in/out). I've finished now the 13th hand! Now we have 13 hands!

Expected. I'm also not too fond of it, BUT they are still better than the old palm-side hand. The problem with 'fat fingers' is because of a limitation of some curves. I can make them slimmer. But dont forget the 'HAND GRAB' (since the beginning) also has a bit fat fingers, and they should improve as well. I can remake her hand bare naked, in a way her finges are slimmer, but I may not need to adjust clothing because gloves are naturally a bit fatter due to the tissues. Anyway, tell me (2013? 2014?) when you need hands. Those are already into MIM PUT ;)

I just don't want to add new hands right now. Every new object increases the number that I have to go through to add new characters/costumes, so it becomes an exponential factor as the number grows. >_>
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Re: MiM (hacked) - Updated December 29, 2012

Postby Blargh » Thu Jan 03, 2013 8:17 pm

I'm working on lining things up for the possession eye, but it's going to take re-aligning every eye, again (which I need to do anyway because the current method is horrible). So, there won't be an update this week, sorry.
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Re: MiM (hacked) - Updated December 29, 2012

Postby Ivan-Aedler » Fri Jan 04, 2013 3:31 am

Blargh Wrote:I'm working on lining things up for the possession eye, but it's going to take re-aligning every eye, again (which I need to do anyway because the current method is horrible). So, there won't be an update this week, sorry.

Happy 2013! I hope we all will get so many updates and interesting things even ourselves will be aroused :mrgreen:

No problem , great man ;)
I'm with some surprises, but you should use them later. For example, Geno character (from Super Mario RPG) and Phanto, who is now working! ;)
Take a look! (do you imagine any teasing/incorporation scene with him?)
It works in your version immediatelly, because it's a 'copy and paste' entity ;) It only uses Peach as the target. You only need to set a , say, _root.PhantoWokenUp variable with something (like Peach getting a key). You dont need to make her grab a key with animation, etc. You just make the key disappear (she will keep the key with her), then the HUD can show she has a key. Upon reaching the door, the key disappears and the door opens normally.

Click to Play
(Javascript Required)

phanto moving.swf [ 13.85 KiB | Viewed 3204 times ]

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Re: MiM (hacked) - Updated December 29, 2012

Postby LuftMallow » Fri Jan 04, 2013 4:50 am

Hello everyone, it's been awhile as I took a break from making stuff in Flash for a month, but I'm back with a small project. During that break I've been coming up with some ideas on how to handle the rest of the Koopalings, and so far Lemmy is the furthest along. I'm balancing his dopey look without making him look too out of place for the games. I'll definitely put priority on making his face, hands, and height better, but if anything else catches your eye, I'd like to know. He'll be the base for at least two of the other Koopalings.
Spoiler (click to show/hide):

Click to Play
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Lemmy.swf [ 10.8 KiB | Viewed 3751 times ]

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Re: MiM (hacked) - Updated December 29, 2012

Postby Ivan-Aedler » Fri Jan 04, 2013 4:54 am

LuftMallow Wrote:Hello everyone, it's been awhile as I took a break from making stuff in Flash for a month, but I'm back with a small project. During that break I've been coming up with some ideas on how to handle the rest of the Koopalings, and so far Lemmy is the furthest along. I'm balancing his dopey look without making him look too out of place for the games. I'll definitely put priority on making his face, hands, and height better, but if anything else catches your eye, I'd like to know. He'll be the base for at least two of the other Koopalings

Happy 2013, Luftmallow!
That's Really nice, I like this design!

Do you want my current koopalings FLA? I think the chest you made can look better on them ;)
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